d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004000: [03:35:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 004000: [03:35:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004000: [03:35:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004000: [03:35:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004000: [03:35:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11568 RDOC 011568: [03:35:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011568: [03:35:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011568: [03:35:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011568: [03:35:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011568: [03:35:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011568: [03:35:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011568: [03:35:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011568: [03:35:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011568: [03:35:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011568: [03:35:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011568: [03:35:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011568: [03:35:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011568: [03:35:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011568: [03:35:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004000: [03:35:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11568] RDOC 011568: [03:35:04] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011568: [03:35:04] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002131C28CCC8 RDOC 011568: [03:35:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011568: [03:35:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011568: [03:35:04] core.cpp(2028) - Log - Removing device frame capturer for 0x000002131C28CCC8 RDOC 011568: [03:35:04] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011568: [03:35:04] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002131C28CCC8 RDOC 011568: [03:35:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011568: [03:35:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002131C28CCC8 / 0x000000000010035A RDOC 011568: [03:35:04] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011568: [03:35:04] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011568: [03:35:04] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011568: [03:35:04] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011568: [03:35:04] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011568: [03:35:04] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 004000: [03:35:04] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011568: [03:35:04] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 011568: [03:35:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011568: [03:35:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39159 (1.56 %) RDOC 011568: [03:35:04] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.034456 seconds RDOC 011568: [03:35:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 011568: [03:35:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 011568: [03:35:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 004000: [03:35:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45470 bytes) (time 1705980904) 2527 byte thumbnail RDOC 004000: [03:35:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 004000: [03:35:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004000: [03:35:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004000: [03:35:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004000: [03:35:05] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004000: [03:35:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004000: [03:35:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004000: [03:35:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004000: [03:35:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004000: [03:35:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004000: [03:35:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004000: [03:35:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004000: [03:35:06] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 58.513 ms RDOC 004000: [03:35:06] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 004000: [03:35:06] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004000: [03:35:06] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 004000: [03:35:06] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 004000: [03:35:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004048: [03:35:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 004048: [03:35:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004048: [03:35:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004048: [03:35:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004048: [03:35:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1632 RDOC 001632: [03:35:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 001632: [03:35:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001632: [03:35:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001632: [03:35:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001632: [03:35:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001632: [03:35:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001632: [03:35:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001632: [03:35:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001632: [03:35:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001632: [03:35:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001632: [03:35:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001632: [03:35:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001632: [03:35:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001632: [03:35:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001632: [03:35:06] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004048: [03:35:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1632] RDOC 001632: [03:35:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D4EC1FB9F8 RDOC 001632: [03:35:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001632: [03:35:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001632: [03:35:06] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D4EC1FB9F8 RDOC 001632: [03:35:06] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001632: [03:35:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D4EC1FB9F8 RDOC 001632: [03:35:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001632: [03:35:06] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D4EC1FB9F8 / 0x00000000001F02FE RDOC 001632: [03:35:06] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001632: [03:35:06] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001632: [03:35:06] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001632: [03:35:06] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 001632: [03:35:06] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001632: [03:35:06] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 001632: [03:35:06] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 001632: [03:35:06] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004048: [03:35:06] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001632: [03:35:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 60377 (2.36 %) RDOC 001632: [03:35:06] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.040330 seconds RDOC 001632: [03:35:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 001632: [03:35:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 001632: [03:35:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 004048: [03:35:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (70356 bytes) (time 1705980906) 5476 byte thumbnail RDOC 004048: [03:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 004048: [03:35:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004048: [03:35:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004048: [03:35:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004048: [03:35:07] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004048: [03:35:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004048: [03:35:07] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004048: [03:35:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004048: [03:35:07] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004048: [03:35:07] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004048: [03:35:07] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004048: [03:35:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004048: [03:35:08] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 29.714 ms RDOC 004048: [03:35:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010948: [03:35:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010948: [03:35:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010948: [03:35:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010948: [03:35:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010948: [03:35:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11096 RDOC 011096: [03:35:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011096: [03:35:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011096: [03:35:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011096: [03:35:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011096: [03:35:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011096: [03:35:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011096: [03:35:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011096: [03:35:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011096: [03:35:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011096: [03:35:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011096: [03:35:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011096: [03:35:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011096: [03:35:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011096: [03:35:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011096: [03:35:08] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010948: [03:35:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11096] RDOC 011096: [03:35:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EF3836C258 RDOC 011096: [03:35:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011096: [03:35:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011096: [03:35:08] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EF3836C258 RDOC 011096: [03:35:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011096: [03:35:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EF3836C258 RDOC 011096: [03:35:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011096: [03:35:08] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EF3836C258 / 0x000000000002036C RDOC 011096: [03:35:08] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011096: [03:35:08] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011096: [03:35:08] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011096: [03:35:08] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011096: [03:35:08] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010948: [03:35:08] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011096: [03:35:08] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011096: [03:35:08] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 011096: [03:35:08] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011096: [03:35:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32134 (5.63 %) RDOC 011096: [03:35:08] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.050088 seconds RDOC 011096: [03:35:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011096: [03:35:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 011096: [03:35:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 010948: [03:35:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41883 bytes) (time 1705980908) 5116 byte thumbnail RDOC 010948: [03:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 010948: [03:35:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010948: [03:35:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010948: [03:35:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010948: [03:35:09] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010948: [03:35:09] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010948: [03:35:09] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010948: [03:35:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010948: [03:35:09] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010948: [03:35:09] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010948: [03:35:09] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010948: [03:35:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010948: [03:35:10] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 27.406 ms RDOC 010948: [03:35:10] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 13.390 ms RDOC 010948: [03:35:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 012184: [03:35:10] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 012184: [03:35:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012184: [03:35:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012184: [03:35:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012184: [03:35:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4844 RDOC 004844: [03:35:10] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 004844: [03:35:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004844: [03:35:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004844: [03:35:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004844: [03:35:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004844: [03:35:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004844: [03:35:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004844: [03:35:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004844: [03:35:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004844: [03:35:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004844: [03:35:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004844: [03:35:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004844: [03:35:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004844: [03:35:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004844: [03:35:10] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012184: [03:35:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4844] RDOC 004844: [03:35:10] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000015760F1B3E8 RDOC 004844: [03:35:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004844: [03:35:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004844: [03:35:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000015760F1B3E8 RDOC 004844: [03:35:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004844: [03:35:10] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000015760F1B3E8 RDOC 004844: [03:35:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004844: [03:35:10] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000015760F1B3E8 / 0x00000000000E02BA RDOC 004844: [03:35:10] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004844: [03:35:10] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004844: [03:35:10] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004844: [03:35:10] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 012184: [03:35:10] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004844: [03:35:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004844: [03:35:10] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 004844: [03:35:10] d3d11_device.cpp(2307) - Log - Failed to capture, frame 5: Uncapped command list RDOC 004844: [03:35:10] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004844: [03:35:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004844: [03:35:10] d3d11_device.cpp(2028) - Log - Finished capture, Frame 6 RDOC 004844: [03:35:10] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 004844: [03:35:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004844: [03:35:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23222 (2.72 %) RDOC 004844: [03:35:10] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.047589 seconds RDOC 004844: [03:35:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004844: [03:35:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 004844: [03:35:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 012184: [03:35:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31311 bytes) (time 1705980910) 3961 byte thumbnail RDOC 012184: [03:35:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 012184: [03:35:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012184: [03:35:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012184: [03:35:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012184: [03:35:11] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012184: [03:35:11] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012184: [03:35:11] d3d11_replay.cpp(4425) - Log - Created device. RDOC 012184: [03:35:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012184: [03:35:11] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012184: [03:35:11] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012184: [03:35:11] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012184: [03:35:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012184: [03:35:11] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 43.618 ms RDOC 012184: [03:35:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000684: [03:35:12] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 000684: [03:35:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000684: [03:35:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000684: [03:35:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000684: [03:35:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9780 RDOC 009780: [03:35:12] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 009780: [03:35:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009780: [03:35:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009780: [03:35:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009780: [03:35:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009780: [03:35:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009780: [03:35:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009780: [03:35:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009780: [03:35:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009780: [03:35:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009780: [03:35:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009780: [03:35:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009780: [03:35:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009780: [03:35:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009780: [03:35:12] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000684: [03:35:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9780] RDOC 009780: [03:35:12] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F8C38AF998 RDOC 009780: [03:35:12] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009780: [03:35:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009780: [03:35:12] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F8C38AF998 RDOC 009780: [03:35:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009780: [03:35:12] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F8C38AF998 RDOC 009780: [03:35:12] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009780: [03:35:12] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001F8C38AF998 / 0x00000000000F02BA RDOC 009780: [03:35:12] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009780: [03:35:12] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000684: [03:35:12] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009780: [03:35:12] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009780: [03:35:12] resource_manager.h(1469) - Log - Preparing up to 47 potentially dirty resources RDOC 009780: [03:35:12] resource_manager.h(1526) - Log - Prepared 47 dirty resources, postponed 0, skipped 0 RDOC 009780: [03:35:12] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 009780: [03:35:12] resource_manager.h(1538) - Log - Checking 47 resources with initial contents against 104 referenced resources RDOC 009780: [03:35:13] resource_manager.h(1642) - Log - Serialised 47 resources, skipped 0 unreferenced RDOC 009780: [03:35:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169281792 bytes to 1331284 (0.79 %) RDOC 009780: [03:35:13] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 161.439697 MB capture section in 0.296274 seconds RDOC 009780: [03:35:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009780: [03:35:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 009780: [03:35:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 000684: [03:35:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1337938 bytes) (time 1705980913) 2526 byte thumbnail RDOC 000684: [03:35:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 000684: [03:35:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000684: [03:35:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000684: [03:35:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000684: [03:35:14] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000684: [03:35:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000684: [03:35:14] d3d11_replay.cpp(4425) - Log - Created device. RDOC 000684: [03:35:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000684: [03:35:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000684: [03:35:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000684: [03:35:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000684: [03:35:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000684: [03:35:14] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 411.253 ms RDOC 000684: [03:35:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000792: [03:35:18] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 000792: [03:35:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000792: [03:35:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000792: [03:35:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000792: [03:35:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3532 RDOC 003532: [03:35:18] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 003532: [03:35:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003532: [03:35:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003532: [03:35:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003532: [03:35:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003532: [03:35:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003532: [03:35:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003532: [03:35:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003532: [03:35:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003532: [03:35:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003532: [03:35:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003532: [03:35:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003532: [03:35:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003532: [03:35:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000792: [03:35:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3532] RDOC 003532: [03:35:18] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003532: [03:35:18] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001ED3556CFF8 RDOC 003532: [03:35:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003532: [03:35:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003532: [03:35:18] core.cpp(2028) - Log - Removing device frame capturer for 0x000001ED3556CFF8 RDOC 003532: [03:35:18] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003532: [03:35:18] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001ED3556CFF8 RDOC 003532: [03:35:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003532: [03:35:18] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001ED3556CFF8 / 0x00000000001002BA RDOC 003532: [03:35:18] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003532: [03:35:18] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003532: [03:35:18] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003532: [03:35:18] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 003532: [03:35:18] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003532: [03:35:18] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 000792: [03:35:18] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003532: [03:35:18] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 003532: [03:35:18] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003532: [03:35:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 85120 (3.33 %) RDOC 003532: [03:35:18] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.036880 seconds RDOC 003532: [03:35:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 003532: [03:35:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 003532: [03:35:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 000792: [03:35:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (100495 bytes) (time 1705980918) 9588 byte thumbnail RDOC 000792: [03:35:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 000792: [03:35:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000792: [03:35:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000792: [03:35:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000792: [03:35:19] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000792: [03:35:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000792: [03:35:20] d3d11_replay.cpp(4425) - Log - Created device. RDOC 000792: [03:35:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000792: [03:35:20] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000792: [03:35:20] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000792: [03:35:20] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000792: [03:35:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000792: [03:35:20] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 39.342 ms RDOC 000792: [03:35:20] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000792: [03:35:20] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000792: [03:35:20] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000792: [03:35:20] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000792: [03:35:20] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000792: [03:35:20] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000792: [03:35:21] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000792: [03:35:21] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000792: [03:35:21] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000792: [03:35:21] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000792: [03:35:21] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000792: [03:35:21] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000792: [03:35:21] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000792: [03:35:21] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 000792: [03:35:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011688: [03:35:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 011688: [03:35:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011688: [03:35:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011688: [03:35:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011688: [03:35:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10920 RDOC 010920: [03:35:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010920: [03:35:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010920: [03:35:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010920: [03:35:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010920: [03:35:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010920: [03:35:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010920: [03:35:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010920: [03:35:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010920: [03:35:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010920: [03:35:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010920: [03:35:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010920: [03:35:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010920: [03:35:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010920: [03:35:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010920: [03:35:21] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011688: [03:35:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10920] RDOC 010920: [03:35:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000015E33AAB7C8 RDOC 010920: [03:35:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010920: [03:35:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010920: [03:35:21] core.cpp(2028) - Log - Removing device frame capturer for 0x0000015E33AAB7C8 RDOC 010920: [03:35:21] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010920: [03:35:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000015E33AAB7C8 RDOC 010920: [03:35:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010920: [03:35:21] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000015E33AAB7C8 / 0x00000000000E035E RDOC 010920: [03:35:21] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010920: [03:35:21] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011688: [03:35:21] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010920: [03:35:21] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010920: [03:35:21] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 010920: [03:35:21] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010920: [03:35:21] d3d11_device.cpp(2028) - Log - Finished capture, Frame 4294967295 RDOC 010920: [03:35:21] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 010920: [03:35:21] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 010920: [03:35:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 647 (2.68 %) RDOC 010920: [03:35:21] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.039709 seconds RDOC 010920: [03:35:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 010920: [03:35:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 010920: [03:35:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 011688: [03:35:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22947 bytes) (time 1705980921) 8220 byte thumbnail RDOC 011688: [03:35:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 011688: [03:35:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [03:35:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [03:35:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [03:35:22] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011688: [03:35:22] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011688: [03:35:23] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011688: [03:35:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [03:35:23] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011688: [03:35:23] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011688: [03:35:23] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011688: [03:35:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [03:35:23] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 0.538 ms RDOC 011688: [03:35:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006520: [03:35:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 006520: [03:35:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006520: [03:35:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006520: [03:35:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006520: [03:35:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9720 RDOC 009720: [03:35:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 009720: [03:35:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009720: [03:35:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009720: [03:35:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009720: [03:35:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009720: [03:35:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009720: [03:35:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009720: [03:35:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009720: [03:35:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009720: [03:35:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009720: [03:35:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009720: [03:35:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009720: [03:35:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009720: [03:35:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006520: [03:35:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9720] RDOC 009720: [03:35:23] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009720: [03:35:23] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025AA406ED78 RDOC 009720: [03:35:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009720: [03:35:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009720: [03:35:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025AA406ED78 RDOC 009720: [03:35:23] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009720: [03:35:23] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025AA406ED78 RDOC 009720: [03:35:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009720: [03:35:23] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 009720: [03:35:23] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000025AA406ED78 / 0x000000000013035A RDOC 009720: [03:35:23] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009720: [03:35:23] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009720: [03:35:23] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009720: [03:35:23] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 009720: [03:35:23] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009720: [03:35:23] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 006520: [03:35:23] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009720: [03:35:23] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 009720: [03:35:23] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 009720: [03:35:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32800 (5.76 %) RDOC 009720: [03:35:23] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.039509 seconds RDOC 009720: [03:35:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009720: [03:35:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 009720: [03:35:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 006520: [03:35:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42549 bytes) (time 1705980923) 5116 byte thumbnail RDOC 006520: [03:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 006520: [03:35:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006520: [03:35:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006520: [03:35:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006520: [03:35:24] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006520: [03:35:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006520: [03:35:24] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006520: [03:35:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006520: [03:35:24] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006520: [03:35:24] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006520: [03:35:24] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006520: [03:35:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006520: [03:35:24] dxbc_container.cpp(1631) - Warning - Unknown chunk Aon9 RDOC 006520: [03:35:24] dxbc_container.cpp(1935) - Warning - Unknown chunk: Aon9 RDOC 006520: [03:35:24] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 10.246 ms RDOC 006520: [03:35:24] dxbc_container.cpp(1631) - Warning - Unknown chunk Aon9 RDOC 006520: [03:35:24] dxbc_container.cpp(1935) - Warning - Unknown chunk: Aon9 RDOC 006520: [03:35:24] dxbc_container.cpp(1631) - Warning - Unknown chunk Aon9 RDOC 006520: [03:35:24] dxbc_container.cpp(1935) - Warning - Unknown chunk: Aon9 RDOC 006520: [03:35:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008160: [03:35:25] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 008160: [03:35:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008160: [03:35:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008160: [03:35:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008160: [03:35:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4788 RDOC 004788: [03:35:25] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 004788: [03:35:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004788: [03:35:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004788: [03:35:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004788: [03:35:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004788: [03:35:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004788: [03:35:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004788: [03:35:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004788: [03:35:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004788: [03:35:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004788: [03:35:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004788: [03:35:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004788: [03:35:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004788: [03:35:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008160: [03:35:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4788] RDOC 004788: [03:35:25] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004788: [03:35:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D75263DCD8 RDOC 004788: [03:35:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004788: [03:35:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004788: [03:35:25] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D75263DCD8 RDOC 004788: [03:35:25] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004788: [03:35:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D75263DCD8 RDOC 004788: [03:35:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004788: [03:35:25] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D75263DCD8 / 0x000000000014035A RDOC 004788: [03:35:25] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004788: [03:35:25] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 004788: [03:35:25] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 004788: [03:35:25] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004788: [03:35:25] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004788: [03:35:25] d3d11_device.cpp(2028) - Log - Finished capture, Frame 0 RDOC 004788: [03:35:25] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 004788: [03:35:25] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 008160: [03:35:25] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004788: [03:35:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6671 (9.76 %) RDOC 004788: [03:35:25] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.080308 seconds RDOC 004788: [03:35:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004788: [03:35:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 004788: [03:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 008160: [03:35:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16420 bytes) (time 1705980925) 5116 byte thumbnail RDOC 008160: [03:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 008160: [03:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008160: [03:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008160: [03:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008160: [03:35:26] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008160: [03:35:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008160: [03:35:26] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008160: [03:35:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008160: [03:35:26] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008160: [03:35:26] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008160: [03:35:26] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008160: [03:35:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008160: [03:35:26] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 2.559 ms RDOC 008160: [03:35:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 008160: [03:35:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2813 (4.12 %) RDOC 008160: [03:35:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008160: [03:35:27] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 0.323 ms RDOC 008160: [03:35:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2813 (4.12 %) RDOC 008160: [03:35:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008160: [03:35:27] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 008160: [03:35:27] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 008160: [03:35:27] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 008160: [03:35:27] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 008160: [03:35:27] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 008160: [03:35:27] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 008160: [03:35:27] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 008160: [03:35:27] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 008160: [03:35:27] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 008160: [03:35:27] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 008160: [03:35:27] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 008160: [03:35:27] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 008160: [03:35:27] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 008160: [03:35:27] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 008160: [03:35:27] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 008160: [03:35:27] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 008160: [03:35:27] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 008160: [03:35:27] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 008160: [03:35:27] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 008160: [03:35:27] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 008160: [03:35:27] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 008160: [03:35:27] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 008160: [03:35:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001480: [03:35:27] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 001480: [03:35:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001480: [03:35:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001480: [03:35:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001480: [03:35:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2440 RDOC 002440: [03:35:27] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 002440: [03:35:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002440: [03:35:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002440: [03:35:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002440: [03:35:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002440: [03:35:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002440: [03:35:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002440: [03:35:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002440: [03:35:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002440: [03:35:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002440: [03:35:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002440: [03:35:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002440: [03:35:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002440: [03:35:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002440: [03:35:27] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001480: [03:35:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2440] RDOC 002440: [03:35:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000163ADD2B3E8 RDOC 002440: [03:35:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002440: [03:35:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002440: [03:35:27] core.cpp(2028) - Log - Removing device frame capturer for 0x00000163ADD2B3E8 RDOC 002440: [03:35:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002440: [03:35:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000163ADD2B3E8 RDOC 002440: [03:35:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002440: [03:35:27] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000163ADD2B3E8 / 0x000000000015035A RDOC 002440: [03:35:27] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002440: [03:35:27] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001480: [03:35:28] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002440: [03:35:28] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002440: [03:35:28] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 002440: [03:35:28] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002440: [03:35:28] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 002440: [03:35:28] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002440: [03:35:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002440: [03:35:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560121 (0.42 %) RDOC 002440: [03:35:28] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.070680 seconds RDOC 002440: [03:35:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002440: [03:35:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 002440: [03:35:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 001480: [03:35:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569870 bytes) (time 1705980928) 5116 byte thumbnail RDOC 001480: [03:35:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 001480: [03:35:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001480: [03:35:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001480: [03:35:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001480: [03:35:29] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001480: [03:35:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001480: [03:35:29] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001480: [03:35:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001480: [03:35:29] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001480: [03:35:29] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001480: [03:35:29] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001480: [03:35:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001480: [03:35:30] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 485.246 ms RDOC 001480: [03:35:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007984: [03:35:30] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 007984: [03:35:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007984: [03:35:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007984: [03:35:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007984: [03:35:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8364 RDOC 008364: [03:35:30] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 008364: [03:35:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008364: [03:35:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008364: [03:35:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008364: [03:35:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008364: [03:35:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008364: [03:35:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008364: [03:35:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008364: [03:35:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008364: [03:35:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008364: [03:35:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008364: [03:35:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008364: [03:35:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008364: [03:35:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008364: [03:35:30] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007984: [03:35:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8364] RDOC 008364: [03:35:31] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F151D0B948 RDOC 008364: [03:35:31] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008364: [03:35:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008364: [03:35:31] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F151D0B948 RDOC 008364: [03:35:31] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008364: [03:35:31] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F151D0B948 RDOC 008364: [03:35:31] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008364: [03:35:31] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001F151D0B948 / 0x000000000016035A RDOC 008364: [03:35:31] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008364: [03:35:31] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007984: [03:35:31] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008364: [03:35:34] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008364: [03:35:34] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 008364: [03:35:34] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008364: [03:35:34] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50000 RDOC 008364: [03:35:34] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008364: [03:35:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008364: [03:35:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34305 (6.04 %) RDOC 008364: [03:35:34] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.058391 seconds RDOC 008364: [03:35:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008364: [03:35:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 008364: [03:35:34] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008364: [03:35:34] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008364: [03:35:34] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008364: [03:35:34] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50001 RDOC 008364: [03:35:34] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008364: [03:35:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008364: [03:35:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 007984: [03:35:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (44054 bytes) (time 1705980934) 5116 byte thumbnail RDOC 008364: [03:35:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15185 (2.67 %) RDOC 008364: [03:35:34] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046782 seconds RDOC 008364: [03:35:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008364: [03:35:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 008364: [03:35:34] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008364: [03:35:34] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008364: [03:35:34] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008364: [03:35:34] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50002 RDOC 008364: [03:35:34] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008364: [03:35:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008364: [03:35:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 007984: [03:35:34] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (24934 bytes) (time 1705980934) 5116 byte thumbnail RDOC 008364: [03:35:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10257 (1.81 %) RDOC 008364: [03:35:34] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.031139 seconds RDOC 008364: [03:35:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008364: [03:35:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 008364: [03:35:34] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008364: [03:35:34] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008364: [03:35:34] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008364: [03:35:34] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50003 RDOC 008364: [03:35:34] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008364: [03:35:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008364: [03:35:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 007984: [03:35:34] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (20006 bytes) (time 1705980934) 5116 byte thumbnail RDOC 008364: [03:35:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15188 (2.67 %) RDOC 008364: [03:35:34] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046925 seconds RDOC 008364: [03:35:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008364: [03:35:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 008364: [03:35:34] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008364: [03:35:34] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008364: [03:35:34] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008364: [03:35:34] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50004 RDOC 008364: [03:35:34] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008364: [03:35:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008364: [03:35:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 007984: [03:35:34] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (24937 bytes) (time 1705980934) 5116 byte thumbnail RDOC 008364: [03:35:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15177 (2.67 %) RDOC 008364: [03:35:34] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046879 seconds RDOC 008364: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008364: [03:35:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 008364: [03:35:35] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008364: [03:35:35] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008364: [03:35:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008364: [03:35:35] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50005 RDOC 008364: [03:35:35] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008364: [03:35:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008364: [03:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 007984: [03:35:35] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (24926 bytes) (time 1705980935) 5116 byte thumbnail RDOC 008364: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15184 (2.67 %) RDOC 008364: [03:35:35] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047180 seconds RDOC 008364: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008364: [03:35:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 008364: [03:35:35] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008364: [03:35:35] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008364: [03:35:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008364: [03:35:35] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50006 RDOC 008364: [03:35:35] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008364: [03:35:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008364: [03:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 007984: [03:35:35] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24933 bytes) (time 1705980935) 5116 byte thumbnail RDOC 008364: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15193 (2.67 %) RDOC 008364: [03:35:35] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046988 seconds RDOC 008364: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008364: [03:35:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 008364: [03:35:35] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008364: [03:35:35] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008364: [03:35:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008364: [03:35:35] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50007 RDOC 008364: [03:35:35] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008364: [03:35:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008364: [03:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 007984: [03:35:35] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24942 bytes) (time 1705980935) 5116 byte thumbnail RDOC 008364: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15197 (2.68 %) RDOC 008364: [03:35:35] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047148 seconds RDOC 008364: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008364: [03:35:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 008364: [03:35:35] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008364: [03:35:35] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008364: [03:35:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008364: [03:35:35] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50008 RDOC 008364: [03:35:35] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008364: [03:35:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008364: [03:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 007984: [03:35:35] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (24946 bytes) (time 1705980935) 5116 byte thumbnail RDOC 008364: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15188 (2.67 %) RDOC 008364: [03:35:35] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046499 seconds RDOC 008364: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008364: [03:35:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 008364: [03:35:35] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008364: [03:35:35] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008364: [03:35:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008364: [03:35:35] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50009 RDOC 008364: [03:35:35] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008364: [03:35:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008364: [03:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 007984: [03:35:35] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (24937 bytes) (time 1705980935) 5116 byte thumbnail RDOC 008364: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15213 (2.68 %) RDOC 008364: [03:35:35] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047191 seconds RDOC 008364: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008364: [03:35:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 008364: [03:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 007984: [03:35:35] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (24962 bytes) (time 1705980935) 5116 byte thumbnail RDOC 007984: [03:35:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 007984: [03:35:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007984: [03:35:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007984: [03:35:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007984: [03:35:36] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007984: [03:35:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007984: [03:35:36] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007984: [03:35:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007984: [03:35:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007984: [03:35:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007984: [03:35:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007984: [03:35:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007984: [03:35:36] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 15.025 ms RDOC 007984: [03:35:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011904: [03:35:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 011904: [03:35:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011904: [03:35:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011904: [03:35:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011904: [03:35:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10388 RDOC 010388: [03:35:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010388: [03:35:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010388: [03:35:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010388: [03:35:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010388: [03:35:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010388: [03:35:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010388: [03:35:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010388: [03:35:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010388: [03:35:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010388: [03:35:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010388: [03:35:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010388: [03:35:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010388: [03:35:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010388: [03:35:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010388: [03:35:36] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011904: [03:35:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10388] RDOC 010388: [03:35:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000281D653B3E8 RDOC 010388: [03:35:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010388: [03:35:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010388: [03:35:37] core.cpp(2028) - Log - Removing device frame capturer for 0x00000281D653B3E8 RDOC 010388: [03:35:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010388: [03:35:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000281D653B3E8 RDOC 010388: [03:35:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010388: [03:35:37] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000281D653B3E8 / 0x000000000017035A RDOC 010388: [03:35:37] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010388: [03:35:37] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010388: [03:35:37] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010388: [03:35:37] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010388: [03:35:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010388: [03:35:37] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011904: [03:35:37] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010388: [03:35:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 010388: [03:35:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010388: [03:35:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37776 (2.47 %) RDOC 010388: [03:35:37] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.051683 seconds RDOC 010388: [03:35:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 010388: [03:35:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 010388: [03:35:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 011904: [03:35:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50531 bytes) (time 1705980937) 8292 byte thumbnail RDOC 011904: [03:35:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 011904: [03:35:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011904: [03:35:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011904: [03:35:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011904: [03:35:38] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011904: [03:35:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011904: [03:35:38] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011904: [03:35:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011904: [03:35:38] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011904: [03:35:38] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011904: [03:35:38] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011904: [03:35:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011904: [03:35:38] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 14.621 ms RDOC 011904: [03:35:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009904: [03:35:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 009904: [03:35:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009904: [03:35:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009904: [03:35:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009904: [03:35:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4648 RDOC 004648: [03:35:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 004648: [03:35:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004648: [03:35:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004648: [03:35:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004648: [03:35:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004648: [03:35:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004648: [03:35:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004648: [03:35:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004648: [03:35:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004648: [03:35:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004648: [03:35:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004648: [03:35:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004648: [03:35:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004648: [03:35:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004648: [03:35:39] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009904: [03:35:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4648] RDOC 004648: [03:35:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002536B20B458 RDOC 004648: [03:35:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004648: [03:35:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004648: [03:35:39] core.cpp(2028) - Log - Removing device frame capturer for 0x000002536B20B458 RDOC 004648: [03:35:39] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004648: [03:35:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002536B20B458 RDOC 004648: [03:35:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004648: [03:35:39] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002536B20B458 / 0x000000000018035A RDOC 004648: [03:35:39] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004648: [03:35:39] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009904: [03:35:39] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004648: [03:35:39] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004648: [03:35:39] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 004648: [03:35:39] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 004648: [03:35:39] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 004648: [03:35:39] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 37 referenced resources RDOC 004648: [03:35:39] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 004648: [03:35:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17180992 bytes to 370141 (2.15 %) RDOC 004648: [03:35:39] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 16.385071 MB capture section in 0.108785 seconds RDOC 004648: [03:35:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 004648: [03:35:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 004648: [03:35:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 009904: [03:35:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (386568 bytes) (time 1705980939) 9847 byte thumbnail RDOC 009904: [03:35:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 009904: [03:35:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009904: [03:35:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009904: [03:35:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009904: [03:35:40] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009904: [03:35:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009904: [03:35:40] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009904: [03:35:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009904: [03:35:40] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009904: [03:35:40] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009904: [03:35:40] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009904: [03:35:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009904: [03:35:40] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 100.370 ms RDOC 009904: [03:35:41] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.719 ms RDOC 009904: [03:35:41] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.109 ms RDOC 009904: [03:35:41] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.296 ms RDOC 009904: [03:35:41] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.066 ms RDOC 009904: [03:35:41] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 30.370 ms RDOC 009904: [03:35:41] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.199 ms RDOC 009904: [03:35:41] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.296 ms RDOC 009904: [03:35:41] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.062 ms RDOC 009904: [03:35:41] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.091 ms RDOC 009904: [03:35:41] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.344 ms RDOC 009904: [03:35:41] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.091 ms RDOC 009904: [03:35:41] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.385 ms RDOC 009904: [03:35:41] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.084 ms RDOC 009904: [03:35:41] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.452 ms RDOC 009904: [03:35:41] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.100 ms RDOC 009904: [03:35:41] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.323 ms RDOC 009904: [03:35:41] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.061 ms RDOC 009904: [03:35:41] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 8.131 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.145 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.463 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.059 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.064 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.446 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.257 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.458 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.056 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.434 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.096 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.299 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.076 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.072 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.387 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.343 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.069 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.082 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.325 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.088 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 1.246 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.060 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.303 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.105 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.552 ms RDOC 009904: [03:35:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.070 ms RDOC 009904: [03:35:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.328 ms RDOC 009904: [03:35:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.355 ms RDOC 009904: [03:35:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.530 ms RDOC 009904: [03:35:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.077 ms RDOC 009904: [03:35:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.080 ms RDOC 009904: [03:35:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.566 ms RDOC 009904: [03:35:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.101 ms RDOC 009904: [03:35:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.579 ms RDOC 009904: [03:35:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.062 ms RDOC 009904: [03:35:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.433 ms RDOC 009904: [03:35:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.117 ms RDOC 009904: [03:35:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.459 ms RDOC 009904: [03:35:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.075 ms RDOC 009904: [03:35:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.115 ms RDOC 009904: [03:35:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.372 ms RDOC 009904: [03:35:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.131 ms RDOC 009904: [03:35:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.339 ms RDOC 009904: [03:35:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.071 ms RDOC 009904: [03:35:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001588: [03:35:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 001588: [03:35:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001588: [03:35:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001588: [03:35:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001588: [03:35:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3136 RDOC 003136: [03:35:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 003136: [03:35:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003136: [03:35:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003136: [03:35:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003136: [03:35:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003136: [03:35:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003136: [03:35:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003136: [03:35:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003136: [03:35:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003136: [03:35:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003136: [03:35:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003136: [03:35:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003136: [03:35:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003136: [03:35:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003136: [03:35:43] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001588: [03:35:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3136] RDOC 003136: [03:35:43] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001DD5BA0BBD8 RDOC 003136: [03:35:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003136: [03:35:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003136: [03:35:43] core.cpp(2028) - Log - Removing device frame capturer for 0x000001DD5BA0BBD8 RDOC 003136: [03:35:44] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003136: [03:35:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001DD5BA0BBD8 RDOC 003136: [03:35:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003136: [03:35:44] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001DD5BA0BBD8 / 0x000000000019035A RDOC 003136: [03:35:44] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003136: [03:35:44] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001588: [03:35:44] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003136: [03:35:44] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003136: [03:35:44] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003136: [03:35:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003136: [03:35:44] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50 RDOC 003136: [03:35:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 003136: [03:35:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003136: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 59065 (1.12 %) RDOC 003136: [03:35:44] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.055091 seconds RDOC 003136: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003136: [03:35:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 003136: [03:35:44] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003136: [03:35:44] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003136: [03:35:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003136: [03:35:44] d3d11_device.cpp(2028) - Log - Finished capture, Frame 51 RDOC 003136: [03:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 003136: [03:35:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 003136: [03:35:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001588: [03:35:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (68814 bytes) (time 1705980944) 5116 byte thumbnail RDOC 003136: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43218 (0.82 %) RDOC 003136: [03:35:44] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062202 seconds RDOC 003136: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003136: [03:35:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 003136: [03:35:44] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003136: [03:35:44] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003136: [03:35:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003136: [03:35:44] d3d11_device.cpp(2028) - Log - Finished capture, Frame 52 RDOC 003136: [03:35:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 003136: [03:35:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003136: [03:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 001588: [03:35:44] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (52967 bytes) (time 1705980944) 5116 byte thumbnail RDOC 003136: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42364 (0.80 %) RDOC 003136: [03:35:44] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062141 seconds RDOC 003136: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003136: [03:35:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 003136: [03:35:44] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003136: [03:35:44] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003136: [03:35:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003136: [03:35:44] d3d11_device.cpp(2028) - Log - Finished capture, Frame 53 RDOC 003136: [03:35:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 003136: [03:35:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003136: [03:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 001588: [03:35:44] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (52113 bytes) (time 1705980944) 5116 byte thumbnail RDOC 003136: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42792 (0.81 %) RDOC 003136: [03:35:44] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.046438 seconds RDOC 003136: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003136: [03:35:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 003136: [03:35:44] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003136: [03:35:44] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003136: [03:35:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003136: [03:35:44] d3d11_device.cpp(2028) - Log - Finished capture, Frame 54 RDOC 003136: [03:35:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 003136: [03:35:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003136: [03:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 001588: [03:35:44] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (52541 bytes) (time 1705980944) 5116 byte thumbnail RDOC 003136: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43372 (0.82 %) RDOC 003136: [03:35:44] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061738 seconds RDOC 003136: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003136: [03:35:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 003136: [03:35:44] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003136: [03:35:44] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003136: [03:35:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003136: [03:35:44] d3d11_device.cpp(2028) - Log - Finished capture, Frame 55 RDOC 003136: [03:35:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 003136: [03:35:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003136: [03:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 001588: [03:35:44] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (53121 bytes) (time 1705980944) 5116 byte thumbnail RDOC 003136: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42739 (0.81 %) RDOC 003136: [03:35:44] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061680 seconds RDOC 003136: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003136: [03:35:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 003136: [03:35:44] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003136: [03:35:44] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003136: [03:35:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003136: [03:35:44] d3d11_device.cpp(2028) - Log - Finished capture, Frame 56 RDOC 003136: [03:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 003136: [03:35:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 003136: [03:35:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001588: [03:35:44] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (52488 bytes) (time 1705980944) 5116 byte thumbnail RDOC 003136: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43054 (0.82 %) RDOC 003136: [03:35:44] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062230 seconds RDOC 003136: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003136: [03:35:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 003136: [03:35:44] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003136: [03:35:44] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003136: [03:35:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003136: [03:35:44] d3d11_device.cpp(2028) - Log - Finished capture, Frame 57 RDOC 003136: [03:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 003136: [03:35:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 003136: [03:35:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001588: [03:35:44] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (52803 bytes) (time 1705980944) 5116 byte thumbnail RDOC 003136: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 44167 (0.84 %) RDOC 003136: [03:35:44] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062326 seconds RDOC 003136: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003136: [03:35:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 003136: [03:35:44] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003136: [03:35:44] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003136: [03:35:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003136: [03:35:44] d3d11_device.cpp(2028) - Log - Finished capture, Frame 58 RDOC 003136: [03:35:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 003136: [03:35:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003136: [03:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 001588: [03:35:44] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (53916 bytes) (time 1705980944) 5116 byte thumbnail RDOC 003136: [03:35:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43605 (0.83 %) RDOC 003136: [03:35:45] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062078 seconds RDOC 003136: [03:35:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003136: [03:35:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 003136: [03:35:45] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003136: [03:35:45] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003136: [03:35:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003136: [03:35:45] d3d11_device.cpp(2028) - Log - Finished capture, Frame 59 RDOC 003136: [03:35:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 003136: [03:35:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003136: [03:35:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 001588: [03:35:45] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (53354 bytes) (time 1705980945) 5116 byte thumbnail RDOC 003136: [03:35:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43314 (0.82 %) RDOC 003136: [03:35:45] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.046687 seconds RDOC 003136: [03:35:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003136: [03:35:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 003136: [03:35:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 001588: [03:35:45] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (53063 bytes) (time 1705980945) 5116 byte thumbnail RDOC 001588: [03:35:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 001588: [03:35:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001588: [03:35:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001588: [03:35:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001588: [03:35:46] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001588: [03:35:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001588: [03:35:46] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001588: [03:35:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001588: [03:35:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001588: [03:35:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001588: [03:35:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001588: [03:35:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001588: [03:35:46] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 89.710 ms RDOC 001588: [03:35:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005172: [03:35:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005172: [03:35:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005172: [03:35:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005172: [03:35:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005172: [03:35:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1244 RDOC 001244: [03:35:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 001244: [03:35:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001244: [03:35:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001244: [03:35:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001244: [03:35:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001244: [03:35:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001244: [03:35:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001244: [03:35:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001244: [03:35:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001244: [03:35:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001244: [03:35:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001244: [03:35:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001244: [03:35:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001244: [03:35:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001244: [03:35:47] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005172: [03:35:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1244] RDOC 001244: [03:35:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000012352B6B3E8 RDOC 001244: [03:35:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001244: [03:35:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001244: [03:35:47] core.cpp(2028) - Log - Removing device frame capturer for 0x0000012352B6B3E8 RDOC 001244: [03:35:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001244: [03:35:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000012352B6B3E8 RDOC 001244: [03:35:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001244: [03:35:47] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000012352B6B3E8 / 0x00000000001A035A RDOC 001244: [03:35:47] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001244: [03:35:47] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005172: [03:35:47] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001244: [03:35:47] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001244: [03:35:47] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 001244: [03:35:47] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 001244: [03:35:47] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 001244: [03:35:47] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 001244: [03:35:47] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001244: [03:35:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 43905 (7.13 %) RDOC 001244: [03:35:47] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.041009 seconds RDOC 001244: [03:35:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 001244: [03:35:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 001244: [03:35:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 005172: [03:35:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (57952 bytes) (time 1705980947) 8902 byte thumbnail RDOC 005172: [03:35:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 005172: [03:35:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005172: [03:35:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005172: [03:35:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005172: [03:35:48] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005172: [03:35:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005172: [03:35:48] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005172: [03:35:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005172: [03:35:48] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005172: [03:35:48] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005172: [03:35:48] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005172: [03:35:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005172: [03:35:48] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 9.463 ms RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [03:35:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005968: [03:35:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005968: [03:35:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005968: [03:35:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005968: [03:35:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005968: [03:35:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10012 RDOC 010012: [03:35:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010012: [03:35:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010012: [03:35:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010012: [03:35:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010012: [03:35:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010012: [03:35:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010012: [03:35:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010012: [03:35:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010012: [03:35:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010012: [03:35:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010012: [03:35:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010012: [03:35:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010012: [03:35:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010012: [03:35:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010012: [03:35:49] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005968: [03:35:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10012] RDOC 010012: [03:35:49] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002A90B98B3B8 RDOC 010012: [03:35:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010012: [03:35:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010012: [03:35:49] core.cpp(2028) - Log - Removing device frame capturer for 0x000002A90B98B3B8 RDOC 010012: [03:35:49] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010012: [03:35:49] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002A90B98B3B8 RDOC 010012: [03:35:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010012: [03:35:49] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002A90B98B3B8 / 0x00000000001B035A RDOC 010012: [03:35:49] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010012: [03:35:49] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005968: [03:35:49] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010012: [03:35:49] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010012: [03:35:49] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 010012: [03:35:49] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010012: [03:35:49] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 010012: [03:35:49] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 010012: [03:35:49] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010012: [03:35:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28176 (4.96 %) RDOC 010012: [03:35:49] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.046004 seconds RDOC 010012: [03:35:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 010012: [03:35:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 010012: [03:35:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 005968: [03:35:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38085 bytes) (time 1705980949) 5744 byte thumbnail RDOC 005968: [03:35:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 005968: [03:35:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005968: [03:35:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005968: [03:35:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005968: [03:35:50] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005968: [03:35:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005968: [03:35:51] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005968: [03:35:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005968: [03:35:51] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005968: [03:35:51] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005968: [03:35:51] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005968: [03:35:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005968: [03:35:51] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 7.724 ms RDOC 005968: [03:35:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004028: [03:35:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 004028: [03:35:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004028: [03:35:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004028: [03:35:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004028: [03:35:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10972 RDOC 010972: [03:35:52] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010972: [03:35:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010972: [03:35:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010972: [03:35:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010972: [03:35:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010972: [03:35:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010972: [03:35:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010972: [03:35:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010972: [03:35:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010972: [03:35:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010972: [03:35:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010972: [03:35:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010972: [03:35:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010972: [03:35:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004028: [03:35:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10972] RDOC 010972: [03:35:52] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010972: [03:35:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000226A9BBE1B8 RDOC 010972: [03:35:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010972: [03:35:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000226A9BBDB90 RDOC 010972: [03:35:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010972: [03:35:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010972: [03:35:52] core.cpp(2028) - Log - Removing device frame capturer for 0x00000226A9BBE1B8 RDOC 010972: [03:35:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000226A9BBE1B8 RDOC 010972: [03:35:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010972: [03:35:52] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010972: [03:35:52] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010972: [03:35:52] core.cpp(2028) - Log - Removing device frame capturer for 0x00000226A9BBE1B8 RDOC 010972: [03:35:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000226A9BBE1B8 RDOC 010972: [03:35:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010972: [03:35:52] core.cpp(2028) - Log - Removing device frame capturer for 0x00000226A9BBE1B8 RDOC 010972: [03:35:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000226A9BBE1B8 RDOC 010972: [03:35:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010972: [03:35:52] core.cpp(2028) - Log - Removing device frame capturer for 0x00000226A9BBE1B8 RDOC 010972: [03:35:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000226A9BBE1B8 RDOC 010972: [03:35:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010972: [03:35:52] core.cpp(2028) - Log - Removing device frame capturer for 0x00000226A9BBE1B8 RDOC 010972: [03:35:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000226A9BBE1B8 RDOC 010972: [03:35:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010972: [03:35:52] core.cpp(2028) - Log - Removing device frame capturer for 0x00000226A9BBE1B8 RDOC 010972: [03:35:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010972: [03:35:52] core.cpp(2028) - Log - Removing device frame capturer for 0x00000226A9BBDB90 RDOC 010972: [03:35:52] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010972: [03:35:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000226A9BBDB90 RDOC 010972: [03:35:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010972: [03:35:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000226A9BBDB90 / 0x00000000001C035A RDOC 010972: [03:35:52] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010972: [03:35:52] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010972: [03:35:52] d3d11_device.cpp( 800) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 010972: [03:35:52] d3d11_device.cpp( 805) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 010972: [03:35:52] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010972: [03:35:52] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 010972: [03:35:52] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010972: [03:35:52] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 004028: [03:35:52] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010972: [03:35:52] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 010972: [03:35:52] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010972: [03:35:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 31625 (5.58 %) RDOC 010972: [03:35:52] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.032658 seconds RDOC 010972: [03:35:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010972: [03:35:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 010972: [03:35:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 004028: [03:35:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41374 bytes) (time 1705980952) 5116 byte thumbnail RDOC 004028: [03:35:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 004028: [03:35:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004028: [03:35:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004028: [03:35:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004028: [03:35:53] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004028: [03:35:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004028: [03:35:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004028: [03:35:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004028: [03:35:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004028: [03:35:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004028: [03:35:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004028: [03:35:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004028: [03:35:54] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 8.061 ms RDOC 004028: [03:35:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010988: [03:35:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010988: [03:35:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010988: [03:35:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010988: [03:35:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010988: [03:35:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6268 RDOC 006268: [03:35:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 006268: [03:35:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006268: [03:35:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006268: [03:35:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006268: [03:35:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006268: [03:35:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006268: [03:35:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006268: [03:35:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006268: [03:35:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006268: [03:35:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006268: [03:35:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006268: [03:35:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006268: [03:35:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006268: [03:35:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006268: [03:35:54] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010988: [03:35:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6268] RDOC 006268: [03:35:54] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018DA84FC258 RDOC 006268: [03:35:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006268: [03:35:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006268: [03:35:54] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018DA84FC258 RDOC 006268: [03:35:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006268: [03:35:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018DA84FC258 RDOC 006268: [03:35:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006268: [03:35:55] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000018DA84FC258 / 0x00000000001D035A RDOC 006268: [03:35:55] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006268: [03:35:55] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010988: [03:35:55] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006268: [03:35:55] d3d11_device.cpp(1946) - Log - Starting capture RDOC 006268: [03:35:55] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 006268: [03:35:55] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006268: [03:35:55] d3d11_device.cpp(2028) - Log - Finished capture, Frame 200 RDOC 006268: [03:35:55] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 006268: [03:35:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006268: [03:35:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 37998 (5.83 %) RDOC 006268: [03:35:55] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.048890 seconds RDOC 006268: [03:35:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 006268: [03:35:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 006268: [03:35:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 010988: [03:35:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51412 bytes) (time 1705980955) 7788 byte thumbnail RDOC 010988: [03:35:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 010988: [03:35:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010988: [03:35:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010988: [03:35:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010988: [03:35:56] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010988: [03:35:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010988: [03:35:56] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010988: [03:35:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010988: [03:35:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010988: [03:35:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010988: [03:35:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010988: [03:35:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010988: [03:35:56] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 23.253 ms RDOC 010988: [03:35:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002232: [03:35:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 002232: [03:35:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002232: [03:35:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002232: [03:35:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002232: [03:35:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11376 RDOC 011376: [03:35:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011376: [03:35:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011376: [03:35:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011376: [03:35:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011376: [03:35:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011376: [03:35:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011376: [03:35:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011376: [03:35:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011376: [03:35:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011376: [03:35:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011376: [03:35:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011376: [03:35:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011376: [03:35:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011376: [03:35:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011376: [03:35:57] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002232: [03:35:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11376] RDOC 011376: [03:35:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001B6E07BBDD8 RDOC 011376: [03:35:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011376: [03:35:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011376: [03:35:57] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B6E07BBDD8 RDOC 011376: [03:35:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011376: [03:35:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001B6E07BBDD8 RDOC 011376: [03:35:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011376: [03:35:57] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001B6E07BBDD8 / 0x00000000001E035A RDOC 011376: [03:35:57] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011376: [03:35:57] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002232: [03:35:57] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011376: [03:35:57] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011376: [03:35:57] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011376: [03:35:57] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 011376: [03:35:57] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011376: [03:35:57] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 011376: [03:35:57] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 011376: [03:35:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 840576 bytes to 111251 (13.24 %) RDOC 011376: [03:35:57] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.801636 MB capture section in 0.027509 seconds RDOC 011376: [03:35:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011376: [03:35:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011376: [03:35:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 002232: [03:35:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (117905 bytes) (time 1705980957) 2526 byte thumbnail RDOC 002232: [03:35:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 002232: [03:35:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002232: [03:35:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002232: [03:35:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002232: [03:35:58] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002232: [03:35:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002232: [03:35:59] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002232: [03:35:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002232: [03:35:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002232: [03:35:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002232: [03:35:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002232: [03:35:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002232: [03:35:59] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 23.516 ms RDOC 002232: [03:36:02] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 002232: [03:36:02] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 002232: [03:36:02] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 002232: [03:36:02] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 002232: [03:36:02] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 002232: [03:36:02] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 002232: [03:36:02] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 002232: [03:36:02] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002232: [03:36:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003820: [03:36:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 003820: [03:36:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003820: [03:36:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003820: [03:36:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003820: [03:36:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5360 RDOC 005360: [03:36:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 005360: [03:36:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005360: [03:36:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005360: [03:36:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005360: [03:36:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005360: [03:36:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005360: [03:36:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005360: [03:36:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005360: [03:36:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005360: [03:36:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005360: [03:36:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005360: [03:36:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005360: [03:36:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005360: [03:36:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003820: [03:36:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5360] RDOC 005360: [03:36:03] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005360: [03:36:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002407D61E8D8 RDOC 005360: [03:36:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005360: [03:36:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005360: [03:36:03] core.cpp(2028) - Log - Removing device frame capturer for 0x000002407D61E8D8 RDOC 005360: [03:36:03] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005360: [03:36:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002407D61E8D8 RDOC 005360: [03:36:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005360: [03:36:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002407D61E8D8 / 0x00000000001F035A RDOC 005360: [03:36:04] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005360: [03:36:04] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005360: [03:36:04] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005360: [03:36:04] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 005360: [03:36:04] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005360: [03:36:04] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 003820: [03:36:04] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005360: [03:36:04] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 005360: [03:36:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005360: [03:36:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37529 (1.50 %) RDOC 005360: [03:36:04] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.053503 seconds RDOC 005360: [03:36:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005360: [03:36:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 005360: [03:36:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 003820: [03:36:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44183 bytes) (time 1705980964) 2526 byte thumbnail RDOC 003820: [03:36:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 003820: [03:36:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003820: [03:36:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003820: [03:36:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003820: [03:36:05] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003820: [03:36:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003820: [03:36:06] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003820: [03:36:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003820: [03:36:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003820: [03:36:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003820: [03:36:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003820: [03:36:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003820: [03:36:06] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 106.512 ms RDOC 003820: [03:36:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003156: [03:36:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 003156: [03:36:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003156: [03:36:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003156: [03:36:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003156: [03:36:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11244 RDOC 011244: [03:36:07] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011244: [03:36:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011244: [03:36:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011244: [03:36:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011244: [03:36:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011244: [03:36:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011244: [03:36:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011244: [03:36:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011244: [03:36:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011244: [03:36:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011244: [03:36:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011244: [03:36:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011244: [03:36:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011244: [03:36:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011244: [03:36:07] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003156: [03:36:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11244] RDOC 011244: [03:36:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002259656AF08 RDOC 011244: [03:36:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011244: [03:36:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011244: [03:36:08] core.cpp(2028) - Log - Removing device frame capturer for 0x000002259656AF08 RDOC 011244: [03:36:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011244: [03:36:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002259656AF08 RDOC 011244: [03:36:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011244: [03:36:08] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002259656AF08 / 0x000000000020035A RDOC 011244: [03:36:08] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011244: [03:36:08] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003156: [03:36:08] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011244: [03:36:08] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011244: [03:36:08] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011244: [03:36:08] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011244: [03:36:08] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011244: [03:36:08] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011244: [03:36:08] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011244: [03:36:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 33904 (5.97 %) RDOC 011244: [03:36:08] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.112343 seconds RDOC 011244: [03:36:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011244: [03:36:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 011244: [03:36:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 003156: [03:36:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43653 bytes) (time 1705980968) 5116 byte thumbnail RDOC 003156: [03:36:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 003156: [03:36:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003156: [03:36:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003156: [03:36:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003156: [03:36:10] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003156: [03:36:10] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003156: [03:36:10] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003156: [03:36:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003156: [03:36:10] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003156: [03:36:10] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003156: [03:36:10] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003156: [03:36:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003156: [03:36:10] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 20.694 ms RDOC 003156: [03:36:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004020: [03:36:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 004020: [03:36:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004020: [03:36:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004020: [03:36:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004020: [03:36:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1480 RDOC 001480: [03:36:12] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 001480: [03:36:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001480: [03:36:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001480: [03:36:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001480: [03:36:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001480: [03:36:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001480: [03:36:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001480: [03:36:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001480: [03:36:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001480: [03:36:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001480: [03:36:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001480: [03:36:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001480: [03:36:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001480: [03:36:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004020: [03:36:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1480] RDOC 001480: [03:36:13] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001480: [03:36:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000247E67FC538 RDOC 001480: [03:36:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001480: [03:36:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001480: [03:36:13] core.cpp(2028) - Log - Removing device frame capturer for 0x00000247E67FC538 RDOC 001480: [03:36:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001480: [03:36:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000247E67FC538 RDOC 001480: [03:36:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001480: [03:36:14] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000247E67FC538 / 0x000000000021035A RDOC 001480: [03:36:14] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001480: [03:36:14] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004020: [03:36:15] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 001480: [03:36:15] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001480: [03:36:15] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 001480: [03:36:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001480: [03:36:15] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 004020: [03:36:15] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001480: [03:36:15] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 117 referenced resources RDOC 001480: [03:36:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001480: [03:36:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 153127 (3.75 %) RDOC 001480: [03:36:15] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.075655 seconds RDOC 001480: [03:36:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001480: [03:36:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 001480: [03:36:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 004020: [03:36:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (159781 bytes) (time 1705980975) 2526 byte thumbnail RDOC 004020: [03:36:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 004020: [03:36:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004020: [03:36:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004020: [03:36:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004020: [03:36:16] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004020: [03:36:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004020: [03:36:16] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004020: [03:36:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004020: [03:36:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004020: [03:36:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004020: [03:36:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004020: [03:36:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004020: [03:36:17] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 271.409 ms RDOC 004020: [03:36:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006992: [03:36:19] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 006992: [03:36:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006992: [03:36:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006992: [03:36:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006992: [03:36:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7020 RDOC 007020: [03:36:20] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 007020: [03:36:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007020: [03:36:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007020: [03:36:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007020: [03:36:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007020: [03:36:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007020: [03:36:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007020: [03:36:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007020: [03:36:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007020: [03:36:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007020: [03:36:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007020: [03:36:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007020: [03:36:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007020: [03:36:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007020: [03:36:20] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006992: [03:36:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7020] RDOC 007020: [03:36:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000011A1C86A768 RDOC 007020: [03:36:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007020: [03:36:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007020: [03:36:20] core.cpp(2028) - Log - Removing device frame capturer for 0x0000011A1C86A768 RDOC 007020: [03:36:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007020: [03:36:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000011A1C86A768 RDOC 007020: [03:36:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007020: [03:36:21] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000011A1C86A768 / 0x000000000022035A RDOC 007020: [03:36:21] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007020: [03:36:21] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007020: [03:36:21] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007020: [03:36:21] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 007020: [03:36:21] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:36:21] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 007020: [03:36:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 007020: [03:36:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006992: [03:36:21] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007020: [03:36:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 34379 (6.02 %) RDOC 007020: [03:36:21] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.134807 seconds RDOC 007020: [03:36:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:36:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 007020: [03:36:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 006992: [03:36:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44128 bytes) (time 1705980981) 5116 byte thumbnail RDOC 006992: [03:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 006992: [03:36:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006992: [03:36:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006992: [03:36:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006992: [03:36:22] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006992: [03:36:22] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006992: [03:36:23] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006992: [03:36:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006992: [03:36:23] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006992: [03:36:23] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006992: [03:36:23] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006992: [03:36:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006992: [03:36:23] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 14.905 ms RDOC 006992: [03:36:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 006992: [03:36:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 15556 (2.73 %) RDOC 006992: [03:36:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006992: [03:36:24] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 1.222 ms RDOC 006992: [03:36:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 15556 (2.73 %) RDOC 006992: [03:36:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006992: [03:36:24] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 006992: [03:36:24] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 006992: [03:36:24] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006992: [03:36:24] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 006992: [03:36:24] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000172 RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 006992: [03:36:24] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006992: [03:36:24] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 006992: [03:36:24] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000173 RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 006992: [03:36:24] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006992: [03:36:24] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 006992: [03:36:24] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 006992: [03:36:24] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006992: [03:36:24] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 006992: [03:36:24] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000175 RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 006992: [03:36:24] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006992: [03:36:24] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 006992: [03:36:24] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000176 RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 006992: [03:36:24] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006992: [03:36:24] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 006992: [03:36:24] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000177 RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 006992: [03:36:24] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006992: [03:36:24] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 006992: [03:36:24] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000178 RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 006992: [03:36:24] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006992: [03:36:24] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 006992: [03:36:24] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000179 RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 006992: [03:36:24] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006992: [03:36:24] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 006992: [03:36:24] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000180 RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 006992: [03:36:24] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006992: [03:36:24] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 006992: [03:36:24] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000181 RDOC 006992: [03:36:24] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 006992: [03:36:24] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006992: [03:36:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001992: [03:36:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 001992: [03:36:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001992: [03:36:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001992: [03:36:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001992: [03:36:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4916 RDOC 004916: [03:36:25] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 004916: [03:36:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004916: [03:36:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004916: [03:36:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004916: [03:36:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004916: [03:36:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004916: [03:36:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004916: [03:36:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004916: [03:36:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004916: [03:36:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004916: [03:36:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004916: [03:36:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004916: [03:36:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004916: [03:36:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001992: [03:36:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4916] RDOC 004916: [03:36:25] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004916: [03:36:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D91CF7BB88 RDOC 004916: [03:36:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004916: [03:36:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004916: [03:36:25] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D91CF7BB88 RDOC 004916: [03:36:25] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004916: [03:36:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D91CF7BB88 RDOC 004916: [03:36:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004916: [03:36:25] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D91CF7BB88 / 0x000000000023035A RDOC 004916: [03:36:25] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004916: [03:36:25] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004916: [03:36:25] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004916: [03:36:25] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004916: [03:36:25] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004916: [03:36:25] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 001992: [03:36:25] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004916: [03:36:26] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 004916: [03:36:26] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 004916: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34437 (5.50 %) RDOC 004916: [03:36:26] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.203707 seconds RDOC 004916: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 004916: [03:36:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 004916: [03:36:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 001992: [03:36:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45616 bytes) (time 1705980986) 6356 byte thumbnail RDOC 001992: [03:36:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 001992: [03:36:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001992: [03:36:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001992: [03:36:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001992: [03:36:27] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001992: [03:36:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001992: [03:36:27] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001992: [03:36:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001992: [03:36:27] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001992: [03:36:27] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001992: [03:36:27] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001992: [03:36:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001992: [03:36:27] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 102.135 ms RDOC 001992: [03:36:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007732: [03:36:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 007732: [03:36:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007732: [03:36:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007732: [03:36:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007732: [03:36:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6604 RDOC 006604: [03:36:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 006604: [03:36:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006604: [03:36:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006604: [03:36:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006604: [03:36:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006604: [03:36:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006604: [03:36:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006604: [03:36:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006604: [03:36:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006604: [03:36:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006604: [03:36:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006604: [03:36:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006604: [03:36:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006604: [03:36:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006604: [03:36:28] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007732: [03:36:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6604] RDOC 006604: [03:36:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C762E7AB28 RDOC 006604: [03:36:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006604: [03:36:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006604: [03:36:29] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C762E7AB28 RDOC 006604: [03:36:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006604: [03:36:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C762E7AB28 RDOC 006604: [03:36:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006604: [03:36:29] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001C762E7AB28 / 0x000000000024035A RDOC 006604: [03:36:29] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006604: [03:36:29] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006604: [03:36:29] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001C762E7AB28 / 0x00000000002D02FE RDOC 006604: [03:36:29] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001C762E7AB28 / 0x00000000000A033C RDOC 006604: [03:36:29] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001C762E7AB28 / 0x000000000033036E RDOC 006604: [03:36:29] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001C762E7AB28 / 0x00000000000C0370 RDOC 006604: [03:36:29] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001C762E7AB28 / 0x00000000001F0360 RDOC 006604: [03:36:29] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001C762E7AB28 / 0x0000000000050100 RDOC 007732: [03:36:30] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006604: [03:36:30] d3d11_device.cpp(1946) - Log - Starting capture RDOC 006604: [03:36:30] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006604: [03:36:30] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 006604: [03:36:30] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50 RDOC 006604: [03:36:30] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 006604: [03:36:30] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 006604: [03:36:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 101478 (1.14 %) RDOC 006604: [03:36:30] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.119497 seconds RDOC 006604: [03:36:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 006604: [03:36:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 006604: [03:36:30] d3d11_device.cpp(1946) - Log - Starting capture RDOC 006604: [03:36:30] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006604: [03:36:30] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 006604: [03:36:30] d3d11_device.cpp(2028) - Log - Finished capture, Frame 57 RDOC 006604: [03:36:30] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 006604: [03:36:30] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 006604: [03:36:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 007732: [03:36:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (112492 bytes) (time 1705980990) 6530 byte thumbnail RDOC 007732: [03:36:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 007732: [03:36:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007732: [03:36:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007732: [03:36:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007732: [03:36:31] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007732: [03:36:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007732: [03:36:31] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007732: [03:36:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007732: [03:36:31] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007732: [03:36:31] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007732: [03:36:31] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007732: [03:36:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007732: [03:36:32] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 435.289 ms RDOC 007732: [03:36:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001500: [03:36:32] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 001500: [03:36:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001500: [03:36:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001500: [03:36:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001500: [03:36:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6752 RDOC 006752: [03:36:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 006752: [03:36:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006752: [03:36:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006752: [03:36:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006752: [03:36:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006752: [03:36:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006752: [03:36:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006752: [03:36:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006752: [03:36:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006752: [03:36:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006752: [03:36:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006752: [03:36:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006752: [03:36:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006752: [03:36:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006752: [03:36:33] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001500: [03:36:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6752] RDOC 006752: [03:36:33] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002714046C608 RDOC 006752: [03:36:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006752: [03:36:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006752: [03:36:34] core.cpp(2028) - Log - Removing device frame capturer for 0x000002714046C608 RDOC 006752: [03:36:34] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006752: [03:36:34] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002714046C608 RDOC 006752: [03:36:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006752: [03:36:34] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002714046C608 / 0x0000000000060100 RDOC 006752: [03:36:34] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006752: [03:36:34] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001500: [03:36:34] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006752: [03:36:34] d3d11_device.cpp(1946) - Log - Starting capture RDOC 006752: [03:36:34] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 006752: [03:36:34] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006752: [03:36:34] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 006752: [03:36:34] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 006752: [03:36:34] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006752: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 35435 (6.25 %) RDOC 006752: [03:36:34] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.121114 seconds RDOC 006752: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 006752: [03:36:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006752: [03:36:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 001500: [03:36:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45700 bytes) (time 1705980994) 5798 byte thumbnail RDOC 001500: [03:36:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 001500: [03:36:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001500: [03:36:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001500: [03:36:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001500: [03:36:35] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001500: [03:36:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001500: [03:36:36] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001500: [03:36:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001500: [03:36:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001500: [03:36:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001500: [03:36:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001500: [03:36:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001500: [03:36:36] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 21.791 ms RDOC 001500: [03:36:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002360: [03:36:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 002360: [03:36:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002360: [03:36:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002360: [03:36:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002360: [03:36:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4204 RDOC 004204: [03:36:37] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 004204: [03:36:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004204: [03:36:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004204: [03:36:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004204: [03:36:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004204: [03:36:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004204: [03:36:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004204: [03:36:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004204: [03:36:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004204: [03:36:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004204: [03:36:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004204: [03:36:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004204: [03:36:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004204: [03:36:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002360: [03:36:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4204] RDOC 004204: [03:36:37] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004204: [03:36:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000210946ECA58 RDOC 004204: [03:36:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004204: [03:36:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004204: [03:36:37] core.cpp(2028) - Log - Removing device frame capturer for 0x00000210946ECA58 RDOC 004204: [03:36:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004204: [03:36:38] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000210946ECA58 RDOC 004204: [03:36:38] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004204: [03:36:38] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000210946ECA58 / 0x0000000000070100 RDOC 004204: [03:36:38] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004204: [03:36:38] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002360: [03:36:38] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004204: [03:36:38] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004204: [03:36:38] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 004204: [03:36:38] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 004204: [03:36:38] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 004204: [03:36:38] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 004204: [03:36:38] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 004204: [03:36:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 38116 (6.44 %) RDOC 004204: [03:36:38] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.192233 seconds RDOC 004204: [03:36:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 004204: [03:36:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004204: [03:36:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002360: [03:36:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (47326 bytes) (time 1705980998) 4687 byte thumbnail RDOC 002360: [03:36:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002360: [03:36:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002360: [03:36:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002360: [03:36:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002360: [03:36:39] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002360: [03:36:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002360: [03:36:40] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002360: [03:36:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002360: [03:36:40] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002360: [03:36:40] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002360: [03:36:40] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002360: [03:36:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002360: [03:36:40] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.486 ms RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002360: [03:36:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000088: [03:36:40] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 000088: [03:36:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000088: [03:36:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000088: [03:36:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000088: [03:36:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9264 RDOC 009264: [03:36:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 009264: [03:36:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009264: [03:36:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009264: [03:36:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009264: [03:36:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009264: [03:36:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009264: [03:36:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009264: [03:36:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009264: [03:36:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009264: [03:36:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009264: [03:36:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009264: [03:36:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009264: [03:36:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009264: [03:36:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000088: [03:36:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9264] RDOC 009264: [03:36:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009264: [03:36:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000194348AC010 RDOC 009264: [03:36:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009264: [03:36:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009264: [03:36:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009264: [03:36:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009264: [03:36:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009264: [03:36:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009264: [03:36:41] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009264: [03:36:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009264: [03:36:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009264: [03:36:41] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009264: [03:36:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009264: [03:36:41] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009264: [03:36:41] core.cpp(2028) - Log - Removing device frame capturer for 0x00000194348AC010 RDOC 009264: [03:36:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009264: [03:36:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009264: [03:36:42] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009264: [03:36:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000194348AC010 RDOC 009264: [03:36:42] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000088: [03:36:42] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009264: [03:36:43] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009264: [03:36:43] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000194348AC010 / 0x0000000000080100 RDOC 009264: [03:36:43] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009264: [03:36:43] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 000088: [03:36:43] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009264: [03:36:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009264: [03:36:43] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 009264: [03:36:43] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009264: [03:36:43] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 16 referenced resources RDOC 009264: [03:36:43] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 009264: [03:36:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2090112 bytes to 26962 (1.29 %) RDOC 009264: [03:36:43] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 1.993286 MB capture section in 0.291358 seconds RDOC 009264: [03:36:44] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009264: [03:36:44] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009264: [03:36:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 009264: [03:36:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 009264: [03:36:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 000088: [03:36:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2592436 bytes) (time 1705981004) 4886 byte thumbnail RDOC 000088: [03:36:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 000088: [03:36:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000088: [03:36:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000088: [03:36:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000088: [03:36:45] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000088: [03:36:45] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 000088: [03:36:45] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000088: [03:36:45] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000088: [03:36:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000088: [03:36:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000088: [03:36:45] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000088: [03:36:45] d3d12_replay.cpp(4655) - Log - Created device. RDOC 000088: [03:36:45] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000088: [03:36:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000088: [03:36:45] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000088: [03:36:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 000088: [03:36:48] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000088: [03:36:48] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000088: [03:36:48] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000088: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000088: [03:36:48] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2363.476 ms RDOC 000088: [03:36:48] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 000088: [03:36:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010180: [03:36:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010180: [03:36:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010180: [03:36:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010180: [03:36:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010180: [03:36:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5644 RDOC 005644: [03:36:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 005644: [03:36:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005644: [03:36:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005644: [03:36:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005644: [03:36:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005644: [03:36:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005644: [03:36:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005644: [03:36:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005644: [03:36:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005644: [03:36:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005644: [03:36:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005644: [03:36:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005644: [03:36:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005644: [03:36:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010180: [03:36:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5644] RDOC 005644: [03:36:48] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005644: [03:36:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E78AC6CC00 RDOC 005644: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005644: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005644: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005644: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005644: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005644: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005644: [03:36:48] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005644: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005644: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005644: [03:36:48] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005644: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005644: [03:36:48] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005644: [03:36:48] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E78AC6CC00 RDOC 005644: [03:36:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005644: [03:36:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005644: [03:36:48] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005644: [03:36:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E78AC6CC00 RDOC 005644: [03:36:48] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010180: [03:36:48] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005644: [03:36:48] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005644: [03:36:48] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E78AC6CC00 / 0x00000000001302BA RDOC 005644: [03:36:48] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005644: [03:36:48] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 010180: [03:36:49] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005644: [03:36:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005644: [03:36:49] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 005644: [03:36:49] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005644: [03:36:49] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 005644: [03:36:49] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 005644: [03:36:49] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 005644: [03:36:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2164800 bytes to 70190 (3.24 %) RDOC 005644: [03:36:49] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 2.064514 MB capture section in 0.101324 seconds RDOC 005644: [03:36:49] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005644: [03:36:49] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005644: [03:36:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 005644: [03:36:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 005644: [03:36:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 010180: [03:36:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2635753 bytes) (time 1705981009) 4975 byte thumbnail RDOC 010180: [03:36:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 010180: [03:36:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010180: [03:36:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010180: [03:36:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010180: [03:36:50] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010180: [03:36:50] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010180: [03:36:50] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010180: [03:36:50] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010180: [03:36:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010180: [03:36:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010180: [03:36:50] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010180: [03:36:50] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010180: [03:36:50] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010180: [03:36:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010180: [03:36:50] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010180: [03:36:50] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 010180: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010180: [03:36:51] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010180: [03:36:51] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010180: [03:36:51] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010180: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010180: [03:36:51] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 695.339 ms RDOC 010180: [03:36:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012108: [03:36:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 012108: [03:36:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012108: [03:36:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012108: [03:36:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012108: [03:36:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11308 RDOC 011308: [03:36:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011308: [03:36:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011308: [03:36:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011308: [03:36:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011308: [03:36:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011308: [03:36:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011308: [03:36:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011308: [03:36:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011308: [03:36:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011308: [03:36:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011308: [03:36:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011308: [03:36:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011308: [03:36:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011308: [03:36:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012108: [03:36:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11308] RDOC 011308: [03:36:51] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [03:36:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000292C434CF90 RDOC 011308: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011308: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011308: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011308: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011308: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011308: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011308: [03:36:51] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011308: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011308: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011308: [03:36:51] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011308: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011308: [03:36:51] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011308: [03:36:51] core.cpp(2028) - Log - Removing device frame capturer for 0x00000292C434CF90 RDOC 011308: [03:36:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011308: [03:36:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011308: [03:36:51] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [03:36:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000292C434CF90 RDOC 011308: [03:36:51] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012108: [03:36:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011308: [03:36:51] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011308: [03:36:51] d3d12_device.cpp(2522) - Log - Creating direct queue as none was found in the application RDOC 011308: [03:36:51] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011308: [03:36:52] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 011308: [03:36:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011308: [03:36:52] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 011308: [03:36:52] d3d12_device.cpp(2648) - Log - Finished capture, Frame 4294967295 RDOC 011308: [03:36:52] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 13 referenced resources RDOC 011308: [03:36:52] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 011308: [03:36:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15770 (7.38 %) RDOC 011308: [03:36:52] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.114203 seconds RDOC 011308: [03:36:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011308: [03:36:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011308: [03:36:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 011308: [03:36:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 012108: [03:36:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2571863 bytes) (time 1705981012) 0 byte thumbnail RDOC 012108: [03:36:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 012108: [03:36:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012108: [03:36:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012108: [03:36:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012108: [03:36:53] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012108: [03:36:53] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012108: [03:36:53] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012108: [03:36:53] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012108: [03:36:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012108: [03:36:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012108: [03:36:53] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012108: [03:36:53] d3d12_replay.cpp(4655) - Log - Created device. RDOC 012108: [03:36:53] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012108: [03:36:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012108: [03:36:53] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012108: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 012108: [03:36:54] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012108: [03:36:54] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012108: [03:36:54] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012108: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012108: [03:36:54] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 756.517 ms RDOC 012108: [03:36:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002420: [03:36:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 002420: [03:36:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002420: [03:36:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002420: [03:36:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002420: [03:36:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9468 RDOC 009468: [03:36:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 009468: [03:36:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009468: [03:36:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009468: [03:36:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009468: [03:36:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009468: [03:36:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009468: [03:36:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009468: [03:36:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009468: [03:36:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009468: [03:36:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009468: [03:36:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009468: [03:36:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009468: [03:36:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009468: [03:36:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002420: [03:36:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9468] RDOC 009468: [03:36:54] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009468: [03:36:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023FA455C010 RDOC 009468: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009468: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009468: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009468: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009468: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009468: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009468: [03:36:54] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009468: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009468: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009468: [03:36:54] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009468: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009468: [03:36:54] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009468: [03:36:54] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023FA455C010 RDOC 009468: [03:36:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009468: [03:36:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009468: [03:36:54] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009468: [03:36:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023FA455C010 RDOC 009468: [03:36:54] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002420: [03:36:54] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009468: [03:36:55] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009468: [03:36:55] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000023FA455C010 / 0x00000000001402BA RDOC 009468: [03:36:55] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009468: [03:36:55] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 002420: [03:36:55] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009468: [03:36:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009468: [03:36:55] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 009468: [03:36:55] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009468: [03:36:55] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 009468: [03:36:55] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 009468: [03:36:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8894 (12.74 %) RDOC 009468: [03:36:55] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.141870 seconds RDOC 009468: [03:36:55] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009468: [03:36:55] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009468: [03:36:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009468: [03:36:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 009468: [03:36:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 002420: [03:36:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574589 bytes) (time 1705981015) 5116 byte thumbnail RDOC 002420: [03:36:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 002420: [03:36:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002420: [03:36:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002420: [03:36:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002420: [03:36:56] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002420: [03:36:56] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002420: [03:36:56] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002420: [03:36:56] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002420: [03:36:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002420: [03:36:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002420: [03:36:56] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002420: [03:36:56] d3d12_replay.cpp(4655) - Log - Created device. RDOC 002420: [03:36:56] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002420: [03:36:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002420: [03:36:56] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002420: [03:36:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002420: [03:36:57] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002420: [03:36:57] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002420: [03:36:57] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002420: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002420: [03:36:57] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 675.772 ms RDOC 002420: [03:36:57] d3d12_counters.cpp( 533) - Log - Timer Fetch Counters, counters to fetch 7 - 6.518 ms RDOC 002420: [03:36:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010124: [03:36:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010124: [03:36:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010124: [03:36:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010124: [03:36:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010124: [03:36:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7300 RDOC 007300: [03:36:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 007300: [03:36:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007300: [03:36:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007300: [03:36:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007300: [03:36:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007300: [03:36:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007300: [03:36:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007300: [03:36:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007300: [03:36:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007300: [03:36:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007300: [03:36:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007300: [03:36:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007300: [03:36:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007300: [03:36:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010124: [03:36:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7300] RDOC 007300: [03:36:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007300: [03:36:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B4832BCEA0 RDOC 007300: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007300: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007300: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007300: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007300: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007300: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007300: [03:36:57] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007300: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007300: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007300: [03:36:57] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007300: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007300: [03:36:57] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007300: [03:36:57] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B4832BCEA0 RDOC 007300: [03:36:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007300: [03:36:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007300: [03:36:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007300: [03:36:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B4832BCEA0 RDOC 007300: [03:36:57] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010124: [03:36:57] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007300: [03:36:58] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007300: [03:36:58] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B4832BCEA0 / 0x00000000001502BA RDOC 007300: [03:36:58] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007300: [03:36:58] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 010124: [03:36:58] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007300: [03:36:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007300: [03:36:58] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 007300: [03:36:58] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007300: [03:36:58] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 007300: [03:36:58] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 22 referenced resources RDOC 007300: [03:36:58] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 10 unreferenced RDOC 007300: [03:36:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 327552 bytes to 62977 (19.23 %) RDOC 007300: [03:36:58] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.312378 MB capture section in 0.138058 seconds RDOC 007300: [03:36:58] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007300: [03:36:58] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007300: [03:36:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 007300: [03:36:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 007300: [03:36:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 010124: [03:36:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2631551 bytes) (time 1705981018) 7111 byte thumbnail RDOC 010124: [03:36:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 010124: [03:36:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010124: [03:36:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010124: [03:36:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010124: [03:36:59] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010124: [03:36:59] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010124: [03:36:59] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010124: [03:36:59] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010124: [03:36:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010124: [03:36:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010124: [03:36:59] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010124: [03:36:59] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010124: [03:36:59] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010124: [03:36:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010124: [03:36:59] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010124: [03:36:59] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 010124: [03:36:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010124: [03:37:00] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010124: [03:37:00] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010124: [03:37:00] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010124: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010124: [03:37:00] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 641.058 ms RDOC 010124: [03:37:00] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 010124: [03:37:00] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 010124: [03:37:00] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 010124: [03:37:00] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 010124: [03:37:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010836: [03:37:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010836: [03:37:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010836: [03:37:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010836: [03:37:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010836: [03:37:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10380 RDOC 010380: [03:37:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010380: [03:37:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010380: [03:37:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010380: [03:37:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010380: [03:37:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010380: [03:37:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010380: [03:37:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010380: [03:37:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010380: [03:37:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010380: [03:37:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010380: [03:37:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010380: [03:37:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010380: [03:37:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010380: [03:37:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010836: [03:37:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10380] RDOC 010380: [03:37:00] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010380: [03:37:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A5F079DC60 RDOC 010380: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010380: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010380: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010380: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010380: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010380: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010380: [03:37:00] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010380: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010380: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010380: [03:37:00] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010380: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010380: [03:37:00] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010380: [03:37:00] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A5F079DC60 RDOC 010380: [03:37:00] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010380: [03:37:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010380: [03:37:00] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010380: [03:37:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A5F079DC60 RDOC 010380: [03:37:00] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010836: [03:37:01] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010380: [03:37:01] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010380: [03:37:01] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001A5F079DC60 / 0x0000000000030382 RDOC 010836: [03:37:01] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010380: [03:37:01] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010380: [03:37:01] resource_manager.h(1469) - Log - Preparing up to 75 potentially dirty resources RDOC 010380: [03:37:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010380: [03:37:01] resource_manager.h(1526) - Log - Prepared 62 dirty resources, postponed 0, skipped 0 RDOC 010380: [03:37:01] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010380: [03:37:01] resource_manager.h(1538) - Log - Checking 62 resources with initial contents against 63 referenced resources RDOC 010380: [03:37:01] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 10 unreferenced RDOC 010380: [03:37:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220131136 bytes to 1297224 (0.59 %) RDOC 010380: [03:37:01] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 209.933411 MB capture section in 0.365938 seconds RDOC 010380: [03:37:01] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010380: [03:37:01] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010380: [03:37:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 010380: [03:37:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 010380: [03:37:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 010836: [03:37:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3863700 bytes) (time 1705981021) 4956 byte thumbnail RDOC 010836: [03:37:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 010836: [03:37:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010836: [03:37:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010836: [03:37:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010836: [03:37:02] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010836: [03:37:02] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010836: [03:37:02] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010836: [03:37:02] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010836: [03:37:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010836: [03:37:02] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010836: [03:37:02] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010836: [03:37:02] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010836: [03:37:02] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010836: [03:37:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010836: [03:37:02] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010836: [03:37:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010836: [03:37:03] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010836: [03:37:03] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010836: [03:37:03] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010836: [03:37:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 010836: [03:37:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010836: [03:37:03] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1061.466 ms RDOC 010836: [03:37:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002356: [03:37:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 002356: [03:37:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002356: [03:37:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002356: [03:37:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002356: [03:37:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6548 RDOC 006548: [03:37:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 006548: [03:37:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006548: [03:37:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006548: [03:37:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006548: [03:37:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006548: [03:37:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006548: [03:37:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006548: [03:37:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006548: [03:37:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006548: [03:37:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006548: [03:37:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006548: [03:37:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006548: [03:37:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006548: [03:37:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002356: [03:37:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6548] RDOC 006548: [03:37:09] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006548: [03:37:09] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E03D45C5E0 RDOC 006548: [03:37:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006548: [03:37:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006548: [03:37:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006548: [03:37:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006548: [03:37:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006548: [03:37:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006548: [03:37:09] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006548: [03:37:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006548: [03:37:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006548: [03:37:09] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006548: [03:37:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006548: [03:37:09] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006548: [03:37:09] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E03D45C5E0 RDOC 006548: [03:37:09] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006548: [03:37:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006548: [03:37:09] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006548: [03:37:09] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E03D45C5E0 RDOC 006548: [03:37:09] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002356: [03:37:09] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006548: [03:37:09] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006548: [03:37:09] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E03D45C5E0 / 0x0000000000130100 RDOC 006548: [03:37:09] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006548: [03:37:09] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 002356: [03:37:09] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006548: [03:37:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006548: [03:37:09] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006548: [03:37:09] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006548: [03:37:09] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 17 referenced resources RDOC 006548: [03:37:09] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 006548: [03:37:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2156992 bytes to 61847 (2.87 %) RDOC 006548: [03:37:09] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 2.057068 MB capture section in 0.099252 seconds RDOC 006548: [03:37:09] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006548: [03:37:09] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006548: [03:37:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 006548: [03:37:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 006548: [03:37:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 002356: [03:37:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2633168 bytes) (time 1705981029) 9588 byte thumbnail RDOC 002356: [03:37:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 002356: [03:37:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002356: [03:37:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002356: [03:37:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002356: [03:37:10] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002356: [03:37:10] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002356: [03:37:10] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002356: [03:37:10] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002356: [03:37:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002356: [03:37:10] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002356: [03:37:10] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002356: [03:37:11] d3d12_replay.cpp(4655) - Log - Created device. RDOC 002356: [03:37:11] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002356: [03:37:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002356: [03:37:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002356: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002356: [03:37:11] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002356: [03:37:11] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002356: [03:37:11] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002356: [03:37:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002356: [03:37:11] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 659.317 ms RDOC 002356: [03:37:11] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002356: [03:37:11] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 002356: [03:37:11] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 002356: [03:37:12] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 002356: [03:37:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011512: [03:37:12] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 011512: [03:37:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011512: [03:37:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011512: [03:37:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011512: [03:37:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1740 RDOC 001740: [03:37:12] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 001740: [03:37:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001740: [03:37:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001740: [03:37:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001740: [03:37:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001740: [03:37:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001740: [03:37:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001740: [03:37:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001740: [03:37:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001740: [03:37:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001740: [03:37:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001740: [03:37:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001740: [03:37:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001740: [03:37:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011512: [03:37:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1740] RDOC 001740: [03:37:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001740: [03:37:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F0D8740A90 RDOC 001740: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001740: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001740: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001740: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001740: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001740: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001740: [03:37:12] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001740: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001740: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001740: [03:37:12] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001740: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001740: [03:37:12] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001740: [03:37:12] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F0D8740A90 RDOC 001740: [03:37:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001740: [03:37:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001740: [03:37:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001740: [03:37:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F0D8740A90 RDOC 001740: [03:37:12] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011512: [03:37:12] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001740: [03:37:12] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001740: [03:37:12] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F0D8740A90 / 0x0000000000140100 RDOC 001740: [03:37:12] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001740: [03:37:12] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 011512: [03:37:12] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001740: [03:37:12] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 001740: [03:37:12] d3d12_device.cpp(2648) - Log - Finished capture, Frame 4294967295 RDOC 001740: [03:37:12] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 2 referenced resources RDOC 001740: [03:37:12] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 13 unreferenced RDOC 001740: [03:37:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 683 (62.78 %) RDOC 001740: [03:37:12] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.092901 seconds RDOC 001740: [03:37:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001740: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001740: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 001740: [03:37:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 001740: [03:37:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 011512: [03:37:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2578622 bytes) (time 1705981033) 8307 byte thumbnail RDOC 011512: [03:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 011512: [03:37:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011512: [03:37:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011512: [03:37:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011512: [03:37:14] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011512: [03:37:14] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011512: [03:37:14] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011512: [03:37:14] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011512: [03:37:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011512: [03:37:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011512: [03:37:14] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011512: [03:37:14] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011512: [03:37:14] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011512: [03:37:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011512: [03:37:14] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011512: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011512: [03:37:14] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011512: [03:37:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011512: [03:37:14] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011512: [03:37:14] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 626.007 ms RDOC 011512: [03:37:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000780: [03:37:15] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 000780: [03:37:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000780: [03:37:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000780: [03:37:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000780: [03:37:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8368 RDOC 008368: [03:37:15] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 008368: [03:37:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008368: [03:37:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008368: [03:37:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008368: [03:37:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008368: [03:37:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008368: [03:37:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008368: [03:37:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008368: [03:37:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008368: [03:37:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008368: [03:37:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008368: [03:37:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008368: [03:37:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008368: [03:37:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000780: [03:37:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8368] RDOC 008368: [03:37:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008368: [03:37:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F11058CCD0 RDOC 008368: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008368: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008368: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008368: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008368: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008368: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008368: [03:37:15] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008368: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008368: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008368: [03:37:15] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008368: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008368: [03:37:15] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008368: [03:37:15] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F11058CCD0 RDOC 008368: [03:37:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008368: [03:37:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008368: [03:37:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008368: [03:37:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F11058CCD0 RDOC 008368: [03:37:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000780: [03:37:15] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008368: [03:37:15] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008368: [03:37:15] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F11058CCD0 / 0x0000000000150100 RDOC 008368: [03:37:15] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008368: [03:37:15] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 000780: [03:37:15] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008368: [03:37:15] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 008368: [03:37:15] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008368: [03:37:15] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 42 referenced resources RDOC 008368: [03:37:15] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 2 unreferenced RDOC 008368: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 151326592 bytes to 704172 (0.47 %) RDOC 008368: [03:37:15] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 144.316284 MB capture section in 0.126706 seconds RDOC 008368: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008368: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008368: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6115 bytes to 6115 (100.00 %) RDOC 008368: [03:37:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 008368: [03:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 000780: [03:37:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3288368 bytes) (time 1705981036) 21921 byte thumbnail RDOC 000780: [03:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 000780: [03:37:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000780: [03:37:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000780: [03:37:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000780: [03:37:17] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000780: [03:37:17] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 000780: [03:37:17] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000780: [03:37:17] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000780: [03:37:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000780: [03:37:17] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000780: [03:37:17] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000780: [03:37:17] d3d12_replay.cpp(4655) - Log - Created device. RDOC 000780: [03:37:17] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000780: [03:37:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000780: [03:37:17] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000780: [03:37:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 000780: [03:37:17] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000780: [03:37:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000780: [03:37:17] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000780: [03:37:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 000780: [03:37:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 000780: [03:37:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 000780: [03:37:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000780: [03:37:18] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 928.611 ms RDOC 000780: [03:37:18] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 000780: [03:37:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006836: [03:37:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 006836: [03:37:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006836: [03:37:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006836: [03:37:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006836: [03:37:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8612 RDOC 008612: [03:37:34] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 008612: [03:37:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008612: [03:37:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008612: [03:37:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008612: [03:37:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008612: [03:37:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008612: [03:37:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008612: [03:37:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008612: [03:37:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008612: [03:37:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008612: [03:37:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008612: [03:37:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008612: [03:37:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008612: [03:37:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006836: [03:37:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8612] RDOC 008612: [03:37:34] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008612: [03:37:34] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002121B2EF160 RDOC 008612: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008612: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008612: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008612: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008612: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008612: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008612: [03:37:34] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008612: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008612: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008612: [03:37:34] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008612: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008612: [03:37:34] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008612: [03:37:34] core.cpp(2028) - Log - Removing device frame capturer for 0x000002121B2EF160 RDOC 008612: [03:37:34] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008612: [03:37:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008612: [03:37:34] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008612: [03:37:34] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002121B2EF160 RDOC 008612: [03:37:34] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006836: [03:37:34] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008612: [03:37:34] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008612: [03:37:34] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002121B2EF160 / 0x0000000000160100 RDOC 008612: [03:37:34] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 008612: [03:37:34] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008612: [03:37:34] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006836: [03:37:34] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008612: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008612: [03:37:34] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 008612: [03:37:34] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008612: [03:37:34] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 008612: [03:37:34] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 008612: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46144 bytes to 8185 (17.74 %) RDOC 008612: [03:37:34] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.044006 MB capture section in 0.102039 seconds RDOC 008612: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008612: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008612: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008612: [03:37:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 008612: [03:37:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 006836: [03:37:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573880 bytes) (time 1705981054) 5116 byte thumbnail RDOC 006836: [03:37:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 006836: [03:37:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006836: [03:37:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006836: [03:37:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006836: [03:37:36] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006836: [03:37:36] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006836: [03:37:36] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006836: [03:37:36] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006836: [03:37:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006836: [03:37:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006836: [03:37:36] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006836: [03:37:36] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006836: [03:37:36] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006836: [03:37:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006836: [03:37:36] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006836: [03:37:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006836: [03:37:36] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006836: [03:37:36] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006836: [03:37:36] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006836: [03:37:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006836: [03:37:36] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 627.523 ms RDOC 006836: [03:37:36] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 006836: [03:37:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001216: [03:37:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 001216: [03:37:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001216: [03:37:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001216: [03:37:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001216: [03:37:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10444 RDOC 010444: [03:37:37] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010444: [03:37:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010444: [03:37:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010444: [03:37:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010444: [03:37:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010444: [03:37:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010444: [03:37:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010444: [03:37:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010444: [03:37:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010444: [03:37:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010444: [03:37:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010444: [03:37:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010444: [03:37:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010444: [03:37:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001216: [03:37:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10444] RDOC 010444: [03:37:37] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010444: [03:37:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002292FA7D890 RDOC 010444: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010444: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010444: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010444: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010444: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010444: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010444: [03:37:37] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010444: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010444: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010444: [03:37:37] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010444: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010444: [03:37:37] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010444: [03:37:37] core.cpp(2028) - Log - Removing device frame capturer for 0x000002292FA7D890 RDOC 010444: [03:37:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010444: [03:37:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010444: [03:37:37] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010444: [03:37:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002292FA7D890 RDOC 010444: [03:37:37] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001216: [03:37:37] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010444: [03:37:37] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010444: [03:37:37] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002292FA7D890 / 0x0000000000170100 RDOC 010444: [03:37:37] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010444: [03:37:37] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 010444: [03:37:37] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 010444: [03:37:37] d3d12_device.cpp(2648) - Log - Finished capture, Frame 0 RDOC 010444: [03:37:37] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 19 referenced resources RDOC 001216: [03:37:37] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010444: [03:37:37] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 10 unreferenced RDOC 010444: [03:37:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 273728 (0.41 %) RDOC 010444: [03:37:37] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 64.049133 MB capture section in 0.127565 seconds RDOC 010444: [03:37:37] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010444: [03:37:37] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010444: [03:37:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010444: [03:37:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 010444: [03:37:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 001216: [03:37:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2839423 bytes) (time 1705981057) 5116 byte thumbnail RDOC 001216: [03:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 001216: [03:37:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001216: [03:37:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001216: [03:37:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001216: [03:37:38] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001216: [03:37:38] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001216: [03:37:38] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001216: [03:37:38] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001216: [03:37:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001216: [03:37:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001216: [03:37:38] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001216: [03:37:39] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001216: [03:37:39] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001216: [03:37:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001216: [03:37:39] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001216: [03:37:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001216: [03:37:39] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001216: [03:37:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001216: [03:37:39] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001216: [03:37:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 001216: [03:37:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001216: [03:37:39] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 712.301 ms RDOC 001216: [03:37:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 001216: [03:37:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17581 (0.03 %) RDOC 001216: [03:37:39] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001216: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001216: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001216: [03:37:40] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 55.585 ms RDOC 001216: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17581 (0.03 %) RDOC 001216: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001216: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001216: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001216: [03:37:40] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 001216: [03:37:40] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 001216: [03:37:40] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000289) RDOC 001216: [03:37:40] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000290) RDOC 001216: [03:37:40] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000292! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000292! RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000293! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000293! RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000318! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000318! RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000295) RDOC 001216: [03:37:40] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000296) RDOC 001216: [03:37:40] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000297) RDOC 001216: [03:37:40] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000319! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000319! RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000320! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000320! RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000311! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000311! RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000315) RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000318) RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000319) RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001216: [03:37:40] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000320) RDOC 001216: [03:37:40] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001216: [03:37:40] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001216: [03:37:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010468: [03:37:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010468: [03:37:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010468: [03:37:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010468: [03:37:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010468: [03:37:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6476 RDOC 006476: [03:37:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 006476: [03:37:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006476: [03:37:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006476: [03:37:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006476: [03:37:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006476: [03:37:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006476: [03:37:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006476: [03:37:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006476: [03:37:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006476: [03:37:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006476: [03:37:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006476: [03:37:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006476: [03:37:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006476: [03:37:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010468: [03:37:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6476] RDOC 006476: [03:37:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006476: [03:37:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C89EC9E200 RDOC 006476: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006476: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006476: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006476: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006476: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006476: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006476: [03:37:41] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006476: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006476: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006476: [03:37:41] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006476: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006476: [03:37:41] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006476: [03:37:41] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C89EC9E200 RDOC 006476: [03:37:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006476: [03:37:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006476: [03:37:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006476: [03:37:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C89EC9E200 RDOC 006476: [03:37:41] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010468: [03:37:41] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006476: [03:37:41] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006476: [03:37:41] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C89EC9E200 / 0x0000000000180100 RDOC 006476: [03:37:41] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006476: [03:37:41] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 010468: [03:37:41] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006476: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006476: [03:37:41] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 006476: [03:37:41] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006476: [03:37:41] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 006476: [03:37:41] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 006476: [03:37:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134264192 bytes to 536669 (0.40 %) RDOC 006476: [03:37:41] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 128.044312 MB capture section in 0.222071 seconds RDOC 006476: [03:37:41] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006476: [03:37:42] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006476: [03:37:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006476: [03:37:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 006476: [03:37:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 010468: [03:37:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3102364 bytes) (time 1705981062) 5116 byte thumbnail RDOC 010468: [03:37:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 010468: [03:37:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010468: [03:37:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010468: [03:37:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010468: [03:37:43] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010468: [03:37:43] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010468: [03:37:43] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010468: [03:37:43] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010468: [03:37:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010468: [03:37:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010468: [03:37:43] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010468: [03:37:43] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010468: [03:37:43] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010468: [03:37:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010468: [03:37:43] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010468: [03:37:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010468: [03:37:43] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010468: [03:37:43] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010468: [03:37:43] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010468: [03:37:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::286 from upload to default for efficient replay RDOC 010468: [03:37:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010468: [03:37:44] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 720.605 ms RDOC 010468: [03:37:44] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010468: [03:37:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011992: [03:37:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 011992: [03:37:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011992: [03:37:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011992: [03:37:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011992: [03:37:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12096 RDOC 012096: [03:37:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 012096: [03:37:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012096: [03:37:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012096: [03:37:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012096: [03:37:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012096: [03:37:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012096: [03:37:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012096: [03:37:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012096: [03:37:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012096: [03:37:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012096: [03:37:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012096: [03:37:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012096: [03:37:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012096: [03:37:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011992: [03:37:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12096] RDOC 012096: [03:37:44] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012096: [03:37:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000204141CE690 RDOC 012096: [03:37:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 012096: [03:37:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 012096: [03:37:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 012096: [03:37:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 012096: [03:37:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 012096: [03:37:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 012096: [03:37:44] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 012096: [03:37:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 012096: [03:37:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 012096: [03:37:44] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012096: [03:37:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 012096: [03:37:44] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012096: [03:37:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000204141CE690 RDOC 012096: [03:37:44] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012096: [03:37:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012096: [03:37:44] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012096: [03:37:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000204141CE690 RDOC 012096: [03:37:44] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011992: [03:37:44] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012096: [03:37:44] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012096: [03:37:44] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000204141CE690 / 0x0000000000190100 RDOC 011992: [03:37:45] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012096: [03:38:02] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012096: [03:38:02] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 012096: [03:38:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012096: [03:38:02] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 012096: [03:38:02] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50000 RDOC 012096: [03:38:02] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 012096: [03:38:02] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 012096: [03:38:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4327060 (4.70 %) RDOC 012096: [03:38:02] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.176011 seconds RDOC 012096: [03:38:02] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012096: [03:38:02] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012096: [03:38:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012096: [03:38:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 012096: [03:38:02] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012096: [03:38:02] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 012096: [03:38:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 011992: [03:38:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6892755 bytes) (time 1705981082) 5116 byte thumbnail RDOC 012096: [03:38:02] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 012096: [03:38:02] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50001 RDOC 012096: [03:38:02] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 012096: [03:38:02] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 13 unreferenced RDOC 012096: [03:38:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4327052 (4.70 %) RDOC 012096: [03:38:02] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.176556 seconds RDOC 012096: [03:38:02] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012096: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012096: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012096: [03:38:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 012096: [03:38:03] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012096: [03:38:03] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 012096: [03:38:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 011992: [03:38:03] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6892747 bytes) (time 1705981083) 5116 byte thumbnail RDOC 012096: [03:38:03] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 012096: [03:38:03] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50002 RDOC 012096: [03:38:03] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 012096: [03:38:03] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 012096: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330522 (4.68 %) RDOC 012096: [03:38:03] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.164985 seconds RDOC 012096: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012096: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012096: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012096: [03:38:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 012096: [03:38:03] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012096: [03:38:03] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 012096: [03:38:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 011992: [03:38:03] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6896217 bytes) (time 1705981083) 5116 byte thumbnail RDOC 012096: [03:38:03] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 012096: [03:38:03] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50003 RDOC 012096: [03:38:03] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 012096: [03:38:03] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 012096: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330500 (4.68 %) RDOC 012096: [03:38:03] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.191652 seconds RDOC 012096: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012096: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012096: [03:38:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012096: [03:38:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 012096: [03:38:03] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012096: [03:38:03] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 012096: [03:38:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 011992: [03:38:03] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6896195 bytes) (time 1705981083) 5116 byte thumbnail RDOC 012096: [03:38:03] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 012096: [03:38:03] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50004 RDOC 012096: [03:38:03] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 012096: [03:38:04] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 012096: [03:38:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330516 (4.68 %) RDOC 012096: [03:38:04] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.165938 seconds RDOC 012096: [03:38:04] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012096: [03:38:04] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012096: [03:38:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012096: [03:38:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 012096: [03:38:04] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012096: [03:38:04] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 012096: [03:38:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 011992: [03:38:04] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6896211 bytes) (time 1705981084) 5116 byte thumbnail RDOC 012096: [03:38:04] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 012096: [03:38:04] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50005 RDOC 012096: [03:38:04] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 012096: [03:38:04] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 012096: [03:38:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330515 (4.68 %) RDOC 012096: [03:38:04] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.164306 seconds RDOC 012096: [03:38:04] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012096: [03:38:04] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012096: [03:38:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012096: [03:38:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 012096: [03:38:04] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012096: [03:38:04] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 012096: [03:38:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 011992: [03:38:04] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6896210 bytes) (time 1705981084) 5116 byte thumbnail RDOC 012096: [03:38:04] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 012096: [03:38:04] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50006 RDOC 012096: [03:38:04] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 012096: [03:38:04] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 012096: [03:38:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330514 (4.68 %) RDOC 012096: [03:38:04] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.165709 seconds RDOC 012096: [03:38:04] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012096: [03:38:04] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012096: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012096: [03:38:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 012096: [03:38:05] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012096: [03:38:05] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 012096: [03:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 011992: [03:38:05] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6896209 bytes) (time 1705981085) 5116 byte thumbnail RDOC 012096: [03:38:05] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 012096: [03:38:05] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50007 RDOC 012096: [03:38:05] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 012096: [03:38:05] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 012096: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330496 (4.68 %) RDOC 012096: [03:38:05] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.165038 seconds RDOC 012096: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012096: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012096: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012096: [03:38:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 012096: [03:38:05] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012096: [03:38:05] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 012096: [03:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 011992: [03:38:05] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6896191 bytes) (time 1705981085) 5116 byte thumbnail RDOC 012096: [03:38:05] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 012096: [03:38:05] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50008 RDOC 012096: [03:38:05] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 012096: [03:38:05] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 012096: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330513 (4.68 %) RDOC 012096: [03:38:05] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.179879 seconds RDOC 012096: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012096: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012096: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012096: [03:38:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 012096: [03:38:05] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012096: [03:38:05] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 012096: [03:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 011992: [03:38:05] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6896208 bytes) (time 1705981085) 5116 byte thumbnail RDOC 012096: [03:38:05] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 012096: [03:38:05] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50009 RDOC 012096: [03:38:05] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 012096: [03:38:05] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 012096: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330540 (4.68 %) RDOC 012096: [03:38:05] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.162003 seconds RDOC 012096: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012096: [03:38:06] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012096: [03:38:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012096: [03:38:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 012096: [03:38:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 011992: [03:38:06] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6896235 bytes) (time 1705981086) 5116 byte thumbnail RDOC 011992: [03:38:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 011992: [03:38:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011992: [03:38:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011992: [03:38:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011992: [03:38:07] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011992: [03:38:07] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011992: [03:38:07] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011992: [03:38:07] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011992: [03:38:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011992: [03:38:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011992: [03:38:07] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011992: [03:38:07] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011992: [03:38:07] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011992: [03:38:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011992: [03:38:07] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011992: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011992: [03:38:07] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011992: [03:38:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011992: [03:38:07] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011992: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011992: [03:38:08] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 979.710 ms RDOC 011992: [03:38:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000420: [03:38:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 000420: [03:38:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000420: [03:38:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000420: [03:38:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000420: [03:38:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3784 RDOC 003784: [03:38:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 003784: [03:38:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003784: [03:38:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003784: [03:38:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003784: [03:38:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003784: [03:38:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003784: [03:38:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003784: [03:38:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003784: [03:38:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003784: [03:38:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003784: [03:38:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003784: [03:38:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003784: [03:38:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003784: [03:38:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000420: [03:38:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3784] RDOC 003784: [03:38:08] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003784: [03:38:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001439D57CEF0 RDOC 003784: [03:38:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003784: [03:38:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003784: [03:38:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003784: [03:38:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003784: [03:38:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003784: [03:38:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003784: [03:38:08] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003784: [03:38:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003784: [03:38:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003784: [03:38:08] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003784: [03:38:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003784: [03:38:08] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003784: [03:38:08] core.cpp(2028) - Log - Removing device frame capturer for 0x000001439D57CEF0 RDOC 003784: [03:38:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003784: [03:38:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003784: [03:38:08] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003784: [03:38:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001439D57CEF0 RDOC 003784: [03:38:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000420: [03:38:08] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003784: [03:38:09] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003784: [03:38:09] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001439D57CEF0 / 0x00000000001A0100 RDOC 000420: [03:38:09] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003784: [03:38:15] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003784: [03:38:15] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 003784: [03:38:15] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 003784: [03:38:15] d3d12_device.cpp(2648) - Log - Finished capture, Frame 40 RDOC 003784: [03:38:15] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 003784: [03:38:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 003784: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44288 bytes to 7897 (17.83 %) RDOC 003784: [03:38:15] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.042236 MB capture section in 0.292945 seconds RDOC 003784: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003784: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003784: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003784: [03:38:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 003784: [03:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 000420: [03:38:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2573592 bytes) (time 1705981095) 5116 byte thumbnail RDOC 000420: [03:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 000420: [03:38:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000420: [03:38:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000420: [03:38:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000420: [03:38:16] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000420: [03:38:16] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 000420: [03:38:16] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000420: [03:38:16] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000420: [03:38:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000420: [03:38:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000420: [03:38:16] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000420: [03:38:16] d3d12_replay.cpp(4655) - Log - Created device. RDOC 000420: [03:38:16] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000420: [03:38:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000420: [03:38:16] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000420: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 000420: [03:38:17] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000420: [03:38:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000420: [03:38:17] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000420: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000420: [03:38:17] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 627.022 ms RDOC 000420: [03:38:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010784: [03:38:17] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010784: [03:38:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010784: [03:38:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010784: [03:38:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010784: [03:38:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3200 RDOC 003200: [03:38:17] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 003200: [03:38:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003200: [03:38:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003200: [03:38:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003200: [03:38:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003200: [03:38:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003200: [03:38:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003200: [03:38:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003200: [03:38:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003200: [03:38:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003200: [03:38:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003200: [03:38:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003200: [03:38:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003200: [03:38:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010784: [03:38:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3200] RDOC 003200: [03:38:17] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003200: [03:38:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E39EDDDD00 RDOC 003200: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003200: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003200: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003200: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003200: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003200: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003200: [03:38:17] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003200: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003200: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003200: [03:38:17] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003200: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003200: [03:38:17] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003200: [03:38:17] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E39EDDDD00 RDOC 003200: [03:38:18] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003200: [03:38:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003200: [03:38:18] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003200: [03:38:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E39EDDDD00 RDOC 003200: [03:38:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010784: [03:38:18] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003200: [03:38:18] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003200: [03:38:18] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E39EDDDD00 / 0x00000000001B0100 RDOC 010784: [03:38:18] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003200: [03:38:18] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003200: [03:38:18] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 003200: [03:38:18] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 003200: [03:38:18] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 003200: [03:38:18] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 19 referenced resources RDOC 003200: [03:38:18] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 003200: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155072 bytes to 16055 (10.35 %) RDOC 003200: [03:38:18] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.147888 MB capture section in 0.123692 seconds RDOC 003200: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003200: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003200: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003200: [03:38:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 003200: [03:38:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 010784: [03:38:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2582165 bytes) (time 1705981098) 5531 byte thumbnail RDOC 010784: [03:38:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 010784: [03:38:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010784: [03:38:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010784: [03:38:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010784: [03:38:19] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010784: [03:38:19] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010784: [03:38:19] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010784: [03:38:19] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010784: [03:38:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010784: [03:38:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010784: [03:38:19] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010784: [03:38:19] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010784: [03:38:19] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010784: [03:38:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010784: [03:38:19] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010784: [03:38:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010784: [03:38:20] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010784: [03:38:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010784: [03:38:20] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010784: [03:38:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010784: [03:38:20] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 691.820 ms RDOC 010784: [03:38:20] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010784: [03:38:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005868: [03:38:20] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005868: [03:38:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005868: [03:38:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005868: [03:38:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005868: [03:38:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2364 RDOC 002364: [03:38:20] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 002364: [03:38:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002364: [03:38:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002364: [03:38:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002364: [03:38:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002364: [03:38:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002364: [03:38:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002364: [03:38:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002364: [03:38:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002364: [03:38:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002364: [03:38:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002364: [03:38:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002364: [03:38:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002364: [03:38:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005868: [03:38:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2364] RDOC 002364: [03:38:21] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002364: [03:38:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A770DDC370 RDOC 002364: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002364: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002364: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002364: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002364: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002364: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002364: [03:38:21] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002364: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002364: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002364: [03:38:21] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002364: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002364: [03:38:21] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002364: [03:38:21] core.cpp(2028) - Log - Removing device frame capturer for 0x000002A770DDC370 RDOC 002364: [03:38:21] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002364: [03:38:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002364: [03:38:21] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002364: [03:38:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A770DDC370 RDOC 002364: [03:38:21] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005868: [03:38:21] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002364: [03:38:21] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002364: [03:38:21] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002A770DDC370 / 0x00000000001C0100 RDOC 002364: [03:38:21] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002364: [03:38:21] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 005868: [03:38:21] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002364: [03:38:21] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 002364: [03:38:21] d3d12_command_queue_wrap.cpp( 922) - Log - Doing GPU readback of mapped memory RDOC 002364: [03:38:21] d3d12_command_queue_wrap.cpp( 960) - Log - Persistent map flush forced for ResourceId::286 (0 -> 196608) RDOC 002364: [03:38:21] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 002364: [03:38:21] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 002364: [03:38:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 13 unreferenced RDOC 002364: [03:38:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 438464 bytes to 10138 (2.31 %) RDOC 002364: [03:38:21] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.418152 MB capture section in 0.081020 seconds RDOC 002364: [03:38:21] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002364: [03:38:21] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002364: [03:38:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002364: [03:38:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 002364: [03:38:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 005868: [03:38:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575833 bytes) (time 1705981101) 5116 byte thumbnail RDOC 005868: [03:38:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 005868: [03:38:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005868: [03:38:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005868: [03:38:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005868: [03:38:22] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005868: [03:38:22] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005868: [03:38:22] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005868: [03:38:22] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005868: [03:38:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005868: [03:38:22] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005868: [03:38:22] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005868: [03:38:22] d3d12_replay.cpp(4655) - Log - Created device. RDOC 005868: [03:38:22] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005868: [03:38:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005868: [03:38:22] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005868: [03:38:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005868: [03:38:23] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005868: [03:38:23] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005868: [03:38:23] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005868: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005868: [03:38:23] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 641.964 ms RDOC 005868: [03:38:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010052: [03:38:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010052: [03:38:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010052: [03:38:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010052: [03:38:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010052: [03:38:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6208 RDOC 006208: [03:38:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 006208: [03:38:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006208: [03:38:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006208: [03:38:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006208: [03:38:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006208: [03:38:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006208: [03:38:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006208: [03:38:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006208: [03:38:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006208: [03:38:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006208: [03:38:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006208: [03:38:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006208: [03:38:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006208: [03:38:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010052: [03:38:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6208] RDOC 006208: [03:38:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006208: [03:38:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001ACFC1FD5A0 RDOC 006208: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006208: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006208: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006208: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006208: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006208: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006208: [03:38:23] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006208: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006208: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006208: [03:38:23] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006208: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006208: [03:38:23] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006208: [03:38:23] core.cpp(2028) - Log - Removing device frame capturer for 0x000001ACFC1FD5A0 RDOC 006208: [03:38:23] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006208: [03:38:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006208: [03:38:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006208: [03:38:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001ACFC1FD5A0 RDOC 006208: [03:38:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010052: [03:38:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006208: [03:38:24] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006208: [03:38:24] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001ACFC1FD5A0 / 0x00000000001D0100 RDOC 006208: [03:38:24] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006208: [03:38:24] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 010052: [03:38:24] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006208: [03:38:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006208: [03:38:24] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006208: [03:38:24] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006208: [03:38:24] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 006208: [03:38:24] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 006208: [03:38:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 845504 bytes to 17526 (2.07 %) RDOC 006208: [03:38:24] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.806335 MB capture section in 0.100362 seconds RDOC 006208: [03:38:24] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006208: [03:38:24] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006208: [03:38:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 006208: [03:38:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 006208: [03:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 010052: [03:38:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2586368 bytes) (time 1705981104) 8427 byte thumbnail RDOC 010052: [03:38:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 010052: [03:38:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010052: [03:38:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010052: [03:38:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010052: [03:38:25] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010052: [03:38:25] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010052: [03:38:25] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010052: [03:38:25] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010052: [03:38:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010052: [03:38:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010052: [03:38:25] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010052: [03:38:25] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010052: [03:38:25] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010052: [03:38:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010052: [03:38:25] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010052: [03:38:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010052: [03:38:26] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010052: [03:38:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010052: [03:38:26] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010052: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010052: [03:38:26] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 631.093 ms RDOC 010052: [03:38:26] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 010052: [03:38:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
File "rdtest/testcase.py", line 444, in check_pixel_value img_path) File "rdtest/shared/Overlay_Test.py", line 325, in check_capture self.check_pixel_value(overlay_id, 150, 90, [1.0, 1.0, 1.0, 1.0], eps=eps) File "tests/D3D12/D3D12_Overlay_Test.py", line 22, in check_capture super(D3D12_Overlay_Test, self).check_capture(base_event) File "rdtest/testcase.py", line 493, in run self.check_capture() File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 010984: [03:38:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010984: [03:38:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010984: [03:38:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010984: [03:38:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010984: [03:38:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3904 RDOC 003904: [03:38:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 003904: [03:38:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003904: [03:38:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003904: [03:38:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003904: [03:38:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003904: [03:38:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003904: [03:38:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003904: [03:38:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003904: [03:38:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003904: [03:38:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003904: [03:38:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003904: [03:38:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003904: [03:38:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003904: [03:38:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010984: [03:38:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3904] RDOC 003904: [03:38:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003904: [03:38:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001751D50CDF0 RDOC 003904: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003904: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003904: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003904: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003904: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003904: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003904: [03:38:26] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003904: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003904: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003904: [03:38:26] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003904: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003904: [03:38:26] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003904: [03:38:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000001751D50CDF0 RDOC 003904: [03:38:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003904: [03:38:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003904: [03:38:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003904: [03:38:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001751D50CDF0 RDOC 003904: [03:38:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010984: [03:38:26] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003904: [03:38:27] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003904: [03:38:27] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001751D50CDF0 / 0x00000000001E0100 RDOC 003904: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010984: [03:38:27] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003904: [03:38:27] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003904: [03:38:27] resource_manager.h(1469) - Log - Preparing up to 40 potentially dirty resources RDOC 003904: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003904: [03:38:27] resource_manager.h(1526) - Log - Prepared 27 dirty resources, postponed 0, skipped 0 RDOC 003904: [03:38:27] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 003904: [03:38:27] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 003904: [03:38:27] resource_manager.h(1538) - Log - Checking 27 resources with initial contents against 176 referenced resources RDOC 003904: [03:38:27] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 11 unreferenced RDOC 003904: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 27868352 bytes to 816875 (2.93 %) RDOC 003904: [03:38:27] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 26.577332 MB capture section in 0.210925 seconds RDOC 003904: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003904: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003904: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 003904: [03:38:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 003904: [03:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 010984: [03:38:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3389248 bytes) (time 1705981107) 9847 byte thumbnail RDOC 010984: [03:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 010984: [03:38:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010984: [03:38:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010984: [03:38:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010984: [03:38:28] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010984: [03:38:28] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010984: [03:38:28] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010984: [03:38:28] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010984: [03:38:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010984: [03:38:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010984: [03:38:28] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010984: [03:38:28] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010984: [03:38:28] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010984: [03:38:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010984: [03:38:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010984: [03:38:28] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 010984: [03:38:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010984: [03:38:29] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010984: [03:38:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010984: [03:38:29] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010984: [03:38:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010984: [03:38:29] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 827.751 ms RDOC 010984: [03:38:29] d3d12_overlay.cpp( 920) - Error - Couldn't find any input signature in pixel shader RDOC 010984: [03:38:29] d3d12_overlay.cpp( 920) - Error - Couldn't find any input signature in pixel shader RDOC 010984: [03:38:29] d3d12_overlay.cpp( 920) - Error - Couldn't find any input signature in pixel shader RDOC 010984: [03:38:29] d3d12_overlay.cpp( 920) - Error - Couldn't find any input signature in pixel shader RDOC 010984: [03:38:29] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 18.688 ms
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011932: [03:38:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 011932: [03:38:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011932: [03:38:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011932: [03:38:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011932: [03:38:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1500 RDOC 001500: [03:38:30] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 001500: [03:38:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001500: [03:38:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001500: [03:38:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001500: [03:38:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001500: [03:38:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001500: [03:38:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001500: [03:38:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001500: [03:38:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001500: [03:38:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001500: [03:38:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001500: [03:38:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001500: [03:38:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001500: [03:38:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011932: [03:38:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1500] RDOC 001500: [03:38:30] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001500: [03:38:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022196C5C430 RDOC 001500: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001500: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001500: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001500: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001500: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001500: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001500: [03:38:30] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001500: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001500: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001500: [03:38:30] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001500: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001500: [03:38:30] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001500: [03:38:30] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022196C5C430 RDOC 001500: [03:38:30] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001500: [03:38:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001500: [03:38:30] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001500: [03:38:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022196C5C430 RDOC 001500: [03:38:30] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011932: [03:38:30] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001500: [03:38:30] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001500: [03:38:30] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000022196C5C430 / 0x00000000001F0100 RDOC 001500: [03:38:30] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001500: [03:38:30] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 011932: [03:38:30] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001500: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001500: [03:38:30] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 001500: [03:38:30] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 001500: [03:38:30] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 35 referenced resources RDOC 001500: [03:38:30] resource_manager.h(1642) - Log - Serialised 17 resources, skipped 4 unreferenced RDOC 001500: [03:38:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143206016 bytes to 631545 (0.44 %) RDOC 001500: [03:38:30] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 136.571899 MB capture section in 0.142050 seconds RDOC 001500: [03:38:30] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001500: [03:38:30] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001500: [03:38:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001500: [03:38:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 001500: [03:38:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 011932: [03:38:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3198200 bytes) (time 1705981110) 6076 byte thumbnail RDOC 011932: [03:38:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 011932: [03:38:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011932: [03:38:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011932: [03:38:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011932: [03:38:31] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011932: [03:38:31] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011932: [03:38:31] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011932: [03:38:31] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011932: [03:38:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011932: [03:38:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011932: [03:38:31] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011932: [03:38:32] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011932: [03:38:32] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011932: [03:38:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011932: [03:38:32] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011932: [03:38:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011932: [03:38:32] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011932: [03:38:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011932: [03:38:32] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011932: [03:38:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 011932: [03:38:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 011932: [03:38:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 011932: [03:38:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011932: [03:38:32] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 773.871 ms RDOC 011932: [03:38:32] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011932: [03:38:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005260: [03:38:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005260: [03:38:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005260: [03:38:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005260: [03:38:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005260: [03:38:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8540 RDOC 008540: [03:38:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 008540: [03:38:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008540: [03:38:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008540: [03:38:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008540: [03:38:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008540: [03:38:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008540: [03:38:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008540: [03:38:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008540: [03:38:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008540: [03:38:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008540: [03:38:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008540: [03:38:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008540: [03:38:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008540: [03:38:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005260: [03:38:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8540] RDOC 008540: [03:38:33] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008540: [03:38:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002097BA4F2F0 RDOC 008540: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008540: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008540: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008540: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008540: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008540: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008540: [03:38:33] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008540: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008540: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008540: [03:38:33] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008540: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008540: [03:38:33] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008540: [03:38:33] core.cpp(2028) - Log - Removing device frame capturer for 0x000002097BA4F2F0 RDOC 008540: [03:38:33] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008540: [03:38:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008540: [03:38:33] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008540: [03:38:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002097BA4F2F0 RDOC 008540: [03:38:33] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005260: [03:38:33] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008540: [03:38:33] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008540: [03:38:33] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002097BA4F2F0 / 0x0000000000200100 RDOC 008540: [03:38:33] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008540: [03:38:33] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 005260: [03:38:33] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008540: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008540: [03:38:34] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 008540: [03:38:34] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008540: [03:38:34] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 008540: [03:38:34] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 49 referenced resources RDOC 008540: [03:38:34] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 16 unreferenced RDOC 008540: [03:38:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 21876736 bytes to 276583 (1.26 %) RDOC 008540: [03:38:34] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 20.863281 MB capture section in 0.410875 seconds RDOC 008540: [03:38:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008540: [03:38:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008540: [03:38:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7363 bytes to 7363 (100.00 %) RDOC 008540: [03:38:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 008540: [03:38:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 005260: [03:38:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2857207 bytes) (time 1705981114) 17101 byte thumbnail RDOC 005260: [03:38:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 005260: [03:38:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005260: [03:38:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005260: [03:38:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005260: [03:38:35] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005260: [03:38:35] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005260: [03:38:35] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005260: [03:38:35] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005260: [03:38:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005260: [03:38:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005260: [03:38:35] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005260: [03:38:35] d3d12_replay.cpp(4655) - Log - Created device. RDOC 005260: [03:38:35] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005260: [03:38:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005260: [03:38:35] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005260: [03:38:35] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 005260: [03:38:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005260: [03:38:36] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005260: [03:38:36] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005260: [03:38:36] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005260: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005260: [03:38:36] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 687.160 ms RDOC 005260: [03:38:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009244: [03:38:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 009244: [03:38:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009244: [03:38:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009244: [03:38:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009244: [03:38:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4944 RDOC 004944: [03:38:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 004944: [03:38:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004944: [03:38:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004944: [03:38:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004944: [03:38:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004944: [03:38:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004944: [03:38:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004944: [03:38:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004944: [03:38:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004944: [03:38:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004944: [03:38:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004944: [03:38:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004944: [03:38:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004944: [03:38:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009244: [03:38:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4944] RDOC 004944: [03:38:36] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004944: [03:38:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023853FEFEF0 RDOC 004944: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004944: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004944: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004944: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004944: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004944: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004944: [03:38:36] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004944: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004944: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004944: [03:38:36] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004944: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004944: [03:38:36] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004944: [03:38:36] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023853FEFEF0 RDOC 004944: [03:38:36] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004944: [03:38:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004944: [03:38:36] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004944: [03:38:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023853FEFEF0 RDOC 004944: [03:38:36] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009244: [03:38:36] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004944: [03:38:36] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004944: [03:38:36] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000023853FEFEF0 / 0x0000000000210100 RDOC 004944: [03:38:36] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004944: [03:38:36] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 009244: [03:38:36] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004944: [03:38:36] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 004944: [03:38:36] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 004944: [03:38:37] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 004944: [03:38:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 004944: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163840 bytes to 19780 (12.07 %) RDOC 004944: [03:38:37] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.156250 MB capture section in 0.103995 seconds RDOC 004944: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004944: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004944: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 004944: [03:38:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 004944: [03:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 009244: [03:38:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2589773 bytes) (time 1705981117) 8902 byte thumbnail RDOC 009244: [03:38:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 009244: [03:38:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009244: [03:38:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009244: [03:38:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009244: [03:38:38] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009244: [03:38:38] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009244: [03:38:38] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009244: [03:38:38] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009244: [03:38:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009244: [03:38:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009244: [03:38:38] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009244: [03:38:38] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009244: [03:38:38] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009244: [03:38:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009244: [03:38:38] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009244: [03:38:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009244: [03:38:39] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009244: [03:38:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009244: [03:38:39] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009244: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009244: [03:38:39] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 611.188 ms RDOC 009244: [03:38:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003644: [03:38:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 003644: [03:38:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003644: [03:38:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003644: [03:38:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003644: [03:38:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12084 RDOC 012084: [03:38:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 012084: [03:38:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012084: [03:38:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012084: [03:38:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012084: [03:38:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012084: [03:38:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012084: [03:38:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012084: [03:38:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012084: [03:38:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012084: [03:38:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012084: [03:38:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012084: [03:38:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012084: [03:38:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012084: [03:38:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003644: [03:38:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12084] RDOC 012084: [03:38:39] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012084: [03:38:39] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001878E51D230 RDOC 012084: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 012084: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 012084: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 012084: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 012084: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 012084: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 012084: [03:38:39] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 012084: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 012084: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 012084: [03:38:39] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012084: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 012084: [03:38:39] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012084: [03:38:39] core.cpp(2028) - Log - Removing device frame capturer for 0x000001878E51D230 RDOC 012084: [03:38:39] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012084: [03:38:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012084: [03:38:39] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012084: [03:38:39] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001878E51D230 RDOC 012084: [03:38:39] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003644: [03:38:39] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012084: [03:38:40] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012084: [03:38:40] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001878E51D230 / 0x0000000000220100 RDOC 012084: [03:38:40] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012084: [03:38:40] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 003644: [03:38:40] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012084: [03:38:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012084: [03:38:40] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 012084: [03:38:40] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 012084: [03:38:40] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 012084: [03:38:40] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 012084: [03:38:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8971 (12.85 %) RDOC 012084: [03:38:40] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.103481 seconds RDOC 012084: [03:38:40] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012084: [03:38:40] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012084: [03:38:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012084: [03:38:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 012084: [03:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 003644: [03:38:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574666 bytes) (time 1705981120) 5116 byte thumbnail RDOC 003644: [03:38:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 003644: [03:38:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003644: [03:38:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003644: [03:38:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003644: [03:38:41] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003644: [03:38:41] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003644: [03:38:41] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003644: [03:38:41] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003644: [03:38:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003644: [03:38:41] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003644: [03:38:41] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003644: [03:38:41] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003644: [03:38:41] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003644: [03:38:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003644: [03:38:41] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003644: [03:38:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003644: [03:38:42] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003644: [03:38:42] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003644: [03:38:42] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003644: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003644: [03:38:42] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 629.864 ms RDOC 003644: [03:38:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006376: [03:38:42] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 006376: [03:38:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006376: [03:38:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006376: [03:38:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006376: [03:38:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2736 RDOC 002736: [03:38:42] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 002736: [03:38:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002736: [03:38:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002736: [03:38:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002736: [03:38:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002736: [03:38:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002736: [03:38:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002736: [03:38:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002736: [03:38:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002736: [03:38:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002736: [03:38:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002736: [03:38:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002736: [03:38:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002736: [03:38:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006376: [03:38:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2736] RDOC 002736: [03:38:42] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002736: [03:38:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000194FC1CC350 RDOC 002736: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002736: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002736: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002736: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002736: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002736: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002736: [03:38:42] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002736: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002736: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002736: [03:38:42] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002736: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002736: [03:38:42] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002736: [03:38:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000194FC1CC350 RDOC 002736: [03:38:42] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002736: [03:38:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002736: [03:38:42] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002736: [03:38:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000194FC1CC350 RDOC 002736: [03:38:42] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006376: [03:38:42] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002736: [03:38:42] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002736: [03:38:42] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000194FC1CC350 / 0x0000000000230100 RDOC 002736: [03:38:43] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002736: [03:38:43] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 006376: [03:38:43] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002736: [03:38:43] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 002736: [03:38:43] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 002736: [03:38:43] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 002736: [03:38:43] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 002736: [03:38:43] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 002736: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 248576 bytes to 100261 (40.33 %) RDOC 002736: [03:38:43] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.237061 MB capture section in 0.105648 seconds RDOC 002736: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002736: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002736: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002736: [03:38:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 002736: [03:38:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 006376: [03:38:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2662861 bytes) (time 1705981123) 2526 byte thumbnail RDOC 006376: [03:38:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 006376: [03:38:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006376: [03:38:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006376: [03:38:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006376: [03:38:44] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006376: [03:38:44] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006376: [03:38:44] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006376: [03:38:44] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006376: [03:38:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006376: [03:38:44] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006376: [03:38:44] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006376: [03:38:44] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006376: [03:38:44] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006376: [03:38:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006376: [03:38:44] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006376: [03:38:44] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 006376: [03:38:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006376: [03:38:45] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006376: [03:38:45] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006376: [03:38:45] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006376: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006376: [03:38:45] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 700.683 ms RDOC 006376: [03:38:45] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 006376: [03:38:45] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 006376: [03:38:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007248: [03:38:45] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 007248: [03:38:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007248: [03:38:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007248: [03:38:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007248: [03:38:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10960 RDOC 010960: [03:38:45] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010960: [03:38:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010960: [03:38:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010960: [03:38:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010960: [03:38:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010960: [03:38:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010960: [03:38:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010960: [03:38:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010960: [03:38:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010960: [03:38:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010960: [03:38:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010960: [03:38:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010960: [03:38:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010960: [03:38:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007248: [03:38:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10960] RDOC 010960: [03:38:45] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010960: [03:38:45] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000016CFF60CA90 RDOC 010960: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010960: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010960: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010960: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010960: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010960: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010960: [03:38:45] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010960: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010960: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010960: [03:38:45] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010960: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010960: [03:38:45] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010960: [03:38:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000016CFF60CA90 RDOC 010960: [03:38:45] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010960: [03:38:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010960: [03:38:45] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010960: [03:38:45] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000016CFF60CA90 RDOC 010960: [03:38:45] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007248: [03:38:45] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010960: [03:38:45] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010960: [03:38:46] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000016CFF60CA90 / 0x0000000000240100 RDOC 010960: [03:38:46] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010960: [03:38:46] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 007248: [03:38:46] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010960: [03:38:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010960: [03:38:46] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 010960: [03:38:46] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010960: [03:38:46] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 19 referenced resources RDOC 010960: [03:38:46] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 12 unreferenced RDOC 010960: [03:38:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4890944 bytes to 40935 (0.84 %) RDOC 010960: [03:38:46] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 4.664368 MB capture section in 0.104470 seconds RDOC 010960: [03:38:46] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010960: [03:38:46] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010960: [03:38:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010960: [03:38:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 010960: [03:38:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 007248: [03:38:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2603539 bytes) (time 1705981126) 2530 byte thumbnail RDOC 007248: [03:38:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 007248: [03:38:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007248: [03:38:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007248: [03:38:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007248: [03:38:47] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007248: [03:38:47] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007248: [03:38:47] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007248: [03:38:47] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007248: [03:38:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007248: [03:38:47] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007248: [03:38:47] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007248: [03:38:47] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007248: [03:38:47] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007248: [03:38:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007248: [03:38:47] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007248: [03:38:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007248: [03:38:48] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007248: [03:38:48] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007248: [03:38:48] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007248: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007248: [03:38:48] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 622.524 ms RDOC 007248: [03:38:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008060: [03:38:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 008060: [03:38:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008060: [03:38:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008060: [03:38:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008060: [03:38:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5668 RDOC 005668: [03:38:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 005668: [03:38:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005668: [03:38:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005668: [03:38:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005668: [03:38:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005668: [03:38:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005668: [03:38:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005668: [03:38:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005668: [03:38:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005668: [03:38:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005668: [03:38:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005668: [03:38:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005668: [03:38:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005668: [03:38:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008060: [03:38:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5668] RDOC 005668: [03:38:48] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005668: [03:38:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FFC957C4F0 RDOC 005668: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005668: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005668: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005668: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005668: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005668: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005668: [03:38:48] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005668: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005668: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005668: [03:38:48] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005668: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005668: [03:38:48] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005668: [03:38:48] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FFC957C4F0 RDOC 005668: [03:38:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005668: [03:38:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005668: [03:38:48] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005668: [03:38:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FFC957C4F0 RDOC 005668: [03:38:48] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008060: [03:38:48] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005668: [03:38:48] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005668: [03:38:48] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FFC957C4F0 / 0x0000000000250100 RDOC 005668: [03:38:48] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005668: [03:38:48] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 008060: [03:38:49] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005668: [03:38:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005668: [03:38:49] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 005668: [03:38:49] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005668: [03:38:49] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 005668: [03:38:49] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 005668: [03:38:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 997312 bytes to 26727 (2.68 %) RDOC 005668: [03:38:49] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.951111 MB capture section in 0.113211 seconds RDOC 005668: [03:38:49] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005668: [03:38:49] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005668: [03:38:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 005668: [03:38:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 005668: [03:38:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 008060: [03:38:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595801 bytes) (time 1705981129) 8201 byte thumbnail RDOC 008060: [03:38:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 008060: [03:38:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008060: [03:38:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008060: [03:38:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008060: [03:38:50] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008060: [03:38:50] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008060: [03:38:50] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008060: [03:38:50] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008060: [03:38:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008060: [03:38:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008060: [03:38:50] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008060: [03:38:50] d3d12_replay.cpp(4655) - Log - Created device. RDOC 008060: [03:38:50] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008060: [03:38:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008060: [03:38:50] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008060: [03:38:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008060: [03:38:51] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008060: [03:38:51] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008060: [03:38:51] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008060: [03:38:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008060: [03:38:51] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 598.937 ms RDOC 008060: [03:38:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009468: [03:38:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 009468: [03:38:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009468: [03:38:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009468: [03:38:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009468: [03:38:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1328 RDOC 001328: [03:38:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 001328: [03:38:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001328: [03:38:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001328: [03:38:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001328: [03:38:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001328: [03:38:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001328: [03:38:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001328: [03:38:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001328: [03:38:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001328: [03:38:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001328: [03:38:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001328: [03:38:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001328: [03:38:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001328: [03:38:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009468: [03:38:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1328] RDOC 001328: [03:38:51] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001328: [03:38:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A4A52FFBC0 RDOC 001328: [03:38:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001328: [03:38:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001328: [03:38:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001328: [03:38:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001328: [03:38:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001328: [03:38:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001328: [03:38:51] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001328: [03:38:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001328: [03:38:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001328: [03:38:51] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001328: [03:38:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001328: [03:38:51] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001328: [03:38:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A4A52FFBC0 RDOC 001328: [03:38:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001328: [03:38:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001328: [03:38:51] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001328: [03:38:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A4A52FFBC0 RDOC 001328: [03:38:51] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009468: [03:38:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001328: [03:38:51] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001328: [03:38:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001A4A52FFBC0 / 0x0000000000260100 RDOC 009468: [03:38:51] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001328: [03:38:56] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001328: [03:38:56] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 001328: [03:38:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001328: [03:38:56] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 001328: [03:38:56] d3d12_device.cpp(2648) - Log - Finished capture, Frame 200 RDOC 001328: [03:38:56] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 29 referenced resources RDOC 001328: [03:38:56] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 12 unreferenced RDOC 001328: [03:38:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5860864 bytes to 46470 (0.79 %) RDOC 001328: [03:38:56] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 5.589355 MB capture section in 0.133630 seconds RDOC 001328: [03:38:56] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001328: [03:38:56] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001328: [03:38:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 001328: [03:38:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 001328: [03:38:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 009468: [03:38:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2615830 bytes) (time 1705981136) 7788 byte thumbnail RDOC 009468: [03:38:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 009468: [03:38:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009468: [03:38:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009468: [03:38:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009468: [03:38:57] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009468: [03:38:57] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009468: [03:38:57] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009468: [03:38:57] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009468: [03:38:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009468: [03:38:57] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009468: [03:38:57] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009468: [03:38:57] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009468: [03:38:57] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009468: [03:38:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009468: [03:38:57] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009468: [03:38:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009468: [03:38:58] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009468: [03:38:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009468: [03:38:58] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009468: [03:38:58] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::292 from upload to default for efficient replay RDOC 009468: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009468: [03:38:58] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 662.625 ms RDOC 009468: [03:38:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010312: [03:38:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010312: [03:38:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010312: [03:38:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010312: [03:38:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010312: [03:38:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 808 RDOC 000808: [03:38:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 000808: [03:38:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000808: [03:38:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000808: [03:38:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000808: [03:38:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000808: [03:38:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000808: [03:38:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000808: [03:38:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000808: [03:38:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000808: [03:38:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000808: [03:38:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000808: [03:38:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000808: [03:38:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000808: [03:38:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010312: [03:38:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [808] RDOC 000808: [03:38:58] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000808: [03:38:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000019A58F10AD0 RDOC 000808: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 000808: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 000808: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 000808: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 000808: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 000808: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 000808: [03:38:58] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 000808: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 000808: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 000808: [03:38:58] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 000808: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 000808: [03:38:58] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000808: [03:38:58] core.cpp(2028) - Log - Removing device frame capturer for 0x0000019A58F10AD0 RDOC 000808: [03:38:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000808: [03:38:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000808: [03:38:59] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000808: [03:38:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000019A58F10AD0 RDOC 000808: [03:38:59] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010312: [03:38:59] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000808: [03:38:59] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000808: [03:38:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000019A58F10AD0 / 0x0000000000270100 RDOC 000808: [03:38:59] d3d12_device.cpp(2518) - Log - Starting capture RDOC 000808: [03:38:59] resource_manager.h(1469) - Log - Preparing up to 37 potentially dirty resources RDOC 010312: [03:38:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 000808: [03:38:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000808: [03:38:59] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 0, skipped 0 RDOC 000808: [03:38:59] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 000808: [03:38:59] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 44 referenced resources RDOC 000808: [03:38:59] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 3 unreferenced RDOC 000808: [03:38:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145872448 bytes to 607721 (0.42 %) RDOC 000808: [03:38:59] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 139.114807 MB capture section in 0.130962 seconds RDOC 000808: [03:38:59] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000808: [03:38:59] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000808: [03:38:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 000808: [03:38:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 000808: [03:38:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 010312: [03:38:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3170324 bytes) (time 1705981139) 2529 byte thumbnail RDOC 010312: [03:39:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 010312: [03:39:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010312: [03:39:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010312: [03:39:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010312: [03:39:00] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010312: [03:39:00] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010312: [03:39:00] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010312: [03:39:00] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010312: [03:39:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010312: [03:39:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010312: [03:39:00] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010312: [03:39:00] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010312: [03:39:00] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010312: [03:39:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010312: [03:39:00] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010312: [03:39:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010312: [03:39:01] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010312: [03:39:01] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010312: [03:39:01] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010312: [03:39:01] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 010312: [03:39:01] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 010312: [03:39:01] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 010312: [03:39:01] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::294 from upload to default for efficient replay RDOC 010312: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010312: [03:39:01] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 854.639 ms RDOC 010312: [03:39:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011412: [03:39:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 011412: [03:39:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011412: [03:39:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011412: [03:39:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011412: [03:39:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8612 RDOC 008612: [03:39:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 008612: [03:39:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008612: [03:39:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008612: [03:39:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008612: [03:39:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008612: [03:39:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008612: [03:39:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008612: [03:39:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008612: [03:39:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008612: [03:39:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008612: [03:39:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008612: [03:39:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008612: [03:39:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008612: [03:39:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011412: [03:39:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8612] RDOC 008612: [03:39:02] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008612: [03:39:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A80A2B0560 RDOC 008612: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008612: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008612: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008612: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008612: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008612: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008612: [03:39:02] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008612: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008612: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008612: [03:39:02] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008612: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008612: [03:39:02] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008612: [03:39:02] core.cpp(2028) - Log - Removing device frame capturer for 0x000002A80A2B0560 RDOC 008612: [03:39:02] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008612: [03:39:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008612: [03:39:02] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008612: [03:39:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A80A2B0560 RDOC 008612: [03:39:02] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011412: [03:39:03] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008612: [03:39:03] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008612: [03:39:03] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002A80A2B0560 / 0x0000000000020058 RDOC 011412: [03:39:03] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008612: [03:39:03] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008612: [03:39:03] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 008612: [03:39:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008612: [03:39:03] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 008612: [03:39:03] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008612: [03:39:03] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 36 referenced resources RDOC 008612: [03:39:03] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 13 unreferenced RDOC 008612: [03:39:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 695104 bytes to 146229 (21.04 %) RDOC 008612: [03:39:03] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.662903 MB capture section in 0.108913 seconds RDOC 008612: [03:39:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008612: [03:39:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008612: [03:39:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 008612: [03:39:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008612: [03:39:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011412: [03:39:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2711642 bytes) (time 1705981143) 4931 byte thumbnail RDOC 011412: [03:39:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011412: [03:39:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011412: [03:39:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011412: [03:39:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011412: [03:39:04] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011412: [03:39:04] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011412: [03:39:04] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011412: [03:39:04] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011412: [03:39:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011412: [03:39:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011412: [03:39:04] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011412: [03:39:04] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011412: [03:39:04] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011412: [03:39:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011412: [03:39:04] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011412: [03:39:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011412: [03:39:05] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011412: [03:39:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011412: [03:39:05] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011412: [03:39:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011412: [03:39:05] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 742.290 ms RDOC 011412: [03:39:08] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011412: [03:39:08] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011412: [03:39:08] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011412: [03:39:08] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011412: [03:39:09] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011412: [03:39:09] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011412: [03:39:09] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011412: [03:39:09] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011412: [03:39:13] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011412: [03:39:13] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011412: [03:39:13] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011412: [03:39:13] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011412: [03:39:13] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011412: [03:39:13] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011412: [03:39:13] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:13] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011412: [03:39:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000612: [03:39:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 000612: [03:39:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000612: [03:39:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000612: [03:39:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000612: [03:39:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1720 RDOC 001720: [03:39:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 001720: [03:39:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001720: [03:39:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001720: [03:39:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001720: [03:39:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001720: [03:39:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001720: [03:39:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001720: [03:39:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001720: [03:39:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001720: [03:39:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001720: [03:39:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001720: [03:39:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001720: [03:39:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001720: [03:39:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000612: [03:39:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1720] RDOC 001720: [03:39:14] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001720: [03:39:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002342564D2B0 RDOC 001720: [03:39:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001720: [03:39:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001720: [03:39:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001720: [03:39:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001720: [03:39:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001720: [03:39:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001720: [03:39:14] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001720: [03:39:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001720: [03:39:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001720: [03:39:14] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001720: [03:39:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001720: [03:39:14] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001720: [03:39:14] core.cpp(2028) - Log - Removing device frame capturer for 0x000002342564D2B0 RDOC 001720: [03:39:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001720: [03:39:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001720: [03:39:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001720: [03:39:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002342564D2B0 RDOC 001720: [03:39:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000612: [03:39:15] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001720: [03:39:15] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001720: [03:39:15] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002342564D2B0 / 0x000000000025035E RDOC 001720: [03:39:15] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001720: [03:39:15] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 000612: [03:39:15] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001720: [03:39:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001720: [03:39:15] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 001720: [03:39:15] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 001720: [03:39:15] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 001720: [03:39:15] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 001720: [03:39:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1988544 bytes to 17757 (0.89 %) RDOC 001720: [03:39:15] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 1.896423 MB capture section in 0.111945 seconds RDOC 001720: [03:39:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001720: [03:39:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001720: [03:39:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 001720: [03:39:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 001720: [03:39:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 000612: [03:39:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596910 bytes) (time 1705981155) 9073 byte thumbnail RDOC 000612: [03:39:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 000612: [03:39:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000612: [03:39:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000612: [03:39:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000612: [03:39:16] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000612: [03:39:16] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 000612: [03:39:16] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000612: [03:39:16] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000612: [03:39:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000612: [03:39:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000612: [03:39:16] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000612: [03:39:16] d3d12_replay.cpp(4655) - Log - Created device. RDOC 000612: [03:39:16] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000612: [03:39:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000612: [03:39:16] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000612: [03:39:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 000612: [03:39:17] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000612: [03:39:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000612: [03:39:17] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000612: [03:39:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000612: [03:39:17] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 562.903 ms RDOC 000612: [03:39:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006132: [03:39:17] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 006132: [03:39:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006132: [03:39:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006132: [03:39:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006132: [03:39:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3640 RDOC 003640: [03:39:17] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 003640: [03:39:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003640: [03:39:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003640: [03:39:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003640: [03:39:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003640: [03:39:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003640: [03:39:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003640: [03:39:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003640: [03:39:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003640: [03:39:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003640: [03:39:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003640: [03:39:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003640: [03:39:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003640: [03:39:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006132: [03:39:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3640] RDOC 003640: [03:39:17] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003640: [03:39:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000242781BC4E0 RDOC 003640: [03:39:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003640: [03:39:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003640: [03:39:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003640: [03:39:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003640: [03:39:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003640: [03:39:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003640: [03:39:17] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003640: [03:39:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003640: [03:39:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003640: [03:39:17] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003640: [03:39:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003640: [03:39:17] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003640: [03:39:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000242781BC4E0 RDOC 003640: [03:39:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003640: [03:39:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003640: [03:39:17] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003640: [03:39:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000242781BC4E0 RDOC 003640: [03:39:17] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006132: [03:39:17] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003640: [03:39:18] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003640: [03:39:18] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000242781BC4E0 / 0x000000000026035E RDOC 003640: [03:39:18] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003640: [03:39:18] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006132: [03:39:18] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003640: [03:39:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003640: [03:39:18] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 003640: [03:39:18] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 003640: [03:39:18] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 003640: [03:39:18] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 003640: [03:39:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46080 bytes to 8191 (17.78 %) RDOC 003640: [03:39:18] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.043945 MB capture section in 0.098672 seconds RDOC 003640: [03:39:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003640: [03:39:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003640: [03:39:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003640: [03:39:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 003640: [03:39:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 006132: [03:39:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573886 bytes) (time 1705981158) 5116 byte thumbnail RDOC 006132: [03:39:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 006132: [03:39:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006132: [03:39:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006132: [03:39:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006132: [03:39:19] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006132: [03:39:19] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006132: [03:39:19] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006132: [03:39:19] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006132: [03:39:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006132: [03:39:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006132: [03:39:19] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006132: [03:39:19] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006132: [03:39:19] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006132: [03:39:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006132: [03:39:19] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006132: [03:39:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006132: [03:39:20] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006132: [03:39:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006132: [03:39:20] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006132: [03:39:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006132: [03:39:20] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 545.507 ms RDOC 006132: [03:39:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006228: [03:39:20] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 006228: [03:39:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006228: [03:39:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006228: [03:39:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006228: [03:39:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5540 RDOC 005540: [03:39:20] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 005540: [03:39:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005540: [03:39:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005540: [03:39:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005540: [03:39:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005540: [03:39:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005540: [03:39:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005540: [03:39:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005540: [03:39:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005540: [03:39:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005540: [03:39:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005540: [03:39:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005540: [03:39:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005540: [03:39:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006228: [03:39:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5540] RDOC 005540: [03:39:20] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005540: [03:39:20] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020002C6F2B0 RDOC 005540: [03:39:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005540: [03:39:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005540: [03:39:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005540: [03:39:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005540: [03:39:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005540: [03:39:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005540: [03:39:20] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005540: [03:39:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005540: [03:39:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005540: [03:39:20] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005540: [03:39:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005540: [03:39:20] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005540: [03:39:20] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020002C6F2B0 RDOC 005540: [03:39:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005540: [03:39:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005540: [03:39:20] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005540: [03:39:20] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020002C6F2B0 RDOC 005540: [03:39:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006228: [03:39:20] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005540: [03:39:20] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005540: [03:39:20] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020002C6F2B0 / 0x000000000027035E RDOC 005540: [03:39:21] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005540: [03:39:21] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006228: [03:39:21] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005540: [03:39:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005540: [03:39:21] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 005540: [03:39:21] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005540: [03:39:21] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 48 referenced resources RDOC 005540: [03:39:21] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 005540: [03:39:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3145792 bytes to 110986 (3.53 %) RDOC 005540: [03:39:21] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 3.000061 MB capture section in 0.118561 seconds RDOC 005540: [03:39:21] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005540: [03:39:21] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005540: [03:39:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005540: [03:39:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 005540: [03:39:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 006228: [03:39:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2673589 bytes) (time 1705981161) 2529 byte thumbnail RDOC 006228: [03:39:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 006228: [03:39:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006228: [03:39:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006228: [03:39:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006228: [03:39:22] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006228: [03:39:22] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006228: [03:39:22] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006228: [03:39:22] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006228: [03:39:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006228: [03:39:22] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006228: [03:39:22] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006228: [03:39:22] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006228: [03:39:22] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006228: [03:39:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006228: [03:39:22] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006228: [03:39:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006228: [03:39:23] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006228: [03:39:23] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006228: [03:39:23] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006228: [03:39:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006228: [03:39:23] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 678.694 ms RDOC 006228: [03:39:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000420: [03:39:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 000420: [03:39:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000420: [03:39:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000420: [03:39:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000420: [03:39:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11772 RDOC 011772: [03:39:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011772: [03:39:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011772: [03:39:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011772: [03:39:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011772: [03:39:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011772: [03:39:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011772: [03:39:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011772: [03:39:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011772: [03:39:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011772: [03:39:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011772: [03:39:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011772: [03:39:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011772: [03:39:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011772: [03:39:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000420: [03:39:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11772] RDOC 011772: [03:39:23] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011772: [03:39:23] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002525D81B408 RDOC 011772: [03:39:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011772: [03:39:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011772: [03:39:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002525D82C4A0 RDOC 011772: [03:39:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011772: [03:39:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011772: [03:39:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011772: [03:39:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011772: [03:39:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011772: [03:39:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011772: [03:39:23] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011772: [03:39:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011772: [03:39:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011772: [03:39:23] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011772: [03:39:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011772: [03:39:23] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011772: [03:39:23] core.cpp(2028) - Log - Removing device frame capturer for 0x000002525D82C4A0 RDOC 011772: [03:39:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011772: [03:39:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011772: [03:39:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002525D82C4A0 RDOC 011772: [03:39:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000420: [03:39:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011772: [03:39:24] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011772: [03:39:24] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002525D82C4A0 / 0x000000000028035E RDOC 011772: [03:39:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011772: [03:39:24] core.cpp(2028) - Log - Removing device frame capturer for 0x000002525D81B408 RDOC 011772: [03:39:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002525D81B408 RDOC 011772: [03:39:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011772: [03:39:24] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011772: [03:39:24] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011772: [03:39:24] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011772: [03:39:24] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 000420: [03:39:24] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011772: [03:39:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011772: [03:39:24] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011772: [03:39:24] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011772: [03:39:24] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 011772: [03:39:24] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 011772: [03:39:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 199616 bytes to 11238 (5.63 %) RDOC 011772: [03:39:24] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.190369 MB capture section in 0.121684 seconds RDOC 011772: [03:39:24] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011772: [03:39:24] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011772: [03:39:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 011772: [03:39:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 011772: [03:39:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 000420: [03:39:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575960 bytes) (time 1705981164) 4639 byte thumbnail RDOC 000420: [03:39:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 000420: [03:39:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000420: [03:39:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000420: [03:39:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000420: [03:39:25] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000420: [03:39:25] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 000420: [03:39:25] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000420: [03:39:25] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000420: [03:39:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000420: [03:39:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000420: [03:39:25] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000420: [03:39:25] d3d12_replay.cpp(4655) - Log - Created device. RDOC 000420: [03:39:25] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000420: [03:39:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000420: [03:39:25] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000420: [03:39:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 000420: [03:39:26] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000420: [03:39:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000420: [03:39:26] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000420: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000420: [03:39:26] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 565.506 ms RDOC 000420: [03:39:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003740: [03:39:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 003740: [03:39:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003740: [03:39:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003740: [03:39:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003740: [03:39:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7036 RDOC 007036: [03:39:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 007036: [03:39:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007036: [03:39:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007036: [03:39:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007036: [03:39:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007036: [03:39:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007036: [03:39:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007036: [03:39:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007036: [03:39:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007036: [03:39:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007036: [03:39:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007036: [03:39:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007036: [03:39:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007036: [03:39:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003740: [03:39:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7036] RDOC 007036: [03:39:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007036: [03:39:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027FA555E7D0 RDOC 007036: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007036: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007036: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007036: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007036: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007036: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007036: [03:39:26] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007036: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007036: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007036: [03:39:26] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007036: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007036: [03:39:26] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007036: [03:39:26] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027FA555E7D0 RDOC 007036: [03:39:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007036: [03:39:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007036: [03:39:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007036: [03:39:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027FA555E7D0 RDOC 007036: [03:39:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003740: [03:39:26] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007036: [03:39:26] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007036: [03:39:26] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000027FA555E7D0 / 0x000000000029035E RDOC 007036: [03:39:26] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007036: [03:39:26] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 007036: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003740: [03:39:27] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007036: [03:39:27] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 007036: [03:39:27] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007036: [03:39:27] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 007036: [03:39:27] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 007036: [03:39:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8866 (12.70 %) RDOC 007036: [03:39:27] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.136383 seconds RDOC 007036: [03:39:27] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007036: [03:39:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007036: [03:39:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007036: [03:39:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 007036: [03:39:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 003740: [03:39:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574561 bytes) (time 1705981167) 5116 byte thumbnail RDOC 003740: [03:39:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 003740: [03:39:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003740: [03:39:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003740: [03:39:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003740: [03:39:28] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003740: [03:39:28] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003740: [03:39:28] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003740: [03:39:28] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003740: [03:39:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003740: [03:39:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003740: [03:39:28] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003740: [03:39:28] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003740: [03:39:28] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003740: [03:39:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003740: [03:39:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003740: [03:39:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003740: [03:39:29] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003740: [03:39:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003740: [03:39:29] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003740: [03:39:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003740: [03:39:29] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 609.294 ms RDOC 003740: [03:39:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 003740: [03:39:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3881 (5.56 %) RDOC 003740: [03:39:29] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003740: [03:39:29] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003740: [03:39:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003740: [03:39:29] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 0.968 ms RDOC 003740: [03:39:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3881 (5.56 %) RDOC 003740: [03:39:29] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003740: [03:39:29] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003740: [03:39:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003740: [03:39:29] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 003740: [03:39:29] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 003740: [03:39:29] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 003740: [03:39:29] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 003740: [03:39:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003740: [03:39:29] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 003740: [03:39:29] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 003740: [03:39:29] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 003740: [03:39:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003740: [03:39:29] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 003740: [03:39:29] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 003740: [03:39:29] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 003740: [03:39:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003740: [03:39:29] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 003740: [03:39:29] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 003740: [03:39:29] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 003740: [03:39:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003740: [03:39:29] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 003740: [03:39:29] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 003740: [03:39:29] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 003740: [03:39:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003740: [03:39:29] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 003740: [03:39:29] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 003740: [03:39:29] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 003740: [03:39:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003740: [03:39:29] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 003740: [03:39:29] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 003740: [03:39:29] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 003740: [03:39:29] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 003740: [03:39:29] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 003740: [03:39:29] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 003740: [03:39:29] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 003740: [03:39:29] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 003740: [03:39:29] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 003740: [03:39:29] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 003740: [03:39:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003740: [03:39:29] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000289! RDOC 003740: [03:39:29] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000289! RDOC 003740: [03:39:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003740: [03:39:29] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000290! RDOC 003740: [03:39:29] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000290! RDOC 003740: [03:39:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003740: [03:39:29] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 003740: [03:39:29] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 003740: [03:39:29] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000292) RDOC 003740: [03:39:29] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 003740: [03:39:29] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000293) RDOC 003740: [03:39:29] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 003740: [03:39:29] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 003740: [03:39:29] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 003740: [03:39:29] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::315) RDOC 003740: [03:39:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003740: [03:39:29] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000303! RDOC 003740: [03:39:29] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000303! RDOC 003740: [03:39:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003740: [03:39:29] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000308! RDOC 003740: [03:39:29] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000308! RDOC 003740: [03:39:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003740: [03:39:29] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000313! RDOC 003740: [03:39:29] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000313! RDOC 003740: [03:39:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003740: [03:39:29] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 003740: [03:39:29] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 003740: [03:39:29] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 003740: [03:39:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003740: [03:39:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009896: [03:39:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 009896: [03:39:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009896: [03:39:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009896: [03:39:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009896: [03:39:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11500 RDOC 011500: [03:39:30] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011500: [03:39:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011500: [03:39:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011500: [03:39:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011500: [03:39:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011500: [03:39:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011500: [03:39:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011500: [03:39:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011500: [03:39:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011500: [03:39:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011500: [03:39:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011500: [03:39:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011500: [03:39:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011500: [03:39:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009896: [03:39:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11500] RDOC 011500: [03:39:30] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011500: [03:39:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000259FF61F4B0 RDOC 011500: [03:39:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011500: [03:39:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011500: [03:39:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011500: [03:39:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011500: [03:39:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011500: [03:39:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011500: [03:39:30] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011500: [03:39:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011500: [03:39:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011500: [03:39:30] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011500: [03:39:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011500: [03:39:30] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011500: [03:39:30] core.cpp(2028) - Log - Removing device frame capturer for 0x00000259FF61F4B0 RDOC 011500: [03:39:30] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011500: [03:39:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011500: [03:39:30] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011500: [03:39:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000259FF61F4B0 RDOC 011500: [03:39:30] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009896: [03:39:30] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011500: [03:39:30] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011500: [03:39:30] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000259FF61F4B0 / 0x00000000002A035E RDOC 011500: [03:39:30] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000259FF61F4B0 / 0x00000000000D0370 RDOC 011500: [03:39:30] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011500: [03:39:30] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 009896: [03:39:30] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011500: [03:39:30] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 011500: [03:39:30] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011500: [03:39:30] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 011500: [03:39:30] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 011500: [03:39:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 45376 bytes to 8183 (18.03 %) RDOC 011500: [03:39:30] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.043274 MB capture section in 0.098680 seconds RDOC 011500: [03:39:30] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011500: [03:39:30] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011500: [03:39:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011500: [03:39:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 011500: [03:39:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 009896: [03:39:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575143 bytes) (time 1705981170) 6530 byte thumbnail RDOC 009896: [03:39:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 009896: [03:39:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009896: [03:39:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009896: [03:39:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009896: [03:39:31] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009896: [03:39:31] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009896: [03:39:31] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009896: [03:39:31] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009896: [03:39:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009896: [03:39:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009896: [03:39:31] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009896: [03:39:31] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009896: [03:39:31] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009896: [03:39:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009896: [03:39:31] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009896: [03:39:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009896: [03:39:32] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009896: [03:39:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009896: [03:39:32] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009896: [03:39:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009896: [03:39:32] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 563.725 ms RDOC 009896: [03:39:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012116: [03:39:32] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 012116: [03:39:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012116: [03:39:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012116: [03:39:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012116: [03:39:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10480 RDOC 010480: [03:39:32] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010480: [03:39:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010480: [03:39:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010480: [03:39:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010480: [03:39:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010480: [03:39:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010480: [03:39:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010480: [03:39:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010480: [03:39:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010480: [03:39:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010480: [03:39:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010480: [03:39:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010480: [03:39:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010480: [03:39:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012116: [03:39:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10480] RDOC 010480: [03:39:33] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010480: [03:39:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024A8147DDB0 RDOC 010480: [03:39:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010480: [03:39:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010480: [03:39:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010480: [03:39:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010480: [03:39:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010480: [03:39:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010480: [03:39:33] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010480: [03:39:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010480: [03:39:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010480: [03:39:33] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010480: [03:39:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010480: [03:39:33] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010480: [03:39:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024A8147DDB0 RDOC 010480: [03:39:33] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010480: [03:39:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010480: [03:39:33] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010480: [03:39:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024A8147DDB0 RDOC 010480: [03:39:33] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012116: [03:39:33] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010480: [03:39:33] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010480: [03:39:33] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024A8147DDB0 / 0x00000000002B035E RDOC 010480: [03:39:33] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010480: [03:39:33] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 012116: [03:39:33] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010480: [03:39:33] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 010480: [03:39:33] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010480: [03:39:33] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 010480: [03:39:33] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 010480: [03:39:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44672 bytes to 7637 (17.10 %) RDOC 010480: [03:39:33] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.042603 MB capture section in 0.093222 seconds RDOC 010480: [03:39:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010480: [03:39:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010480: [03:39:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 010480: [03:39:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010480: [03:39:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 012116: [03:39:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574469 bytes) (time 1705981173) 6419 byte thumbnail RDOC 012116: [03:39:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 012116: [03:39:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012116: [03:39:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012116: [03:39:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012116: [03:39:34] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012116: [03:39:34] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012116: [03:39:34] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012116: [03:39:34] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012116: [03:39:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012116: [03:39:34] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012116: [03:39:34] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012116: [03:39:34] d3d12_replay.cpp(4655) - Log - Created device. RDOC 012116: [03:39:34] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012116: [03:39:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012116: [03:39:34] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012116: [03:39:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 012116: [03:39:35] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012116: [03:39:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012116: [03:39:35] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012116: [03:39:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012116: [03:39:35] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 574.667 ms RDOC 012116: [03:39:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003828: [03:39:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 003828: [03:39:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003828: [03:39:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003828: [03:39:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003828: [03:39:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7152 RDOC 007152: [03:39:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 007152: [03:39:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007152: [03:39:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007152: [03:39:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007152: [03:39:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007152: [03:39:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007152: [03:39:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007152: [03:39:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007152: [03:39:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007152: [03:39:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007152: [03:39:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007152: [03:39:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007152: [03:39:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007152: [03:39:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003828: [03:39:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7152] RDOC 007152: [03:39:35] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007152: [03:39:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E753CAD040 RDOC 007152: [03:39:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007152: [03:39:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007152: [03:39:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007152: [03:39:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007152: [03:39:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007152: [03:39:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007152: [03:39:35] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007152: [03:39:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007152: [03:39:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007152: [03:39:35] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007152: [03:39:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007152: [03:39:35] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007152: [03:39:35] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E753CAD040 RDOC 007152: [03:39:35] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007152: [03:39:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007152: [03:39:35] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007152: [03:39:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E753CAD040 RDOC 007152: [03:39:35] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003828: [03:39:35] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007152: [03:39:36] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007152: [03:39:36] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E753CAD040 / 0x00000000002C035E RDOC 003828: [03:39:36] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007152: [03:39:36] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007152: [03:39:36] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 007152: [03:39:36] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007152: [03:39:36] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007152: [03:39:36] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 007152: [03:39:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 007152: [03:39:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68224 bytes to 16202 (23.75 %) RDOC 007152: [03:39:36] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.065063 MB capture section in 0.094695 seconds RDOC 007152: [03:39:36] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007152: [03:39:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007152: [03:39:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007152: [03:39:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007152: [03:39:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003828: [03:39:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2581358 bytes) (time 1705981176) 4687 byte thumbnail RDOC 003828: [03:39:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003828: [03:39:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003828: [03:39:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003828: [03:39:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003828: [03:39:37] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003828: [03:39:37] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003828: [03:39:37] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003828: [03:39:37] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003828: [03:39:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003828: [03:39:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003828: [03:39:37] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003828: [03:39:37] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003828: [03:39:37] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003828: [03:39:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003828: [03:39:37] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003828: [03:39:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003828: [03:39:38] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003828: [03:39:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003828: [03:39:38] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003828: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003828: [03:39:38] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 563.385 ms RDOC 003828: [03:39:38] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 003828: [03:39:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001876: [03:39:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 001876: [03:39:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001876: [03:39:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001876: [03:39:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001876: [03:39:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9704 RDOC 009704: [03:39:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 009704: [03:39:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009704: [03:39:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009704: [03:39:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009704: [03:39:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009704: [03:39:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009704: [03:39:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009704: [03:39:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009704: [03:39:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009704: [03:39:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009704: [03:39:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009704: [03:39:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009704: [03:39:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009704: [03:39:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001876: [03:39:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9704] RDOC 009704: [03:39:38] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009704: [03:39:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E5A235EAD0 RDOC 009704: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009704: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009704: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009704: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009704: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009704: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009704: [03:39:38] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009704: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009704: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009704: [03:39:38] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009704: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009704: [03:39:38] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009704: [03:39:38] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E5A235EAD0 RDOC 009704: [03:39:38] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009704: [03:39:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009704: [03:39:38] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009704: [03:39:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E5A235EAD0 RDOC 009704: [03:39:38] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001876: [03:39:38] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009704: [03:39:38] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009704: [03:39:38] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E5A235EAD0 / 0x00000000002D035E RDOC 009704: [03:39:38] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009704: [03:39:38] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 001876: [03:39:38] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009704: [03:39:38] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 009704: [03:39:38] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009704: [03:39:38] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 009704: [03:39:38] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 009704: [03:39:38] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 009704: [03:39:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136256 bytes to 32132 (23.58 %) RDOC 009704: [03:39:39] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.129944 MB capture section in 0.111400 seconds RDOC 009704: [03:39:39] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009704: [03:39:39] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009704: [03:39:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 009704: [03:39:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 009704: [03:39:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 001876: [03:39:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2599702 bytes) (time 1705981179) 6469 byte thumbnail RDOC 001876: [03:39:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 001876: [03:39:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001876: [03:39:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001876: [03:39:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001876: [03:39:40] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001876: [03:39:40] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001876: [03:39:40] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001876: [03:39:40] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001876: [03:39:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001876: [03:39:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001876: [03:39:40] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001876: [03:39:40] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001876: [03:39:40] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001876: [03:39:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001876: [03:39:40] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001876: [03:39:40] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 001876: [03:39:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001876: [03:39:40] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001876: [03:39:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001876: [03:39:40] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001876: [03:39:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001876: [03:39:40] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 583.143 ms RDOC 001876: [03:39:41] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.384 ms RDOC 001876: [03:39:41] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 3.381 ms RDOC 001876: [03:39:41] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.776 ms RDOC 001876: [03:39:41] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 3.166 ms RDOC 001876: [03:39:41] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 001876: [03:39:41] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 17.681 ms RDOC 001876: [03:39:41] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 001876: [03:39:41] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.638 ms RDOC 001876: [03:39:41] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 001876: [03:39:41] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.848 ms RDOC 001876: [03:39:41] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 001876: [03:39:41] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 001876: [03:39:41] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 19.289 ms RDOC 001876: [03:39:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006276: [03:39:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 006276: [03:39:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006276: [03:39:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006276: [03:39:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006276: [03:39:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9964 RDOC 009964: [03:39:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 009964: [03:39:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009964: [03:39:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009964: [03:39:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009964: [03:39:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009964: [03:39:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009964: [03:39:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009964: [03:39:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009964: [03:39:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009964: [03:39:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009964: [03:39:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009964: [03:39:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009964: [03:39:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009964: [03:39:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006276: [03:39:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9964] RDOC 009964: [03:39:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009964: [03:39:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000236B2DA0180 RDOC 009964: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009964: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009964: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009964: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009964: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009964: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009964: [03:39:41] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009964: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009964: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009964: [03:39:41] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009964: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009964: [03:39:41] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009964: [03:39:41] core.cpp(2028) - Log - Removing device frame capturer for 0x00000236B2DA0180 RDOC 009964: [03:39:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009964: [03:39:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009964: [03:39:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009964: [03:39:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000236B2DA0180 RDOC 009964: [03:39:41] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006276: [03:39:41] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009964: [03:39:41] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009964: [03:39:41] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000236B2DA0180 / 0x00000000002E02BA RDOC 006276: [03:39:41] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009964: [03:39:41] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009964: [03:39:41] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 009964: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009964: [03:39:41] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 009964: [03:39:41] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009964: [03:39:41] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 009964: [03:39:41] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 009964: [03:39:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30226560 bytes to 132589 (0.44 %) RDOC 009964: [03:39:42] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 28.826294 MB capture section in 0.130887 seconds RDOC 009964: [03:39:42] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009964: [03:39:42] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009964: [03:39:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 009964: [03:39:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 009964: [03:39:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 006276: [03:39:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2697150 bytes) (time 1705981182) 4618 byte thumbnail RDOC 006276: [03:39:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 006276: [03:39:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006276: [03:39:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006276: [03:39:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006276: [03:39:43] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006276: [03:39:43] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006276: [03:39:43] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006276: [03:39:43] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006276: [03:39:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006276: [03:39:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006276: [03:39:43] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006276: [03:39:43] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006276: [03:39:43] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006276: [03:39:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006276: [03:39:43] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006276: [03:39:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006276: [03:39:43] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006276: [03:39:43] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006276: [03:39:43] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006276: [03:39:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006276: [03:39:43] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 006276: [03:39:43] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 006276: [03:39:43] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 006276: [03:39:43] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 006276: [03:39:43] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 573.980 ms RDOC 006276: [03:39:43] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 006276: [03:39:43] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 006276: [03:39:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005312: [03:39:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005312: [03:39:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005312: [03:39:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005312: [03:39:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005312: [03:39:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10364 RDOC 010364: [03:39:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010364: [03:39:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010364: [03:39:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010364: [03:39:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010364: [03:39:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010364: [03:39:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010364: [03:39:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010364: [03:39:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010364: [03:39:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010364: [03:39:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010364: [03:39:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010364: [03:39:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010364: [03:39:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010364: [03:39:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010364: [03:39:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005312: [03:39:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10364] RDOC 010364: [03:39:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010364: [03:39:44] gl_driver.cpp(1217) - Log - Created new sharegroup 0000028D0EE11EA0 RDOC 010364: [03:39:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010364: [03:39:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010364: [03:39:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010364: [03:39:44] gl_driver.cpp(1116) - Log - Deleting shader group 0000028D0EE11EA0 RDOC 010364: [03:39:44] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010364: [03:39:44] gl_driver.cpp(1217) - Log - Created new sharegroup 0000028D0EE11BA0 RDOC 010364: [03:39:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010364: [03:39:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010364: [03:39:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010364: [03:39:44] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010364: [03:39:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010364: [03:39:44] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002F02BA RDOC 005312: [03:39:44] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005312: [03:39:44] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010364: [03:39:44] gl_driver.cpp(2221) - Log - Starting capture RDOC 010364: [03:39:44] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010364: [03:39:44] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010364: [03:39:44] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 010364: [03:39:44] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 010364: [03:39:44] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010364: [03:39:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5470 (9.78 %) RDOC 010364: [03:39:44] gl_driver.cpp(2441) - Log - Captured GL frame with 0.053345 MB capture section in 0.076253 seconds RDOC 010364: [03:39:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010364: [03:39:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 010364: [03:39:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 005312: [03:39:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (15220 bytes) (time 1705981184) 5116 byte thumbnail RDOC 005312: [03:39:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 005312: [03:39:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005312: [03:39:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005312: [03:39:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005312: [03:39:45] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005312: [03:39:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005312: [03:39:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005312: [03:39:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005312: [03:39:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005312: [03:39:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005312: [03:39:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005312: [03:39:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005312: [03:39:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005312: [03:39:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005312: [03:39:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005312: [03:39:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005312: [03:39:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005312: [03:39:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005312: [03:39:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005312: [03:39:45] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005312: [03:39:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005312: [03:39:45] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005312: [03:39:45] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005312: [03:39:45] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005312: [03:39:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005312: [03:39:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005312: [03:39:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005312: [03:39:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005312: [03:39:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005312: [03:39:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005312: [03:39:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005312: [03:39:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005312: [03:39:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005312: [03:39:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005312: [03:39:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005312: [03:39:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005312: [03:39:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005312: [03:39:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005312: [03:39:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005312: [03:39:45] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005312: [03:39:45] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005312: [03:39:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005312: [03:39:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005312: [03:39:47] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005312: [03:39:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005312: [03:39:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005312: [03:39:47] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005312: [03:39:47] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005312: [03:39:47] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005312: [03:39:47] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005312: [03:39:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 72.930 ms RDOC 005312: [03:39:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006480: [03:39:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 006480: [03:39:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006480: [03:39:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006480: [03:39:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006480: [03:39:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11984 RDOC 011984: [03:39:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011984: [03:39:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011984: [03:39:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011984: [03:39:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011984: [03:39:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011984: [03:39:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011984: [03:39:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011984: [03:39:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011984: [03:39:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011984: [03:39:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011984: [03:39:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011984: [03:39:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011984: [03:39:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011984: [03:39:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011984: [03:39:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006480: [03:39:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11984] RDOC 011984: [03:39:48] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011984: [03:39:48] gl_driver.cpp(1217) - Log - Created new sharegroup 000001338F074CE0 RDOC 011984: [03:39:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011984: [03:39:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011984: [03:39:48] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011984: [03:39:48] gl_driver.cpp(1116) - Log - Deleting shader group 000001338F074CE0 RDOC 011984: [03:39:48] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011984: [03:39:48] gl_driver.cpp(1217) - Log - Created new sharegroup 000001338F0748E0 RDOC 011984: [03:39:48] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011984: [03:39:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011984: [03:39:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011984: [03:39:48] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011984: [03:39:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006480: [03:39:50] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011984: [03:39:50] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000020037A RDOC 006480: [03:39:50] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011984: [03:39:50] gl_driver.cpp(2221) - Log - Starting capture RDOC 011984: [03:39:50] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011984: [03:39:50] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011984: [03:39:50] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011984: [03:39:50] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 011984: [03:39:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011984: [03:39:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10656370 (21.16 %) RDOC 011984: [03:39:50] gl_driver.cpp(2441) - Log - Captured GL frame with 48.026306 MB capture section in 0.490925 seconds RDOC 011984: [03:39:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011984: [03:39:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 011984: [03:39:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006480: [03:39:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10666120 bytes) (time 1705981190) 5116 byte thumbnail RDOC 006480: [03:39:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006480: [03:39:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006480: [03:39:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006480: [03:39:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006480: [03:39:51] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006480: [03:39:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006480: [03:39:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006480: [03:39:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006480: [03:39:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006480: [03:39:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006480: [03:39:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006480: [03:39:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006480: [03:39:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006480: [03:39:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006480: [03:39:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006480: [03:39:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006480: [03:39:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006480: [03:39:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006480: [03:39:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006480: [03:39:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006480: [03:39:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006480: [03:39:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006480: [03:39:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006480: [03:39:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006480: [03:39:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006480: [03:39:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006480: [03:39:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006480: [03:39:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006480: [03:39:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006480: [03:39:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006480: [03:39:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006480: [03:39:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006480: [03:39:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006480: [03:39:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006480: [03:39:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006480: [03:39:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006480: [03:39:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006480: [03:39:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006480: [03:39:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006480: [03:39:52] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006480: [03:39:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006480: [03:39:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006480: [03:39:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006480: [03:39:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006480: [03:39:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006480: [03:39:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006480: [03:39:55] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006480: [03:39:55] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006480: [03:39:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006480: [03:39:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006480: [03:39:56] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 4178.836 ms RDOC 006480: [03:39:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006480: [03:39:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3154212 (6.26 %) RDOC 006480: [03:39:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006480: [03:39:57] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 449.232 ms RDOC 006480: [03:40:01] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 006480: [03:40:01] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 006480: [03:40:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3154212 (6.26 %) RDOC 006480: [03:40:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006480: [03:40:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003436: [03:40:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 003436: [03:40:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003436: [03:40:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003436: [03:40:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003436: [03:40:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11140 RDOC 011140: [03:40:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011140: [03:40:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011140: [03:40:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011140: [03:40:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011140: [03:40:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011140: [03:40:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011140: [03:40:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011140: [03:40:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011140: [03:40:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011140: [03:40:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011140: [03:40:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011140: [03:40:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011140: [03:40:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011140: [03:40:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011140: [03:40:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003436: [03:40:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11140] RDOC 011140: [03:40:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011140: [03:40:03] gl_driver.cpp(1217) - Log - Created new sharegroup 000002577CA42610 RDOC 011140: [03:40:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011140: [03:40:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011140: [03:40:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011140: [03:40:03] gl_driver.cpp(1116) - Log - Deleting shader group 000002577CA42610 RDOC 011140: [03:40:03] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011140: [03:40:03] gl_driver.cpp(1217) - Log - Created new sharegroup 000002577CA429D0 RDOC 011140: [03:40:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011140: [03:40:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011140: [03:40:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011140: [03:40:03] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011140: [03:40:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011140: [03:40:03] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000300360 RDOC 003436: [03:40:03] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011140: [03:40:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 011140: [03:40:03] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011140: [03:40:03] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003436: [03:40:03] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011140: [03:40:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011140: [03:40:03] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 011140: [03:40:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011140: [03:40:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17638 (0.90 %) RDOC 011140: [03:40:03] gl_driver.cpp(2441) - Log - Captured GL frame with 1.861023 MB capture section in 0.053505 seconds RDOC 011140: [03:40:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 011140: [03:40:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 011140: [03:40:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 003436: [03:40:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27618 bytes) (time 1705981203) 5476 byte thumbnail RDOC 003436: [03:40:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 003436: [03:40:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003436: [03:40:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003436: [03:40:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003436: [03:40:04] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003436: [03:40:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003436: [03:40:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003436: [03:40:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003436: [03:40:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003436: [03:40:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003436: [03:40:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003436: [03:40:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003436: [03:40:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003436: [03:40:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003436: [03:40:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003436: [03:40:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003436: [03:40:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003436: [03:40:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003436: [03:40:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003436: [03:40:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003436: [03:40:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003436: [03:40:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003436: [03:40:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003436: [03:40:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003436: [03:40:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003436: [03:40:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003436: [03:40:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003436: [03:40:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003436: [03:40:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003436: [03:40:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003436: [03:40:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003436: [03:40:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003436: [03:40:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003436: [03:40:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003436: [03:40:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003436: [03:40:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003436: [03:40:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003436: [03:40:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003436: [03:40:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003436: [03:40:04] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003436: [03:40:04] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003436: [03:40:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003436: [03:40:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003436: [03:40:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003436: [03:40:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003436: [03:40:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003436: [03:40:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 141.502 ms RDOC 003436: [03:40:04] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003436: [03:40:04] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 003436: [03:40:04] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003436: [03:40:04] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003436: [03:40:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001700: [03:40:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 001700: [03:40:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001700: [03:40:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001700: [03:40:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001700: [03:40:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11036 RDOC 011036: [03:40:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011036: [03:40:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011036: [03:40:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011036: [03:40:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011036: [03:40:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011036: [03:40:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011036: [03:40:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011036: [03:40:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011036: [03:40:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011036: [03:40:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011036: [03:40:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011036: [03:40:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011036: [03:40:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011036: [03:40:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011036: [03:40:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001700: [03:40:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11036] RDOC 011036: [03:40:05] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011036: [03:40:05] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021753C40340 RDOC 011036: [03:40:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011036: [03:40:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011036: [03:40:05] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011036: [03:40:05] gl_driver.cpp(1116) - Log - Deleting shader group 0000021753C40340 RDOC 011036: [03:40:05] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011036: [03:40:05] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021753C3FE40 RDOC 011036: [03:40:05] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011036: [03:40:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011036: [03:40:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011036: [03:40:05] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011036: [03:40:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011036: [03:40:05] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000250382 RDOC 001700: [03:40:05] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001700: [03:40:05] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011036: [03:40:05] gl_driver.cpp(2221) - Log - Starting capture RDOC 011036: [03:40:05] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 011036: [03:40:05] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 011036: [03:40:05] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 011036: [03:40:05] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 011036: [03:40:05] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 011036: [03:40:05] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 011036: [03:40:05] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 011036: [03:40:05] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 011036: [03:40:05] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011036: [03:40:05] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 011036: [03:40:05] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 011036: [03:40:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 70464 bytes to 10622 (15.07 %) RDOC 011036: [03:40:05] gl_driver.cpp(2441) - Log - Captured GL frame with 0.067200 MB capture section in 0.087444 seconds RDOC 011036: [03:40:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 011036: [03:40:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011036: [03:40:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 001700: [03:40:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27518 bytes) (time 1705981205) 12678 byte thumbnail RDOC 001700: [03:40:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 001700: [03:40:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001700: [03:40:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001700: [03:40:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001700: [03:40:06] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001700: [03:40:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001700: [03:40:06] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001700: [03:40:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001700: [03:40:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001700: [03:40:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001700: [03:40:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001700: [03:40:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001700: [03:40:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001700: [03:40:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001700: [03:40:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001700: [03:40:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001700: [03:40:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001700: [03:40:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001700: [03:40:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001700: [03:40:06] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001700: [03:40:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001700: [03:40:06] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001700: [03:40:06] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001700: [03:40:06] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001700: [03:40:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001700: [03:40:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001700: [03:40:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001700: [03:40:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001700: [03:40:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001700: [03:40:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001700: [03:40:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001700: [03:40:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001700: [03:40:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001700: [03:40:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001700: [03:40:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001700: [03:40:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001700: [03:40:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001700: [03:40:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001700: [03:40:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001700: [03:40:06] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001700: [03:40:06] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001700: [03:40:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001700: [03:40:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001700: [03:40:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001700: [03:40:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001700: [03:40:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001700: [03:40:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 119.333 ms RDOC 001700: [03:40:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 001700: [03:40:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010708: [03:40:07] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010708: [03:40:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010708: [03:40:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010708: [03:40:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010708: [03:40:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6212 RDOC 006212: [03:40:07] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 006212: [03:40:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006212: [03:40:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006212: [03:40:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006212: [03:40:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006212: [03:40:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006212: [03:40:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006212: [03:40:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006212: [03:40:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006212: [03:40:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006212: [03:40:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006212: [03:40:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006212: [03:40:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006212: [03:40:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006212: [03:40:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010708: [03:40:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6212] RDOC 006212: [03:40:08] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006212: [03:40:08] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023E054B27E0 RDOC 006212: [03:40:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006212: [03:40:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006212: [03:40:08] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006212: [03:40:08] gl_driver.cpp(1116) - Log - Deleting shader group 0000023E054B27E0 RDOC 006212: [03:40:08] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006212: [03:40:08] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023E054B2720 RDOC 006212: [03:40:08] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006212: [03:40:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006212: [03:40:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006212: [03:40:08] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006212: [03:40:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006212: [03:40:08] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000300368 RDOC 010708: [03:40:08] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006212: [03:40:08] gl_driver.cpp(2221) - Log - Starting capture RDOC 006212: [03:40:08] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 006212: [03:40:08] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010708: [03:40:08] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006212: [03:40:08] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006212: [03:40:08] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 006212: [03:40:08] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 006212: [03:40:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38508 (1.94 %) RDOC 006212: [03:40:08] gl_driver.cpp(2441) - Log - Captured GL frame with 1.892761 MB capture section in 0.052966 seconds RDOC 006212: [03:40:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 006212: [03:40:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 006212: [03:40:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 010708: [03:40:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48126 bytes) (time 1705981208) 4975 byte thumbnail RDOC 010708: [03:40:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 010708: [03:40:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010708: [03:40:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010708: [03:40:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010708: [03:40:09] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010708: [03:40:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010708: [03:40:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010708: [03:40:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010708: [03:40:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010708: [03:40:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010708: [03:40:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010708: [03:40:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010708: [03:40:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010708: [03:40:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010708: [03:40:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010708: [03:40:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010708: [03:40:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010708: [03:40:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010708: [03:40:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010708: [03:40:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010708: [03:40:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010708: [03:40:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010708: [03:40:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010708: [03:40:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010708: [03:40:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010708: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010708: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010708: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010708: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010708: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010708: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010708: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010708: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010708: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010708: [03:40:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010708: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010708: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010708: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010708: [03:40:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010708: [03:40:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010708: [03:40:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010708: [03:40:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010708: [03:40:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010708: [03:40:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010708: [03:40:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010708: [03:40:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010708: [03:40:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010708: [03:40:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010708: [03:40:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010708: [03:40:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010708: [03:40:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 87.157 ms RDOC 010708: [03:40:09] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].b RDOC 010708: [03:40:09] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[0].a RDOC 010708: [03:40:09] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[1].a RDOC 010708: [03:40:09] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[2].a RDOC 010708: [03:40:09] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[3].a RDOC 010708: [03:40:09] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[0].a RDOC 010708: [03:40:09] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[1].a RDOC 010708: [03:40:09] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[2].a RDOC 010708: [03:40:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001820: [03:40:10] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 001820: [03:40:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001820: [03:40:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001820: [03:40:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001820: [03:40:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11292 RDOC 011292: [03:40:10] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011292: [03:40:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011292: [03:40:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011292: [03:40:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011292: [03:40:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011292: [03:40:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011292: [03:40:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011292: [03:40:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011292: [03:40:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011292: [03:40:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011292: [03:40:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011292: [03:40:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011292: [03:40:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011292: [03:40:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001820: [03:40:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11292] RDOC 011292: [03:40:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011292: [03:40:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011292: [03:40:10] gl_driver.cpp(1217) - Log - Created new sharegroup 000002A41C0FA7C0 RDOC 011292: [03:40:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011292: [03:40:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011292: [03:40:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011292: [03:40:10] gl_driver.cpp(1116) - Log - Deleting shader group 000002A41C0FA7C0 RDOC 011292: [03:40:10] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011292: [03:40:10] gl_driver.cpp(1217) - Log - Created new sharegroup 000002A41C0FA000 RDOC 011292: [03:40:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011292: [03:40:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011292: [03:40:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011292: [03:40:10] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011292: [03:40:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011292: [03:40:10] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002A0382 RDOC 001820: [03:40:10] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011292: [03:40:10] gl_driver.cpp(2221) - Log - Starting capture RDOC 011292: [03:40:10] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011292: [03:40:10] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001820: [03:40:10] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011292: [03:40:10] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011292: [03:40:10] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 011292: [03:40:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011292: [03:40:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3389 (11.39 %) RDOC 011292: [03:40:10] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.052028 seconds RDOC 011292: [03:40:10] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4752 bytes to 4752 (100.00 %) RDOC 011292: [03:40:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011292: [03:40:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 011292: [03:40:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 001820: [03:40:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17960 bytes) (time 1705981210) 5116 byte thumbnail RDOC 001820: [03:40:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 001820: [03:40:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001820: [03:40:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001820: [03:40:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001820: [03:40:11] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001820: [03:40:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001820: [03:40:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001820: [03:40:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001820: [03:40:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001820: [03:40:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001820: [03:40:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001820: [03:40:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001820: [03:40:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001820: [03:40:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001820: [03:40:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001820: [03:40:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001820: [03:40:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001820: [03:40:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001820: [03:40:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001820: [03:40:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001820: [03:40:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001820: [03:40:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001820: [03:40:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001820: [03:40:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001820: [03:40:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001820: [03:40:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001820: [03:40:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [03:40:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001820: [03:40:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001820: [03:40:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001820: [03:40:11] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001820: [03:40:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001820: [03:40:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001820: [03:40:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001820: [03:40:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001820: [03:40:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001820: [03:40:11] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001820: [03:40:11] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001820: [03:40:11] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001820: [03:40:11] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001820: [03:40:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 64.101 ms RDOC 001820: [03:40:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 001820: [03:40:12] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 001820: [03:40:20] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntdll.pdb RDOC 001820: [03:40:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernel32.pdb RDOC 001820: [03:40:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernelbase.pdb RDOC 001820: [03:40:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for user32.pdb RDOC 001820: [03:40:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for win32u.pdb RDOC 001820: [03:40:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32.pdb RDOC 001820: [03:40:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32full.pdb RDOC 001820: [03:40:59] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcp_win.pdb RDOC 001820: [03:41:02] win32_callstack.cpp(1018) - Log - Loaded Symbols for ucrtbase.pdb RDOC 001820: [03:41:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for shell32.pdb RDOC 001820: [03:41:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for ole32.pdb RDOC 001820: [03:41:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for rpcrt4.pdb RDOC 001820: [03:42:23] win32_callstack.cpp(1018) - Log - Loaded Symbols for combase.pdb RDOC 001820: [03:42:35] win32_callstack.cpp(1018) - Log - Loaded Symbols for oleaut32.pdb RDOC 001820: [03:42:37] win32_callstack.cpp(1018) - Log - Loaded Symbols for msimg32.pdb RDOC 001820: [03:42:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for imm32.pdb RDOC 001820: [03:42:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 001820: [03:42:49] win32_callstack.cpp(1018) - Log - Loaded Symbols for ws2_32.pdb RDOC 001820: [03:42:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for shlwapi.pdb RDOC 001820: [03:42:57] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcrt.pdb RDOC 001820: [03:43:00] win32_callstack.cpp(1018) - Log - Loaded Symbols for setupapi.pdb RDOC 001820: [03:43:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 001820: [03:43:06] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcrypt.pdb RDOC 001820: [03:43:10] win32_callstack.cpp(1018) - Log - Loaded Symbols for comdlg32.pdb RDOC 001820: [03:43:14] win32_callstack.cpp(1018) - Log - Loaded Symbols for shcore.pdb RDOC 001820: [03:43:18] win32_callstack.cpp(1018) - Log - Loaded Symbols for advapi32.pdb RDOC 001820: [03:43:22] win32_callstack.cpp(1018) - Log - Loaded Symbols for sechost.pdb RDOC 001820: [03:43:24] win32_callstack.cpp(1018) - Log - Loaded Symbols for comctl32v582.pdb RDOC 001820: [03:43:26] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 001820: [03:43:30] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 001820: [03:43:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 001820: [03:43:33] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 001820: [03:43:34] win32_callstack.cpp(1018) - Log - Loaded Symbols for symsrv.pdb RDOC 001820: [03:43:38] win32_callstack.cpp(1018) - Log - Loaded Symbols for mswsock.pdb RDOC 001820: [03:43:49] win32_callstack.cpp(1018) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 001820: [03:43:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for WLDP.pdb RDOC 001820: [03:43:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 001820: [03:44:00] win32_callstack.cpp(1018) - Log - Loaded Symbols for opengl32.pdb RDOC 001820: [03:44:01] win32_callstack.cpp(1018) - Log - Loaded Symbols for glu32.pdb RDOC 001820: [03:44:01] win32_callstack.cpp(1018) - Log - Loaded Symbols for UxTheme.pdb RDOC 001820: [03:44:05] win32_callstack.cpp(1018) - Log - Loaded Symbols for msctf.pdb RDOC 001820: [03:44:06] win32_callstack.cpp(1018) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 001820: [03:44:10] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 001820: [03:44:15] win32_callstack.cpp(1018) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 001820: [03:44:20] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 001820: [03:44:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 001820: [03:44:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntmarta.pdb RDOC 001820: [03:45:08] win32_callstack.cpp(1018) - Log - Loaded Symbols for WinTypes.pdb RDOC 001820: [03:45:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 001820: [03:45:13] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 001820: [03:45:15] win32_callstack.cpp(1018) - Log - Loaded Symbols for version.pdb RDOC 001820: [03:45:23] win32_callstack.cpp(1018) - Log - Loaded Symbols for wtsapi32.pdb RDOC 001820: [03:45:27] win32_callstack.cpp(1018) - Log - Loaded Symbols for msasn1.pdb RDOC 001820: [03:45:30] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptnet.pdb RDOC 001820: [03:45:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for crypt32.pdb RDOC 001820: [03:45:58] win32_callstack.cpp(1018) - Log - Loaded Symbols for drvstore.pdb RDOC 001820: [03:46:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for devobj.pdb RDOC 001820: [03:46:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptbase.pdb RDOC 001820: [03:46:15] win32_callstack.cpp(1018) - Log - Loaded Symbols for wintrust.pdb RDOC 001820: [03:46:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for DXCore.pdb RDOC 001820: [03:46:29] win32_callstack.cpp(1018) - Log - Loaded Symbols for dwmapi.pdb RDOC 001820: [03:46:31] win32_callstack.cpp(1018) - Log - Loaded Symbols for powrprof.pdb RDOC 001820: [03:46:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for UMPDC.pdb RDOC 001820: [03:46:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for winsta.pdb RDOC 001820: [03:46:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011088: [03:46:45] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 011088: [03:46:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011088: [03:46:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011088: [03:46:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011088: [03:46:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10544 RDOC 010544: [03:46:45] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010544: [03:46:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010544: [03:46:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010544: [03:46:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010544: [03:46:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010544: [03:46:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010544: [03:46:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010544: [03:46:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010544: [03:46:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010544: [03:46:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010544: [03:46:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010544: [03:46:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010544: [03:46:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010544: [03:46:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010544: [03:46:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011088: [03:46:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10544] RDOC 010544: [03:46:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010544: [03:46:45] gl_driver.cpp(1217) - Log - Created new sharegroup 0000018D137315C0 RDOC 010544: [03:46:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010544: [03:46:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010544: [03:46:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010544: [03:46:45] gl_driver.cpp(1116) - Log - Deleting shader group 0000018D137315C0 RDOC 010544: [03:46:45] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010544: [03:46:45] gl_driver.cpp(1217) - Log - Created new sharegroup 0000018D13730B00 RDOC 010544: [03:46:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010544: [03:46:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010544: [03:46:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010544: [03:46:45] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010544: [03:46:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010544: [03:46:45] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003F035E RDOC 011088: [03:46:45] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010544: [03:46:45] gl_driver.cpp(2221) - Log - Starting capture RDOC 010544: [03:46:45] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010544: [03:46:45] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011088: [03:46:45] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010544: [03:46:45] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010544: [03:46:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 010544: [03:46:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010544: [03:46:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3181 (10.42 %) RDOC 010544: [03:46:45] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.033215 seconds RDOC 010544: [03:46:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010544: [03:46:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 010544: [03:46:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 011088: [03:46:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12931 bytes) (time 1705981605) 5116 byte thumbnail RDOC 011088: [03:46:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 011088: [03:46:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011088: [03:46:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011088: [03:46:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011088: [03:46:46] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011088: [03:46:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011088: [03:46:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011088: [03:46:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011088: [03:46:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011088: [03:46:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011088: [03:46:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011088: [03:46:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011088: [03:46:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011088: [03:46:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011088: [03:46:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011088: [03:46:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011088: [03:46:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011088: [03:46:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011088: [03:46:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011088: [03:46:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011088: [03:46:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011088: [03:46:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011088: [03:46:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011088: [03:46:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011088: [03:46:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011088: [03:46:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011088: [03:46:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011088: [03:46:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011088: [03:46:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011088: [03:46:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011088: [03:46:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011088: [03:46:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011088: [03:46:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011088: [03:46:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011088: [03:46:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011088: [03:46:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011088: [03:46:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011088: [03:46:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011088: [03:46:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011088: [03:46:46] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011088: [03:46:46] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011088: [03:46:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011088: [03:46:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011088: [03:46:46] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011088: [03:46:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011088: [03:46:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011088: [03:46:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011088: [03:46:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011088: [03:46:47] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011088: [03:46:47] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011088: [03:46:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 53.116 ms RDOC 011088: [03:46:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002808: [03:46:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 002808: [03:46:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002808: [03:46:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002808: [03:46:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002808: [03:46:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2756 RDOC 002756: [03:46:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 002756: [03:46:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002756: [03:46:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002756: [03:46:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002756: [03:46:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002756: [03:46:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002756: [03:46:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002756: [03:46:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002756: [03:46:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002756: [03:46:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002756: [03:46:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002756: [03:46:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002756: [03:46:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002756: [03:46:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002756: [03:46:47] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002808: [03:46:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2756] RDOC 002756: [03:46:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021D7A76DB18 RDOC 002756: [03:46:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002756: [03:46:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002756: [03:46:47] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021D7A76DB18 RDOC 002756: [03:46:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002756: [03:46:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021D7A76DB18 RDOC 002756: [03:46:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002756: [03:46:47] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002756: [03:46:47] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002756: [03:46:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002756: [03:46:47] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002756: [03:46:47] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021D02CCBA00 RDOC 002756: [03:46:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002756: [03:46:47] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002756: [03:46:47] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002756: [03:46:47] gl_driver.cpp(1116) - Log - Deleting shader group 0000021D02CCBA00 RDOC 002756: [03:46:47] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002756: [03:46:47] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021D02CCC000 RDOC 002756: [03:46:47] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002756: [03:46:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002756: [03:46:47] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002756: [03:46:47] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002756: [03:46:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002756: [03:46:47] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003E0360 RDOC 002808: [03:46:47] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 002808: [03:46:47] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002808: [03:46:47] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002756: [03:46:47] gl_driver.cpp(2221) - Log - Starting capture RDOC 002756: [03:46:47] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002756: [03:46:47] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 002756: [03:46:47] gl_driver.cpp(2292) - Log - Finished capture, Frame 4 RDOC 002756: [03:46:47] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 002756: [03:46:48] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 002756: [03:46:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62422 (0.49 %) RDOC 002756: [03:46:48] gl_driver.cpp(2441) - Log - Captured GL frame with 12.032593 MB capture section in 0.077287 seconds RDOC 002756: [03:46:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 002756: [03:46:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 002756: [03:46:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 002808: [03:46:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85109 bytes) (time 1705981608) 18309 byte thumbnail RDOC 002808: [03:46:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 002808: [03:46:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002808: [03:46:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002808: [03:46:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002808: [03:46:49] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002808: [03:46:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002808: [03:46:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002808: [03:46:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002808: [03:46:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002808: [03:46:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002808: [03:46:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002808: [03:46:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002808: [03:46:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002808: [03:46:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002808: [03:46:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002808: [03:46:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002808: [03:46:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002808: [03:46:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002808: [03:46:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002808: [03:46:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002808: [03:46:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002808: [03:46:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002808: [03:46:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002808: [03:46:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002808: [03:46:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002808: [03:46:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002808: [03:46:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002808: [03:46:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002808: [03:46:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002808: [03:46:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002808: [03:46:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002808: [03:46:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002808: [03:46:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002808: [03:46:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002808: [03:46:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002808: [03:46:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002808: [03:46:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002808: [03:46:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002808: [03:46:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002808: [03:46:49] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002808: [03:46:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002808: [03:46:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002808: [03:46:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002808: [03:46:49] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002808: [03:46:49] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002808: [03:46:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002808: [03:46:49] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002808: [03:46:49] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002808: [03:46:49] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002808: [03:46:49] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002808: [03:46:49] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 93.429 ms RDOC 002808: [03:46:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002552: [03:46:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 002552: [03:46:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002552: [03:46:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002552: [03:46:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002552: [03:46:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2864 RDOC 002864: [03:46:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 002864: [03:46:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002864: [03:46:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002864: [03:46:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002864: [03:46:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002864: [03:46:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002864: [03:46:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002864: [03:46:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002864: [03:46:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002864: [03:46:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002864: [03:46:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002864: [03:46:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002864: [03:46:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002864: [03:46:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002864: [03:46:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002552: [03:46:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2864] RDOC 002864: [03:46:50] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002864: [03:46:50] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FF82D35F10 RDOC 002864: [03:46:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002864: [03:46:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002864: [03:46:50] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002864: [03:46:50] gl_driver.cpp(1116) - Log - Deleting shader group 000001FF82D35F10 RDOC 002864: [03:46:50] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002864: [03:46:50] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FF82C09A00 RDOC 002864: [03:46:50] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002864: [03:46:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002864: [03:46:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002864: [03:46:50] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002864: [03:46:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002864: [03:46:50] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000044035E RDOC 002552: [03:46:50] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002864: [03:46:50] gl_driver.cpp(2221) - Log - Starting capture RDOC 002864: [03:46:50] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 002864: [03:46:50] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002864: [03:46:50] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002552: [03:46:50] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002864: [03:46:50] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 002864: [03:46:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 002864: [03:46:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 2917 (10.36 %) RDOC 002864: [03:46:50] gl_driver.cpp(2441) - Log - Captured GL frame with 0.026855 MB capture section in 0.039786 seconds RDOC 002864: [03:46:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 002864: [03:46:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 002864: [03:46:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 002552: [03:46:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12656 bytes) (time 1705981610) 5270 byte thumbnail RDOC 002552: [03:46:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 002552: [03:46:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002552: [03:46:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002552: [03:46:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002552: [03:46:51] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002552: [03:46:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002552: [03:46:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002552: [03:46:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002552: [03:46:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002552: [03:46:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002552: [03:46:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002552: [03:46:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002552: [03:46:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002552: [03:46:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002552: [03:46:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002552: [03:46:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002552: [03:46:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002552: [03:46:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002552: [03:46:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002552: [03:46:51] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002552: [03:46:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002552: [03:46:51] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002552: [03:46:51] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002552: [03:46:51] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002552: [03:46:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002552: [03:46:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002552: [03:46:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002552: [03:46:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002552: [03:46:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002552: [03:46:51] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002552: [03:46:51] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002552: [03:46:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002552: [03:46:51] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002552: [03:46:51] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002552: [03:46:51] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002552: [03:46:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002552: [03:46:51] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002552: [03:46:51] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002552: [03:46:51] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002552: [03:46:51] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002552: [03:46:51] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 51.082 ms RDOC 002552: [03:46:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008168: [03:46:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 008168: [03:46:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008168: [03:46:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008168: [03:46:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008168: [03:46:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7264 RDOC 007264: [03:46:52] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 007264: [03:46:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007264: [03:46:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007264: [03:46:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007264: [03:46:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007264: [03:46:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007264: [03:46:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007264: [03:46:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007264: [03:46:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007264: [03:46:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007264: [03:46:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007264: [03:46:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007264: [03:46:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007264: [03:46:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007264: [03:46:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008168: [03:46:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7264] RDOC 007264: [03:46:52] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007264: [03:46:52] gl_driver.cpp(1217) - Log - Created new sharegroup 000002CBCAE40980 RDOC 007264: [03:46:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007264: [03:46:52] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007264: [03:46:52] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007264: [03:46:52] gl_driver.cpp(1116) - Log - Deleting shader group 000002CBCAE40980 RDOC 007264: [03:46:52] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007264: [03:46:52] gl_driver.cpp(1217) - Log - Created new sharegroup 000002CBCAE41100 RDOC 007264: [03:46:52] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007264: [03:46:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007264: [03:46:52] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007264: [03:46:52] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007264: [03:46:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008168: [03:46:52] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007264: [03:46:52] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000280370 RDOC 007264: [03:46:52] gl_driver.cpp(2221) - Log - Starting capture RDOC 007264: [03:46:52] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 008168: [03:46:52] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007264: [03:46:52] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 007264: [03:46:52] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007264: [03:46:52] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 007264: [03:46:52] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007264: [03:46:52] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007264: [03:46:52] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 007264: [03:46:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 663676 (0.42 %) RDOC 007264: [03:46:52] gl_driver.cpp(2441) - Log - Captured GL frame with 150.532654 MB capture section in 0.517659 seconds RDOC 007264: [03:46:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007264: [03:46:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 007264: [03:46:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 008168: [03:46:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670331 bytes) (time 1705981612) 2526 byte thumbnail RDOC 008168: [03:46:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 008168: [03:46:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008168: [03:46:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008168: [03:46:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008168: [03:46:53] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008168: [03:46:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008168: [03:46:53] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008168: [03:46:53] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008168: [03:46:53] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008168: [03:46:53] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008168: [03:46:53] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008168: [03:46:53] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008168: [03:46:53] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008168: [03:46:53] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008168: [03:46:53] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008168: [03:46:53] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008168: [03:46:53] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008168: [03:46:53] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008168: [03:46:53] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008168: [03:46:53] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008168: [03:46:53] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008168: [03:46:53] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008168: [03:46:53] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008168: [03:46:53] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008168: [03:46:53] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008168: [03:46:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008168: [03:46:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008168: [03:46:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008168: [03:46:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008168: [03:46:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008168: [03:46:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008168: [03:46:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008168: [03:46:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008168: [03:46:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008168: [03:46:53] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008168: [03:46:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008168: [03:46:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008168: [03:46:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008168: [03:46:53] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008168: [03:46:53] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008168: [03:46:53] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008168: [03:46:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008168: [03:46:54] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008168: [03:46:54] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008168: [03:46:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008168: [03:46:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008168: [03:46:54] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008168: [03:46:54] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008168: [03:46:54] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 671.942 ms RDOC 008168: [03:46:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011284: [03:46:56] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 011284: [03:46:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011284: [03:46:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011284: [03:46:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011284: [03:46:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1464 RDOC 001464: [03:46:56] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 001464: [03:46:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001464: [03:46:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001464: [03:46:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001464: [03:46:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001464: [03:46:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001464: [03:46:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001464: [03:46:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001464: [03:46:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001464: [03:46:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001464: [03:46:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001464: [03:46:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001464: [03:46:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001464: [03:46:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001464: [03:46:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011284: [03:46:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1464] RDOC 001464: [03:46:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001464: [03:46:56] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021CC6080D50 RDOC 001464: [03:46:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001464: [03:46:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001464: [03:46:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001464: [03:46:56] gl_driver.cpp(1116) - Log - Deleting shader group 0000021CC6080D50 RDOC 001464: [03:46:56] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001464: [03:46:56] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021CC6080B10 RDOC 001464: [03:46:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001464: [03:46:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001464: [03:46:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001464: [03:46:56] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001464: [03:46:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001464: [03:46:56] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000370382 RDOC 011284: [03:46:56] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001464: [03:46:56] gl_driver.cpp(2221) - Log - Starting capture RDOC 001464: [03:46:56] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 001464: [03:46:56] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011284: [03:46:56] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001464: [03:46:56] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001464: [03:46:56] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 001464: [03:46:56] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 001464: [03:46:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51772 (2.10 %) RDOC 001464: [03:46:56] gl_driver.cpp(2441) - Log - Captured GL frame with 2.353210 MB capture section in 0.081379 seconds RDOC 001464: [03:46:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 001464: [03:46:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 001464: [03:46:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011284: [03:46:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (66997 bytes) (time 1705981616) 9593 byte thumbnail RDOC 011284: [03:46:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011284: [03:46:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011284: [03:46:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011284: [03:46:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011284: [03:46:58] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011284: [03:46:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011284: [03:46:58] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011284: [03:46:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011284: [03:46:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011284: [03:46:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011284: [03:46:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011284: [03:46:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011284: [03:46:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011284: [03:46:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011284: [03:46:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011284: [03:46:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011284: [03:46:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011284: [03:46:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011284: [03:46:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011284: [03:46:58] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011284: [03:46:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011284: [03:46:58] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011284: [03:46:58] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011284: [03:46:58] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011284: [03:46:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011284: [03:46:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:46:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:46:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:46:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:46:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:46:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:46:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:46:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:46:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:46:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011284: [03:46:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:46:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:46:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011284: [03:46:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011284: [03:46:58] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011284: [03:46:58] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011284: [03:46:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011284: [03:46:58] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011284: [03:46:58] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011284: [03:46:58] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011284: [03:46:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011284: [03:46:58] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 97.391 ms RDOC 011284: [03:46:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011284: [03:46:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011284: [03:46:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 011284: [03:46:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 011284: [03:46:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011284: [03:46:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011284: [03:46:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011284: [03:46:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011284: [03:46:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011284: [03:46:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011284: [03:46:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011284: [03:46:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011284: [03:46:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011284: [03:46:58] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011284: [03:46:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003128: [03:46:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 003128: [03:46:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003128: [03:46:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003128: [03:46:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003128: [03:46:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11568 RDOC 011568: [03:46:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011568: [03:46:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011568: [03:46:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011568: [03:46:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011568: [03:46:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011568: [03:46:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011568: [03:46:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011568: [03:46:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011568: [03:46:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011568: [03:46:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011568: [03:46:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011568: [03:46:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011568: [03:46:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011568: [03:46:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011568: [03:46:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003128: [03:46:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11568] RDOC 011568: [03:46:59] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011568: [03:46:59] gl_driver.cpp(1217) - Log - Created new sharegroup 000002364B504250 RDOC 011568: [03:46:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011568: [03:46:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011568: [03:46:59] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011568: [03:46:59] gl_driver.cpp(1116) - Log - Deleting shader group 000002364B504250 RDOC 011568: [03:46:59] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011568: [03:46:59] gl_driver.cpp(1217) - Log - Created new sharegroup 000002364B504410 RDOC 011568: [03:46:59] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011568: [03:46:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011568: [03:46:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011568: [03:46:59] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011568: [03:46:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011568: [03:46:59] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000390382 RDOC 003128: [03:46:59] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011568: [03:46:59] gl_driver.cpp(2221) - Log - Starting capture RDOC 011568: [03:46:59] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011568: [03:46:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011568: [03:46:59] gl_driver.cpp(2292) - Log - Finished capture, Frame 4294967295 RDOC 003128: [03:46:59] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011568: [03:46:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 011568: [03:46:59] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 011568: [03:46:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1261 (5.14 %) RDOC 011568: [03:46:59] gl_driver.cpp(2441) - Log - Captured GL frame with 0.023376 MB capture section in 0.036166 seconds RDOC 011568: [03:46:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 011568: [03:46:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 011568: [03:46:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 003128: [03:46:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7573 bytes) (time 1705981619) 2527 byte thumbnail RDOC 003128: [03:47:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 003128: [03:47:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003128: [03:47:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003128: [03:47:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003128: [03:47:00] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003128: [03:47:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003128: [03:47:00] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003128: [03:47:00] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003128: [03:47:00] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003128: [03:47:00] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003128: [03:47:00] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003128: [03:47:00] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003128: [03:47:00] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003128: [03:47:00] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003128: [03:47:00] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003128: [03:47:00] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003128: [03:47:00] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003128: [03:47:00] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003128: [03:47:00] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003128: [03:47:00] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003128: [03:47:00] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003128: [03:47:00] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003128: [03:47:00] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003128: [03:47:00] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003128: [03:47:00] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003128: [03:47:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003128: [03:47:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003128: [03:47:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003128: [03:47:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003128: [03:47:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003128: [03:47:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003128: [03:47:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003128: [03:47:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003128: [03:47:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003128: [03:47:00] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003128: [03:47:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003128: [03:47:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003128: [03:47:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003128: [03:47:00] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003128: [03:47:00] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003128: [03:47:00] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003128: [03:47:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003128: [03:47:00] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003128: [03:47:00] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003128: [03:47:00] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003128: [03:47:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003128: [03:47:00] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.914 ms RDOC 003128: [03:47:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010940: [03:47:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010940: [03:47:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010940: [03:47:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010940: [03:47:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010940: [03:47:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8956 RDOC 008956: [03:47:01] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 008956: [03:47:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008956: [03:47:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008956: [03:47:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008956: [03:47:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008956: [03:47:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008956: [03:47:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008956: [03:47:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008956: [03:47:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008956: [03:47:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008956: [03:47:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008956: [03:47:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008956: [03:47:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008956: [03:47:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008956: [03:47:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010940: [03:47:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8956] RDOC 008956: [03:47:01] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008956: [03:47:01] gl_driver.cpp(1217) - Log - Created new sharegroup 0000028CE6EF5D40 RDOC 008956: [03:47:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008956: [03:47:01] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008956: [03:47:01] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008956: [03:47:01] gl_driver.cpp(1116) - Log - Deleting shader group 0000028CE6EF5D40 RDOC 008956: [03:47:01] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008956: [03:47:01] gl_driver.cpp(1217) - Log - Created new sharegroup 0000028CE6EF6500 RDOC 008956: [03:47:01] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008956: [03:47:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008956: [03:47:01] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008956: [03:47:01] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008956: [03:47:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010940: [03:47:01] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008956: [03:47:01] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000430368 RDOC 008956: [03:47:01] gl_driver.cpp(2221) - Log - Starting capture RDOC 008956: [03:47:01] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 008956: [03:47:01] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008956: [03:47:01] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010940: [03:47:01] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008956: [03:47:01] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 008956: [03:47:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 008956: [03:47:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3027 (10.53 %) RDOC 008956: [03:47:01] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.043816 seconds RDOC 008956: [03:47:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 008956: [03:47:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 008956: [03:47:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010940: [03:47:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12742 bytes) (time 1705981621) 5223 byte thumbnail RDOC 010940: [03:47:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010940: [03:47:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010940: [03:47:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010940: [03:47:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010940: [03:47:02] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010940: [03:47:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010940: [03:47:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010940: [03:47:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010940: [03:47:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010940: [03:47:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010940: [03:47:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010940: [03:47:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010940: [03:47:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010940: [03:47:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010940: [03:47:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010940: [03:47:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010940: [03:47:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010940: [03:47:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010940: [03:47:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010940: [03:47:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010940: [03:47:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010940: [03:47:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010940: [03:47:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010940: [03:47:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010940: [03:47:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010940: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:47:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010940: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010940: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010940: [03:47:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010940: [03:47:02] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010940: [03:47:02] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010940: [03:47:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010940: [03:47:02] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010940: [03:47:02] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010940: [03:47:02] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010940: [03:47:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010940: [03:47:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 83.310 ms RDOC 010940: [03:47:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003200: [03:47:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 003200: [03:47:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003200: [03:47:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003200: [03:47:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003200: [03:47:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8968 RDOC 008968: [03:47:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 008968: [03:47:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008968: [03:47:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008968: [03:47:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008968: [03:47:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008968: [03:47:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008968: [03:47:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008968: [03:47:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008968: [03:47:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008968: [03:47:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008968: [03:47:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008968: [03:47:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008968: [03:47:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008968: [03:47:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008968: [03:47:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003200: [03:47:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8968] RDOC 008968: [03:47:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008968: [03:47:03] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FCE12F0C20 RDOC 008968: [03:47:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008968: [03:47:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008968: [03:47:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008968: [03:47:03] gl_driver.cpp(1116) - Log - Deleting shader group 000001FCE12F0C20 RDOC 008968: [03:47:03] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008968: [03:47:03] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FCE12F0BA0 RDOC 008968: [03:47:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008968: [03:47:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008968: [03:47:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008968: [03:47:03] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008968: [03:47:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008968: [03:47:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 008968: [03:47:03] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 008968: [03:47:03] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008968: [03:47:03] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003E0382 RDOC 003200: [03:47:03] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008968: [03:47:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 0 RDOC 003200: [03:47:03] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008968: [03:47:03] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 008968: [03:47:03] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 008968: [03:47:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3338 (10.96 %) RDOC 008968: [03:47:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029053 MB capture section in 0.114725 seconds RDOC 008968: [03:47:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008968: [03:47:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 008968: [03:47:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 003200: [03:47:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13088 bytes) (time 1705981623) 5116 byte thumbnail RDOC 003200: [03:47:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 003200: [03:47:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003200: [03:47:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003200: [03:47:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003200: [03:47:04] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003200: [03:47:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003200: [03:47:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003200: [03:47:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003200: [03:47:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003200: [03:47:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003200: [03:47:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003200: [03:47:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003200: [03:47:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003200: [03:47:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003200: [03:47:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003200: [03:47:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003200: [03:47:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003200: [03:47:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003200: [03:47:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003200: [03:47:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003200: [03:47:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003200: [03:47:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003200: [03:47:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003200: [03:47:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003200: [03:47:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003200: [03:47:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003200: [03:47:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003200: [03:47:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003200: [03:47:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003200: [03:47:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003200: [03:47:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003200: [03:47:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003200: [03:47:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003200: [03:47:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003200: [03:47:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003200: [03:47:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003200: [03:47:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003200: [03:47:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003200: [03:47:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003200: [03:47:04] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003200: [03:47:04] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003200: [03:47:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003200: [03:47:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003200: [03:47:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003200: [03:47:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003200: [03:47:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003200: [03:47:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003200: [03:47:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003200: [03:47:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003200: [03:47:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003200: [03:47:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 51.163 ms RDOC 003200: [03:47:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 003200: [03:47:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1574 (5.17 %) RDOC 003200: [03:47:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003200: [03:47:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.883 ms RDOC 003200: [03:47:05] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 003200: [03:47:05] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 003200: [03:47:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1574 (5.17 %) RDOC 003200: [03:47:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003200: [03:47:05] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 003200: [03:47:05] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 003200: [03:47:05] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 003200: [03:47:05] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 003200: [03:47:05] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 003200: [03:47:05] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 003200: [03:47:05] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 003200: [03:47:05] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 003200: [03:47:05] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 003200: [03:47:05] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 003200: [03:47:05] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 003200: [03:47:05] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 003200: [03:47:05] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 003200: [03:47:05] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000053 RDOC 003200: [03:47:05] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 003200: [03:47:05] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 003200: [03:47:05] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 003200: [03:47:05] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 003200: [03:47:05] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 003200: [03:47:05] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000067 RDOC 003200: [03:47:05] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 003200: [03:47:05] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 003200: [03:47:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011952: [03:47:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 011952: [03:47:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011952: [03:47:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011952: [03:47:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011952: [03:47:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 420 RDOC 000420: [03:47:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 000420: [03:47:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000420: [03:47:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000420: [03:47:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000420: [03:47:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000420: [03:47:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000420: [03:47:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000420: [03:47:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000420: [03:47:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000420: [03:47:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000420: [03:47:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000420: [03:47:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000420: [03:47:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000420: [03:47:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000420: [03:47:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011952: [03:47:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [420] RDOC 000420: [03:47:05] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000420: [03:47:05] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B5D16D1B40 RDOC 000420: [03:47:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000420: [03:47:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000420: [03:47:05] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 000420: [03:47:05] gl_driver.cpp(1116) - Log - Deleting shader group 000001B5D16D1B40 RDOC 000420: [03:47:05] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000420: [03:47:05] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B5D16D1F80 RDOC 000420: [03:47:05] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000420: [03:47:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000420: [03:47:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000420: [03:47:05] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 000420: [03:47:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011952: [03:47:08] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000420: [03:47:08] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000400382 RDOC 011952: [03:47:08] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000420: [03:47:09] gl_driver.cpp(2221) - Log - Starting capture RDOC 000420: [03:47:09] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 000420: [03:47:09] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 000420: [03:47:09] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 000420: [03:47:09] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 000420: [03:47:09] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 000420: [03:47:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783760 (0.39 %) RDOC 000420: [03:47:09] gl_driver.cpp(2441) - Log - Captured GL frame with 2128.027893 MB capture section in 0.297313 seconds RDOC 000420: [03:47:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000420: [03:47:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 000420: [03:47:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011952: [03:47:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793510 bytes) (time 1705981629) 5116 byte thumbnail RDOC 011952: [03:47:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011952: [03:47:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011952: [03:47:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011952: [03:47:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011952: [03:47:10] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011952: [03:47:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011952: [03:47:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011952: [03:47:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011952: [03:47:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011952: [03:47:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011952: [03:47:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011952: [03:47:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011952: [03:47:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011952: [03:47:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011952: [03:47:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011952: [03:47:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011952: [03:47:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011952: [03:47:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011952: [03:47:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011952: [03:47:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011952: [03:47:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011952: [03:47:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011952: [03:47:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011952: [03:47:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011952: [03:47:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011952: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011952: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011952: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011952: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011952: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011952: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011952: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011952: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011952: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011952: [03:47:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011952: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011952: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011952: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011952: [03:47:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011952: [03:47:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011952: [03:47:10] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011952: [03:47:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011952: [03:47:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011952: [03:47:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011952: [03:47:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011952: [03:47:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011952: [03:47:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011952: [03:47:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011952: [03:47:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011952: [03:47:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011952: [03:47:13] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2448.881 ms RDOC 011952: [03:47:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003956: [03:47:16] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 003956: [03:47:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003956: [03:47:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003956: [03:47:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003956: [03:47:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5740 RDOC 005740: [03:47:16] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 005740: [03:47:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005740: [03:47:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005740: [03:47:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005740: [03:47:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005740: [03:47:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005740: [03:47:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005740: [03:47:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005740: [03:47:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005740: [03:47:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005740: [03:47:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005740: [03:47:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005740: [03:47:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005740: [03:47:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005740: [03:47:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003956: [03:47:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5740] RDOC 005740: [03:47:16] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005740: [03:47:16] gl_driver.cpp(1217) - Log - Created new sharegroup 0000028370F60920 RDOC 005740: [03:47:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005740: [03:47:16] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005740: [03:47:16] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005740: [03:47:16] gl_driver.cpp(1116) - Log - Deleting shader group 0000028370F60920 RDOC 005740: [03:47:16] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005740: [03:47:16] gl_driver.cpp(1217) - Log - Created new sharegroup 0000028370F60720 RDOC 005740: [03:47:16] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005740: [03:47:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005740: [03:47:16] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005740: [03:47:16] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005740: [03:47:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005740: [03:47:16] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000420382 RDOC 003956: [03:47:16] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003956: [03:47:16] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005740: [03:47:24] gl_driver.cpp(2221) - Log - Starting capture RDOC 005740: [03:47:24] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005740: [03:47:24] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005740: [03:47:24] gl_driver.cpp(2292) - Log - Finished capture, Frame 50000 RDOC 005740: [03:47:24] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 005740: [03:47:24] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3145 (10.99 %) RDOC 005740: [03:47:24] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.055851 seconds RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005740: [03:47:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 005740: [03:47:24] gl_driver.cpp(2221) - Log - Starting capture RDOC 005740: [03:47:24] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 005740: [03:47:24] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 005740: [03:47:24] gl_driver.cpp(2292) - Log - Finished capture, Frame 50001 RDOC 005740: [03:47:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 005740: [03:47:24] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 005740: [03:47:24] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003956: [03:47:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (12895 bytes) (time 1705981644) 5116 byte thumbnail RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3380 (11.36 %) RDOC 005740: [03:47:24] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062797 seconds RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005740: [03:47:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 005740: [03:47:24] gl_driver.cpp(2221) - Log - Starting capture RDOC 005740: [03:47:24] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 005740: [03:47:24] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 005740: [03:47:24] gl_driver.cpp(2292) - Log - Finished capture, Frame 50002 RDOC 005740: [03:47:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 005740: [03:47:24] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 005740: [03:47:24] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003956: [03:47:24] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (13130 bytes) (time 1705981644) 5116 byte thumbnail RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3320 (11.16 %) RDOC 005740: [03:47:24] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.063140 seconds RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005740: [03:47:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 005740: [03:47:24] gl_driver.cpp(2221) - Log - Starting capture RDOC 005740: [03:47:24] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 005740: [03:47:24] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 005740: [03:47:24] gl_driver.cpp(2292) - Log - Finished capture, Frame 50003 RDOC 005740: [03:47:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 005740: [03:47:24] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 005740: [03:47:24] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003956: [03:47:24] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13070 bytes) (time 1705981644) 5116 byte thumbnail RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3294 (11.07 %) RDOC 005740: [03:47:24] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.061689 seconds RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005740: [03:47:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 005740: [03:47:24] gl_driver.cpp(2221) - Log - Starting capture RDOC 005740: [03:47:24] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 005740: [03:47:24] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 005740: [03:47:24] gl_driver.cpp(2292) - Log - Finished capture, Frame 50004 RDOC 005740: [03:47:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 005740: [03:47:24] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 005740: [03:47:24] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003956: [03:47:24] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (13044 bytes) (time 1705981644) 5116 byte thumbnail RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3380 (11.36 %) RDOC 005740: [03:47:24] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062381 seconds RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005740: [03:47:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 005740: [03:47:24] gl_driver.cpp(2221) - Log - Starting capture RDOC 005740: [03:47:24] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 005740: [03:47:24] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 005740: [03:47:24] gl_driver.cpp(2292) - Log - Finished capture, Frame 50005 RDOC 005740: [03:47:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 005740: [03:47:24] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 005740: [03:47:24] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003956: [03:47:24] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (13130 bytes) (time 1705981644) 5116 byte thumbnail RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3301 (11.09 %) RDOC 005740: [03:47:24] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046431 seconds RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005740: [03:47:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 005740: [03:47:24] gl_driver.cpp(2221) - Log - Starting capture RDOC 005740: [03:47:24] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 005740: [03:47:24] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 005740: [03:47:24] gl_driver.cpp(2292) - Log - Finished capture, Frame 50006 RDOC 005740: [03:47:24] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 005740: [03:47:24] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 005740: [03:47:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 003956: [03:47:24] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13051 bytes) (time 1705981644) 5116 byte thumbnail RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3306 (11.11 %) RDOC 005740: [03:47:24] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.031377 seconds RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005740: [03:47:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 005740: [03:47:24] gl_driver.cpp(2221) - Log - Starting capture RDOC 005740: [03:47:24] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 005740: [03:47:24] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 005740: [03:47:24] gl_driver.cpp(2292) - Log - Finished capture, Frame 50007 RDOC 005740: [03:47:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 005740: [03:47:24] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 005740: [03:47:24] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003956: [03:47:24] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (13056 bytes) (time 1705981644) 5116 byte thumbnail RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3312 (11.13 %) RDOC 005740: [03:47:24] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062765 seconds RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005740: [03:47:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 005740: [03:47:24] gl_driver.cpp(2221) - Log - Starting capture RDOC 005740: [03:47:24] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 005740: [03:47:24] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 005740: [03:47:24] gl_driver.cpp(2292) - Log - Finished capture, Frame 50008 RDOC 005740: [03:47:24] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 005740: [03:47:24] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 005740: [03:47:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 003956: [03:47:24] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (13062 bytes) (time 1705981644) 5116 byte thumbnail RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3293 (11.07 %) RDOC 005740: [03:47:24] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046751 seconds RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005740: [03:47:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 005740: [03:47:24] gl_driver.cpp(2221) - Log - Starting capture RDOC 005740: [03:47:24] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 005740: [03:47:24] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 005740: [03:47:24] gl_driver.cpp(2292) - Log - Finished capture, Frame 50009 RDOC 005740: [03:47:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 005740: [03:47:24] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 005740: [03:47:24] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003956: [03:47:24] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13043 bytes) (time 1705981644) 5116 byte thumbnail RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3311 (11.13 %) RDOC 005740: [03:47:24] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046927 seconds RDOC 005740: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005740: [03:47:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 005740: [03:47:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 003956: [03:47:24] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (13061 bytes) (time 1705981644) 5116 byte thumbnail RDOC 003956: [03:47:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 003956: [03:47:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003956: [03:47:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003956: [03:47:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003956: [03:47:25] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003956: [03:47:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003956: [03:47:26] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003956: [03:47:26] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003956: [03:47:26] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003956: [03:47:26] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003956: [03:47:26] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003956: [03:47:26] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003956: [03:47:26] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003956: [03:47:26] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003956: [03:47:26] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003956: [03:47:26] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003956: [03:47:26] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003956: [03:47:26] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003956: [03:47:26] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003956: [03:47:26] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003956: [03:47:26] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003956: [03:47:26] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003956: [03:47:26] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003956: [03:47:26] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003956: [03:47:26] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003956: [03:47:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003956: [03:47:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003956: [03:47:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003956: [03:47:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003956: [03:47:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003956: [03:47:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003956: [03:47:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003956: [03:47:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003956: [03:47:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003956: [03:47:26] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003956: [03:47:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003956: [03:47:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003956: [03:47:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003956: [03:47:26] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003956: [03:47:26] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003956: [03:47:26] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003956: [03:47:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003956: [03:47:26] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003956: [03:47:26] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003956: [03:47:26] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003956: [03:47:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003956: [03:47:26] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003956: [03:47:26] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003956: [03:47:26] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003956: [03:47:26] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003956: [03:47:26] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 49.383 ms RDOC 003956: [03:47:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 000936: [03:47:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 000936: [03:47:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000936: [03:47:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000936: [03:47:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000936: [03:47:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11192 RDOC 011192: [03:47:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011192: [03:47:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011192: [03:47:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011192: [03:47:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011192: [03:47:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011192: [03:47:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011192: [03:47:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011192: [03:47:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011192: [03:47:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011192: [03:47:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011192: [03:47:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011192: [03:47:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011192: [03:47:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011192: [03:47:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011192: [03:47:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000936: [03:47:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11192] RDOC 011192: [03:47:26] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011192: [03:47:26] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C6BBB854E0 RDOC 011192: [03:47:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011192: [03:47:26] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011192: [03:47:26] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011192: [03:47:26] gl_driver.cpp(1116) - Log - Deleting shader group 000001C6BBB854E0 RDOC 011192: [03:47:26] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011192: [03:47:26] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C6BBB853E0 RDOC 011192: [03:47:26] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011192: [03:47:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011192: [03:47:26] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011192: [03:47:26] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011192: [03:47:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011192: [03:47:26] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000440382 RDOC 000936: [03:47:26] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011192: [03:47:26] gl_driver.cpp(2221) - Log - Starting capture RDOC 011192: [03:47:26] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011192: [03:47:26] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011192: [03:47:26] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 000936: [03:47:26] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011192: [03:47:26] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 011192: [03:47:26] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011192: [03:47:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3404 (11.41 %) RDOC 011192: [03:47:27] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028442 MB capture section in 0.038595 seconds RDOC 011192: [03:47:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011192: [03:47:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 011192: [03:47:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 000936: [03:47:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13154 bytes) (time 1705981647) 5116 byte thumbnail RDOC 000936: [03:47:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 000936: [03:47:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000936: [03:47:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000936: [03:47:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000936: [03:47:28] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000936: [03:47:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000936: [03:47:28] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000936: [03:47:28] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000936: [03:47:28] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000936: [03:47:28] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000936: [03:47:28] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000936: [03:47:28] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000936: [03:47:28] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000936: [03:47:28] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000936: [03:47:28] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000936: [03:47:28] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000936: [03:47:28] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000936: [03:47:28] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000936: [03:47:28] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000936: [03:47:28] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000936: [03:47:28] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000936: [03:47:28] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000936: [03:47:28] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000936: [03:47:28] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000936: [03:47:28] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000936: [03:47:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000936: [03:47:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000936: [03:47:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000936: [03:47:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000936: [03:47:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000936: [03:47:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000936: [03:47:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000936: [03:47:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000936: [03:47:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000936: [03:47:28] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000936: [03:47:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000936: [03:47:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000936: [03:47:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000936: [03:47:28] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000936: [03:47:28] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 000936: [03:47:28] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000936: [03:47:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000936: [03:47:28] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000936: [03:47:28] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000936: [03:47:28] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000936: [03:47:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000936: [03:47:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000936: [03:47:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000936: [03:47:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000936: [03:47:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000936: [03:47:28] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 52.497 ms RDOC 000936: [03:47:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 006904: [03:47:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 006904: [03:47:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006904: [03:47:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006904: [03:47:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006904: [03:47:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4048 RDOC 004048: [03:47:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 004048: [03:47:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004048: [03:47:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004048: [03:47:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004048: [03:47:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004048: [03:47:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004048: [03:47:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004048: [03:47:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004048: [03:47:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004048: [03:47:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004048: [03:47:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004048: [03:47:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004048: [03:47:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004048: [03:47:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004048: [03:47:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006904: [03:47:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4048] RDOC 004048: [03:47:29] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004048: [03:47:29] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B6749D0440 RDOC 004048: [03:47:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004048: [03:47:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004048: [03:47:29] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004048: [03:47:29] gl_driver.cpp(1116) - Log - Deleting shader group 000001B6749D0440 RDOC 004048: [03:47:29] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004048: [03:47:29] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B6749CF900 RDOC 004048: [03:47:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004048: [03:47:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004048: [03:47:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004048: [03:47:29] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004048: [03:47:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004048: [03:47:29] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002A0266 RDOC 006904: [03:47:29] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004048: [03:47:29] gl_driver.cpp(2221) - Log - Starting capture RDOC 004048: [03:47:29] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 004048: [03:47:29] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 006904: [03:47:29] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004048: [03:47:29] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004048: [03:47:29] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 004048: [03:47:29] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 004048: [03:47:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22737 (2.28 %) RDOC 004048: [03:47:29] gl_driver.cpp(2441) - Log - Captured GL frame with 0.952759 MB capture section in 0.070278 seconds RDOC 004048: [03:47:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 004048: [03:47:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 004048: [03:47:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 006904: [03:47:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38878 bytes) (time 1705981649) 11057 byte thumbnail RDOC 006904: [03:47:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 006904: [03:47:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006904: [03:47:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006904: [03:47:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006904: [03:47:30] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006904: [03:47:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006904: [03:47:30] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006904: [03:47:30] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006904: [03:47:30] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006904: [03:47:30] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006904: [03:47:30] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006904: [03:47:30] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006904: [03:47:30] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006904: [03:47:30] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006904: [03:47:30] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006904: [03:47:30] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006904: [03:47:30] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006904: [03:47:30] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006904: [03:47:30] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006904: [03:47:30] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006904: [03:47:30] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006904: [03:47:30] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006904: [03:47:30] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006904: [03:47:30] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006904: [03:47:30] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006904: [03:47:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [03:47:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [03:47:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [03:47:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [03:47:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [03:47:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [03:47:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [03:47:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [03:47:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [03:47:30] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006904: [03:47:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [03:47:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [03:47:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006904: [03:47:30] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006904: [03:47:30] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006904: [03:47:30] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006904: [03:47:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006904: [03:47:30] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006904: [03:47:30] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006904: [03:47:30] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006904: [03:47:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006904: [03:47:30] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 261.738 ms RDOC 006904: [03:47:30] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006904: [03:47:30] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006904: [03:47:30] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006904: [03:47:30] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006904: [03:47:30] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006904: [03:47:30] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006904: [03:47:30] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006904: [03:47:30] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006904: [03:47:30] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006904: [03:47:30] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006904: [03:47:30] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006904: [03:47:30] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 360). Will be clamped (360) RDOC 006904: [03:47:30] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 720). Will be clamped (720) RDOC 006904: [03:47:30] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 720). Will be clamped (720) RDOC 006904: [03:47:30] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (540 720). Will be clamped (720) RDOC 006904: [03:47:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010144: [03:47:31] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010144: [03:47:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010144: [03:47:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010144: [03:47:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010144: [03:47:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7152 RDOC 007152: [03:47:31] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 007152: [03:47:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007152: [03:47:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007152: [03:47:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007152: [03:47:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007152: [03:47:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007152: [03:47:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007152: [03:47:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007152: [03:47:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007152: [03:47:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007152: [03:47:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007152: [03:47:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007152: [03:47:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007152: [03:47:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010144: [03:47:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7152] RDOC 007152: [03:47:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007152: [03:47:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007152: [03:47:31] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024E0CCE7A30 RDOC 007152: [03:47:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007152: [03:47:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007152: [03:47:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007152: [03:47:31] gl_driver.cpp(1116) - Log - Deleting shader group 0000024E0CCE7A30 RDOC 007152: [03:47:31] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007152: [03:47:31] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024E0CCE75B0 RDOC 007152: [03:47:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007152: [03:47:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007152: [03:47:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007152: [03:47:31] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007152: [03:47:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007152: [03:47:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006A010871 - possibly stale. Using new DC 000000000C010942 to ensure context is rebound properly RDOC 007152: [03:47:31] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 007152: [03:47:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024E0CCE75B0 RDOC 007152: [03:47:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 007152: [03:47:31] gl_driver.cpp(1205) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 007152: [03:47:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000024E0CCE75B0 RDOC 007152: [03:47:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 007152: [03:47:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007152: [03:47:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007152: [03:47:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007152: [03:47:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010144: [03:47:31] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007152: [03:47:31] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000490382 RDOC 010144: [03:47:31] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007152: [03:47:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 007152: [03:47:31] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 007152: [03:47:31] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 007152: [03:47:33] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007152: [03:47:33] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 007152: [03:47:33] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 007152: [03:47:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 9466560 bytes to 368146 (3.89 %) RDOC 007152: [03:47:33] gl_driver.cpp(2441) - Log - Captured GL frame with 9.028015 MB capture section in 1.307785 seconds RDOC 007152: [03:47:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 007152: [03:47:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 007152: [03:47:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 010144: [03:47:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (445697 bytes) (time 1705981653) 69960 byte thumbnail RDOC 010144: [03:47:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 010144: [03:47:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010144: [03:47:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010144: [03:47:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010144: [03:47:34] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010144: [03:47:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010144: [03:47:34] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010144: [03:47:34] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010144: [03:47:34] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010144: [03:47:34] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010144: [03:47:34] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010144: [03:47:34] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010144: [03:47:34] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010144: [03:47:34] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010144: [03:47:34] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010144: [03:47:34] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010144: [03:47:34] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010144: [03:47:34] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010144: [03:47:34] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010144: [03:47:34] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010144: [03:47:34] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010144: [03:47:34] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010144: [03:47:34] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010144: [03:47:34] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010144: [03:47:34] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010144: [03:47:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010144: [03:47:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010144: [03:47:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010144: [03:47:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010144: [03:47:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010144: [03:47:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010144: [03:47:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010144: [03:47:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010144: [03:47:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010144: [03:47:34] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010144: [03:47:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010144: [03:47:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010144: [03:47:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010144: [03:47:34] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010144: [03:47:34] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010144: [03:47:34] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010144: [03:47:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010144: [03:47:34] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010144: [03:47:34] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010144: [03:47:34] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010144: [03:47:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010144: [03:47:34] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010144: [03:47:34] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010144: [03:47:34] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010144: [03:47:34] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010144: [03:47:34] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010144: [03:47:34] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010144: [03:47:34] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010144: [03:47:34] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010144: [03:47:35] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 884.830 ms RDOC 010144: [03:47:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005260: [03:47:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005260: [03:47:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005260: [03:47:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005260: [03:47:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005260: [03:47:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12192 RDOC 012192: [03:47:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 012192: [03:47:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012192: [03:47:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012192: [03:47:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012192: [03:47:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012192: [03:47:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012192: [03:47:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012192: [03:47:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012192: [03:47:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012192: [03:47:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012192: [03:47:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012192: [03:47:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012192: [03:47:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012192: [03:47:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012192: [03:47:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005260: [03:47:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12192] RDOC 012192: [03:47:36] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012192: [03:47:36] gl_driver.cpp(1217) - Log - Created new sharegroup 0000018C4B9D2080 RDOC 012192: [03:47:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012192: [03:47:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012192: [03:47:36] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012192: [03:47:36] gl_driver.cpp(1116) - Log - Deleting shader group 0000018C4B9D2080 RDOC 012192: [03:47:36] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012192: [03:47:36] gl_driver.cpp(1217) - Log - Created new sharegroup 0000018C4B9D2200 RDOC 012192: [03:47:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012192: [03:47:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012192: [03:47:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012192: [03:47:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 012192: [03:47:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005260: [03:47:36] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012192: [03:47:36] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000430370 RDOC 012192: [03:47:36] gl_driver.cpp(2221) - Log - Starting capture RDOC 012192: [03:47:36] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005260: [03:47:36] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012192: [03:47:36] resource_manager.h(1526) - Log - Prepared 28 dirty resources, postponed 0, skipped 0 RDOC 012192: [03:47:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012192: [03:47:36] resource_manager.h(1538) - Log - Checking 28 resources with initial contents against 42 referenced resources RDOC 012192: [03:47:36] resource_manager.h(1642) - Log - Serialised 27 resources, skipped 1 unreferenced RDOC 012192: [03:47:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28466176 bytes to 498381 (1.75 %) RDOC 012192: [03:47:36] gl_driver.cpp(2441) - Log - Captured GL frame with 27.147461 MB capture section in 0.315748 seconds RDOC 012192: [03:47:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6676 bytes to 6676 (100.00 %) RDOC 012192: [03:47:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 012192: [03:47:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 005260: [03:47:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (515735 bytes) (time 1705981656) 10463 byte thumbnail RDOC 005260: [03:47:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 005260: [03:47:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005260: [03:47:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005260: [03:47:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005260: [03:47:37] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005260: [03:47:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005260: [03:47:37] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005260: [03:47:37] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005260: [03:47:37] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005260: [03:47:37] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005260: [03:47:37] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005260: [03:47:37] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005260: [03:47:37] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005260: [03:47:37] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005260: [03:47:37] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005260: [03:47:37] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005260: [03:47:37] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005260: [03:47:37] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005260: [03:47:37] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005260: [03:47:37] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005260: [03:47:37] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005260: [03:47:37] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005260: [03:47:37] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005260: [03:47:37] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005260: [03:47:37] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005260: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005260: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005260: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005260: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005260: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005260: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005260: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005260: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005260: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005260: [03:47:37] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005260: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005260: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005260: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005260: [03:47:37] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005260: [03:47:37] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005260: [03:47:37] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005260: [03:47:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005260: [03:47:37] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005260: [03:47:38] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005260: [03:47:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005260: [03:47:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005260: [03:47:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005260: [03:47:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005260: [03:47:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005260: [03:47:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005260: [03:47:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005260: [03:47:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005260: [03:47:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005260: [03:47:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005260: [03:47:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005260: [03:47:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005260: [03:47:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005260: [03:47:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005260: [03:47:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005260: [03:47:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005260: [03:47:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005260: [03:47:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005260: [03:47:38] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 258.516 ms RDOC 005260: [03:47:38] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 12.692 ms RDOC 005260: [03:47:38] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.468 ms RDOC 005260: [03:47:38] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 6.704 ms RDOC 005260: [03:47:38] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.521 ms RDOC 005260: [03:47:38] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 122.012 ms RDOC 005260: [03:47:38] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.939 ms RDOC 005260: [03:47:38] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.652 ms RDOC 005260: [03:47:38] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.480 ms RDOC 005260: [03:47:38] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.411 ms RDOC 005260: [03:47:38] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.999 ms RDOC 005260: [03:47:38] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.293 ms RDOC 005260: [03:47:38] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.249 ms RDOC 005260: [03:47:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.375 ms RDOC 005260: [03:47:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.708 ms RDOC 005260: [03:47:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.376 ms RDOC 005260: [03:47:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.383 ms RDOC 005260: [03:47:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.330 ms RDOC 005260: [03:47:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 111.618 ms RDOC 005260: [03:47:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.818 ms RDOC 005260: [03:47:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 4.184 ms RDOC 005260: [03:47:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.428 ms RDOC 005260: [03:47:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.432 ms RDOC 005260: [03:47:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.685 ms RDOC 005260: [03:47:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.253 ms RDOC 005260: [03:47:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.359 ms RDOC 005260: [03:47:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.448 ms RDOC 005260: [03:47:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.958 ms RDOC 005260: [03:47:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.140 ms RDOC 005260: [03:47:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.458 ms RDOC 005260: [03:47:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.702 ms RDOC 005260: [03:47:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 13.910 ms RDOC 005260: [03:47:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.394 ms RDOC 005260: [03:47:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 4.540 ms RDOC 005260: [03:47:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.445 ms RDOC 005260: [03:47:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.416 ms RDOC 005260: [03:47:40] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.273 ms RDOC 005260: [03:47:40] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.290 ms RDOC 005260: [03:47:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.421 ms RDOC 005260: [03:47:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.328 ms RDOC 005260: [03:47:40] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.841 ms RDOC 005260: [03:47:40] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.366 ms RDOC 005260: [03:47:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.519 ms RDOC 005260: [03:47:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.331 ms RDOC 005260: [03:47:40] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 7.486 ms RDOC 005260: [03:47:40] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.667 ms RDOC 005260: [03:47:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.943 ms RDOC 005260: [03:47:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.160 ms RDOC 005260: [03:47:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.163 ms RDOC 005260: [03:47:40] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.888 ms RDOC 005260: [03:47:40] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.264 ms RDOC 005260: [03:47:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.875 ms RDOC 005260: [03:47:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.224 ms RDOC 005260: [03:47:40] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 4.000 ms RDOC 005260: [03:47:40] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.312 ms RDOC 005260: [03:47:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.056 ms RDOC 005260: [03:47:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.162 ms RDOC 005260: [03:47:40] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.396 ms RDOC 005260: [03:47:40] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.680 ms RDOC 005260: [03:47:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.297 ms RDOC 005260: [03:47:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.162 ms RDOC 005260: [03:47:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.161 ms RDOC 005260: [03:47:41] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.625 ms RDOC 005260: [03:47:41] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.303 ms RDOC 005260: [03:47:41] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.089 ms RDOC 005260: [03:47:41] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.166 ms RDOC 005260: [03:47:41] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.089 ms RDOC 005260: [03:47:41] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 0.885 ms RDOC 005260: [03:47:41] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.482 ms RDOC 005260: [03:47:41] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.167 ms RDOC 005260: [03:47:41] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.163 ms RDOC 005260: [03:47:41] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.035 ms RDOC 005260: [03:47:41] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 0.964 ms RDOC 005260: [03:47:41] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.405 ms RDOC 005260: [03:47:41] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.152 ms RDOC 005260: [03:47:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 010900: [03:47:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010900: [03:47:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010900: [03:47:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010900: [03:47:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010900: [03:47:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9244 RDOC 009244: [03:47:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 009244: [03:47:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009244: [03:47:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009244: [03:47:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009244: [03:47:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009244: [03:47:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009244: [03:47:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009244: [03:47:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009244: [03:47:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009244: [03:47:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009244: [03:47:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009244: [03:47:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009244: [03:47:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009244: [03:47:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009244: [03:47:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010900: [03:47:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9244] RDOC 009244: [03:47:41] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009244: [03:47:41] gl_driver.cpp(1217) - Log - Created new sharegroup 000001EEE0A211F0 RDOC 009244: [03:47:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009244: [03:47:41] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009244: [03:47:41] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009244: [03:47:41] gl_driver.cpp(1116) - Log - Deleting shader group 000001EEE0A211F0 RDOC 009244: [03:47:41] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009244: [03:47:41] gl_driver.cpp(1217) - Log - Created new sharegroup 000001EEE0A20CB0 RDOC 009244: [03:47:41] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009244: [03:47:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009244: [03:47:41] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010900: [03:47:41] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009244: [03:47:41] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000450370 RDOC 009244: [03:47:41] gl_driver.cpp(2221) - Log - Starting capture RDOC 009244: [03:47:41] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009244: [03:47:41] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010900: [03:47:41] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009244: [03:47:41] gl_driver.cpp(2292) - Log - Finished capture, Frame 6 RDOC 009244: [03:47:41] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 8 referenced resources RDOC 009244: [03:47:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 009244: [03:47:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34112 bytes to 3590 (10.52 %) RDOC 009244: [03:47:41] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032532 MB capture section in 0.038709 seconds RDOC 009244: [03:47:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 009244: [03:47:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 009244: [03:47:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 010900: [03:47:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14332 bytes) (time 1705981661) 6102 byte thumbnail RDOC 010900: [03:47:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 010900: [03:47:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010900: [03:47:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010900: [03:47:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010900: [03:47:42] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010900: [03:47:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010900: [03:47:43] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010900: [03:47:43] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010900: [03:47:43] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010900: [03:47:43] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010900: [03:47:43] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010900: [03:47:43] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010900: [03:47:43] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010900: [03:47:43] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010900: [03:47:43] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010900: [03:47:43] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010900: [03:47:43] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010900: [03:47:43] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010900: [03:47:43] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010900: [03:47:43] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010900: [03:47:43] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010900: [03:47:43] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010900: [03:47:43] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010900: [03:47:43] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010900: [03:47:43] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010900: [03:47:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010900: [03:47:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010900: [03:47:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010900: [03:47:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010900: [03:47:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010900: [03:47:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010900: [03:47:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010900: [03:47:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010900: [03:47:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010900: [03:47:43] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010900: [03:47:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010900: [03:47:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010900: [03:47:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010900: [03:47:43] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010900: [03:47:43] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010900: [03:47:43] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010900: [03:47:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010900: [03:47:43] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010900: [03:47:43] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010900: [03:47:43] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010900: [03:47:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010900: [03:47:43] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 121.325 ms RDOC 010900: [03:47:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 012000: [03:47:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 012000: [03:47:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012000: [03:47:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012000: [03:47:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012000: [03:47:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10364 RDOC 010364: [03:47:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010364: [03:47:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010364: [03:47:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010364: [03:47:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010364: [03:47:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010364: [03:47:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010364: [03:47:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010364: [03:47:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010364: [03:47:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010364: [03:47:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010364: [03:47:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010364: [03:47:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010364: [03:47:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010364: [03:47:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010364: [03:47:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012000: [03:47:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10364] RDOC 010364: [03:47:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010364: [03:47:43] gl_driver.cpp(1217) - Log - Created new sharegroup 000001EDF1091840 RDOC 010364: [03:47:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010364: [03:47:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010364: [03:47:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010364: [03:47:44] gl_driver.cpp(1116) - Log - Deleting shader group 000001EDF1091840 RDOC 010364: [03:47:44] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010364: [03:47:44] gl_driver.cpp(1217) - Log - Created new sharegroup 000001EDF1091CC0 RDOC 010364: [03:47:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010364: [03:47:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010364: [03:47:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010364: [03:47:44] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010364: [03:47:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012000: [03:47:44] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010364: [03:47:44] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000C0380 RDOC 010364: [03:47:44] gl_driver.cpp(2221) - Log - Starting capture RDOC 010364: [03:47:44] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010364: [03:47:44] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010364: [03:47:44] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012000: [03:47:44] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010364: [03:47:44] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 010364: [03:47:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010364: [03:47:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3589 (12.14 %) RDOC 010364: [03:47:44] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028198 MB capture section in 0.042640 seconds RDOC 010364: [03:47:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010364: [03:47:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 010364: [03:47:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 012000: [03:47:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14052 bytes) (time 1705981664) 5829 byte thumbnail RDOC 012000: [03:47:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 012000: [03:47:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012000: [03:47:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012000: [03:47:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012000: [03:47:45] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012000: [03:47:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012000: [03:47:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012000: [03:47:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012000: [03:47:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012000: [03:47:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012000: [03:47:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012000: [03:47:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012000: [03:47:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012000: [03:47:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012000: [03:47:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012000: [03:47:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012000: [03:47:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012000: [03:47:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012000: [03:47:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012000: [03:47:45] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012000: [03:47:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 012000: [03:47:45] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 012000: [03:47:45] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 012000: [03:47:45] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 012000: [03:47:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012000: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012000: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012000: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012000: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012000: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012000: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012000: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012000: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012000: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012000: [03:47:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012000: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012000: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012000: [03:47:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012000: [03:47:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012000: [03:47:45] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 012000: [03:47:45] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012000: [03:47:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012000: [03:47:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012000: [03:47:45] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012000: [03:47:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012000: [03:47:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012000: [03:47:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012000: [03:47:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012000: [03:47:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012000: [03:47:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012000: [03:47:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 76.575 ms RDOC 012000: [03:47:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010008: [03:47:45] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010008: [03:47:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010008: [03:47:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010008: [03:47:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010008: [03:47:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4008 RDOC 004008: [03:47:46] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 004008: [03:47:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004008: [03:47:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004008: [03:47:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004008: [03:47:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004008: [03:47:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004008: [03:47:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004008: [03:47:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004008: [03:47:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004008: [03:47:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004008: [03:47:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004008: [03:47:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004008: [03:47:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004008: [03:47:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004008: [03:47:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010008: [03:47:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4008] RDOC 004008: [03:47:46] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004008: [03:47:46] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025488A02C40 RDOC 004008: [03:47:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004008: [03:47:46] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004008: [03:47:46] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004008: [03:47:46] gl_driver.cpp(1116) - Log - Deleting shader group 0000025488A02C40 RDOC 004008: [03:47:46] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004008: [03:47:46] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025488A033C0 RDOC 004008: [03:47:46] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004008: [03:47:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004008: [03:47:46] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004008: [03:47:46] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004008: [03:47:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010008: [03:47:46] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004008: [03:47:46] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000640360 RDOC 004008: [03:47:46] gl_driver.cpp(2221) - Log - Starting capture RDOC 004008: [03:47:46] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004008: [03:47:46] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010008: [03:47:46] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004008: [03:47:46] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004008: [03:47:46] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 004008: [03:47:46] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 004008: [03:47:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 3969 (12.30 %) RDOC 004008: [03:47:46] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030762 MB capture section in 0.054385 seconds RDOC 004008: [03:47:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004008: [03:47:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 004008: [03:47:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 010008: [03:47:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13719 bytes) (time 1705981666) 5116 byte thumbnail RDOC 010008: [03:47:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 010008: [03:47:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010008: [03:47:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010008: [03:47:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010008: [03:47:47] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010008: [03:47:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010008: [03:47:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010008: [03:47:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010008: [03:47:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010008: [03:47:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010008: [03:47:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010008: [03:47:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010008: [03:47:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010008: [03:47:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010008: [03:47:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010008: [03:47:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010008: [03:47:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010008: [03:47:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010008: [03:47:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010008: [03:47:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010008: [03:47:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010008: [03:47:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010008: [03:47:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010008: [03:47:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010008: [03:47:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010008: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [03:47:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010008: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010008: [03:47:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010008: [03:47:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010008: [03:47:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010008: [03:47:47] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010008: [03:47:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010008: [03:47:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010008: [03:47:47] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010008: [03:47:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010008: [03:47:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010008: [03:47:47] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010008: [03:47:47] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010008: [03:47:47] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010008: [03:47:47] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010008: [03:47:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 55.153 ms RDOC 010008: [03:47:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010160: [03:47:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010160: [03:47:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010160: [03:47:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010160: [03:47:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010160: [03:47:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3000 RDOC 003000: [03:47:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 003000: [03:47:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003000: [03:47:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003000: [03:47:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003000: [03:47:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003000: [03:47:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003000: [03:47:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003000: [03:47:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003000: [03:47:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003000: [03:47:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003000: [03:47:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003000: [03:47:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003000: [03:47:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003000: [03:47:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003000: [03:47:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010160: [03:47:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3000] RDOC 003000: [03:47:48] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003000: [03:47:48] gl_driver.cpp(1217) - Log - Created new sharegroup 0000016F92CB3CC0 RDOC 003000: [03:47:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003000: [03:47:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003000: [03:47:48] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003000: [03:47:48] gl_driver.cpp(1116) - Log - Deleting shader group 0000016F92CB3CC0 RDOC 003000: [03:47:48] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003000: [03:47:48] gl_driver.cpp(1217) - Log - Created new sharegroup 0000016F92CB4100 RDOC 003000: [03:47:48] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003000: [03:47:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003000: [03:47:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003000: [03:47:48] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003000: [03:47:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003000: [03:47:48] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000110086 RDOC 010160: [03:47:48] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010160: [03:47:48] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003000: [03:47:48] gl_driver.cpp(2221) - Log - Starting capture RDOC 003000: [03:47:48] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003000: [03:47:48] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 003000: [03:47:48] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003000: [03:47:48] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 003000: [03:47:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003000: [03:47:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003000: [03:47:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003000: [03:47:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003000: [03:47:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003000: [03:47:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003000: [03:47:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003000: [03:47:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003000: [03:47:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003000: [03:47:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003000: [03:47:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003000: [03:47:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003000: [03:47:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003000: [03:47:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003000: [03:47:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003000: [03:47:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003000: [03:47:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003000: [03:47:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003000: [03:47:48] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 003000: [03:47:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4278 (12.56 %) RDOC 003000: [03:47:48] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032471 MB capture section in 0.091936 seconds RDOC 003000: [03:47:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 003000: [03:47:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 003000: [03:47:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 010160: [03:47:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28240 bytes) (time 1705981668) 9804 byte thumbnail RDOC 010160: [03:47:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 010160: [03:47:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010160: [03:47:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010160: [03:47:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010160: [03:47:49] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010160: [03:47:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010160: [03:47:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010160: [03:47:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010160: [03:47:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010160: [03:47:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010160: [03:47:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010160: [03:47:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010160: [03:47:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010160: [03:47:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010160: [03:47:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010160: [03:47:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010160: [03:47:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010160: [03:47:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010160: [03:47:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010160: [03:47:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010160: [03:47:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010160: [03:47:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010160: [03:47:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010160: [03:47:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010160: [03:47:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010160: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010160: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010160: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010160: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010160: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010160: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010160: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010160: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010160: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010160: [03:47:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010160: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010160: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010160: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010160: [03:47:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010160: [03:47:49] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010160: [03:47:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010160: [03:47:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010160: [03:47:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010160: [03:47:49] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010160: [03:47:49] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010160: [03:47:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010160: [03:47:49] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010160: [03:47:49] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010160: [03:47:49] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010160: [03:47:49] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010160: [03:47:49] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010160: [03:47:49] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010160: [03:47:49] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010160: [03:47:49] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010160: [03:47:49] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010160: [03:47:49] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010160: [03:47:49] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010160: [03:47:49] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010160: [03:47:49] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010160: [03:47:49] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010160: [03:47:49] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010160: [03:47:49] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010160: [03:47:49] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010160: [03:47:49] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010160: [03:47:49] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010160: [03:47:49] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010160: [03:47:49] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010160: [03:47:49] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010160: [03:47:49] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 76.244 ms RDOC 010160: [03:47:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005644: [03:47:50] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005644: [03:47:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005644: [03:47:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005644: [03:47:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005644: [03:47:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10200 RDOC 010200: [03:47:50] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010200: [03:47:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010200: [03:47:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010200: [03:47:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010200: [03:47:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010200: [03:47:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010200: [03:47:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010200: [03:47:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010200: [03:47:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010200: [03:47:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010200: [03:47:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010200: [03:47:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010200: [03:47:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010200: [03:47:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010200: [03:47:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005644: [03:47:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10200] RDOC 010200: [03:47:50] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010200: [03:47:50] gl_driver.cpp(1217) - Log - Created new sharegroup 00000195463574A0 RDOC 010200: [03:47:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010200: [03:47:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010200: [03:47:50] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010200: [03:47:50] gl_driver.cpp(1116) - Log - Deleting shader group 00000195463574A0 RDOC 010200: [03:47:50] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010200: [03:47:50] gl_driver.cpp(1217) - Log - Created new sharegroup 0000019546357A60 RDOC 010200: [03:47:50] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010200: [03:47:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010200: [03:47:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010200: [03:47:50] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010200: [03:47:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005644: [03:47:50] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010200: [03:47:50] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000130380 RDOC 005644: [03:47:51] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010200: [03:47:51] gl_driver.cpp(2221) - Log - Starting capture RDOC 010200: [03:47:51] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 010200: [03:47:51] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 010200: [03:47:51] gl_driver.cpp(2292) - Log - Finished capture, Frame 200 RDOC 010200: [03:47:51] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 010200: [03:47:51] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 010200: [03:47:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13281 (10.63 %) RDOC 010200: [03:47:51] gl_driver.cpp(2441) - Log - Captured GL frame with 0.119202 MB capture section in 0.046675 seconds RDOC 010200: [03:47:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 010200: [03:47:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 010200: [03:47:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 005644: [03:47:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26696 bytes) (time 1705981671) 7788 byte thumbnail RDOC 005644: [03:47:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 005644: [03:47:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005644: [03:47:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005644: [03:47:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005644: [03:47:52] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005644: [03:47:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005644: [03:47:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005644: [03:47:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005644: [03:47:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005644: [03:47:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005644: [03:47:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005644: [03:47:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005644: [03:47:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005644: [03:47:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005644: [03:47:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005644: [03:47:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005644: [03:47:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005644: [03:47:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005644: [03:47:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005644: [03:47:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005644: [03:47:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005644: [03:47:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005644: [03:47:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005644: [03:47:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005644: [03:47:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005644: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005644: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005644: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005644: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005644: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005644: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005644: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005644: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005644: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005644: [03:47:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005644: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005644: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005644: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005644: [03:47:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005644: [03:47:52] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005644: [03:47:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005644: [03:47:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005644: [03:47:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005644: [03:47:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005644: [03:47:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005644: [03:47:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005644: [03:47:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 125.116 ms RDOC 005644: [03:47:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006580: [03:47:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 006580: [03:47:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006580: [03:47:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006580: [03:47:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006580: [03:47:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11384 RDOC 011384: [03:47:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011384: [03:47:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011384: [03:47:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011384: [03:47:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011384: [03:47:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011384: [03:47:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011384: [03:47:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011384: [03:47:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011384: [03:47:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011384: [03:47:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011384: [03:47:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011384: [03:47:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011384: [03:47:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011384: [03:47:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011384: [03:47:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006580: [03:47:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11384] RDOC 011384: [03:47:53] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011384: [03:47:53] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CECABD0860 RDOC 011384: [03:47:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011384: [03:47:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011384: [03:47:53] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011384: [03:47:53] gl_driver.cpp(1116) - Log - Deleting shader group 000001CECABD0860 RDOC 011384: [03:47:53] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011384: [03:47:53] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CECABD0260 RDOC 011384: [03:47:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011384: [03:47:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011384: [03:47:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011384: [03:47:53] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011384: [03:47:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011384: [03:47:53] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000077036E RDOC 006580: [03:47:53] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011384: [03:47:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 011384: [03:47:53] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011384: [03:47:53] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 006580: [03:47:53] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011384: [03:47:53] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011384: [03:47:53] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 011384: [03:47:53] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 011384: [03:47:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3696 (12.86 %) RDOC 011384: [03:47:53] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.032868 seconds RDOC 011384: [03:47:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 011384: [03:47:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 011384: [03:47:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 006580: [03:47:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17939 bytes) (time 1705981673) 8936 byte thumbnail RDOC 006580: [03:47:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 006580: [03:47:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006580: [03:47:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006580: [03:47:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006580: [03:47:54] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006580: [03:47:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006580: [03:47:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006580: [03:47:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006580: [03:47:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006580: [03:47:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006580: [03:47:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006580: [03:47:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006580: [03:47:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006580: [03:47:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006580: [03:47:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006580: [03:47:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006580: [03:47:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006580: [03:47:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006580: [03:47:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006580: [03:47:54] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006580: [03:47:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006580: [03:47:54] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006580: [03:47:54] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006580: [03:47:54] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006580: [03:47:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006580: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006580: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006580: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006580: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006580: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006580: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006580: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006580: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006580: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006580: [03:47:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006580: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006580: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006580: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006580: [03:47:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006580: [03:47:54] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006580: [03:47:54] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006580: [03:47:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006580: [03:47:54] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006580: [03:47:54] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006580: [03:47:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006580: [03:47:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006580: [03:47:54] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 74.774 ms RDOC 006580: [03:47:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005304: [03:47:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005304: [03:47:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005304: [03:47:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005304: [03:47:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005304: [03:47:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 256 RDOC 000256: [03:47:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 000256: [03:47:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000256: [03:47:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000256: [03:47:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000256: [03:47:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000256: [03:47:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000256: [03:47:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000256: [03:47:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000256: [03:47:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000256: [03:47:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000256: [03:47:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000256: [03:47:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000256: [03:47:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000256: [03:47:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000256: [03:47:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005304: [03:47:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [256] RDOC 000256: [03:47:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000256: [03:47:55] gl_driver.cpp(1217) - Log - Created new sharegroup 000002636EA114D0 RDOC 000256: [03:47:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000256: [03:47:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000256: [03:47:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 000256: [03:47:55] gl_driver.cpp(1116) - Log - Deleting shader group 000002636EA114D0 RDOC 000256: [03:47:55] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000256: [03:47:55] gl_driver.cpp(1217) - Log - Created new sharegroup 000002636EA10E10 RDOC 000256: [03:47:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000256: [03:47:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000256: [03:47:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000256: [03:47:55] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 000256: [03:47:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000256: [03:47:55] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000250048 RDOC 005304: [03:47:55] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000256: [03:47:55] gl_driver.cpp(2221) - Log - Starting capture RDOC 000256: [03:47:55] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 000256: [03:47:55] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 005304: [03:47:55] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000256: [03:47:55] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 000256: [03:47:55] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 000256: [03:47:55] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 000256: [03:47:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16228 (0.83 %) RDOC 000256: [03:47:55] gl_driver.cpp(2441) - Log - Captured GL frame with 1.863708 MB capture section in 0.065211 seconds RDOC 000256: [03:47:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 000256: [03:47:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 000256: [03:47:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 005304: [03:47:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28653 bytes) (time 1705981675) 7478 byte thumbnail RDOC 005304: [03:47:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 005304: [03:47:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005304: [03:47:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005304: [03:47:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005304: [03:47:56] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005304: [03:47:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005304: [03:47:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005304: [03:47:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005304: [03:47:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005304: [03:47:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005304: [03:47:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005304: [03:47:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005304: [03:47:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005304: [03:47:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005304: [03:47:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005304: [03:47:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005304: [03:47:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005304: [03:47:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005304: [03:47:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005304: [03:47:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005304: [03:47:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005304: [03:47:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005304: [03:47:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005304: [03:47:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005304: [03:47:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005304: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005304: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005304: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005304: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005304: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005304: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005304: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005304: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005304: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005304: [03:47:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005304: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005304: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005304: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005304: [03:47:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005304: [03:47:56] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005304: [03:47:56] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005304: [03:47:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005304: [03:47:56] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005304: [03:47:57] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005304: [03:47:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005304: [03:47:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005304: [03:47:57] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 74.561 ms RDOC 005304: [03:47:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011884: [03:47:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 011884: [03:47:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011884: [03:47:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011884: [03:47:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011884: [03:47:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9760 RDOC 009760: [03:47:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 009760: [03:47:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009760: [03:47:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009760: [03:47:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009760: [03:47:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009760: [03:47:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009760: [03:47:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009760: [03:47:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009760: [03:47:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009760: [03:47:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009760: [03:47:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009760: [03:47:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009760: [03:47:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009760: [03:47:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009760: [03:47:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011884: [03:47:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9760] RDOC 009760: [03:47:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009760: [03:47:57] gl_driver.cpp(1217) - Log - Created new sharegroup 000002016C4C54A0 RDOC 009760: [03:47:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009760: [03:47:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009760: [03:47:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009760: [03:47:57] gl_driver.cpp(1116) - Log - Deleting shader group 000002016C4C54A0 RDOC 009760: [03:47:57] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009760: [03:47:57] gl_driver.cpp(1217) - Log - Created new sharegroup 000002016C4C52A0 RDOC 009760: [03:47:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009760: [03:47:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009760: [03:47:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009760: [03:47:57] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009760: [03:47:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009760: [03:47:57] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001A0380 RDOC 011884: [03:47:57] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009760: [03:47:57] gl_driver.cpp(2221) - Log - Starting capture RDOC 009760: [03:47:57] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009760: [03:47:57] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009760: [03:47:57] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011884: [03:47:58] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009760: [03:47:58] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 009760: [03:47:58] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 009760: [03:47:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3117 (10.90 %) RDOC 009760: [03:47:58] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.054841 seconds RDOC 009760: [03:47:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009760: [03:47:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 009760: [03:47:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 011884: [03:47:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12867 bytes) (time 1705981678) 5116 byte thumbnail RDOC 011884: [03:47:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 011884: [03:47:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011884: [03:47:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011884: [03:47:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011884: [03:47:59] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011884: [03:47:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011884: [03:47:59] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011884: [03:47:59] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011884: [03:47:59] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011884: [03:47:59] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011884: [03:47:59] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011884: [03:47:59] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011884: [03:47:59] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011884: [03:47:59] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011884: [03:47:59] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011884: [03:47:59] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011884: [03:47:59] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011884: [03:47:59] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011884: [03:47:59] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011884: [03:47:59] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011884: [03:47:59] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011884: [03:47:59] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011884: [03:47:59] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011884: [03:47:59] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011884: [03:47:59] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011884: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:47:59] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011884: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011884: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011884: [03:47:59] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011884: [03:47:59] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011884: [03:47:59] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011884: [03:47:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011884: [03:47:59] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011884: [03:47:59] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011884: [03:47:59] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011884: [03:47:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011884: [03:47:59] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011884: [03:47:59] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011884: [03:47:59] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011884: [03:47:59] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011884: [03:47:59] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 59.024 ms RDOC 011884: [03:47:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005452: [03:47:59] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005452: [03:47:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005452: [03:47:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005452: [03:47:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005452: [03:47:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11456 RDOC 011456: [03:48:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011456: [03:48:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011456: [03:48:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011456: [03:48:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011456: [03:48:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011456: [03:48:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011456: [03:48:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011456: [03:48:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011456: [03:48:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011456: [03:48:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011456: [03:48:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011456: [03:48:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011456: [03:48:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011456: [03:48:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011456: [03:48:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005452: [03:48:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11456] RDOC 011456: [03:48:00] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011456: [03:48:00] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023231373640 RDOC 011456: [03:48:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011456: [03:48:00] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011456: [03:48:00] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011456: [03:48:00] gl_driver.cpp(1116) - Log - Deleting shader group 0000023231373640 RDOC 011456: [03:48:00] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011456: [03:48:00] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023231373540 RDOC 011456: [03:48:00] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011456: [03:48:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011456: [03:48:00] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011456: [03:48:00] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011456: [03:48:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011456: [03:48:00] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000460266 RDOC 005452: [03:48:00] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005452: [03:48:00] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011456: [03:48:00] gl_driver.cpp(2221) - Log - Starting capture RDOC 011456: [03:48:00] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011456: [03:48:00] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011456: [03:48:00] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011456: [03:48:00] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 011456: [03:48:00] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011456: [03:48:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3427 (11.23 %) RDOC 011456: [03:48:00] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.043281 seconds RDOC 011456: [03:48:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011456: [03:48:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 011456: [03:48:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 005452: [03:48:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13177 bytes) (time 1705981680) 5116 byte thumbnail RDOC 005452: [03:48:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 005452: [03:48:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005452: [03:48:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005452: [03:48:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005452: [03:48:01] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005452: [03:48:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005452: [03:48:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005452: [03:48:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005452: [03:48:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005452: [03:48:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005452: [03:48:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005452: [03:48:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005452: [03:48:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005452: [03:48:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005452: [03:48:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005452: [03:48:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005452: [03:48:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005452: [03:48:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005452: [03:48:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005452: [03:48:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005452: [03:48:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005452: [03:48:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005452: [03:48:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005452: [03:48:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005452: [03:48:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005452: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005452: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005452: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005452: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005452: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005452: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005452: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005452: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005452: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005452: [03:48:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005452: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005452: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005452: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005452: [03:48:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005452: [03:48:01] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005452: [03:48:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005452: [03:48:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005452: [03:48:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005452: [03:48:01] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005452: [03:48:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005452: [03:48:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005452: [03:48:01] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005452: [03:48:01] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005452: [03:48:01] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005452: [03:48:01] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005452: [03:48:01] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 50.604 ms RDOC 005452: [03:48:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 005452: [03:48:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1465 (4.80 %) RDOC 005452: [03:48:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005452: [03:48:01] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 0.439 ms RDOC 005452: [03:48:01] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 005452: [03:48:01] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 005452: [03:48:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1465 (4.80 %) RDOC 005452: [03:48:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005452: [03:48:01] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 005452: [03:48:01] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 005452: [03:48:01] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000038 requested RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000038! RDOC 005452: [03:48:01] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005452: [03:48:01] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 005452: [03:48:01] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 005452: [03:48:01] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 005452: [03:48:01] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005452: [03:48:01] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 005452: [03:48:01] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 005452: [03:48:01] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005452: [03:48:01] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 005452: [03:48:01] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 005452: [03:48:01] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 005452: [03:48:01] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005452: [03:48:01] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 005452: [03:48:01] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 005452: [03:48:01] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 005452: [03:48:01] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005452: [03:48:01] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 005452: [03:48:01] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 005452: [03:48:01] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000051 requested RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000051! RDOC 005452: [03:48:01] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005452: [03:48:01] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 005452: [03:48:01] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 005452: [03:48:01] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 005452: [03:48:01] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 005452: [03:48:01] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 005452: [03:48:01] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 005452: [03:48:01] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 005452: [03:48:01] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000065 requested RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005452: [03:48:01] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000065! RDOC 005452: [03:48:01] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005452: [03:48:01] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 005452: [03:48:01] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 005452: [03:48:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 005452: [03:48:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010932: [03:48:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010932: [03:48:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010932: [03:48:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010932: [03:48:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010932: [03:48:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10020 RDOC 010020: [03:48:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010020: [03:48:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010020: [03:48:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010020: [03:48:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010020: [03:48:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010020: [03:48:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010020: [03:48:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010020: [03:48:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010020: [03:48:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010020: [03:48:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010020: [03:48:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010020: [03:48:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010020: [03:48:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010020: [03:48:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010020: [03:48:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010932: [03:48:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10020] RDOC 010020: [03:48:02] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010020: [03:48:02] gl_driver.cpp(1217) - Log - Created new sharegroup 00000157F2D52FB0 RDOC 010020: [03:48:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010020: [03:48:02] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010020: [03:48:02] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010020: [03:48:02] gl_driver.cpp(1116) - Log - Deleting shader group 00000157F2D52FB0 RDOC 010020: [03:48:02] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010020: [03:48:02] gl_driver.cpp(1217) - Log - Created new sharegroup 00000157F2D525F0 RDOC 010020: [03:48:02] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010020: [03:48:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010020: [03:48:02] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010020: [03:48:02] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010020: [03:48:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010020: [03:48:02] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000210086 RDOC 010932: [03:48:02] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010020: [03:48:02] gl_driver.cpp(2221) - Log - Starting capture RDOC 010932: [03:48:02] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010020: [03:48:02] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010020: [03:48:02] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 010020: [03:48:02] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010020: [03:48:02] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 010020: [03:48:02] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 010020: [03:48:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65463 (0.44 %) RDOC 010020: [03:48:02] gl_driver.cpp(2441) - Log - Captured GL frame with 14.152588 MB capture section in 0.079812 seconds RDOC 010020: [03:48:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 010020: [03:48:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 010020: [03:48:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 010932: [03:48:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74992 bytes) (time 1705981682) 4886 byte thumbnail RDOC 010932: [03:48:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 010932: [03:48:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010932: [03:48:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010932: [03:48:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010932: [03:48:03] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010932: [03:48:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010932: [03:48:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010932: [03:48:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010932: [03:48:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010932: [03:48:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010932: [03:48:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010932: [03:48:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010932: [03:48:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010932: [03:48:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010932: [03:48:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010932: [03:48:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010932: [03:48:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010932: [03:48:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010932: [03:48:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010932: [03:48:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010932: [03:48:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010932: [03:48:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010932: [03:48:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010932: [03:48:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010932: [03:48:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010932: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:48:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010932: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010932: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010932: [03:48:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010932: [03:48:03] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010932: [03:48:03] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010932: [03:48:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010932: [03:48:03] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010932: [03:48:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010932: [03:48:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010932: [03:48:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010932: [03:48:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010932: [03:48:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010932: [03:48:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010932: [03:48:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010932: [03:48:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 118.141 ms RDOC 010932: [03:48:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008632: [03:48:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 008632: [03:48:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008632: [03:48:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008632: [03:48:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008632: [03:48:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9400 RDOC 009400: [03:48:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 009400: [03:48:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009400: [03:48:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009400: [03:48:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009400: [03:48:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009400: [03:48:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009400: [03:48:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009400: [03:48:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009400: [03:48:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009400: [03:48:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009400: [03:48:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009400: [03:48:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009400: [03:48:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009400: [03:48:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009400: [03:48:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008632: [03:48:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9400] RDOC 009400: [03:48:04] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009400: [03:48:04] gl_driver.cpp(1217) - Log - Created new sharegroup 000002975FAD4950 RDOC 009400: [03:48:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009400: [03:48:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009400: [03:48:04] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009400: [03:48:04] gl_driver.cpp(1116) - Log - Deleting shader group 000002975FAD4950 RDOC 009400: [03:48:04] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009400: [03:48:04] gl_driver.cpp(1217) - Log - Created new sharegroup 000002975FAD4490 RDOC 009400: [03:48:04] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009400: [03:48:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009400: [03:48:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009400: [03:48:04] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009400: [03:48:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009400: [03:48:04] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 009400: [03:48:04] gl_driver.cpp(1217) - Log - Created new sharegroup 000002975FADDA90 RDOC 009400: [03:48:04] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 009400: [03:48:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009400: [03:48:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008632: [03:48:04] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009400: [03:48:07] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000790360 RDOC 009400: [03:48:07] gl_driver.cpp(2221) - Log - Starting capture RDOC 009400: [03:48:07] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009400: [03:48:07] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 008632: [03:48:07] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009400: [03:48:07] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009400: [03:48:07] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009400: [03:48:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 009400: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5746 (1.00 %) RDOC 009400: [03:48:08] gl_driver.cpp(2441) - Log - Captured GL frame with 0.550049 MB capture section in 0.072931 seconds RDOC 009400: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 009400: [03:48:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 009400: [03:48:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 008632: [03:48:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12404 bytes) (time 1705981688) 2530 byte thumbnail RDOC 008632: [03:48:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 008632: [03:48:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008632: [03:48:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008632: [03:48:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008632: [03:48:09] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008632: [03:48:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008632: [03:48:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008632: [03:48:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008632: [03:48:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008632: [03:48:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008632: [03:48:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008632: [03:48:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008632: [03:48:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008632: [03:48:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008632: [03:48:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008632: [03:48:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008632: [03:48:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008632: [03:48:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008632: [03:48:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008632: [03:48:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008632: [03:48:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008632: [03:48:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008632: [03:48:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008632: [03:48:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008632: [03:48:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008632: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008632: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008632: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008632: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008632: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008632: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008632: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008632: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008632: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008632: [03:48:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008632: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008632: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008632: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008632: [03:48:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008632: [03:48:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008632: [03:48:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008632: [03:48:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008632: [03:48:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008632: [03:48:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008632: [03:48:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008632: [03:48:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008632: [03:48:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008632: [03:48:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008632: [03:48:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008632: [03:48:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008632: [03:48:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 102.668 ms RDOC 008632: [03:48:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 009724: [03:48:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 009724: [03:48:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009724: [03:48:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009724: [03:48:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009724: [03:48:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10608 RDOC 010608: [03:48:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010608: [03:48:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010608: [03:48:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010608: [03:48:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010608: [03:48:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010608: [03:48:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010608: [03:48:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010608: [03:48:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010608: [03:48:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010608: [03:48:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010608: [03:48:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010608: [03:48:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010608: [03:48:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010608: [03:48:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010608: [03:48:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009724: [03:48:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10608] RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010608: [03:48:10] gl_driver.cpp(1217) - Log - Created new sharegroup 0000018A19791B10 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010608: [03:48:10] gl_driver.cpp(1116) - Log - Deleting shader group 0000018A19791B10 RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010608: [03:48:10] gl_driver.cpp(1217) - Log - Created new sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000010002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000020002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 0000000056010877 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000030002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000040002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 0000000056010877 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000050002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 0000000056010877 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000060002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000070002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000080002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000090002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000000A0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000000B0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000000C0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000000D0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 0000000056010877 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000000E0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC 0000000056010877 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000000F0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 0000000056010877 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000100002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000110002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000120002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000130002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000140002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000150002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000160002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000170002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000180002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000190002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000001A0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000001B0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000001C0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000001D0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000001E0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000001F0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000200002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000210002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000220002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000230002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000240002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000250002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000260002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 0000000056010877 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000270002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC 0000000056010877 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000280002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000290002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000002A0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000002B0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000002C0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000002D0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000002E0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000002F0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000300002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000310002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000320002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000330002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000340002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000350002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000360002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000370002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000380002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000390002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000003A0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000003B0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000003C0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000003D0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000003E0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000003F0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000400002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000410002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000420002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000430002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000440002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000450002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000460002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC FFFFFFFFBA010892 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000470002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000480002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000490002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000004A0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000004B0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000004C0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000004D0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000004E0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000004F0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000500002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000510002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000520002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000530002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000540002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000550002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000560002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000570002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000580002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000590002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000005A0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000005B0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000005C0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000005D0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000056010877 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:10] gl_driver.cpp(1092) - Log - Deleting context 00000000005E0002 RDOC 010608: [03:48:10] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 010608: [03:48:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 000000002D010858 to ensure context is rebound properly RDOC 010608: [03:48:10] gl_driver.cpp(1205) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 010608: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:11] gl_driver.cpp(1092) - Log - Deleting context 00000000005F0002 RDOC 010608: [03:48:11] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 010608: [03:48:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 0000000056010877 to ensure context is rebound properly RDOC 010608: [03:48:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 010608: [03:48:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000600002 RDOC 010608: [03:48:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 010608: [03:48:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC 0000000056010877 to ensure context is rebound properly RDOC 010608: [03:48:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 010608: [03:48:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000610002 RDOC 010608: [03:48:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 010608: [03:48:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBA010892 - possibly stale. Using new DC 0000000056010877 to ensure context is rebound properly RDOC 010608: [03:48:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 010608: [03:48:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000620002 RDOC 010608: [03:48:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 010608: [03:48:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC 0000000056010877 to ensure context is rebound properly RDOC 010608: [03:48:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 010608: [03:48:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000630002 RDOC 010608: [03:48:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 010608: [03:48:11] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000002D010858 - possibly stale. Using new DC 0000000056010877 to ensure context is rebound properly RDOC 010608: [03:48:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 010608: [03:48:11] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000018A19791B90 RDOC 010608: [03:48:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 010608: [03:48:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010608: [03:48:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010608: [03:48:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000640002 RDOC 010608: [03:48:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 010608: [03:48:11] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000024026A RDOC 009724: [03:48:11] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010608: [03:48:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 010608: [03:48:11] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010608: [03:48:11] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009724: [03:48:11] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010608: [03:48:11] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010608: [03:48:11] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 010608: [03:48:11] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010608: [03:48:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5121 (13.36 %) RDOC 010608: [03:48:11] gl_driver.cpp(2441) - Log - Captured GL frame with 0.036560 MB capture section in 0.037906 seconds RDOC 010608: [03:48:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 010608: [03:48:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 010608: [03:48:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 009724: [03:48:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (22008 bytes) (time 1705981691) 12052 byte thumbnail RDOC 009724: [03:48:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 009724: [03:48:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009724: [03:48:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009724: [03:48:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009724: [03:48:12] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009724: [03:48:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009724: [03:48:12] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009724: [03:48:12] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009724: [03:48:12] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009724: [03:48:12] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009724: [03:48:12] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009724: [03:48:12] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009724: [03:48:12] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009724: [03:48:12] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009724: [03:48:12] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009724: [03:48:12] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009724: [03:48:12] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009724: [03:48:12] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009724: [03:48:12] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009724: [03:48:12] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009724: [03:48:12] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009724: [03:48:12] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009724: [03:48:12] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009724: [03:48:12] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009724: [03:48:12] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009724: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009724: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009724: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009724: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009724: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009724: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009724: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009724: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009724: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009724: [03:48:12] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009724: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009724: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009724: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009724: [03:48:12] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009724: [03:48:12] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009724: [03:48:12] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009724: [03:48:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009724: [03:48:12] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009724: [03:48:12] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009724: [03:48:12] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009724: [03:48:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009724: [03:48:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009724: [03:48:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009724: [03:48:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009724: [03:48:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009724: [03:48:12] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 83.298 ms RDOC 009724: [03:48:12] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 009724: [03:48:12] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 009724: [03:48:12] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 009724: [03:48:12] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 009724: [03:48:12] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 009724: [03:48:12] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 009724: [03:48:12] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 009724: [03:48:12] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 009724: [03:48:12] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 009724: [03:48:12] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 009724: [03:48:12] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 009724: [03:48:12] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 009724: [03:48:12] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 009724: [03:48:12] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 009724: [03:48:12] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 009724: [03:48:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005428: [03:48:13] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005428: [03:48:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005428: [03:48:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005428: [03:48:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005428: [03:48:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 908 RDOC 000908: [03:48:13] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 000908: [03:48:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000908: [03:48:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000908: [03:48:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000908: [03:48:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000908: [03:48:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000908: [03:48:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000908: [03:48:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000908: [03:48:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000908: [03:48:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000908: [03:48:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000908: [03:48:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000908: [03:48:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000908: [03:48:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000908: [03:48:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005428: [03:48:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [908] RDOC 000908: [03:48:13] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000908: [03:48:13] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CD420A3250 RDOC 000908: [03:48:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000908: [03:48:13] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000908: [03:48:13] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 000908: [03:48:13] gl_driver.cpp(1116) - Log - Deleting shader group 000001CD420A3250 RDOC 000908: [03:48:13] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000908: [03:48:13] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CD420A3090 RDOC 000908: [03:48:13] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000908: [03:48:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000908: [03:48:13] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000908: [03:48:13] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 000908: [03:48:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000908: [03:48:13] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000026026A RDOC 005428: [03:48:13] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000908: [03:48:13] gl_driver.cpp(2221) - Log - Starting capture RDOC 000908: [03:48:13] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 000908: [03:48:13] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005428: [03:48:13] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000908: [03:48:13] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 000908: [03:48:13] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 000908: [03:48:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 000908: [03:48:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5196 (16.43 %) RDOC 000908: [03:48:13] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030151 MB capture section in 0.034080 seconds RDOC 000908: [03:48:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 000908: [03:48:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 000908: [03:48:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005428: [03:48:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14407 bytes) (time 1705981693) 4687 byte thumbnail RDOC 005428: [03:48:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005428: [03:48:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005428: [03:48:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005428: [03:48:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005428: [03:48:14] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005428: [03:48:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005428: [03:48:14] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005428: [03:48:14] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005428: [03:48:14] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005428: [03:48:14] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005428: [03:48:14] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005428: [03:48:14] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005428: [03:48:14] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005428: [03:48:14] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005428: [03:48:14] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005428: [03:48:14] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005428: [03:48:14] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005428: [03:48:14] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005428: [03:48:14] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005428: [03:48:14] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005428: [03:48:14] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005428: [03:48:14] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005428: [03:48:14] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005428: [03:48:14] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005428: [03:48:14] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005428: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005428: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005428: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005428: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005428: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005428: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005428: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005428: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005428: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005428: [03:48:14] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005428: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005428: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005428: [03:48:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005428: [03:48:14] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005428: [03:48:14] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005428: [03:48:14] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005428: [03:48:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005428: [03:48:14] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005428: [03:48:14] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005428: [03:48:14] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005428: [03:48:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005428: [03:48:14] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 143.533 ms RDOC 005428: [03:48:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006784: [03:48:15] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 006784: [03:48:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006784: [03:48:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006784: [03:48:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006784: [03:48:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 496 RDOC 000496: [03:48:15] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 000496: [03:48:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000496: [03:48:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000496: [03:48:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000496: [03:48:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000496: [03:48:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000496: [03:48:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000496: [03:48:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000496: [03:48:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000496: [03:48:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000496: [03:48:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000496: [03:48:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000496: [03:48:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000496: [03:48:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006784: [03:48:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [496] RDOC 000496: [03:48:15] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000185A7D62250 RDOC 000496: [03:48:15] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 000496: [03:48:15] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000496: [03:48:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000496: [03:48:16] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 000496: [03:48:16] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000496: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000496: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000496: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000496: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000496: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000496: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000496: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000496: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000496: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000496: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000496: [03:48:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000496: [03:48:16] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 000496: [03:48:16] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000028026A RDOC 000496: [03:48:16] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000185A7D62250 / 0x000000000028026A RDOC 006784: [03:48:16] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 000496: [03:48:16] vk_core.cpp(2064) - Log - Starting capture RDOC 000496: [03:48:16] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 000496: [03:48:16] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006784: [03:48:16] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000496: [03:48:16] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 000496: [03:48:16] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 000496: [03:48:16] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000496: [03:48:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25332 (0.72 %) RDOC 000496: [03:48:16] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.057074 seconds RDOC 000496: [03:48:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000496: [03:48:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 000496: [03:48:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 006784: [03:48:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35082 bytes) (time 1705981696) 5116 byte thumbnail RDOC 006784: [03:48:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 006784: [03:48:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006784: [03:48:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006784: [03:48:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006784: [03:48:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006784: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006784: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006784: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006784: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006784: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006784: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006784: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006784: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006784: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006784: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006784: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006784: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006784: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006784: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006784: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006784: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006784: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006784: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006784: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006784: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006784: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006784: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006784: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006784: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006784: [03:48:17] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006784: [03:48:18] vk_replay.cpp(4814) - Log - Created device. RDOC 006784: [03:48:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006784: [03:48:18] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006784: [03:48:18] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006784: [03:48:18] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006784: [03:48:18] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006784: [03:48:18] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006784: [03:48:18] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006784: [03:48:18] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006784: [03:48:18] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006784: [03:48:18] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006784: [03:48:18] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006784: [03:48:18] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006784: [03:48:18] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006784: [03:48:18] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006784: [03:48:18] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006784: [03:48:18] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006784: [03:48:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006784: [03:48:18] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006784: [03:48:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006784: [03:48:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006784: [03:48:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006784: [03:48:18] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006784: [03:48:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006784: [03:48:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006784: [03:48:18] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006784: [03:48:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006784: [03:48:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006784: [03:48:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006784: [03:48:18] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006784: [03:48:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006784: [03:48:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006784: [03:48:18] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006784: [03:48:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006784: [03:48:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006784: [03:48:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006784: [03:48:18] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006784: [03:48:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006784: [03:48:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006784: [03:48:18] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006784: [03:48:18] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006784: [03:48:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006784: [03:48:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006784: [03:48:18] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006784: [03:48:18] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006784: [03:48:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006784: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006784: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006784: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006784: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006784: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006784: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006784: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006784: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006784: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006784: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006784: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006784: [03:48:18] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 006784: [03:48:18] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006784: [03:48:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006784: [03:48:18] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006784: [03:48:18] vk_core.cpp(2872) - Log - Timer chunk initialisation - 812.981 ms RDOC 006784: [03:48:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002756: [03:48:18] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 002756: [03:48:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002756: [03:48:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002756: [03:48:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002756: [03:48:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8260 RDOC 008260: [03:48:19] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 008260: [03:48:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008260: [03:48:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008260: [03:48:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008260: [03:48:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008260: [03:48:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008260: [03:48:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008260: [03:48:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008260: [03:48:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008260: [03:48:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008260: [03:48:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008260: [03:48:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008260: [03:48:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008260: [03:48:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002756: [03:48:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8260] RDOC 008260: [03:48:19] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CA8AE412D0 RDOC 008260: [03:48:19] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008260: [03:48:19] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008260: [03:48:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008260: [03:48:19] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008260: [03:48:19] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008260: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008260: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008260: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008260: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008260: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008260: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008260: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008260: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008260: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008260: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008260: [03:48:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008260: [03:48:19] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000390048 RDOC 008260: [03:48:19] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CA8AE412D0 / 0x0000000000390048 RDOC 002756: [03:48:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008260: [03:48:20] vk_core.cpp(2064) - Log - Starting capture RDOC 008260: [03:48:20] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008260: [03:48:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008260: [03:48:20] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008260: [03:48:20] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 008260: [03:48:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008260: [03:48:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31545 (0.58 %) RDOC 008260: [03:48:20] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.120381 seconds RDOC 008260: [03:48:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 008260: [03:48:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 008260: [03:48:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 002756: [03:48:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42441 bytes) (time 1705981700) 6397 byte thumbnail RDOC 002756: [03:48:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 002756: [03:48:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002756: [03:48:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002756: [03:48:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002756: [03:48:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002756: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002756: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002756: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002756: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002756: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002756: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002756: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002756: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002756: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002756: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002756: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002756: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002756: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002756: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002756: [03:48:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002756: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002756: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002756: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002756: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002756: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002756: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002756: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002756: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002756: [03:48:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002756: [03:48:21] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002756: [03:48:21] vk_replay.cpp(4814) - Log - Created device. RDOC 002756: [03:48:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002756: [03:48:21] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002756: [03:48:21] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002756: [03:48:21] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002756: [03:48:21] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002756: [03:48:21] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002756: [03:48:21] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002756: [03:48:21] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002756: [03:48:21] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002756: [03:48:21] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002756: [03:48:21] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002756: [03:48:21] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002756: [03:48:21] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002756: [03:48:21] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002756: [03:48:21] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002756: [03:48:21] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002756: [03:48:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002756: [03:48:21] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002756: [03:48:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002756: [03:48:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002756: [03:48:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 002756: [03:48:21] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002756: [03:48:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002756: [03:48:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002756: [03:48:21] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002756: [03:48:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002756: [03:48:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002756: [03:48:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 002756: [03:48:21] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002756: [03:48:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002756: [03:48:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002756: [03:48:21] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002756: [03:48:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002756: [03:48:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002756: [03:48:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 002756: [03:48:21] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002756: [03:48:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002756: [03:48:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002756: [03:48:21] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002756: [03:48:21] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002756: [03:48:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002756: [03:48:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 002756: [03:48:21] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002756: [03:48:21] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002756: [03:48:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002756: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002756: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002756: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002756: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002756: [03:48:21] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002756: [03:48:21] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002756: [03:48:21] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002756: [03:48:21] vk_core.cpp(2872) - Log - Timer chunk initialisation - 99.333 ms RDOC 002756: [03:48:22] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 166.581 ms RDOC 002756: [03:48:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009884: [03:48:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 009884: [03:48:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009884: [03:48:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009884: [03:48:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009884: [03:48:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9296 RDOC 009296: [03:48:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 009296: [03:48:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009296: [03:48:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009296: [03:48:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009296: [03:48:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009296: [03:48:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009296: [03:48:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009296: [03:48:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009296: [03:48:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009296: [03:48:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009296: [03:48:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009296: [03:48:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009296: [03:48:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009296: [03:48:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009884: [03:48:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9296] RDOC 009296: [03:48:22] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002947927B650 RDOC 009296: [03:48:22] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009296: [03:48:22] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009296: [03:48:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009296: [03:48:23] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009296: [03:48:23] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009296: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009296: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009296: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009296: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009296: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009296: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009296: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009296: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009296: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009296: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009296: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009296: [03:48:23] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003A0048 RDOC 009296: [03:48:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002947927B650 / 0x00000000003A0048 RDOC 009296: [03:48:23] vk_core.cpp(2064) - Log - Starting capture RDOC 009296: [03:48:23] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009884: [03:48:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009296: [03:48:23] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009296: [03:48:23] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 009296: [03:48:23] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 009296: [03:48:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009296: [03:48:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20609 (0.59 %) RDOC 009296: [03:48:23] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.064114 seconds RDOC 009296: [03:48:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 009296: [03:48:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 009296: [03:48:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 009884: [03:48:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30108 bytes) (time 1705981703) 4844 byte thumbnail RDOC 009884: [03:48:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 009884: [03:48:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:48:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:48:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:48:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009884: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009884: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009884: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009884: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009884: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009884: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009884: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009884: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009884: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009884: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009884: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009884: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009884: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009884: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009884: [03:48:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009884: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009884: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009884: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009884: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009884: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009884: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009884: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009884: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009884: [03:48:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009884: [03:48:24] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009884: [03:48:24] vk_replay.cpp(4814) - Log - Created device. RDOC 009884: [03:48:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009884: [03:48:24] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009884: [03:48:24] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009884: [03:48:24] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009884: [03:48:24] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009884: [03:48:24] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009884: [03:48:24] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009884: [03:48:24] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009884: [03:48:24] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009884: [03:48:24] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009884: [03:48:24] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009884: [03:48:24] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009884: [03:48:24] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009884: [03:48:24] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009884: [03:48:24] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009884: [03:48:24] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009884: [03:48:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009884: [03:48:24] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009884: [03:48:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009884: [03:48:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009884: [03:48:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009884: [03:48:24] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009884: [03:48:24] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009884: [03:48:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009884: [03:48:24] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009884: [03:48:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009884: [03:48:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009884: [03:48:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009884: [03:48:24] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009884: [03:48:24] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009884: [03:48:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009884: [03:48:24] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009884: [03:48:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009884: [03:48:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009884: [03:48:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009884: [03:48:24] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009884: [03:48:24] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009884: [03:48:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009884: [03:48:24] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009884: [03:48:24] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009884: [03:48:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009884: [03:48:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009884: [03:48:24] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009884: [03:48:24] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009884: [03:48:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009884: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009884: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009884: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009884: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009884: [03:48:24] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009884: [03:48:24] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009884: [03:48:24] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009884: [03:48:24] vk_core.cpp(2872) - Log - Timer chunk initialisation - 82.320 ms RDOC 009884: [03:48:24] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 009884: [03:48:24] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 009884: [03:48:24] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 009884: [03:48:25] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 009884: [03:48:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 15000 total instances RDOC 009884: [03:48:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010844: [03:48:25] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010844: [03:48:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010844: [03:48:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010844: [03:48:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010844: [03:48:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11612 RDOC 011612: [03:48:25] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011612: [03:48:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011612: [03:48:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011612: [03:48:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011612: [03:48:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011612: [03:48:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011612: [03:48:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011612: [03:48:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011612: [03:48:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011612: [03:48:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011612: [03:48:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011612: [03:48:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011612: [03:48:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011612: [03:48:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010844: [03:48:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11612] RDOC 011612: [03:48:25] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000162A408A730 RDOC 011612: [03:48:25] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011612: [03:48:25] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011612: [03:48:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011612: [03:48:25] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011612: [03:48:25] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011612: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011612: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011612: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011612: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011612: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011612: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011612: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011612: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011612: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011612: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011612: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011612: [03:48:25] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003B0048 RDOC 011612: [03:48:25] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000162A408A730 / 0x00000000003B0048 RDOC 011612: [03:48:26] vk_core.cpp(2064) - Log - Starting capture RDOC 011612: [03:48:26] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010844: [03:48:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011612: [03:48:26] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011612: [03:48:26] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011612: [03:48:26] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 011612: [03:48:26] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011612: [03:48:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 58220 (1.06 %) RDOC 011612: [03:48:26] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.066974 seconds RDOC 011612: [03:48:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 011612: [03:48:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 011612: [03:48:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 010844: [03:48:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67838 bytes) (time 1705981706) 4975 byte thumbnail RDOC 010844: [03:48:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 010844: [03:48:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010844: [03:48:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010844: [03:48:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010844: [03:48:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010844: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010844: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010844: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010844: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010844: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010844: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010844: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010844: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010844: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010844: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010844: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010844: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010844: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010844: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010844: [03:48:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010844: [03:48:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010844: [03:48:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010844: [03:48:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010844: [03:48:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010844: [03:48:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010844: [03:48:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010844: [03:48:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010844: [03:48:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010844: [03:48:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010844: [03:48:27] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010844: [03:48:27] vk_replay.cpp(4814) - Log - Created device. RDOC 010844: [03:48:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010844: [03:48:27] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010844: [03:48:27] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010844: [03:48:27] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010844: [03:48:27] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010844: [03:48:27] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010844: [03:48:27] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010844: [03:48:27] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010844: [03:48:27] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010844: [03:48:27] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010844: [03:48:27] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010844: [03:48:27] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010844: [03:48:27] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010844: [03:48:27] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010844: [03:48:27] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010844: [03:48:27] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010844: [03:48:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010844: [03:48:27] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010844: [03:48:27] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010844: [03:48:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010844: [03:48:27] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010844: [03:48:27] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010844: [03:48:27] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010844: [03:48:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010844: [03:48:27] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010844: [03:48:27] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010844: [03:48:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010844: [03:48:27] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010844: [03:48:27] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010844: [03:48:27] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010844: [03:48:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010844: [03:48:27] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010844: [03:48:27] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010844: [03:48:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010844: [03:48:27] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010844: [03:48:27] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010844: [03:48:27] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010844: [03:48:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010844: [03:48:27] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010844: [03:48:27] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010844: [03:48:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010844: [03:48:27] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010844: [03:48:27] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010844: [03:48:27] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010844: [03:48:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010844: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010844: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010844: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010844: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010844: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010844: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010844: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010844: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010844: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010844: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010844: [03:48:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010844: [03:48:27] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010844: [03:48:27] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010844: [03:48:27] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010844: [03:48:27] vk_core.cpp(2872) - Log - Timer chunk initialisation - 101.866 ms RDOC 010844: [03:48:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010332: [03:48:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010332: [03:48:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010332: [03:48:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010332: [03:48:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010332: [03:48:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10592 RDOC 010592: [03:48:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010592: [03:48:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010592: [03:48:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010592: [03:48:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010592: [03:48:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010592: [03:48:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010592: [03:48:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010592: [03:48:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010592: [03:48:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010592: [03:48:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010592: [03:48:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010592: [03:48:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010592: [03:48:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010592: [03:48:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010332: [03:48:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10592] RDOC 010592: [03:48:28] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019DE8314720 RDOC 010592: [03:48:28] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010592: [03:48:28] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010592: [03:48:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010592: [03:48:28] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010592: [03:48:28] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010592: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010592: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010592: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010592: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010592: [03:48:29] vk_core.cpp(2064) - Log - Starting capture RDOC 010592: [03:48:29] vk_core.cpp(2068) - Log - Creating desired queue as none was obtained by the application RDOC 010592: [03:48:29] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010332: [03:48:29] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010592: [03:48:29] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010592: [03:48:29] vk_core.cpp(2207) - Log - Finished capture, Frame 4294967295 RDOC 010592: [03:48:29] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 010592: [03:48:29] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010592: [03:48:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19721 (0.56 %) RDOC 010592: [03:48:29] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.052287 seconds RDOC 010592: [03:48:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 010592: [03:48:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 010332: [03:48:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19869 bytes) (time 1705981709) 0 byte thumbnail RDOC 010332: [03:48:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 010332: [03:48:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010332: [03:48:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010332: [03:48:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010332: [03:48:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010332: [03:48:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010332: [03:48:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010332: [03:48:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010332: [03:48:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010332: [03:48:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010332: [03:48:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010332: [03:48:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010332: [03:48:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010332: [03:48:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010332: [03:48:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010332: [03:48:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010332: [03:48:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010332: [03:48:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010332: [03:48:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010332: [03:48:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010332: [03:48:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010332: [03:48:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010332: [03:48:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010332: [03:48:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010332: [03:48:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010332: [03:48:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010332: [03:48:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010332: [03:48:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010332: [03:48:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010332: [03:48:30] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010332: [03:48:30] vk_replay.cpp(4814) - Log - Created device. RDOC 010332: [03:48:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010332: [03:48:30] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010332: [03:48:30] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010332: [03:48:30] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010332: [03:48:30] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010332: [03:48:30] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010332: [03:48:30] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010332: [03:48:30] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010332: [03:48:30] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010332: [03:48:30] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010332: [03:48:30] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010332: [03:48:30] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010332: [03:48:30] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010332: [03:48:30] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010332: [03:48:30] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010332: [03:48:30] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010332: [03:48:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010332: [03:48:30] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010332: [03:48:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010332: [03:48:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010332: [03:48:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010332: [03:48:30] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010332: [03:48:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010332: [03:48:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010332: [03:48:30] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010332: [03:48:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010332: [03:48:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010332: [03:48:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010332: [03:48:30] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010332: [03:48:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010332: [03:48:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010332: [03:48:30] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010332: [03:48:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010332: [03:48:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010332: [03:48:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010332: [03:48:30] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010332: [03:48:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010332: [03:48:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010332: [03:48:30] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010332: [03:48:30] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010332: [03:48:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010332: [03:48:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010332: [03:48:30] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010332: [03:48:30] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010332: [03:48:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010332: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010332: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010332: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010332: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010332: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010332: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010332: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010332: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010332: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010332: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010332: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010332: [03:48:30] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010332: [03:48:30] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010332: [03:48:30] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010332: [03:48:30] vk_core.cpp(2872) - Log - Timer chunk initialisation - 110.800 ms RDOC 010332: [03:48:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005784: [03:48:30] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005784: [03:48:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005784: [03:48:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005784: [03:48:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005784: [03:48:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11304 RDOC 011304: [03:48:30] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011304: [03:48:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011304: [03:48:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011304: [03:48:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011304: [03:48:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011304: [03:48:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011304: [03:48:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011304: [03:48:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011304: [03:48:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011304: [03:48:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011304: [03:48:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011304: [03:48:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011304: [03:48:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011304: [03:48:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005784: [03:48:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11304] RDOC 011304: [03:48:31] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021E46206240 RDOC 011304: [03:48:31] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011304: [03:48:31] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011304: [03:48:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011304: [03:48:31] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011304: [03:48:31] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011304: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011304: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011304: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011304: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011304: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011304: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011304: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011304: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011304: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011304: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011304: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011304: [03:48:31] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000310380 RDOC 011304: [03:48:31] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021E46206240 / 0x0000000000310380 RDOC 005784: [03:48:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011304: [03:48:31] vk_core.cpp(2064) - Log - Starting capture RDOC 011304: [03:48:31] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011304: [03:48:31] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011304: [03:48:31] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011304: [03:48:31] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 011304: [03:48:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011304: [03:48:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 21420 (0.61 %) RDOC 011304: [03:48:32] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.047021 seconds RDOC 011304: [03:48:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011304: [03:48:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011304: [03:48:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 005784: [03:48:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31170 bytes) (time 1705981712) 5116 byte thumbnail RDOC 005784: [03:48:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 005784: [03:48:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005784: [03:48:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005784: [03:48:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005784: [03:48:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005784: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005784: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005784: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005784: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005784: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005784: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005784: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005784: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005784: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005784: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005784: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005784: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005784: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005784: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005784: [03:48:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005784: [03:48:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005784: [03:48:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005784: [03:48:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005784: [03:48:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005784: [03:48:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005784: [03:48:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005784: [03:48:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005784: [03:48:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005784: [03:48:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005784: [03:48:33] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005784: [03:48:33] vk_replay.cpp(4814) - Log - Created device. RDOC 005784: [03:48:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005784: [03:48:33] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005784: [03:48:33] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005784: [03:48:33] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005784: [03:48:33] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005784: [03:48:33] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005784: [03:48:33] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005784: [03:48:33] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005784: [03:48:33] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005784: [03:48:33] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005784: [03:48:33] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005784: [03:48:33] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005784: [03:48:33] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005784: [03:48:33] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005784: [03:48:33] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005784: [03:48:33] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005784: [03:48:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005784: [03:48:33] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005784: [03:48:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005784: [03:48:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005784: [03:48:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005784: [03:48:33] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005784: [03:48:33] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005784: [03:48:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005784: [03:48:33] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005784: [03:48:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005784: [03:48:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005784: [03:48:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005784: [03:48:33] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005784: [03:48:33] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005784: [03:48:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005784: [03:48:33] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005784: [03:48:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005784: [03:48:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005784: [03:48:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005784: [03:48:33] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005784: [03:48:33] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005784: [03:48:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005784: [03:48:33] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005784: [03:48:33] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005784: [03:48:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005784: [03:48:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005784: [03:48:33] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005784: [03:48:33] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005784: [03:48:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005784: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005784: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005784: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005784: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005784: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005784: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005784: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005784: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005784: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005784: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005784: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005784: [03:48:33] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005784: [03:48:33] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005784: [03:48:33] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005784: [03:48:33] vk_core.cpp(2872) - Log - Timer chunk initialisation - 87.329 ms RDOC 005784: [03:48:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004336: [03:48:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 004336: [03:48:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004336: [03:48:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004336: [03:48:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004336: [03:48:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3532 RDOC 003532: [03:48:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 003532: [03:48:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003532: [03:48:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003532: [03:48:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003532: [03:48:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003532: [03:48:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003532: [03:48:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003532: [03:48:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003532: [03:48:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003532: [03:48:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003532: [03:48:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003532: [03:48:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003532: [03:48:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003532: [03:48:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004336: [03:48:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3532] RDOC 003532: [03:48:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023FDE3A8970 RDOC 003532: [03:48:34] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003532: [03:48:34] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003532: [03:48:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003532: [03:48:34] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 003532: [03:48:34] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003532: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003532: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003532: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003532: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003532: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003532: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003532: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003532: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003532: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003532: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003532: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003532: [03:48:34] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003E0048 RDOC 003532: [03:48:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023FDE3A8970 / 0x00000000003E0048 RDOC 004336: [03:48:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003532: [03:48:34] vk_core.cpp(2064) - Log - Starting capture RDOC 003532: [03:48:34] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 003532: [03:48:34] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003532: [03:48:34] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003532: [03:48:34] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 003532: [03:48:34] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 003532: [03:48:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 9030 (37.63 %) RDOC 003532: [03:48:34] vk_core.cpp(2616) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.061446 seconds RDOC 003532: [03:48:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 003532: [03:48:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 003532: [03:48:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 004336: [03:48:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27355 bytes) (time 1705981714) 11541 byte thumbnail RDOC 004336: [03:48:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 004336: [03:48:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004336: [03:48:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004336: [03:48:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004336: [03:48:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004336: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004336: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004336: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004336: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004336: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004336: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004336: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004336: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004336: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004336: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004336: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004336: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004336: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004336: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004336: [03:48:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004336: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004336: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004336: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004336: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004336: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004336: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004336: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004336: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004336: [03:48:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004336: [03:48:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004336: [03:48:36] vk_replay.cpp(4814) - Log - Created device. RDOC 004336: [03:48:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004336: [03:48:36] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004336: [03:48:36] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004336: [03:48:36] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004336: [03:48:36] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004336: [03:48:36] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004336: [03:48:36] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004336: [03:48:36] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004336: [03:48:36] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004336: [03:48:36] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004336: [03:48:36] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004336: [03:48:36] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004336: [03:48:36] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004336: [03:48:36] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004336: [03:48:36] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004336: [03:48:36] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004336: [03:48:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004336: [03:48:36] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004336: [03:48:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004336: [03:48:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004336: [03:48:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 004336: [03:48:36] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004336: [03:48:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004336: [03:48:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004336: [03:48:36] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004336: [03:48:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004336: [03:48:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004336: [03:48:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 004336: [03:48:36] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004336: [03:48:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004336: [03:48:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004336: [03:48:36] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004336: [03:48:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004336: [03:48:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004336: [03:48:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 004336: [03:48:36] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004336: [03:48:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004336: [03:48:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004336: [03:48:36] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004336: [03:48:36] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004336: [03:48:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004336: [03:48:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 004336: [03:48:36] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004336: [03:48:36] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004336: [03:48:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004336: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004336: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004336: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004336: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004336: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004336: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004336: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004336: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004336: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004336: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004336: [03:48:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004336: [03:48:36] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004336: [03:48:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004336: [03:48:36] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004336: [03:48:36] vk_core.cpp(2872) - Log - Timer chunk initialisation - 86.256 ms RDOC 004336: [03:48:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005996: [03:48:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005996: [03:48:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005996: [03:48:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005996: [03:48:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005996: [03:48:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3916 RDOC 003916: [03:48:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 003916: [03:48:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003916: [03:48:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003916: [03:48:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003916: [03:48:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003916: [03:48:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003916: [03:48:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003916: [03:48:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003916: [03:48:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003916: [03:48:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003916: [03:48:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003916: [03:48:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003916: [03:48:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003916: [03:48:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005996: [03:48:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3916] RDOC 003916: [03:48:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D41EA5FA90 RDOC 003916: [03:48:37] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003916: [03:48:37] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003916: [03:48:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003916: [03:48:37] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 003916: [03:48:37] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003916: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003916: [03:48:37] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003F0048 RDOC 003916: [03:48:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D41EA5FA90 / 0x00000000003F0048 RDOC 003916: [03:48:38] vk_core.cpp(2064) - Log - Starting capture RDOC 003916: [03:48:38] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 005996: [03:48:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003916: [03:48:38] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 003916: [03:48:38] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003916: [03:48:38] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 31 referenced resources RDOC 003916: [03:48:38] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 003916: [03:48:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37215296 bytes to 165293 (0.44 %) RDOC 003916: [03:48:38] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.491272 MB capture section in 0.065482 seconds RDOC 003916: [03:48:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 21520 bytes to 21520 (100.00 %) RDOC 003916: [03:48:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 003916: [03:48:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 005996: [03:48:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (193202 bytes) (time 1705981718) 6174 byte thumbnail RDOC 005996: [03:48:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 005996: [03:48:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005996: [03:48:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005996: [03:48:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005996: [03:48:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005996: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005996: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005996: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005996: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005996: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005996: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005996: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005996: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005996: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005996: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005996: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005996: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005996: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005996: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005996: [03:48:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005996: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005996: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005996: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005996: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005996: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005996: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005996: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005996: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005996: [03:48:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005996: [03:48:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005996: [03:48:39] vk_replay.cpp(4814) - Log - Created device. RDOC 005996: [03:48:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005996: [03:48:39] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005996: [03:48:39] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005996: [03:48:39] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005996: [03:48:39] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005996: [03:48:39] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005996: [03:48:39] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005996: [03:48:39] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005996: [03:48:39] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005996: [03:48:39] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005996: [03:48:39] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005996: [03:48:39] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005996: [03:48:39] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005996: [03:48:39] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005996: [03:48:39] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005996: [03:48:39] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005996: [03:48:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005996: [03:48:39] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [03:48:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [03:48:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005996: [03:48:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005996: [03:48:39] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [03:48:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [03:48:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005996: [03:48:39] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [03:48:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [03:48:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005996: [03:48:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005996: [03:48:39] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [03:48:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [03:48:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005996: [03:48:39] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [03:48:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [03:48:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005996: [03:48:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005996: [03:48:39] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [03:48:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [03:48:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005996: [03:48:39] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005996: [03:48:39] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005996: [03:48:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005996: [03:48:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005996: [03:48:39] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005996: [03:48:39] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005996: [03:48:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005996: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005996: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005996: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005996: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005996: [03:48:39] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005996: [03:48:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005996: [03:48:39] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005996: [03:48:39] vk_core.cpp(2872) - Log - Timer chunk initialisation - 360.539 ms RDOC 005996: [03:48:39] vk_replay.cpp(1155) - Warning - Couldn't find offset for spec ID 2 RDOC 005996: [03:48:40] vk_replay.cpp(1155) - Warning - Couldn't find offset for spec ID 2 RDOC 005996: [03:48:40] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 005996: [03:48:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008588: [03:48:40] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 008588: [03:48:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008588: [03:48:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008588: [03:48:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008588: [03:48:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8572 RDOC 008572: [03:48:40] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 008572: [03:48:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008572: [03:48:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008572: [03:48:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008572: [03:48:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008572: [03:48:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008572: [03:48:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008572: [03:48:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008572: [03:48:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008572: [03:48:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008572: [03:48:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008572: [03:48:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008572: [03:48:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008572: [03:48:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008588: [03:48:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8572] RDOC 008572: [03:48:41] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002BE08516870 RDOC 008572: [03:48:41] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008572: [03:48:41] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008572: [03:48:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008572: [03:48:41] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008572: [03:48:41] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008572: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008572: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008572: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008572: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008572: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008572: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008572: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008572: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008572: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008572: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008572: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008572: [03:48:41] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000400048 RDOC 008572: [03:48:41] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002BE08516870 / 0x0000000000400048 RDOC 008588: [03:48:41] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008588: [03:48:41] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008572: [03:48:42] vk_core.cpp(2064) - Log - Starting capture RDOC 008572: [03:48:42] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 008572: [03:48:42] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 008572: [03:48:42] vk_core.cpp(2207) - Log - Finished capture, Frame 100 RDOC 008572: [03:48:42] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 008572: [03:48:42] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 008572: [03:48:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247424 bytes to 1658637 (3.93 %) RDOC 008572: [03:48:42] vk_core.cpp(2616) - Log - Captured Vulkan frame with 40.290283 MB capture section in 0.328713 seconds RDOC 008572: [03:48:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008572: [03:48:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008572: [03:48:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008588: [03:48:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1665292 bytes) (time 1705981722) 2526 byte thumbnail RDOC 008588: [03:48:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008588: [03:48:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008588: [03:48:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008588: [03:48:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008588: [03:48:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008588: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008588: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008588: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008588: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008588: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008588: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008588: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008588: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008588: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008588: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008588: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008588: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008588: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008588: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008588: [03:48:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008588: [03:48:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008588: [03:48:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008588: [03:48:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008588: [03:48:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008588: [03:48:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008588: [03:48:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008588: [03:48:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008588: [03:48:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008588: [03:48:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008588: [03:48:43] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008588: [03:48:43] vk_replay.cpp(4814) - Log - Created device. RDOC 008588: [03:48:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008588: [03:48:43] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008588: [03:48:43] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008588: [03:48:43] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008588: [03:48:43] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008588: [03:48:43] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008588: [03:48:43] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008588: [03:48:43] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008588: [03:48:43] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008588: [03:48:43] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008588: [03:48:43] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008588: [03:48:43] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008588: [03:48:43] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008588: [03:48:43] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008588: [03:48:43] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008588: [03:48:43] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008588: [03:48:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008588: [03:48:43] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008588: [03:48:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008588: [03:48:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008588: [03:48:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008588: [03:48:43] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008588: [03:48:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008588: [03:48:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008588: [03:48:43] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008588: [03:48:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008588: [03:48:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008588: [03:48:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008588: [03:48:43] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008588: [03:48:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008588: [03:48:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008588: [03:48:43] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008588: [03:48:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008588: [03:48:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008588: [03:48:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008588: [03:48:43] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008588: [03:48:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008588: [03:48:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008588: [03:48:43] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008588: [03:48:43] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008588: [03:48:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008588: [03:48:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008588: [03:48:43] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008588: [03:48:43] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008588: [03:48:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008588: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008588: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008588: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008588: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008588: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008588: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008588: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008588: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008588: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008588: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008588: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008588: [03:48:43] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008588: [03:48:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008588: [03:48:43] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008588: [03:48:44] vk_core.cpp(2872) - Log - Timer chunk initialisation - 408.819 ms RDOC 008588: [03:48:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011824: [03:48:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 011824: [03:48:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011824: [03:48:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011824: [03:48:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011824: [03:48:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12132 RDOC 012132: [03:48:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 012132: [03:48:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012132: [03:48:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012132: [03:48:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012132: [03:48:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012132: [03:48:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012132: [03:48:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012132: [03:48:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012132: [03:48:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012132: [03:48:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012132: [03:48:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012132: [03:48:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012132: [03:48:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012132: [03:48:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011824: [03:48:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12132] RDOC 012132: [03:48:45] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001EC3B6EE1F0 RDOC 012132: [03:48:45] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 012132: [03:48:45] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012132: [03:48:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012132: [03:48:45] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 012132: [03:48:45] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012132: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012132: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012132: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012132: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012132: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012132: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012132: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012132: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012132: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012132: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012132: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012132: [03:48:45] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000370380 RDOC 012132: [03:48:45] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001EC3B6EE1F0 / 0x0000000000370380 RDOC 011824: [03:48:45] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011824: [03:48:46] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012132: [03:48:46] vk_core.cpp(2064) - Log - Starting capture RDOC 012132: [03:48:46] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 012132: [03:48:46] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 012132: [03:48:46] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 012132: [03:48:46] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 012132: [03:48:46] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 012132: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 610785 (5.29 %) RDOC 012132: [03:48:46] vk_core.cpp(2616) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.146350 seconds RDOC 012132: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012132: [03:48:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 012132: [03:48:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 011824: [03:48:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (620535 bytes) (time 1705981726) 5116 byte thumbnail RDOC 011824: [03:48:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 011824: [03:48:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011824: [03:48:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011824: [03:48:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011824: [03:48:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011824: [03:48:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011824: [03:48:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011824: [03:48:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011824: [03:48:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011824: [03:48:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011824: [03:48:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011824: [03:48:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011824: [03:48:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011824: [03:48:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011824: [03:48:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011824: [03:48:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011824: [03:48:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011824: [03:48:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011824: [03:48:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011824: [03:48:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011824: [03:48:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011824: [03:48:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011824: [03:48:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011824: [03:48:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011824: [03:48:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011824: [03:48:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011824: [03:48:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011824: [03:48:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011824: [03:48:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011824: [03:48:47] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011824: [03:48:47] vk_replay.cpp(4814) - Log - Created device. RDOC 011824: [03:48:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011824: [03:48:47] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011824: [03:48:47] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011824: [03:48:47] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011824: [03:48:47] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011824: [03:48:47] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011824: [03:48:47] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011824: [03:48:47] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011824: [03:48:47] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011824: [03:48:47] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011824: [03:48:47] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011824: [03:48:47] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011824: [03:48:47] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011824: [03:48:47] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011824: [03:48:47] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011824: [03:48:47] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011824: [03:48:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011824: [03:48:47] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011824: [03:48:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011824: [03:48:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011824: [03:48:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011824: [03:48:47] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011824: [03:48:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011824: [03:48:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011824: [03:48:47] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011824: [03:48:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011824: [03:48:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011824: [03:48:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011824: [03:48:47] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011824: [03:48:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011824: [03:48:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011824: [03:48:47] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011824: [03:48:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011824: [03:48:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011824: [03:48:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011824: [03:48:47] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011824: [03:48:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011824: [03:48:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011824: [03:48:47] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011824: [03:48:47] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011824: [03:48:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011824: [03:48:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011824: [03:48:47] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011824: [03:48:47] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011824: [03:48:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011824: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011824: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011824: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011824: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011824: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011824: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011824: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011824: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011824: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011824: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011824: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011824: [03:48:47] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011824: [03:48:47] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011824: [03:48:47] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011824: [03:48:47] vk_core.cpp(2872) - Log - Timer chunk initialisation - 308.597 ms RDOC 011824: [03:48:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010404: [03:48:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010404: [03:48:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010404: [03:48:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010404: [03:48:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010404: [03:48:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8040 RDOC 008040: [03:48:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 008040: [03:48:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008040: [03:48:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008040: [03:48:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008040: [03:48:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008040: [03:48:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008040: [03:48:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008040: [03:48:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008040: [03:48:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008040: [03:48:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008040: [03:48:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008040: [03:48:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008040: [03:48:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008040: [03:48:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010404: [03:48:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8040] RDOC 008040: [03:48:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D40D274C10 RDOC 008040: [03:48:48] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008040: [03:48:48] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008040: [03:48:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008040: [03:48:48] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008040: [03:48:48] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008040: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008040: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008040: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008040: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008040: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008040: [03:48:48] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000036026A RDOC 008040: [03:48:48] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D40D274C10 / 0x000000000036026A RDOC 010404: [03:48:49] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008040: [03:48:49] vk_core.cpp(2064) - Log - Starting capture RDOC 008040: [03:48:49] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 008040: [03:48:50] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 008040: [03:48:50] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008040: [03:48:50] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 008040: [03:48:50] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 008040: [03:48:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1751902 (0.40 %) RDOC 008040: [03:48:50] vk_core.cpp(2616) - Log - Captured Vulkan frame with 417.684387 MB capture section in 0.952202 seconds RDOC 008040: [03:48:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008040: [03:48:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 008040: [03:48:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 010404: [03:48:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758557 bytes) (time 1705981730) 2526 byte thumbnail RDOC 010404: [03:48:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 010404: [03:48:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010404: [03:48:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010404: [03:48:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010404: [03:48:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010404: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010404: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010404: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010404: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010404: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010404: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010404: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010404: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010404: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010404: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010404: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010404: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010404: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010404: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010404: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010404: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010404: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010404: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010404: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010404: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010404: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010404: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010404: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010404: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010404: [03:48:51] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010404: [03:48:51] vk_replay.cpp(4814) - Log - Created device. RDOC 010404: [03:48:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010404: [03:48:51] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010404: [03:48:51] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010404: [03:48:51] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010404: [03:48:51] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010404: [03:48:51] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010404: [03:48:51] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010404: [03:48:51] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010404: [03:48:51] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010404: [03:48:51] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010404: [03:48:51] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010404: [03:48:51] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010404: [03:48:51] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010404: [03:48:51] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010404: [03:48:51] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010404: [03:48:51] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010404: [03:48:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010404: [03:48:51] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010404: [03:48:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010404: [03:48:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010404: [03:48:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010404: [03:48:51] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010404: [03:48:51] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010404: [03:48:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010404: [03:48:51] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010404: [03:48:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010404: [03:48:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010404: [03:48:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010404: [03:48:51] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010404: [03:48:51] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010404: [03:48:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010404: [03:48:51] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010404: [03:48:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010404: [03:48:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010404: [03:48:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010404: [03:48:51] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010404: [03:48:51] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010404: [03:48:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010404: [03:48:51] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010404: [03:48:51] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010404: [03:48:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010404: [03:48:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010404: [03:48:51] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010404: [03:48:51] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010404: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010404: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010404: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010404: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010404: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010404: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010404: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010404: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010404: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010404: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010404: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010404: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010404: [03:48:51] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010404: [03:48:51] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010404: [03:48:51] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010404: [03:48:52] vk_core.cpp(2872) - Log - Timer chunk initialisation - 649.622 ms RDOC 010404: [03:48:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005240: [03:48:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005240: [03:48:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005240: [03:48:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005240: [03:48:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005240: [03:48:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8516 RDOC 008516: [03:48:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 008516: [03:48:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008516: [03:48:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008516: [03:48:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008516: [03:48:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008516: [03:48:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008516: [03:48:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008516: [03:48:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008516: [03:48:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008516: [03:48:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008516: [03:48:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008516: [03:48:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008516: [03:48:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008516: [03:48:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005240: [03:48:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8516] RDOC 008516: [03:48:59] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000014527746DF0 RDOC 008516: [03:48:59] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008516: [03:48:59] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008516: [03:48:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008516: [03:48:59] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008516: [03:48:59] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008516: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008516: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008516: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008516: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008516: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008516: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008516: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008516: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008516: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008516: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008516: [03:48:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008516: [03:48:59] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003A0380 RDOC 008516: [03:48:59] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000014527746DF0 / 0x00000000003A0380 RDOC 008516: [03:48:59] vk_core.cpp(2064) - Log - Starting capture RDOC 008516: [03:48:59] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005240: [03:48:59] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008516: [03:48:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008516: [03:48:59] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008516: [03:48:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 008516: [03:48:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008516: [03:48:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67441 (1.24 %) RDOC 008516: [03:48:59] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.065036 seconds RDOC 008516: [03:48:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 008516: [03:48:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 008516: [03:49:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 005240: [03:49:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82753 bytes) (time 1705981739) 9645 byte thumbnail RDOC 005240: [03:49:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 005240: [03:49:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005240: [03:49:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005240: [03:49:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005240: [03:49:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005240: [03:49:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005240: [03:49:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005240: [03:49:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005240: [03:49:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005240: [03:49:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005240: [03:49:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005240: [03:49:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005240: [03:49:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005240: [03:49:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005240: [03:49:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005240: [03:49:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005240: [03:49:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005240: [03:49:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005240: [03:49:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005240: [03:49:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005240: [03:49:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005240: [03:49:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005240: [03:49:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005240: [03:49:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005240: [03:49:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005240: [03:49:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005240: [03:49:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005240: [03:49:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005240: [03:49:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005240: [03:49:01] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005240: [03:49:01] vk_replay.cpp(4814) - Log - Created device. RDOC 005240: [03:49:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005240: [03:49:01] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005240: [03:49:01] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005240: [03:49:01] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005240: [03:49:01] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005240: [03:49:01] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005240: [03:49:01] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005240: [03:49:01] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005240: [03:49:01] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005240: [03:49:01] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005240: [03:49:01] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005240: [03:49:01] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005240: [03:49:01] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005240: [03:49:01] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005240: [03:49:01] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005240: [03:49:01] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005240: [03:49:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005240: [03:49:01] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005240: [03:49:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005240: [03:49:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005240: [03:49:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005240: [03:49:01] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005240: [03:49:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005240: [03:49:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005240: [03:49:01] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005240: [03:49:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005240: [03:49:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005240: [03:49:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005240: [03:49:01] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005240: [03:49:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005240: [03:49:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005240: [03:49:01] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005240: [03:49:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005240: [03:49:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005240: [03:49:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005240: [03:49:01] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005240: [03:49:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005240: [03:49:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005240: [03:49:01] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005240: [03:49:01] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005240: [03:49:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005240: [03:49:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005240: [03:49:01] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005240: [03:49:01] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005240: [03:49:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005240: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005240: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005240: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005240: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005240: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005240: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005240: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005240: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005240: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005240: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005240: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005240: [03:49:01] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005240: [03:49:01] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005240: [03:49:01] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005240: [03:49:01] vk_core.cpp(2872) - Log - Timer chunk initialisation - 89.896 ms RDOC 005240: [03:49:01] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 005240: [03:49:02] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 005240: [03:49:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009148: [03:49:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 009148: [03:49:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009148: [03:49:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009148: [03:49:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009148: [03:49:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8256 RDOC 008256: [03:49:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 008256: [03:49:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008256: [03:49:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008256: [03:49:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008256: [03:49:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008256: [03:49:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008256: [03:49:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008256: [03:49:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008256: [03:49:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008256: [03:49:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008256: [03:49:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008256: [03:49:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008256: [03:49:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008256: [03:49:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009148: [03:49:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8256] RDOC 008256: [03:49:02] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A5C3BE5580 RDOC 008256: [03:49:02] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008256: [03:49:02] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008256: [03:49:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008256: [03:49:02] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008256: [03:49:02] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008256: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008256: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008256: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008256: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008256: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008256: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008256: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008256: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008256: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008256: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008256: [03:49:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008256: [03:49:02] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000470048 RDOC 008256: [03:49:02] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A5C3BE5580 / 0x0000000000470048 RDOC 008256: [03:49:03] vk_core.cpp(2064) - Log - Starting capture RDOC 008256: [03:49:03] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009148: [03:49:03] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008256: [03:49:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008256: [03:49:03] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008256: [03:49:03] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 008256: [03:49:03] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008256: [03:49:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24325 (0.69 %) RDOC 008256: [03:49:03] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.050768 seconds RDOC 008256: [03:49:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 008256: [03:49:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 008256: [03:49:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 009148: [03:49:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35281 bytes) (time 1705981743) 6118 byte thumbnail RDOC 009148: [03:49:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 009148: [03:49:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009148: [03:49:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009148: [03:49:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009148: [03:49:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009148: [03:49:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009148: [03:49:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009148: [03:49:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009148: [03:49:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009148: [03:49:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009148: [03:49:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009148: [03:49:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009148: [03:49:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009148: [03:49:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009148: [03:49:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009148: [03:49:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009148: [03:49:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009148: [03:49:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009148: [03:49:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009148: [03:49:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009148: [03:49:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009148: [03:49:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009148: [03:49:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009148: [03:49:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009148: [03:49:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009148: [03:49:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009148: [03:49:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009148: [03:49:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009148: [03:49:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009148: [03:49:04] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009148: [03:49:04] vk_replay.cpp(4814) - Log - Created device. RDOC 009148: [03:49:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009148: [03:49:04] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009148: [03:49:04] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009148: [03:49:04] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009148: [03:49:04] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009148: [03:49:04] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009148: [03:49:04] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009148: [03:49:04] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009148: [03:49:04] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009148: [03:49:04] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009148: [03:49:04] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009148: [03:49:04] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009148: [03:49:04] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009148: [03:49:04] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009148: [03:49:04] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009148: [03:49:04] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009148: [03:49:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009148: [03:49:04] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009148: [03:49:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009148: [03:49:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009148: [03:49:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009148: [03:49:04] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009148: [03:49:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009148: [03:49:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009148: [03:49:04] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009148: [03:49:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009148: [03:49:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009148: [03:49:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009148: [03:49:04] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009148: [03:49:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009148: [03:49:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009148: [03:49:04] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009148: [03:49:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009148: [03:49:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009148: [03:49:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009148: [03:49:04] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009148: [03:49:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009148: [03:49:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009148: [03:49:04] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009148: [03:49:04] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009148: [03:49:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009148: [03:49:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009148: [03:49:04] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009148: [03:49:04] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009148: [03:49:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009148: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009148: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009148: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009148: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009148: [03:49:04] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009148: [03:49:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009148: [03:49:04] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009148: [03:49:04] vk_core.cpp(2872) - Log - Timer chunk initialisation - 101.112 ms RDOC 009148: [03:49:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007868: [03:49:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 007868: [03:49:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007868: [03:49:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007868: [03:49:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007868: [03:49:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1708 RDOC 001708: [03:49:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 001708: [03:49:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001708: [03:49:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001708: [03:49:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001708: [03:49:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001708: [03:49:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001708: [03:49:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001708: [03:49:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001708: [03:49:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001708: [03:49:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001708: [03:49:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001708: [03:49:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001708: [03:49:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001708: [03:49:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007868: [03:49:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1708] RDOC 001708: [03:49:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001BD7BAD6C40 RDOC 001708: [03:49:05] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001708: [03:49:05] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001708: [03:49:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001708: [03:49:05] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001708: [03:49:05] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001708: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001708: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001708: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001708: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001708: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001708: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001708: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001708: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001708: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001708: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001708: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001708: [03:49:06] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003D0086 RDOC 001708: [03:49:06] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001BD7BAD6C40 / 0x00000000003D0086 RDOC 001708: [03:49:06] vk_core.cpp(2064) - Log - Starting capture RDOC 001708: [03:49:06] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 001708: [03:49:06] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 001708: [03:49:06] vk_core.cpp(2207) - Log - Finished capture, Frame 4294967295 RDOC 001708: [03:49:06] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 001708: [03:49:06] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 007868: [03:49:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001708: [03:49:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1806 (42.76 %) RDOC 001708: [03:49:06] vk_core.cpp(2616) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.044476 seconds RDOC 001708: [03:49:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 001708: [03:49:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 001708: [03:49:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 007868: [03:49:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (24130 bytes) (time 1705981746) 8206 byte thumbnail RDOC 007868: [03:49:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 007868: [03:49:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007868: [03:49:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007868: [03:49:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007868: [03:49:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007868: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007868: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007868: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007868: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007868: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007868: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007868: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007868: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007868: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007868: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007868: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007868: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007868: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007868: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007868: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007868: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007868: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007868: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007868: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007868: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007868: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007868: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007868: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007868: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007868: [03:49:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007868: [03:49:07] vk_replay.cpp(4814) - Log - Created device. RDOC 007868: [03:49:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007868: [03:49:07] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007868: [03:49:07] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007868: [03:49:07] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007868: [03:49:07] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007868: [03:49:07] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007868: [03:49:07] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007868: [03:49:07] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007868: [03:49:07] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007868: [03:49:07] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007868: [03:49:07] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007868: [03:49:07] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007868: [03:49:07] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007868: [03:49:07] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007868: [03:49:07] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007868: [03:49:07] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007868: [03:49:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007868: [03:49:07] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007868: [03:49:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007868: [03:49:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007868: [03:49:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007868: [03:49:07] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007868: [03:49:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007868: [03:49:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007868: [03:49:07] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007868: [03:49:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007868: [03:49:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007868: [03:49:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007868: [03:49:07] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007868: [03:49:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007868: [03:49:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007868: [03:49:07] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007868: [03:49:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007868: [03:49:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007868: [03:49:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007868: [03:49:07] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007868: [03:49:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007868: [03:49:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007868: [03:49:07] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007868: [03:49:07] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007868: [03:49:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007868: [03:49:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007868: [03:49:07] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007868: [03:49:07] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007868: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007868: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007868: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007868: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007868: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007868: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007868: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007868: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007868: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007868: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007868: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007868: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007868: [03:49:07] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007868: [03:49:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007868: [03:49:07] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007868: [03:49:07] vk_core.cpp(2872) - Log - Timer chunk initialisation - 69.452 ms RDOC 007868: [03:49:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009652: [03:49:07] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 009652: [03:49:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009652: [03:49:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009652: [03:49:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009652: [03:49:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5936 RDOC 005936: [03:49:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 005936: [03:49:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005936: [03:49:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005936: [03:49:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005936: [03:49:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005936: [03:49:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005936: [03:49:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005936: [03:49:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005936: [03:49:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005936: [03:49:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005936: [03:49:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005936: [03:49:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005936: [03:49:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005936: [03:49:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009652: [03:49:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5936] RDOC 005936: [03:49:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000014B87E5E450 RDOC 005936: [03:49:08] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005936: [03:49:08] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005936: [03:49:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005936: [03:49:08] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005936: [03:49:08] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005936: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005936: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005936: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005936: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005936: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005936: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005936: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005936: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005936: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005936: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005936: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005936: [03:49:08] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003E0086 RDOC 005936: [03:49:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000014B87E5E450 / 0x00000000003E0086 RDOC 005936: [03:49:09] vk_core.cpp(2064) - Log - Starting capture RDOC 005936: [03:49:09] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005936: [03:49:09] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005936: [03:49:09] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005936: [03:49:09] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 005936: [03:49:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009652: [03:49:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005936: [03:49:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 28883 (0.70 %) RDOC 005936: [03:49:09] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.048715 seconds RDOC 005936: [03:49:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 005936: [03:49:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 005936: [03:49:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 009652: [03:49:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41707 bytes) (time 1705981749) 7918 byte thumbnail RDOC 009652: [03:49:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 009652: [03:49:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009652: [03:49:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009652: [03:49:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009652: [03:49:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009652: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009652: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009652: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009652: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009652: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009652: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009652: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009652: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009652: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009652: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009652: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009652: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009652: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009652: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009652: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009652: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009652: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009652: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009652: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009652: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009652: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009652: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009652: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009652: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009652: [03:49:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009652: [03:49:10] vk_replay.cpp(4814) - Log - Created device. RDOC 009652: [03:49:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009652: [03:49:10] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009652: [03:49:10] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009652: [03:49:10] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009652: [03:49:10] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009652: [03:49:10] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009652: [03:49:10] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009652: [03:49:10] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009652: [03:49:10] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009652: [03:49:10] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009652: [03:49:10] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009652: [03:49:10] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009652: [03:49:10] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009652: [03:49:10] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009652: [03:49:10] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009652: [03:49:10] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009652: [03:49:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009652: [03:49:10] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009652: [03:49:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009652: [03:49:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009652: [03:49:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009652: [03:49:10] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009652: [03:49:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009652: [03:49:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009652: [03:49:10] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009652: [03:49:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009652: [03:49:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009652: [03:49:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009652: [03:49:10] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009652: [03:49:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009652: [03:49:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009652: [03:49:10] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009652: [03:49:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009652: [03:49:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009652: [03:49:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009652: [03:49:10] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009652: [03:49:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009652: [03:49:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009652: [03:49:10] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009652: [03:49:10] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009652: [03:49:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009652: [03:49:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009652: [03:49:10] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009652: [03:49:10] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009652: [03:49:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009652: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009652: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009652: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009652: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009652: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009652: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009652: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009652: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009652: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009652: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009652: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009652: [03:49:10] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009652: [03:49:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009652: [03:49:10] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009652: [03:49:10] vk_core.cpp(2872) - Log - Timer chunk initialisation - 80.883 ms RDOC 009652: [03:49:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001008: [03:49:10] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 001008: [03:49:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001008: [03:49:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001008: [03:49:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001008: [03:49:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3528 RDOC 003528: [03:49:10] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 003528: [03:49:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003528: [03:49:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003528: [03:49:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003528: [03:49:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003528: [03:49:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003528: [03:49:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003528: [03:49:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003528: [03:49:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003528: [03:49:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003528: [03:49:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003528: [03:49:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003528: [03:49:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003528: [03:49:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001008: [03:49:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3528] RDOC 003528: [03:49:11] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002BC495C03D0 RDOC 003528: [03:49:11] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003528: [03:49:11] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003528: [03:49:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003528: [03:49:11] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 003528: [03:49:11] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003528: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003528: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003528: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003528: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003528: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003528: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003528: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003528: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003528: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003528: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003528: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003528: [03:49:11] vk_core.cpp(2064) - Log - Starting capture RDOC 003528: [03:49:11] vk_core.cpp(2068) - Log - Creating desired queue as none was obtained by the application RDOC 003528: [03:49:11] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 003528: [03:49:11] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 003528: [03:49:11] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003F0086 RDOC 003528: [03:49:11] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002BC495C03D0 / 0x00000000003F0086 RDOC 003528: [03:49:12] vk_core.cpp(2207) - Log - Finished capture, Frame 0 RDOC 001008: [03:49:12] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003528: [03:49:12] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 003528: [03:49:12] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 003528: [03:49:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 35210 (0.50 %) RDOC 003528: [03:49:12] vk_core.cpp(2616) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.667526 seconds RDOC 003528: [03:49:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003528: [03:49:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 003528: [03:49:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 001008: [03:49:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44960 bytes) (time 1705981752) 5116 byte thumbnail RDOC 001008: [03:49:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 001008: [03:49:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001008: [03:49:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001008: [03:49:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001008: [03:49:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001008: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001008: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001008: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001008: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001008: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001008: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001008: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001008: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001008: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001008: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001008: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001008: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001008: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001008: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001008: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001008: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001008: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001008: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001008: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001008: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001008: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001008: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001008: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001008: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001008: [03:49:13] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001008: [03:49:13] vk_replay.cpp(4814) - Log - Created device. RDOC 001008: [03:49:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001008: [03:49:13] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001008: [03:49:13] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001008: [03:49:13] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001008: [03:49:13] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001008: [03:49:13] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001008: [03:49:13] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001008: [03:49:13] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001008: [03:49:13] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001008: [03:49:13] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001008: [03:49:13] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001008: [03:49:13] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001008: [03:49:13] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001008: [03:49:13] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001008: [03:49:13] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001008: [03:49:13] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001008: [03:49:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001008: [03:49:13] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001008: [03:49:13] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001008: [03:49:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001008: [03:49:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 001008: [03:49:13] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001008: [03:49:13] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001008: [03:49:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001008: [03:49:13] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001008: [03:49:13] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001008: [03:49:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001008: [03:49:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 001008: [03:49:13] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001008: [03:49:13] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001008: [03:49:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001008: [03:49:13] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001008: [03:49:13] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001008: [03:49:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001008: [03:49:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 001008: [03:49:13] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001008: [03:49:13] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001008: [03:49:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001008: [03:49:13] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001008: [03:49:13] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001008: [03:49:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001008: [03:49:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 001008: [03:49:13] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001008: [03:49:13] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001008: [03:49:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001008: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001008: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001008: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001008: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001008: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001008: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001008: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001008: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001008: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001008: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001008: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001008: [03:49:13] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001008: [03:49:13] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001008: [03:49:13] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001008: [03:49:13] vk_core.cpp(2872) - Log - Timer chunk initialisation - 82.451 ms RDOC 001008: [03:49:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 001008: [03:49:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4524 (0.06 %) RDOC 001008: [03:49:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001008: [03:49:13] vk_core.cpp(2872) - Log - Timer chunk initialisation - 20.254 ms RDOC 001008: [03:49:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4524 (0.06 %) RDOC 001008: [03:49:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000517! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000517! RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 001008: [03:49:14] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::131 getting buffer data RDOC 001008: [03:49:14] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::131 getting texture data RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000523! RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000525! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000525! RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000527! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000527! RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000530! RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000532! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000532! RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000537! RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000538! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000539! RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000541! RDOC 001008: [03:49:14] vk_debug.cpp(1884) - Error - Getting buffer data for unknown buffer/memory ResourceId::173! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::173! RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000543! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000543! RDOC 001008: [03:49:14] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000673! RDOC 001008: [03:49:14] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000673! RDOC 001008: [03:49:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008208: [03:49:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 008208: [03:49:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008208: [03:49:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008208: [03:49:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008208: [03:49:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3268 RDOC 003268: [03:49:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 003268: [03:49:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003268: [03:49:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003268: [03:49:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003268: [03:49:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003268: [03:49:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003268: [03:49:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003268: [03:49:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003268: [03:49:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003268: [03:49:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003268: [03:49:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003268: [03:49:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003268: [03:49:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003268: [03:49:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008208: [03:49:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3268] RDOC 003268: [03:49:14] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F0765156D0 RDOC 003268: [03:49:14] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003268: [03:49:14] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003268: [03:49:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003268: [03:49:15] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 003268: [03:49:15] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003268: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003268: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003268: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003268: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003268: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003268: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003268: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003268: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003268: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003268: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003268: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003268: [03:49:15] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000940360 RDOC 003268: [03:49:15] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F0765156D0 / 0x0000000000940360 RDOC 008208: [03:49:15] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003268: [03:49:15] vk_core.cpp(2064) - Log - Starting capture RDOC 003268: [03:49:15] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 003268: [03:49:15] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 003268: [03:49:15] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008208: [03:49:15] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003268: [03:49:15] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 003268: [03:49:15] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 003268: [03:49:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 38721 (0.64 %) RDOC 003268: [03:49:15] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.776672 MB capture section in 0.058974 seconds RDOC 003268: [03:49:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 003268: [03:49:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 003268: [03:49:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 008208: [03:49:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48691 bytes) (time 1705981755) 5333 byte thumbnail RDOC 008208: [03:49:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 008208: [03:49:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [03:49:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [03:49:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [03:49:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008208: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008208: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008208: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008208: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008208: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008208: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008208: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008208: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008208: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008208: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008208: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008208: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008208: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008208: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008208: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008208: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008208: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008208: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008208: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008208: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008208: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008208: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008208: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008208: [03:49:16] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008208: [03:49:16] vk_replay.cpp(4814) - Log - Created device. RDOC 008208: [03:49:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008208: [03:49:16] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008208: [03:49:16] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008208: [03:49:16] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008208: [03:49:16] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008208: [03:49:16] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008208: [03:49:16] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008208: [03:49:16] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008208: [03:49:16] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008208: [03:49:16] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008208: [03:49:16] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008208: [03:49:16] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008208: [03:49:16] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008208: [03:49:16] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008208: [03:49:16] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008208: [03:49:16] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008208: [03:49:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008208: [03:49:16] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008208: [03:49:16] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008208: [03:49:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008208: [03:49:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008208: [03:49:16] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008208: [03:49:16] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008208: [03:49:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008208: [03:49:16] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008208: [03:49:16] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008208: [03:49:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008208: [03:49:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008208: [03:49:16] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008208: [03:49:16] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008208: [03:49:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008208: [03:49:16] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008208: [03:49:16] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008208: [03:49:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008208: [03:49:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008208: [03:49:16] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008208: [03:49:16] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008208: [03:49:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008208: [03:49:16] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008208: [03:49:16] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008208: [03:49:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008208: [03:49:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008208: [03:49:16] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008208: [03:49:16] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008208: [03:49:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008208: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008208: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008208: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008208: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008208: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008208: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008208: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008208: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008208: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008208: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008208: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008208: [03:49:16] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [03:49:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008208: [03:49:16] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008208: [03:49:16] vk_core.cpp(2872) - Log - Timer chunk initialisation - 101.432 ms RDOC 008208: [03:49:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 008208: [03:49:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 8363 (0.14 %) RDOC 008208: [03:49:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 008208: [03:49:17] vk_core.cpp(2872) - Log - Timer chunk initialisation - 13.006 ms RDOC 008208: [03:49:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 8363 (0.14 %) RDOC 008208: [03:49:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 008208: [03:49:17] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 31.678 ms RDOC 008208: [03:49:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 15000 total instances RDOC 008208: [03:49:17] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 008208: [03:49:17] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 17.164 ms RDOC 008208: [03:49:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009628: [03:49:17] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 009628: [03:49:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009628: [03:49:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009628: [03:49:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009628: [03:49:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12032 RDOC 012032: [03:49:17] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 012032: [03:49:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012032: [03:49:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012032: [03:49:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012032: [03:49:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012032: [03:49:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012032: [03:49:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012032: [03:49:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012032: [03:49:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012032: [03:49:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012032: [03:49:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012032: [03:49:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012032: [03:49:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012032: [03:49:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009628: [03:49:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12032] RDOC 012032: [03:49:18] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000285E515C680 RDOC 012032: [03:49:18] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 012032: [03:49:18] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012032: [03:49:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012032: [03:49:18] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 012032: [03:49:18] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012032: [03:49:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012032: [03:49:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012032: [03:49:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012032: [03:49:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012032: [03:49:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012032: [03:49:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012032: [03:49:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012032: [03:49:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012032: [03:49:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012032: [03:49:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012032: [03:49:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012032: [03:49:18] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000004E0048 RDOC 012032: [03:49:18] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000285E515C680 / 0x00000000004E0048 RDOC 012032: [03:49:18] vk_core.cpp(2064) - Log - Starting capture RDOC 009628: [03:49:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012032: [03:49:18] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 012032: [03:49:18] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 012032: [03:49:18] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 012032: [03:49:18] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 012032: [03:49:18] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 012032: [03:49:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3527808 bytes to 22532 (0.64 %) RDOC 012032: [03:49:18] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.364380 MB capture section in 0.063068 seconds RDOC 012032: [03:49:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012032: [03:49:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 012032: [03:49:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 009628: [03:49:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32282 bytes) (time 1705981758) 5116 byte thumbnail RDOC 009628: [03:49:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 009628: [03:49:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009628: [03:49:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009628: [03:49:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009628: [03:49:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009628: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009628: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009628: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009628: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009628: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009628: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009628: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009628: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009628: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009628: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009628: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009628: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009628: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009628: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009628: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009628: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009628: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009628: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009628: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009628: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009628: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009628: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009628: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009628: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009628: [03:49:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009628: [03:49:19] vk_replay.cpp(4814) - Log - Created device. RDOC 009628: [03:49:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009628: [03:49:19] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009628: [03:49:19] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009628: [03:49:19] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009628: [03:49:19] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009628: [03:49:19] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009628: [03:49:19] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009628: [03:49:19] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009628: [03:49:19] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009628: [03:49:19] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009628: [03:49:19] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009628: [03:49:19] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009628: [03:49:19] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009628: [03:49:19] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009628: [03:49:19] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009628: [03:49:19] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009628: [03:49:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009628: [03:49:19] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009628: [03:49:19] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009628: [03:49:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009628: [03:49:19] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009628: [03:49:19] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009628: [03:49:19] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009628: [03:49:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009628: [03:49:19] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009628: [03:49:19] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009628: [03:49:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009628: [03:49:19] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009628: [03:49:19] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009628: [03:49:19] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009628: [03:49:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009628: [03:49:19] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009628: [03:49:19] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009628: [03:49:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009628: [03:49:19] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009628: [03:49:19] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009628: [03:49:19] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009628: [03:49:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009628: [03:49:19] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009628: [03:49:19] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009628: [03:49:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009628: [03:49:19] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009628: [03:49:19] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009628: [03:49:19] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009628: [03:49:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009628: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009628: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009628: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009628: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009628: [03:49:20] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009628: [03:49:20] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009628: [03:49:20] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009628: [03:49:20] vk_core.cpp(2872) - Log - Timer chunk initialisation - 76.302 ms RDOC 009628: [03:49:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011732: [03:49:20] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 011732: [03:49:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011732: [03:49:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011732: [03:49:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011732: [03:49:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5272 RDOC 005272: [03:49:20] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 005272: [03:49:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005272: [03:49:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005272: [03:49:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005272: [03:49:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005272: [03:49:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005272: [03:49:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005272: [03:49:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005272: [03:49:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005272: [03:49:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005272: [03:49:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005272: [03:49:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005272: [03:49:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005272: [03:49:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011732: [03:49:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5272] RDOC 005272: [03:49:21] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A016E1C9D0 RDOC 005272: [03:49:21] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005272: [03:49:21] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005272: [03:49:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005272: [03:49:21] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005272: [03:49:21] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005272: [03:49:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:49:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:49:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:49:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:49:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:49:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:49:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:49:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005272: [03:49:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005272: [03:49:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005272: [03:49:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005272: [03:49:21] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000004F0048 RDOC 005272: [03:49:21] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A016E1C9D0 / 0x00000000004F0048 RDOC 005272: [03:49:21] vk_core.cpp(2064) - Log - Starting capture RDOC 005272: [03:49:21] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005272: [03:49:21] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005272: [03:49:21] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005272: [03:49:21] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 005272: [03:49:21] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011732: [03:49:21] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005272: [03:49:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 21278 (0.60 %) RDOC 005272: [03:49:21] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.044681 seconds RDOC 005272: [03:49:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 005272: [03:49:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 005272: [03:49:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 011732: [03:49:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32234 bytes) (time 1705981761) 6118 byte thumbnail RDOC 011732: [03:49:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 011732: [03:49:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011732: [03:49:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011732: [03:49:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011732: [03:49:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011732: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011732: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011732: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011732: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011732: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011732: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011732: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011732: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011732: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011732: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011732: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011732: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011732: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011732: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011732: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011732: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011732: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011732: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011732: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011732: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011732: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011732: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011732: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011732: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011732: [03:49:22] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011732: [03:49:22] vk_replay.cpp(4814) - Log - Created device. RDOC 011732: [03:49:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011732: [03:49:22] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011732: [03:49:22] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011732: [03:49:22] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011732: [03:49:22] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011732: [03:49:22] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011732: [03:49:22] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011732: [03:49:22] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011732: [03:49:22] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011732: [03:49:22] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011732: [03:49:22] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011732: [03:49:22] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011732: [03:49:22] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011732: [03:49:22] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011732: [03:49:22] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011732: [03:49:22] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011732: [03:49:22] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011732: [03:49:22] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011732: [03:49:22] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011732: [03:49:22] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011732: [03:49:22] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011732: [03:49:22] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011732: [03:49:22] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011732: [03:49:22] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011732: [03:49:22] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011732: [03:49:22] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011732: [03:49:22] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011732: [03:49:22] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011732: [03:49:22] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011732: [03:49:22] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011732: [03:49:22] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011732: [03:49:22] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011732: [03:49:22] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011732: [03:49:22] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011732: [03:49:22] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011732: [03:49:22] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011732: [03:49:22] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011732: [03:49:22] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011732: [03:49:22] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011732: [03:49:22] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011732: [03:49:22] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011732: [03:49:22] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011732: [03:49:22] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011732: [03:49:22] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011732: [03:49:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011732: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011732: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011732: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011732: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011732: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011732: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011732: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011732: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011732: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011732: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011732: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011732: [03:49:22] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011732: [03:49:22] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011732: [03:49:22] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011732: [03:49:22] vk_core.cpp(2872) - Log - Timer chunk initialisation - 77.933 ms RDOC 011732: [03:49:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002812: [03:49:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 002812: [03:49:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002812: [03:49:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002812: [03:49:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002812: [03:49:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7732 RDOC 007732: [03:49:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 007732: [03:49:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007732: [03:49:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007732: [03:49:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007732: [03:49:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007732: [03:49:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007732: [03:49:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007732: [03:49:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007732: [03:49:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007732: [03:49:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007732: [03:49:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007732: [03:49:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007732: [03:49:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007732: [03:49:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002812: [03:49:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7732] RDOC 007732: [03:49:24] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027F98E70C10 RDOC 007732: [03:49:24] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007732: [03:49:24] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007732: [03:49:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007732: [03:49:24] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007732: [03:49:24] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007732: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007732: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007732: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007732: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007732: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007732: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007732: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007732: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007732: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007732: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007732: [03:49:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007732: [03:49:24] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000041026A RDOC 007732: [03:49:24] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027F98E70C10 / 0x000000000041026A RDOC 002812: [03:49:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007732: [03:49:24] vk_core.cpp(2064) - Log - Starting capture RDOC 007732: [03:49:24] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007732: [03:49:24] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007732: [03:49:24] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007732: [03:49:24] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 007732: [03:49:24] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007732: [03:49:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097856 bytes to 162193 (0.44 %) RDOC 007732: [03:49:24] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.379272 MB capture section in 0.076334 seconds RDOC 007732: [03:49:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 007732: [03:49:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 007732: [03:49:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 002812: [03:49:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177200 bytes) (time 1705981764) 9596 byte thumbnail RDOC 002812: [03:49:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 002812: [03:49:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002812: [03:49:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002812: [03:49:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002812: [03:49:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002812: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002812: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002812: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002812: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002812: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002812: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002812: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002812: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002812: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002812: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002812: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002812: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002812: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002812: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002812: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002812: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002812: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002812: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002812: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002812: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002812: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002812: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002812: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002812: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002812: [03:49:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002812: [03:49:25] vk_replay.cpp(4814) - Log - Created device. RDOC 002812: [03:49:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002812: [03:49:25] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002812: [03:49:25] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002812: [03:49:25] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002812: [03:49:25] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002812: [03:49:25] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002812: [03:49:25] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002812: [03:49:25] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002812: [03:49:25] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002812: [03:49:25] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002812: [03:49:25] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002812: [03:49:25] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002812: [03:49:25] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002812: [03:49:25] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002812: [03:49:25] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002812: [03:49:25] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002812: [03:49:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002812: [03:49:25] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002812: [03:49:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002812: [03:49:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002812: [03:49:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 002812: [03:49:25] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002812: [03:49:25] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002812: [03:49:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002812: [03:49:25] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002812: [03:49:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002812: [03:49:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002812: [03:49:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 002812: [03:49:25] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002812: [03:49:25] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002812: [03:49:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002812: [03:49:25] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002812: [03:49:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002812: [03:49:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002812: [03:49:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 002812: [03:49:25] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002812: [03:49:25] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002812: [03:49:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002812: [03:49:25] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002812: [03:49:25] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002812: [03:49:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002812: [03:49:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 002812: [03:49:25] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002812: [03:49:25] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002812: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002812: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002812: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002812: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002812: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002812: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002812: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002812: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002812: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002812: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002812: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002812: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002812: [03:49:26] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002812: [03:49:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002812: [03:49:26] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002812: [03:49:26] vk_core.cpp(2872) - Log - Timer chunk initialisation - 120.767 ms RDOC 002812: [03:49:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007032: [03:49:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 007032: [03:49:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007032: [03:49:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007032: [03:49:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007032: [03:49:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8844 RDOC 008844: [03:49:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 008844: [03:49:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008844: [03:49:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008844: [03:49:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008844: [03:49:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008844: [03:49:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008844: [03:49:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008844: [03:49:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008844: [03:49:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008844: [03:49:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008844: [03:49:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008844: [03:49:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008844: [03:49:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008844: [03:49:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007032: [03:49:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8844] RDOC 008844: [03:49:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022B66EF63B0 RDOC 008844: [03:49:27] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008844: [03:49:27] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008844: [03:49:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008844: [03:49:27] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008844: [03:49:27] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008844: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008844: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008844: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008844: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008844: [03:49:27] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000070314 RDOC 008844: [03:49:27] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022B66EF63B0 / 0x0000000000070314 RDOC 008844: [03:49:28] vk_core.cpp(2064) - Log - Starting capture RDOC 008844: [03:49:28] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007032: [03:49:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008844: [03:49:28] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008844: [03:49:28] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008844: [03:49:28] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 008844: [03:49:28] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008844: [03:49:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 21191 (0.60 %) RDOC 008844: [03:49:28] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.066869 seconds RDOC 008844: [03:49:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 008844: [03:49:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 008844: [03:49:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 007032: [03:49:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31101 bytes) (time 1705981768) 5744 byte thumbnail RDOC 007032: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 007032: [03:49:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007032: [03:49:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007032: [03:49:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007032: [03:49:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007032: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007032: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007032: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007032: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007032: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007032: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007032: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007032: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007032: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007032: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007032: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007032: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007032: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007032: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007032: [03:49:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007032: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007032: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007032: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007032: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007032: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007032: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007032: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007032: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007032: [03:49:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007032: [03:49:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007032: [03:49:29] vk_replay.cpp(4814) - Log - Created device. RDOC 007032: [03:49:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007032: [03:49:29] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007032: [03:49:29] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007032: [03:49:29] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007032: [03:49:29] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007032: [03:49:29] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007032: [03:49:29] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007032: [03:49:29] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007032: [03:49:29] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007032: [03:49:29] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007032: [03:49:29] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007032: [03:49:29] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007032: [03:49:29] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007032: [03:49:29] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007032: [03:49:29] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007032: [03:49:29] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007032: [03:49:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007032: [03:49:29] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007032: [03:49:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007032: [03:49:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007032: [03:49:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007032: [03:49:29] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007032: [03:49:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007032: [03:49:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007032: [03:49:29] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007032: [03:49:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007032: [03:49:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007032: [03:49:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007032: [03:49:29] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007032: [03:49:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007032: [03:49:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007032: [03:49:29] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007032: [03:49:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007032: [03:49:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007032: [03:49:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007032: [03:49:29] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007032: [03:49:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007032: [03:49:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007032: [03:49:29] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007032: [03:49:29] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007032: [03:49:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007032: [03:49:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007032: [03:49:29] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007032: [03:49:29] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007032: [03:49:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007032: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007032: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007032: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007032: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007032: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007032: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007032: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007032: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007032: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007032: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007032: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007032: [03:49:29] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007032: [03:49:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007032: [03:49:29] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007032: [03:49:29] vk_core.cpp(2872) - Log - Timer chunk initialisation - 81.804 ms RDOC 007032: [03:49:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010600: [03:49:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010600: [03:49:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010600: [03:49:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010600: [03:49:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010600: [03:49:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6468 RDOC 006468: [03:49:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 006468: [03:49:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006468: [03:49:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006468: [03:49:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006468: [03:49:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006468: [03:49:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006468: [03:49:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006468: [03:49:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006468: [03:49:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006468: [03:49:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006468: [03:49:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006468: [03:49:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006468: [03:49:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006468: [03:49:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010600: [03:49:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6468] RDOC 006468: [03:49:30] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000241D146F0E0 RDOC 006468: [03:49:30] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006468: [03:49:30] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006468: [03:49:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006468: [03:49:30] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006468: [03:49:30] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006468: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006468: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006468: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006468: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006468: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006468: [03:49:30] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000002E0270 RDOC 006468: [03:49:30] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000241D146F0E0 / 0x00000000002E0270 RDOC 006468: [03:49:31] vk_core.cpp(2064) - Log - Starting capture RDOC 006468: [03:49:31] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010600: [03:49:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006468: [03:49:31] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006468: [03:49:31] vk_debug.cpp(2576) - Log - Allocating readback window of 1048576 bytes RDOC 006468: [03:49:31] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::162 (0 -> 1048576) RDOC 006468: [03:49:31] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006468: [03:49:31] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 22 referenced resources RDOC 006468: [03:49:31] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 006468: [03:49:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4213376 bytes to 26859 (0.64 %) RDOC 006468: [03:49:31] vk_core.cpp(2616) - Log - Captured Vulkan frame with 4.018188 MB capture section in 0.049881 seconds RDOC 006468: [03:49:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13629 bytes to 13629 (100.00 %) RDOC 006468: [03:49:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 006468: [03:49:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 010600: [03:49:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46657 bytes) (time 1705981771) 5954 byte thumbnail RDOC 010600: [03:49:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 010600: [03:49:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010600: [03:49:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010600: [03:49:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010600: [03:49:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010600: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010600: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010600: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010600: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010600: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010600: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010600: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010600: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010600: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010600: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010600: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010600: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010600: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010600: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010600: [03:49:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010600: [03:49:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010600: [03:49:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010600: [03:49:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010600: [03:49:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010600: [03:49:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010600: [03:49:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010600: [03:49:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010600: [03:49:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010600: [03:49:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010600: [03:49:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010600: [03:49:32] vk_replay.cpp(4814) - Log - Created device. RDOC 010600: [03:49:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010600: [03:49:32] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010600: [03:49:32] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010600: [03:49:32] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010600: [03:49:32] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010600: [03:49:32] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010600: [03:49:32] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010600: [03:49:32] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010600: [03:49:32] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010600: [03:49:32] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010600: [03:49:32] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010600: [03:49:32] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010600: [03:49:32] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010600: [03:49:32] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010600: [03:49:32] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010600: [03:49:32] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010600: [03:49:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010600: [03:49:32] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010600: [03:49:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010600: [03:49:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010600: [03:49:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010600: [03:49:32] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010600: [03:49:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010600: [03:49:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010600: [03:49:32] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010600: [03:49:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010600: [03:49:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010600: [03:49:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010600: [03:49:32] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010600: [03:49:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010600: [03:49:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010600: [03:49:32] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010600: [03:49:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010600: [03:49:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010600: [03:49:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010600: [03:49:32] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010600: [03:49:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010600: [03:49:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010600: [03:49:32] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010600: [03:49:32] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010600: [03:49:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010600: [03:49:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010600: [03:49:32] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010600: [03:49:32] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010600: [03:49:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010600: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010600: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010600: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010600: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010600: [03:49:32] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010600: [03:49:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010600: [03:49:32] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010600: [03:49:32] vk_core.cpp(2872) - Log - Timer chunk initialisation - 88.887 ms RDOC 010600: [03:49:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 2200 total instances RDOC 010600: [03:49:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 3700 total instances RDOC 010600: [03:49:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 3700 total instances RDOC 010600: [03:49:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007136: [03:49:32] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 007136: [03:49:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007136: [03:49:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007136: [03:49:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007136: [03:49:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6640 RDOC 006640: [03:49:32] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 006640: [03:49:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006640: [03:49:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006640: [03:49:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006640: [03:49:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006640: [03:49:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006640: [03:49:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006640: [03:49:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006640: [03:49:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006640: [03:49:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006640: [03:49:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006640: [03:49:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006640: [03:49:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006640: [03:49:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007136: [03:49:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6640] RDOC 006640: [03:49:33] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001627D68B9A0 RDOC 006640: [03:49:33] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006640: [03:49:33] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006640: [03:49:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006640: [03:49:33] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006640: [03:49:33] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006640: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006640: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006640: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006640: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006640: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006640: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006640: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006640: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006640: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006640: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006640: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006640: [03:49:33] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000046026A RDOC 006640: [03:49:33] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001627D68B9A0 / 0x000000000046026A RDOC 006640: [03:49:34] vk_core.cpp(2064) - Log - Starting capture RDOC 006640: [03:49:34] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007136: [03:49:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006640: [03:49:34] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006640: [03:49:34] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006640: [03:49:34] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 006640: [03:49:34] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006640: [03:49:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549616 (0.40 %) RDOC 006640: [03:49:34] vk_core.cpp(2616) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.148973 seconds RDOC 006640: [03:49:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006640: [03:49:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 006640: [03:49:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 007136: [03:49:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (559366 bytes) (time 1705981774) 5116 byte thumbnail RDOC 007136: [03:49:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 007136: [03:49:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007136: [03:49:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007136: [03:49:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007136: [03:49:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007136: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007136: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007136: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007136: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007136: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007136: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007136: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007136: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007136: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007136: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007136: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007136: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007136: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007136: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007136: [03:49:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007136: [03:49:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007136: [03:49:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007136: [03:49:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007136: [03:49:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007136: [03:49:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007136: [03:49:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007136: [03:49:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007136: [03:49:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007136: [03:49:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007136: [03:49:35] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007136: [03:49:35] vk_replay.cpp(4814) - Log - Created device. RDOC 007136: [03:49:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007136: [03:49:35] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007136: [03:49:35] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007136: [03:49:35] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007136: [03:49:35] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007136: [03:49:35] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007136: [03:49:35] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007136: [03:49:35] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007136: [03:49:35] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007136: [03:49:35] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007136: [03:49:35] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007136: [03:49:35] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007136: [03:49:35] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007136: [03:49:35] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007136: [03:49:35] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007136: [03:49:35] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007136: [03:49:35] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007136: [03:49:35] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007136: [03:49:35] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007136: [03:49:35] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007136: [03:49:35] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007136: [03:49:35] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007136: [03:49:35] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007136: [03:49:35] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007136: [03:49:35] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007136: [03:49:35] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007136: [03:49:35] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007136: [03:49:35] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007136: [03:49:35] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007136: [03:49:35] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007136: [03:49:35] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007136: [03:49:35] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007136: [03:49:35] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007136: [03:49:35] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007136: [03:49:35] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007136: [03:49:35] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007136: [03:49:35] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007136: [03:49:35] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007136: [03:49:35] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007136: [03:49:35] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007136: [03:49:35] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007136: [03:49:35] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007136: [03:49:35] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007136: [03:49:35] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007136: [03:49:35] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007136: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007136: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007136: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007136: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007136: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007136: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007136: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007136: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007136: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007136: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007136: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007136: [03:49:35] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007136: [03:49:35] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007136: [03:49:35] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007136: [03:49:35] vk_core.cpp(2872) - Log - Timer chunk initialisation - 225.821 ms RDOC 007136: [03:49:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004212: [03:49:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 004212: [03:49:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004212: [03:49:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004212: [03:49:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004212: [03:49:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5948 RDOC 005948: [03:49:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 005948: [03:49:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005948: [03:49:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005948: [03:49:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005948: [03:49:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005948: [03:49:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005948: [03:49:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005948: [03:49:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005948: [03:49:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005948: [03:49:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005948: [03:49:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005948: [03:49:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005948: [03:49:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005948: [03:49:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004212: [03:49:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5948] RDOC 005948: [03:49:36] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E8DCBC07A0 RDOC 005948: [03:49:36] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005948: [03:49:36] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005948: [03:49:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005948: [03:49:36] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005948: [03:49:36] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005948: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005948: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005948: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005948: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005948: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005948: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005948: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005948: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005948: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005948: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005948: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005948: [03:49:36] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000560048 RDOC 005948: [03:49:36] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E8DCBC07A0 / 0x0000000000560048 RDOC 004212: [03:49:37] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005948: [03:49:37] vk_core.cpp(2064) - Log - Starting capture RDOC 005948: [03:49:37] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 004212: [03:49:37] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005948: [03:49:37] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 005948: [03:49:37] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005948: [03:49:37] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 005948: [03:49:37] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 005948: [03:49:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654286 (0.40 %) RDOC 005948: [03:49:37] vk_core.cpp(2616) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.186924 seconds RDOC 005948: [03:49:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 005948: [03:49:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 005948: [03:49:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 004212: [03:49:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670236 bytes) (time 1705981777) 9775 byte thumbnail RDOC 004212: [03:49:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 004212: [03:49:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004212: [03:49:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004212: [03:49:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004212: [03:49:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004212: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004212: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004212: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004212: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004212: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004212: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004212: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004212: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004212: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004212: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004212: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004212: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004212: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004212: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004212: [03:49:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004212: [03:49:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004212: [03:49:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004212: [03:49:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004212: [03:49:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004212: [03:49:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004212: [03:49:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004212: [03:49:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004212: [03:49:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004212: [03:49:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004212: [03:49:38] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004212: [03:49:38] vk_replay.cpp(4814) - Log - Created device. RDOC 004212: [03:49:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004212: [03:49:38] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004212: [03:49:38] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004212: [03:49:38] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004212: [03:49:38] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004212: [03:49:38] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004212: [03:49:38] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004212: [03:49:38] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004212: [03:49:38] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004212: [03:49:38] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004212: [03:49:38] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004212: [03:49:38] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004212: [03:49:38] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004212: [03:49:38] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004212: [03:49:38] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004212: [03:49:38] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004212: [03:49:38] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004212: [03:49:38] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004212: [03:49:38] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004212: [03:49:38] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004212: [03:49:38] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 004212: [03:49:38] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004212: [03:49:38] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004212: [03:49:38] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004212: [03:49:38] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004212: [03:49:38] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004212: [03:49:38] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004212: [03:49:38] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 004212: [03:49:38] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004212: [03:49:38] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004212: [03:49:38] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004212: [03:49:38] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004212: [03:49:38] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004212: [03:49:38] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004212: [03:49:38] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 004212: [03:49:38] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004212: [03:49:38] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004212: [03:49:38] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004212: [03:49:38] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004212: [03:49:38] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004212: [03:49:38] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004212: [03:49:38] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 004212: [03:49:38] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004212: [03:49:38] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004212: [03:49:38] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004212: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004212: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004212: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004212: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004212: [03:49:38] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004212: [03:49:38] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004212: [03:49:38] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004212: [03:49:39] vk_core.cpp(5107) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 004212: [03:49:39] vk_core.cpp(2872) - Log - Timer chunk initialisation - 349.570 ms RDOC 004212: [03:49:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010032: [03:49:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010032: [03:49:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010032: [03:49:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010032: [03:49:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010032: [03:49:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2420 RDOC 002420: [03:49:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 002420: [03:49:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002420: [03:49:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002420: [03:49:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002420: [03:49:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002420: [03:49:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002420: [03:49:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002420: [03:49:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002420: [03:49:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002420: [03:49:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002420: [03:49:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002420: [03:49:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002420: [03:49:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002420: [03:49:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010032: [03:49:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2420] RDOC 002420: [03:49:40] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020B16D0C350 RDOC 002420: [03:49:40] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002420: [03:49:40] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002420: [03:49:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002420: [03:49:40] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 002420: [03:49:40] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002420: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002420: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002420: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002420: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002420: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002420: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002420: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002420: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002420: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002420: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002420: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002420: [03:49:40] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000570048 RDOC 002420: [03:49:40] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020B16D0C350 / 0x0000000000570048 RDOC 010032: [03:49:40] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002420: [03:49:49] vk_core.cpp(2064) - Log - Starting capture RDOC 002420: [03:49:49] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 002420: [03:49:49] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 002420: [03:49:49] vk_core.cpp(2207) - Log - Finished capture, Frame 50000 RDOC 002420: [03:49:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 002420: [03:49:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002420: [03:49:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21281 (0.60 %) RDOC 002420: [03:49:49] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.037267 seconds RDOC 002420: [03:49:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002420: [03:49:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 002420: [03:49:49] vk_core.cpp(2064) - Log - Starting capture RDOC 002420: [03:49:49] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 002420: [03:49:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 002420: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 002420: [03:49:49] vk_core.cpp(2207) - Log - Finished capture, Frame 50001 RDOC 002420: [03:49:49] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 002420: [03:49:49] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010032: [03:49:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (31031 bytes) (time 1705981789) 5116 byte thumbnail RDOC 002420: [03:49:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153429 (0.41 %) RDOC 002420: [03:49:49] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.062187 seconds RDOC 002420: [03:49:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002420: [03:49:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 002420: [03:49:49] vk_core.cpp(2064) - Log - Starting capture RDOC 002420: [03:49:49] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002420: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 002420: [03:49:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 002420: [03:49:49] vk_core.cpp(2207) - Log - Finished capture, Frame 50002 RDOC 002420: [03:49:49] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 002420: [03:49:49] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010032: [03:49:49] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (163179 bytes) (time 1705981789) 5116 byte thumbnail RDOC 002420: [03:49:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153469 (0.41 %) RDOC 002420: [03:49:49] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.045990 seconds RDOC 002420: [03:49:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002420: [03:49:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 002420: [03:49:49] vk_core.cpp(2064) - Log - Starting capture RDOC 002420: [03:49:49] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002420: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 010032: [03:49:49] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (163219 bytes) (time 1705981789) 5116 byte thumbnail RDOC 002420: [03:49:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 002420: [03:49:49] vk_core.cpp(2207) - Log - Finished capture, Frame 50003 RDOC 002420: [03:49:49] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 002420: [03:49:49] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002420: [03:49:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153445 (0.41 %) RDOC 002420: [03:49:49] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.078060 seconds RDOC 002420: [03:49:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002420: [03:49:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 002420: [03:49:49] vk_core.cpp(2064) - Log - Starting capture RDOC 002420: [03:49:49] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002420: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 010032: [03:49:49] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (163195 bytes) (time 1705981789) 5116 byte thumbnail RDOC 002420: [03:49:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 002420: [03:49:49] vk_core.cpp(2207) - Log - Finished capture, Frame 50004 RDOC 002420: [03:49:49] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 002420: [03:49:49] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002420: [03:49:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153418 (0.41 %) RDOC 002420: [03:49:49] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.169515 seconds RDOC 002420: [03:49:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002420: [03:49:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 002420: [03:49:49] vk_core.cpp(2064) - Log - Starting capture RDOC 002420: [03:49:49] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002420: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 010032: [03:49:49] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (163168 bytes) (time 1705981789) 5116 byte thumbnail RDOC 002420: [03:49:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 002420: [03:49:49] vk_core.cpp(2207) - Log - Finished capture, Frame 50005 RDOC 002420: [03:49:49] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 002420: [03:49:49] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002420: [03:49:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153480 (0.41 %) RDOC 002420: [03:49:49] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124408 seconds RDOC 002420: [03:49:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002420: [03:49:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 002420: [03:49:49] vk_core.cpp(2064) - Log - Starting capture RDOC 002420: [03:49:49] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002420: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 010032: [03:49:49] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (163230 bytes) (time 1705981789) 5116 byte thumbnail RDOC 002420: [03:49:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 002420: [03:49:49] vk_core.cpp(2207) - Log - Finished capture, Frame 50006 RDOC 002420: [03:49:49] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 002420: [03:49:49] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002420: [03:49:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153406 (0.41 %) RDOC 002420: [03:49:49] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.108417 seconds RDOC 002420: [03:49:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002420: [03:49:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 002420: [03:49:49] vk_core.cpp(2064) - Log - Starting capture RDOC 002420: [03:49:49] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002420: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 010032: [03:49:49] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (163156 bytes) (time 1705981789) 5116 byte thumbnail RDOC 002420: [03:49:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 002420: [03:49:49] vk_core.cpp(2207) - Log - Finished capture, Frame 50007 RDOC 002420: [03:49:49] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 002420: [03:49:49] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002420: [03:49:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153420 (0.41 %) RDOC 002420: [03:49:49] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124642 seconds RDOC 002420: [03:49:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002420: [03:49:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 002420: [03:49:50] vk_core.cpp(2064) - Log - Starting capture RDOC 002420: [03:49:50] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002420: [03:49:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 010032: [03:49:50] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (163170 bytes) (time 1705981790) 5116 byte thumbnail RDOC 002420: [03:49:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 002420: [03:49:50] vk_core.cpp(2207) - Log - Finished capture, Frame 50008 RDOC 002420: [03:49:50] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 002420: [03:49:50] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002420: [03:49:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153434 (0.41 %) RDOC 002420: [03:49:50] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109224 seconds RDOC 002420: [03:49:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002420: [03:49:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 002420: [03:49:50] vk_core.cpp(2064) - Log - Starting capture RDOC 002420: [03:49:50] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002420: [03:49:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 010032: [03:49:50] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (163184 bytes) (time 1705981790) 5116 byte thumbnail RDOC 002420: [03:49:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 002420: [03:49:50] vk_core.cpp(2207) - Log - Finished capture, Frame 50009 RDOC 002420: [03:49:50] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 002420: [03:49:50] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002420: [03:49:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153494 (0.41 %) RDOC 002420: [03:49:50] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.140011 seconds RDOC 002420: [03:49:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002420: [03:49:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 002420: [03:49:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 010032: [03:49:50] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (163244 bytes) (time 1705981790) 5116 byte thumbnail RDOC 010032: [03:49:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 010032: [03:49:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010032: [03:49:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010032: [03:49:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010032: [03:49:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010032: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010032: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010032: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010032: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010032: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010032: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010032: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010032: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010032: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010032: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010032: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010032: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010032: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010032: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010032: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010032: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010032: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010032: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010032: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010032: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010032: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010032: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010032: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010032: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010032: [03:49:51] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010032: [03:49:51] vk_replay.cpp(4814) - Log - Created device. RDOC 010032: [03:49:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010032: [03:49:51] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010032: [03:49:51] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010032: [03:49:51] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010032: [03:49:51] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010032: [03:49:51] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010032: [03:49:51] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010032: [03:49:51] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010032: [03:49:51] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010032: [03:49:51] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010032: [03:49:51] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010032: [03:49:51] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010032: [03:49:51] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010032: [03:49:51] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010032: [03:49:51] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010032: [03:49:51] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010032: [03:49:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010032: [03:49:51] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [03:49:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [03:49:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010032: [03:49:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010032: [03:49:51] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [03:49:51] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [03:49:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010032: [03:49:51] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [03:49:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [03:49:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010032: [03:49:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010032: [03:49:51] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [03:49:51] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [03:49:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010032: [03:49:51] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [03:49:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [03:49:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010032: [03:49:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010032: [03:49:51] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010032: [03:49:51] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010032: [03:49:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010032: [03:49:51] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010032: [03:49:51] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010032: [03:49:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010032: [03:49:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010032: [03:49:51] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010032: [03:49:51] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010032: [03:49:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010032: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010032: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010032: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010032: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010032: [03:49:51] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [03:49:51] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010032: [03:49:51] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010032: [03:49:51] vk_core.cpp(2872) - Log - Timer chunk initialisation - 90.385 ms RDOC 010032: [03:49:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005812: [03:49:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005812: [03:49:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005812: [03:49:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005812: [03:49:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005812: [03:49:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12244 RDOC 012244: [03:49:52] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 012244: [03:49:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012244: [03:49:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012244: [03:49:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012244: [03:49:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012244: [03:49:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012244: [03:49:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012244: [03:49:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012244: [03:49:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012244: [03:49:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012244: [03:49:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012244: [03:49:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012244: [03:49:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012244: [03:49:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005812: [03:49:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12244] RDOC 012244: [03:49:52] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002D310712A40 RDOC 012244: [03:49:52] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 012244: [03:49:52] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012244: [03:49:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012244: [03:49:52] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 012244: [03:49:52] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012244: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012244: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012244: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012244: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012244: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012244: [03:49:52] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000580048 RDOC 012244: [03:49:52] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002D310712A40 / 0x0000000000580048 RDOC 012244: [03:49:53] vk_core.cpp(2064) - Log - Starting capture RDOC 012244: [03:49:53] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 012244: [03:49:53] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 012244: [03:49:53] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005812: [03:49:53] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012244: [03:49:53] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 012244: [03:49:53] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 012244: [03:49:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 20011 (0.57 %) RDOC 012244: [03:49:53] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.052845 seconds RDOC 012244: [03:49:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 012244: [03:49:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 012244: [03:49:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 005812: [03:49:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36601 bytes) (time 1705981793) 10965 byte thumbnail RDOC 005812: [03:49:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 005812: [03:49:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005812: [03:49:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005812: [03:49:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005812: [03:49:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005812: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005812: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005812: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005812: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005812: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005812: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005812: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005812: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005812: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005812: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005812: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005812: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005812: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005812: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005812: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005812: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005812: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005812: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005812: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005812: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005812: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005812: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005812: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005812: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005812: [03:49:54] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005812: [03:49:54] vk_replay.cpp(4814) - Log - Created device. RDOC 005812: [03:49:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005812: [03:49:54] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005812: [03:49:54] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005812: [03:49:54] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005812: [03:49:54] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005812: [03:49:54] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005812: [03:49:54] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005812: [03:49:54] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005812: [03:49:54] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005812: [03:49:54] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005812: [03:49:54] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005812: [03:49:54] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005812: [03:49:54] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005812: [03:49:54] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005812: [03:49:54] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005812: [03:49:54] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005812: [03:49:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005812: [03:49:54] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005812: [03:49:54] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005812: [03:49:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005812: [03:49:54] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005812: [03:49:54] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005812: [03:49:54] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005812: [03:49:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005812: [03:49:54] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005812: [03:49:54] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005812: [03:49:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005812: [03:49:54] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005812: [03:49:54] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005812: [03:49:54] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005812: [03:49:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005812: [03:49:54] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005812: [03:49:54] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005812: [03:49:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005812: [03:49:54] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005812: [03:49:54] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005812: [03:49:54] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005812: [03:49:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005812: [03:49:54] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005812: [03:49:54] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005812: [03:49:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005812: [03:49:54] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005812: [03:49:54] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005812: [03:49:54] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005812: [03:49:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005812: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005812: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005812: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005812: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005812: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005812: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005812: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005812: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005812: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005812: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005812: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005812: [03:49:54] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005812: [03:49:54] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005812: [03:49:54] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005812: [03:49:54] vk_core.cpp(2872) - Log - Timer chunk initialisation - 89.997 ms RDOC 005812: [03:49:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008620: [03:49:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 008620: [03:49:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008620: [03:49:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008620: [03:49:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008620: [03:49:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2704 RDOC 002704: [03:49:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 002704: [03:49:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002704: [03:49:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002704: [03:49:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002704: [03:49:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002704: [03:49:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002704: [03:49:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002704: [03:49:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002704: [03:49:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002704: [03:49:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002704: [03:49:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002704: [03:49:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002704: [03:49:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002704: [03:49:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008620: [03:49:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2704] RDOC 002704: [03:49:55] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002532FC85DE0 RDOC 002704: [03:49:55] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002704: [03:49:55] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002704: [03:49:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002704: [03:49:55] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 002704: [03:49:55] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002704: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002704: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002704: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002704: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002704: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002704: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002704: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002704: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002704: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002704: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002704: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002704: [03:49:55] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000590048 RDOC 002704: [03:49:55] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002532FC85DE0 / 0x0000000000590048 RDOC 008620: [03:49:56] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002704: [03:49:56] vk_core.cpp(2064) - Log - Starting capture RDOC 002704: [03:49:56] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 002704: [03:49:56] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002704: [03:49:56] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 002704: [03:49:56] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 002704: [03:49:56] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002704: [03:49:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 38937 (0.53 %) RDOC 002704: [03:49:56] vk_core.cpp(2616) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.075381 seconds RDOC 002704: [03:49:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 002704: [03:49:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 002704: [03:49:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 008620: [03:49:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46526 bytes) (time 1705981796) 3444 byte thumbnail RDOC 008620: [03:49:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 008620: [03:49:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008620: [03:49:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008620: [03:49:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008620: [03:49:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008620: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008620: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008620: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008620: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008620: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008620: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008620: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008620: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008620: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008620: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008620: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008620: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008620: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008620: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008620: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008620: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008620: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008620: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008620: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008620: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008620: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008620: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008620: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008620: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008620: [03:49:57] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008620: [03:49:57] vk_replay.cpp(4814) - Log - Created device. RDOC 008620: [03:49:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008620: [03:49:57] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008620: [03:49:57] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008620: [03:49:57] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008620: [03:49:57] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008620: [03:49:57] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008620: [03:49:57] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008620: [03:49:57] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008620: [03:49:57] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008620: [03:49:57] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008620: [03:49:57] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008620: [03:49:57] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008620: [03:49:57] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008620: [03:49:57] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008620: [03:49:57] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008620: [03:49:57] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008620: [03:49:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008620: [03:49:57] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008620: [03:49:57] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008620: [03:49:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008620: [03:49:57] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008620: [03:49:57] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008620: [03:49:57] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008620: [03:49:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008620: [03:49:57] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008620: [03:49:57] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008620: [03:49:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008620: [03:49:57] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008620: [03:49:57] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008620: [03:49:57] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008620: [03:49:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008620: [03:49:57] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008620: [03:49:57] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008620: [03:49:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008620: [03:49:57] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008620: [03:49:57] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008620: [03:49:57] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008620: [03:49:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008620: [03:49:57] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008620: [03:49:57] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008620: [03:49:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008620: [03:49:57] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008620: [03:49:57] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008620: [03:49:57] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008620: [03:49:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008620: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008620: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008620: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008620: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008620: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008620: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008620: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008620: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008620: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008620: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008620: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008620: [03:49:57] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008620: [03:49:57] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008620: [03:49:57] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008620: [03:49:57] vk_core.cpp(2872) - Log - Timer chunk initialisation - 112.768 ms RDOC 008620: [03:49:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004188: [03:49:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 004188: [03:49:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004188: [03:49:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004188: [03:49:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004188: [03:49:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6552 RDOC 006552: [03:49:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 006552: [03:49:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006552: [03:49:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006552: [03:49:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006552: [03:49:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006552: [03:49:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006552: [03:49:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006552: [03:49:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006552: [03:49:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006552: [03:49:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006552: [03:49:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006552: [03:49:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006552: [03:49:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006552: [03:49:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004188: [03:49:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6552] RDOC 006552: [03:49:58] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000011EBD1BBB70 RDOC 006552: [03:49:58] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006552: [03:49:58] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006552: [03:49:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006552: [03:49:58] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006552: [03:49:58] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006552: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006552: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006552: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006552: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006552: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006552: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006552: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006552: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006552: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006552: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006552: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006552: [03:49:58] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000360270 RDOC 006552: [03:49:58] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000011EBD1BBB70 / 0x0000000000360270 RDOC 006552: [03:49:59] vk_core.cpp(2064) - Log - Starting capture RDOC 006552: [03:49:59] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 004188: [03:49:59] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006552: [03:49:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006552: [03:49:59] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006552: [03:49:59] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 006552: [03:49:59] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006552: [03:49:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694016 bytes to 164614 (0.44 %) RDOC 006552: [03:49:59] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.947815 MB capture section in 0.082818 seconds RDOC 006552: [03:49:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 006552: [03:49:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 006552: [03:49:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 004188: [03:49:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177621 bytes) (time 1705981799) 8518 byte thumbnail RDOC 004188: [03:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 004188: [03:50:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004188: [03:50:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004188: [03:50:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004188: [03:50:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004188: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004188: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004188: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004188: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004188: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004188: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004188: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004188: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004188: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004188: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004188: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004188: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004188: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004188: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004188: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004188: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004188: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004188: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004188: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004188: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004188: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004188: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004188: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004188: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004188: [03:50:00] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004188: [03:50:00] vk_replay.cpp(4814) - Log - Created device. RDOC 004188: [03:50:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004188: [03:50:00] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004188: [03:50:00] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004188: [03:50:00] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004188: [03:50:00] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004188: [03:50:00] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004188: [03:50:00] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004188: [03:50:00] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004188: [03:50:00] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004188: [03:50:00] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004188: [03:50:00] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004188: [03:50:00] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004188: [03:50:00] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004188: [03:50:00] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004188: [03:50:00] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004188: [03:50:00] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004188: [03:50:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004188: [03:50:00] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004188: [03:50:00] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004188: [03:50:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004188: [03:50:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 004188: [03:50:00] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004188: [03:50:00] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004188: [03:50:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004188: [03:50:00] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004188: [03:50:00] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004188: [03:50:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004188: [03:50:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 004188: [03:50:00] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004188: [03:50:00] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004188: [03:50:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004188: [03:50:00] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004188: [03:50:00] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004188: [03:50:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004188: [03:50:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 004188: [03:50:00] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004188: [03:50:00] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004188: [03:50:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004188: [03:50:00] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004188: [03:50:00] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004188: [03:50:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004188: [03:50:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 004188: [03:50:00] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004188: [03:50:00] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004188: [03:50:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004188: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004188: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004188: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004188: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004188: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004188: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004188: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004188: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004188: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004188: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004188: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004188: [03:50:00] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004188: [03:50:00] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004188: [03:50:00] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004188: [03:50:00] vk_core.cpp(2872) - Log - Timer chunk initialisation - 104.784 ms RDOC 004188: [03:50:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005920: [03:50:01] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005920: [03:50:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005920: [03:50:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005920: [03:50:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005920: [03:50:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5056 RDOC 005056: [03:50:01] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 005056: [03:50:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005056: [03:50:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005056: [03:50:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005056: [03:50:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005056: [03:50:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005056: [03:50:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005056: [03:50:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005056: [03:50:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005056: [03:50:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005056: [03:50:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005056: [03:50:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005056: [03:50:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005056: [03:50:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005920: [03:50:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5056] RDOC 005056: [03:50:02] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000018780448EE0 RDOC 005056: [03:50:02] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005056: [03:50:02] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005056: [03:50:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005056: [03:50:02] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005056: [03:50:02] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005056: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005056: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005056: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005056: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005056: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005056: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005056: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005056: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005056: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005056: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005056: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005056: [03:50:02] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000520086 RDOC 005056: [03:50:02] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000018780448EE0 / 0x0000000000520086 RDOC 005920: [03:50:02] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005056: [03:50:02] vk_core.cpp(2064) - Log - Starting capture RDOC 005056: [03:50:02] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005056: [03:50:02] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005056: [03:50:02] vk_debug.cpp(2576) - Log - Allocating readback window of 4096 bytes RDOC 005056: [03:50:02] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (0 -> 28) RDOC 005056: [03:50:02] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 005056: [03:50:02] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 005056: [03:50:02] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005920: [03:50:02] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005056: [03:50:02] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 005056: [03:50:02] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005056: [03:50:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21766 (0.62 %) RDOC 005056: [03:50:02] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.060153 seconds RDOC 005056: [03:50:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 005056: [03:50:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 005056: [03:50:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 005920: [03:50:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32740 bytes) (time 1705981802) 6206 byte thumbnail RDOC 005920: [03:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 005920: [03:50:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005920: [03:50:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005920: [03:50:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005920: [03:50:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005920: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005920: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005920: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005920: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005920: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005920: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005920: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005920: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005920: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005920: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005920: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005920: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005920: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005920: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005920: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005920: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005920: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005920: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005920: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005920: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005920: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005920: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005920: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005920: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005920: [03:50:04] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005920: [03:50:04] vk_replay.cpp(4814) - Log - Created device. RDOC 005920: [03:50:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005920: [03:50:04] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005920: [03:50:04] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005920: [03:50:04] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005920: [03:50:04] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005920: [03:50:04] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005920: [03:50:04] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005920: [03:50:04] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005920: [03:50:04] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005920: [03:50:04] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005920: [03:50:04] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005920: [03:50:04] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005920: [03:50:04] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005920: [03:50:04] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005920: [03:50:04] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005920: [03:50:04] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005920: [03:50:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005920: [03:50:04] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005920: [03:50:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005920: [03:50:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005920: [03:50:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005920: [03:50:04] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005920: [03:50:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005920: [03:50:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005920: [03:50:04] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005920: [03:50:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005920: [03:50:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005920: [03:50:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005920: [03:50:04] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005920: [03:50:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005920: [03:50:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005920: [03:50:04] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005920: [03:50:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005920: [03:50:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005920: [03:50:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005920: [03:50:04] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005920: [03:50:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005920: [03:50:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005920: [03:50:04] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005920: [03:50:04] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005920: [03:50:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005920: [03:50:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005920: [03:50:04] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005920: [03:50:04] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005920: [03:50:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005920: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005920: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005920: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005920: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005920: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005920: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005920: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005920: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005920: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005920: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005920: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005920: [03:50:04] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005920: [03:50:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005920: [03:50:04] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005920: [03:50:04] vk_core.cpp(2872) - Log - Timer chunk initialisation - 84.893 ms RDOC 005920: [03:50:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008468: [03:50:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 008468: [03:50:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008468: [03:50:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008468: [03:50:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008468: [03:50:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11216 RDOC 011216: [03:50:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011216: [03:50:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011216: [03:50:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011216: [03:50:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011216: [03:50:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011216: [03:50:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011216: [03:50:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011216: [03:50:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011216: [03:50:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011216: [03:50:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011216: [03:50:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011216: [03:50:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011216: [03:50:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011216: [03:50:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008468: [03:50:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11216] RDOC 011216: [03:50:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000237EDDED720 RDOC 011216: [03:50:05] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011216: [03:50:05] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011216: [03:50:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011216: [03:50:05] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011216: [03:50:05] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011216: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011216: [03:50:05] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005E0048 RDOC 011216: [03:50:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000237EDDED720 / 0x00000000005E0048 RDOC 011216: [03:50:05] vk_core.cpp(2064) - Log - Starting capture RDOC 011216: [03:50:05] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011216: [03:50:05] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011216: [03:50:05] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008468: [03:50:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011216: [03:50:05] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 011216: [03:50:05] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011216: [03:50:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20419 (0.58 %) RDOC 011216: [03:50:05] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.083302 seconds RDOC 011216: [03:50:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011216: [03:50:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 011216: [03:50:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 008468: [03:50:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30169 bytes) (time 1705981805) 5116 byte thumbnail RDOC 008468: [03:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 008468: [03:50:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008468: [03:50:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008468: [03:50:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008468: [03:50:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008468: [03:50:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008468: [03:50:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008468: [03:50:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008468: [03:50:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008468: [03:50:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008468: [03:50:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008468: [03:50:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008468: [03:50:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008468: [03:50:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008468: [03:50:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008468: [03:50:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008468: [03:50:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008468: [03:50:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008468: [03:50:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008468: [03:50:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008468: [03:50:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008468: [03:50:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008468: [03:50:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008468: [03:50:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008468: [03:50:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008468: [03:50:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008468: [03:50:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008468: [03:50:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008468: [03:50:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008468: [03:50:06] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008468: [03:50:06] vk_replay.cpp(4814) - Log - Created device. RDOC 008468: [03:50:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008468: [03:50:06] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008468: [03:50:06] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008468: [03:50:06] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008468: [03:50:06] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008468: [03:50:06] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008468: [03:50:06] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008468: [03:50:06] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008468: [03:50:06] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008468: [03:50:06] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008468: [03:50:06] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008468: [03:50:06] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008468: [03:50:06] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008468: [03:50:06] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008468: [03:50:06] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008468: [03:50:06] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008468: [03:50:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008468: [03:50:06] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008468: [03:50:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008468: [03:50:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008468: [03:50:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008468: [03:50:06] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008468: [03:50:06] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008468: [03:50:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008468: [03:50:06] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008468: [03:50:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008468: [03:50:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008468: [03:50:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008468: [03:50:06] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008468: [03:50:06] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008468: [03:50:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008468: [03:50:06] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008468: [03:50:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008468: [03:50:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008468: [03:50:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008468: [03:50:06] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008468: [03:50:06] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008468: [03:50:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008468: [03:50:06] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008468: [03:50:06] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008468: [03:50:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008468: [03:50:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008468: [03:50:06] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008468: [03:50:06] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008468: [03:50:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008468: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008468: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008468: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008468: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008468: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008468: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008468: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008468: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008468: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008468: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008468: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008468: [03:50:07] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008468: [03:50:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008468: [03:50:07] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008468: [03:50:07] vk_core.cpp(2872) - Log - Timer chunk initialisation - 86.526 ms RDOC 008468: [03:50:07] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 19.335 ms RDOC 008468: [03:50:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 15000 total instances RDOC 008468: [03:50:07] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 008468: [03:50:07] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 1.101 ms RDOC 008468: [03:50:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011904: [03:50:07] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 011904: [03:50:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011904: [03:50:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011904: [03:50:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011904: [03:50:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5648 RDOC 005648: [03:50:07] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 005648: [03:50:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005648: [03:50:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005648: [03:50:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005648: [03:50:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005648: [03:50:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005648: [03:50:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005648: [03:50:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005648: [03:50:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005648: [03:50:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005648: [03:50:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005648: [03:50:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005648: [03:50:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005648: [03:50:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011904: [03:50:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5648] RDOC 005648: [03:50:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E35D996690 RDOC 005648: [03:50:08] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005648: [03:50:08] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005648: [03:50:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005648: [03:50:08] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005648: [03:50:08] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005648: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005648: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005648: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005648: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005648: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005648: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005648: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005648: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005648: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005648: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005648: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005648: [03:50:08] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005F0048 RDOC 005648: [03:50:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E35D996690 / 0x00000000005F0048 RDOC 011904: [03:50:09] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005648: [03:50:09] vk_core.cpp(2064) - Log - Starting capture RDOC 005648: [03:50:09] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011904: [03:50:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005648: [03:50:09] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 005648: [03:50:09] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005648: [03:50:09] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 140 referenced resources RDOC 005648: [03:50:09] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 005648: [03:50:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29377152 bytes to 429531 (1.46 %) RDOC 005648: [03:50:09] vk_core.cpp(2616) - Log - Captured Vulkan frame with 28.016235 MB capture section in 0.146853 seconds RDOC 005648: [03:50:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 005648: [03:50:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 005648: [03:50:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 011904: [03:50:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (445959 bytes) (time 1705981809) 9847 byte thumbnail RDOC 011904: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 011904: [03:50:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011904: [03:50:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011904: [03:50:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011904: [03:50:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011904: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011904: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011904: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011904: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011904: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011904: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011904: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011904: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011904: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011904: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011904: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011904: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011904: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011904: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011904: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011904: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011904: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011904: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011904: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011904: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011904: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011904: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011904: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011904: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011904: [03:50:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011904: [03:50:10] vk_replay.cpp(4814) - Log - Created device. RDOC 011904: [03:50:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011904: [03:50:10] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011904: [03:50:10] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011904: [03:50:10] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011904: [03:50:10] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011904: [03:50:10] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011904: [03:50:10] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011904: [03:50:10] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011904: [03:50:10] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011904: [03:50:10] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011904: [03:50:10] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011904: [03:50:10] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011904: [03:50:10] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011904: [03:50:10] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011904: [03:50:10] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011904: [03:50:10] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011904: [03:50:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011904: [03:50:10] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011904: [03:50:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011904: [03:50:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011904: [03:50:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011904: [03:50:10] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011904: [03:50:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011904: [03:50:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011904: [03:50:10] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011904: [03:50:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011904: [03:50:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011904: [03:50:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011904: [03:50:10] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011904: [03:50:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011904: [03:50:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011904: [03:50:10] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011904: [03:50:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011904: [03:50:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011904: [03:50:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011904: [03:50:10] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011904: [03:50:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011904: [03:50:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011904: [03:50:10] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011904: [03:50:10] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011904: [03:50:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011904: [03:50:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011904: [03:50:10] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011904: [03:50:10] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011904: [03:50:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011904: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011904: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011904: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011904: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011904: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011904: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011904: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011904: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011904: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011904: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011904: [03:50:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011904: [03:50:10] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011904: [03:50:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011904: [03:50:10] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011904: [03:50:10] vk_core.cpp(2872) - Log - Timer chunk initialisation - 203.270 ms RDOC 011904: [03:50:10] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:10] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:11] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:11] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:11] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:11] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:11] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:11] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:11] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 123.665 ms RDOC 011904: [03:50:12] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 100.414 ms RDOC 011904: [03:50:12] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 63.275 ms RDOC 011904: [03:50:12] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 51.163 ms RDOC 011904: [03:50:12] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:12] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:13] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 106.149 ms RDOC 011904: [03:50:13] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 104.274 ms RDOC 011904: [03:50:13] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.162 ms RDOC 011904: [03:50:13] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.728 ms RDOC 011904: [03:50:14] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 51.531 ms RDOC 011904: [03:50:14] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:14] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:14] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:14] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:14] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 113.675 ms RDOC 011904: [03:50:15] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 106.794 ms RDOC 011904: [03:50:15] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 49.294 ms RDOC 011904: [03:50:15] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 48.286 ms RDOC 011904: [03:50:15] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:15] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:15] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:15] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:16] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:16] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:16] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 113.603 ms RDOC 011904: [03:50:16] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 100.817 ms RDOC 011904: [03:50:17] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.605 ms RDOC 011904: [03:50:17] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.769 ms RDOC 011904: [03:50:17] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:17] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:18] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 99.554 ms RDOC 011904: [03:50:18] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 99.078 ms RDOC 011904: [03:50:18] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 50.594 ms RDOC 011904: [03:50:18] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.017 ms RDOC 011904: [03:50:18] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 49.528 ms RDOC 011904: [03:50:19] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:19] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:19] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:19] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:19] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.872 ms RDOC 011904: [03:50:20] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 105.634 ms RDOC 011904: [03:50:20] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 57.036 ms RDOC 011904: [03:50:20] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.677 ms RDOC 011904: [03:50:20] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:20] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:20] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:20] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:21] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:21] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:21] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.707 ms RDOC 011904: [03:50:21] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 109.137 ms RDOC 011904: [03:50:22] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.335 ms RDOC 011904: [03:50:22] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.255 ms RDOC 011904: [03:50:22] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:22] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:23] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 104.544 ms RDOC 011904: [03:50:23] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 109.417 ms RDOC 011904: [03:50:23] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.093 ms RDOC 011904: [03:50:23] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.703 ms RDOC 011904: [03:50:23] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.543 ms RDOC 011904: [03:50:23] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:23] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:24] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:24] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:24] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.481 ms RDOC 011904: [03:50:24] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 106.859 ms RDOC 011904: [03:50:25] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 57.007 ms RDOC 011904: [03:50:25] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 51.042 ms RDOC 011904: [03:50:25] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:25] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:25] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:25] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:26] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:26] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:26] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.528 ms RDOC 011904: [03:50:26] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.483 ms RDOC 011904: [03:50:27] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.677 ms RDOC 011904: [03:50:27] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.994 ms RDOC 011904: [03:50:27] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:27] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:27] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 106.081 ms RDOC 011904: [03:50:28] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 108.977 ms RDOC 011904: [03:50:28] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.311 ms RDOC 011904: [03:50:28] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.098 ms RDOC 011904: [03:50:28] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.127 ms RDOC 011904: [03:50:28] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:28] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:28] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:28] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:29] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 106.199 ms RDOC 011904: [03:50:29] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 109.876 ms RDOC 011904: [03:50:29] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.688 ms RDOC 011904: [03:50:30] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.388 ms RDOC 011904: [03:50:30] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:30] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:30] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:30] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:31] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:31] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:31] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.271 ms RDOC 011904: [03:50:31] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.575 ms RDOC 011904: [03:50:31] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.739 ms RDOC 011904: [03:50:32] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.031 ms RDOC 011904: [03:50:32] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:32] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:32] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.735 ms RDOC 011904: [03:50:33] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.092 ms RDOC 011904: [03:50:33] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 57.549 ms RDOC 011904: [03:50:33] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.632 ms RDOC 011904: [03:50:33] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.877 ms RDOC 011904: [03:50:33] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:33] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:33] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:33] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:34] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 113.323 ms RDOC 011904: [03:50:34] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.643 ms RDOC 011904: [03:50:34] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 57.235 ms RDOC 011904: [03:50:35] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.025 ms RDOC 011904: [03:50:35] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:35] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:35] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:35] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:35] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:35] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:36] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 109.818 ms RDOC 011904: [03:50:36] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.274 ms RDOC 011904: [03:50:36] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.589 ms RDOC 011904: [03:50:37] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.956 ms RDOC 011904: [03:50:37] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.070 ms RDOC 011904: [03:50:37] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:37] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 011904: [03:50:37] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.099 ms RDOC 011904: [03:50:38] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.927 ms RDOC 011904: [03:50:38] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.706 ms RDOC 011904: [03:50:38] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.781 ms RDOC 011904: [03:50:38] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 011904: [03:50:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:383 Log: 1 tools available: vk\vk_parameter_zoo.cpp:385 Log: - RenderDoc vk\vk_parameter_zoo.cpp:400 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 007360: [03:50:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 007360: [03:50:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007360: [03:50:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007360: [03:50:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007360: [03:50:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5072 RDOC 005072: [03:50:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 005072: [03:50:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005072: [03:50:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005072: [03:50:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005072: [03:50:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005072: [03:50:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005072: [03:50:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005072: [03:50:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005072: [03:50:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005072: [03:50:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005072: [03:50:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005072: [03:50:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005072: [03:50:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005072: [03:50:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007360: [03:50:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5072] RDOC 005072: [03:50:40] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000012467C34640 RDOC 005072: [03:50:40] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005072: [03:50:40] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005072: [03:50:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005072: [03:50:40] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005072: [03:50:40] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005072: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005072: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005072: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005072: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005072: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005072: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005072: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005072: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005072: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005072: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005072: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005072: [03:50:40] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000080084 RDOC 005072: [03:50:40] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000012467C34640 / 0x0000000000080084 RDOC 007360: [03:50:41] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007360: [03:50:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005072: [03:50:42] vk_core.cpp(2064) - Log - Starting capture RDOC 005072: [03:50:42] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 005072: [03:50:42] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 1, skipped 0 RDOC 005072: [03:50:42] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005072: [03:50:42] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 119 referenced resources RDOC 005072: [03:50:42] resource_manager.h(1642) - Log - Serialised 24 resources, skipped 0 unreferenced RDOC 005072: [03:50:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39059200 bytes to 175653 (0.45 %) RDOC 005072: [03:50:42] vk_core.cpp(2616) - Log - Captured Vulkan frame with 37.249756 MB capture section in 0.093428 seconds RDOC 005072: [03:50:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005072: [03:50:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 005072: [03:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 007360: [03:50:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (185403 bytes) (time 1705981842) 5116 byte thumbnail RDOC 007360: [03:50:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 007360: [03:50:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007360: [03:50:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007360: [03:50:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007360: [03:50:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007360: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007360: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007360: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007360: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007360: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007360: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007360: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007360: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007360: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007360: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007360: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007360: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007360: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007360: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007360: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007360: [03:50:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007360: [03:50:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007360: [03:50:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007360: [03:50:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007360: [03:50:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007360: [03:50:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007360: [03:50:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007360: [03:50:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007360: [03:50:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007360: [03:50:43] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007360: [03:50:43] vk_replay.cpp(4814) - Log - Created device. RDOC 007360: [03:50:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007360: [03:50:43] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007360: [03:50:43] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007360: [03:50:43] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007360: [03:50:43] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007360: [03:50:43] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007360: [03:50:43] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007360: [03:50:43] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007360: [03:50:43] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007360: [03:50:43] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007360: [03:50:43] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007360: [03:50:43] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007360: [03:50:43] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007360: [03:50:43] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007360: [03:50:43] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007360: [03:50:43] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007360: [03:50:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007360: [03:50:43] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007360: [03:50:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007360: [03:50:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007360: [03:50:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007360: [03:50:43] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007360: [03:50:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007360: [03:50:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007360: [03:50:43] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007360: [03:50:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007360: [03:50:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007360: [03:50:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007360: [03:50:43] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007360: [03:50:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007360: [03:50:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007360: [03:50:43] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007360: [03:50:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007360: [03:50:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007360: [03:50:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007360: [03:50:43] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007360: [03:50:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007360: [03:50:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007360: [03:50:43] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007360: [03:50:43] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007360: [03:50:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007360: [03:50:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007360: [03:50:43] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007360: [03:50:43] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007360: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007360: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007360: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007360: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007360: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007360: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007360: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007360: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007360: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007360: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007360: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007360: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007360: [03:50:43] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007360: [03:50:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007360: [03:50:43] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007360: [03:50:43] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007360: [03:50:43] vk_core.cpp(2872) - Log - Timer chunk initialisation - 135.303 ms RDOC 007360: [03:50:43] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007360: [03:50:43] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007360: [03:50:43] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007360: [03:50:43] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007360: [03:50:43] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007360: [03:50:43] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007360: [03:50:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011544: [03:50:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 011544: [03:50:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011544: [03:50:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011544: [03:50:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011544: [03:50:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5856 RDOC 005856: [03:50:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 005856: [03:50:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005856: [03:50:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005856: [03:50:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005856: [03:50:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005856: [03:50:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005856: [03:50:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005856: [03:50:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005856: [03:50:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005856: [03:50:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005856: [03:50:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005856: [03:50:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005856: [03:50:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005856: [03:50:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011544: [03:50:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5856] RDOC 005856: [03:50:44] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024770332600 RDOC 005856: [03:50:44] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005856: [03:50:44] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005856: [03:50:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005856: [03:50:44] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005856: [03:50:44] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005856: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005856: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005856: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005856: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005856: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005856: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005856: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005856: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005856: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005856: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005856: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005856: [03:50:44] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003E0270 RDOC 005856: [03:50:44] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024770332600 / 0x00000000003E0270 RDOC 005856: [03:50:45] vk_core.cpp(2064) - Log - Starting capture RDOC 005856: [03:50:45] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 011544: [03:50:45] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005856: [03:50:45] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 005856: [03:50:45] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005856: [03:50:45] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 005856: [03:50:45] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 005856: [03:50:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22689984 bytes to 128413 (0.57 %) RDOC 005856: [03:50:45] vk_core.cpp(2616) - Log - Captured Vulkan frame with 21.638855 MB capture section in 0.068636 seconds RDOC 005856: [03:50:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 005856: [03:50:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 005856: [03:50:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 011544: [03:50:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (151049 bytes) (time 1705981845) 15389 byte thumbnail RDOC 011544: [03:50:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 011544: [03:50:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011544: [03:50:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011544: [03:50:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011544: [03:50:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011544: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011544: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011544: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011544: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011544: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011544: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011544: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011544: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011544: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011544: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011544: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011544: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011544: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011544: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011544: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011544: [03:50:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011544: [03:50:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011544: [03:50:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011544: [03:50:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011544: [03:50:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011544: [03:50:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011544: [03:50:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011544: [03:50:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011544: [03:50:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011544: [03:50:46] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011544: [03:50:46] vk_replay.cpp(4814) - Log - Created device. RDOC 011544: [03:50:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011544: [03:50:46] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011544: [03:50:46] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011544: [03:50:46] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011544: [03:50:46] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011544: [03:50:46] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011544: [03:50:46] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011544: [03:50:46] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011544: [03:50:46] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011544: [03:50:46] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011544: [03:50:46] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011544: [03:50:46] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011544: [03:50:46] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011544: [03:50:46] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011544: [03:50:46] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011544: [03:50:46] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011544: [03:50:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011544: [03:50:46] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011544: [03:50:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011544: [03:50:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011544: [03:50:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011544: [03:50:46] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011544: [03:50:46] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011544: [03:50:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011544: [03:50:46] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011544: [03:50:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011544: [03:50:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011544: [03:50:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011544: [03:50:46] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011544: [03:50:46] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011544: [03:50:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011544: [03:50:46] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011544: [03:50:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011544: [03:50:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011544: [03:50:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011544: [03:50:46] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011544: [03:50:46] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011544: [03:50:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011544: [03:50:46] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011544: [03:50:46] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011544: [03:50:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011544: [03:50:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011544: [03:50:46] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011544: [03:50:46] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011544: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011544: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011544: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011544: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011544: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011544: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011544: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011544: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011544: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011544: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011544: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011544: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011544: [03:50:46] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011544: [03:50:46] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011544: [03:50:46] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011544: [03:50:46] vk_core.cpp(2872) - Log - Timer chunk initialisation - 233.445 ms RDOC 011544: [03:50:47] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 361.717 ms RDOC 011544: [03:50:47] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 335.468 ms RDOC 011544: [03:50:48] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 320.494 ms RDOC 011544: [03:50:48] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 325.085 ms RDOC 011544: [03:50:48] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 402.559 ms RDOC 011544: [03:50:49] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 320.274 ms RDOC 011544: [03:50:49] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 245.537 ms RDOC 011544: [03:50:50] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 327.910 ms RDOC 011544: [03:50:50] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 328.050 ms RDOC 011544: [03:50:50] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 322.650 ms RDOC 011544: [03:50:51] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 325.001 ms RDOC 011544: [03:50:51] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 328.250 ms RDOC 011544: [03:50:52] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 350.408 ms RDOC 011544: [03:50:52] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 341.529 ms RDOC 011544: [03:50:53] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 249.260 ms RDOC 011544: [03:50:53] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 249.787 ms RDOC 011544: [03:50:53] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 252.227 ms RDOC 011544: [03:50:54] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 347.894 ms RDOC 011544: [03:50:54] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 350.830 ms RDOC 011544: [03:50:55] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 345.921 ms RDOC 011544: [03:50:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003044: [03:50:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 003044: [03:50:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003044: [03:50:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003044: [03:50:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003044: [03:50:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12160 RDOC 012160: [03:50:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 012160: [03:50:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012160: [03:50:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012160: [03:50:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012160: [03:50:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012160: [03:50:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012160: [03:50:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012160: [03:50:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012160: [03:50:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012160: [03:50:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012160: [03:50:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012160: [03:50:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012160: [03:50:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012160: [03:50:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003044: [03:50:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12160] RDOC 012160: [03:50:56] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001790FF83210 RDOC 012160: [03:50:56] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 012160: [03:50:56] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012160: [03:50:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012160: [03:50:56] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 012160: [03:50:56] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012160: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012160: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012160: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012160: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012160: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012160: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012160: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012160: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012160: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012160: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012160: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012160: [03:50:56] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000630048 RDOC 012160: [03:50:56] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001790FF83210 / 0x0000000000630048 RDOC 003044: [03:50:57] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003044: [03:50:57] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012160: [03:51:02] vk_core.cpp(2064) - Log - Starting capture RDOC 012160: [03:51:02] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 012160: [03:51:02] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 012160: [03:51:02] resource_manager.h(1145) - Log - Preparing resource ResourceId::195 after it has been postponed. RDOC 012160: [03:51:02] resource_manager.h(1145) - Log - Preparing resource ResourceId::197 after it has been postponed. RDOC 012160: [03:51:02] resource_manager.h(1145) - Log - Preparing resource ResourceId::199 after it has been postponed. RDOC 012160: [03:51:02] vk_core.cpp(2207) - Log - Finished capture, Frame 505 RDOC 012160: [03:51:02] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 012160: [03:51:02] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 012160: [03:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8920 (39.26 %) RDOC 012160: [03:51:02] vk_core.cpp(2616) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.050220 seconds RDOC 012160: [03:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 012160: [03:51:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 012160: [03:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 003044: [03:51:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20995 bytes) (time 1705981862) 7241 byte thumbnail RDOC 003044: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 003044: [03:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003044: [03:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003044: [03:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003044: [03:51:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003044: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003044: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003044: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003044: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003044: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003044: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003044: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003044: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003044: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003044: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003044: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003044: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003044: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003044: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003044: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003044: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003044: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003044: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003044: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003044: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003044: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003044: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003044: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003044: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003044: [03:51:03] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003044: [03:51:03] vk_replay.cpp(4814) - Log - Created device. RDOC 003044: [03:51:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003044: [03:51:03] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003044: [03:51:03] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003044: [03:51:03] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003044: [03:51:03] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003044: [03:51:03] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003044: [03:51:03] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003044: [03:51:03] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003044: [03:51:03] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003044: [03:51:03] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003044: [03:51:03] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003044: [03:51:03] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003044: [03:51:03] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003044: [03:51:03] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003044: [03:51:03] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003044: [03:51:03] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003044: [03:51:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003044: [03:51:03] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003044: [03:51:03] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003044: [03:51:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003044: [03:51:03] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003044: [03:51:03] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003044: [03:51:03] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003044: [03:51:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003044: [03:51:03] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003044: [03:51:03] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003044: [03:51:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003044: [03:51:03] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003044: [03:51:03] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003044: [03:51:03] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003044: [03:51:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003044: [03:51:03] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003044: [03:51:03] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003044: [03:51:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003044: [03:51:03] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003044: [03:51:03] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003044: [03:51:03] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003044: [03:51:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003044: [03:51:03] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003044: [03:51:03] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003044: [03:51:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003044: [03:51:03] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003044: [03:51:03] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003044: [03:51:03] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003044: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003044: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003044: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003044: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003044: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003044: [03:51:03] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003044: [03:51:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003044: [03:51:03] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003044: [03:51:03] vk_core.cpp(2872) - Log - Timer chunk initialisation - 85.080 ms RDOC 003044: [03:51:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005312: [03:51:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005312: [03:51:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005312: [03:51:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005312: [03:51:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005312: [03:51:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10904 RDOC 010904: [03:51:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010904: [03:51:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010904: [03:51:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010904: [03:51:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010904: [03:51:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010904: [03:51:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010904: [03:51:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010904: [03:51:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010904: [03:51:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010904: [03:51:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010904: [03:51:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010904: [03:51:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010904: [03:51:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010904: [03:51:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005312: [03:51:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10904] RDOC 010904: [03:51:04] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021B671E08E0 RDOC 010904: [03:51:04] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010904: [03:51:04] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010904: [03:51:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010904: [03:51:04] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010904: [03:51:04] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010904: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010904: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010904: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010904: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010904: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010904: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010904: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010904: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010904: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010904: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010904: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010904: [03:51:04] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000640048 RDOC 010904: [03:51:04] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021B671E08E0 / 0x0000000000640048 RDOC 010904: [03:51:05] vk_core.cpp(2064) - Log - Starting capture RDOC 010904: [03:51:05] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 010904: [03:51:05] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010904: [03:51:05] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005312: [03:51:05] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005312: [03:51:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010904: [03:51:05] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 010904: [03:51:05] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010904: [03:51:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 20991 (0.60 %) RDOC 010904: [03:51:05] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.060895 seconds RDOC 010904: [03:51:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010904: [03:51:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 010904: [03:51:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 005312: [03:51:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30741 bytes) (time 1705981865) 5116 byte thumbnail RDOC 005312: [03:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 005312: [03:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005312: [03:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005312: [03:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005312: [03:51:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005312: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005312: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005312: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005312: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005312: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005312: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005312: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005312: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005312: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005312: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005312: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005312: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005312: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005312: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005312: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005312: [03:51:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005312: [03:51:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005312: [03:51:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005312: [03:51:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005312: [03:51:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005312: [03:51:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005312: [03:51:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005312: [03:51:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005312: [03:51:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005312: [03:51:06] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005312: [03:51:06] vk_replay.cpp(4814) - Log - Created device. RDOC 005312: [03:51:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005312: [03:51:06] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005312: [03:51:06] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005312: [03:51:06] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005312: [03:51:06] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005312: [03:51:06] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005312: [03:51:06] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005312: [03:51:06] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005312: [03:51:06] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005312: [03:51:06] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005312: [03:51:06] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005312: [03:51:06] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005312: [03:51:06] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005312: [03:51:06] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005312: [03:51:06] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005312: [03:51:06] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005312: [03:51:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005312: [03:51:06] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005312: [03:51:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005312: [03:51:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005312: [03:51:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005312: [03:51:06] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005312: [03:51:06] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005312: [03:51:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005312: [03:51:06] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005312: [03:51:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005312: [03:51:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005312: [03:51:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005312: [03:51:06] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005312: [03:51:06] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005312: [03:51:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005312: [03:51:06] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005312: [03:51:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005312: [03:51:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005312: [03:51:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005312: [03:51:06] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005312: [03:51:06] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005312: [03:51:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005312: [03:51:06] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005312: [03:51:06] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005312: [03:51:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005312: [03:51:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005312: [03:51:06] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005312: [03:51:06] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005312: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005312: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005312: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005312: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005312: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005312: [03:51:06] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005312: [03:51:06] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005312: [03:51:06] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005312: [03:51:31] vk_core.cpp(2872) - Log - Timer chunk initialisation - 25248.203 ms RDOC 005312: [03:51:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003476: [03:51:32] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 003476: [03:51:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003476: [03:51:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003476: [03:51:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003476: [03:51:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7608 RDOC 007608: [03:51:32] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 007608: [03:51:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007608: [03:51:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007608: [03:51:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007608: [03:51:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007608: [03:51:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007608: [03:51:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007608: [03:51:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007608: [03:51:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007608: [03:51:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007608: [03:51:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007608: [03:51:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007608: [03:51:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007608: [03:51:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003476: [03:51:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7608] RDOC 007608: [03:51:32] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001BB07EFF870 RDOC 007608: [03:51:32] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007608: [03:51:32] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007608: [03:51:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007608: [03:51:32] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007608: [03:51:32] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007608: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007608: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007608: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007608: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007608: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007608: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007608: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007608: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007608: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007608: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007608: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007608: [03:51:32] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000650048 RDOC 007608: [03:51:32] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001BB07EFF870 / 0x0000000000650048 RDOC 007608: [03:51:33] vk_core.cpp(2064) - Log - Starting capture RDOC 007608: [03:51:33] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007608: [03:51:33] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007608: [03:51:33] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007608: [03:51:33] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 007608: [03:51:33] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003476: [03:51:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007608: [03:51:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21325 (0.61 %) RDOC 007608: [03:51:33] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.058530 seconds RDOC 007608: [03:51:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007608: [03:51:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 007608: [03:51:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 003476: [03:51:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31075 bytes) (time 1705981893) 5116 byte thumbnail RDOC 003476: [03:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 003476: [03:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003476: [03:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003476: [03:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003476: [03:51:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003476: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003476: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003476: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003476: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003476: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003476: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003476: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003476: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003476: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003476: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003476: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003476: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003476: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003476: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003476: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003476: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003476: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003476: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003476: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003476: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003476: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003476: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003476: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003476: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003476: [03:51:34] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003476: [03:51:34] vk_replay.cpp(4814) - Log - Created device. RDOC 003476: [03:51:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003476: [03:51:34] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003476: [03:51:34] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003476: [03:51:34] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003476: [03:51:34] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003476: [03:51:34] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003476: [03:51:34] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003476: [03:51:34] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003476: [03:51:34] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003476: [03:51:34] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003476: [03:51:34] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003476: [03:51:34] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003476: [03:51:34] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003476: [03:51:34] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003476: [03:51:34] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003476: [03:51:34] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003476: [03:51:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003476: [03:51:34] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003476: [03:51:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003476: [03:51:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003476: [03:51:34] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003476: [03:51:34] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003476: [03:51:34] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003476: [03:51:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003476: [03:51:34] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003476: [03:51:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003476: [03:51:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003476: [03:51:34] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003476: [03:51:34] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003476: [03:51:34] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003476: [03:51:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003476: [03:51:34] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003476: [03:51:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003476: [03:51:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003476: [03:51:34] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003476: [03:51:34] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003476: [03:51:34] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003476: [03:51:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003476: [03:51:34] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003476: [03:51:34] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003476: [03:51:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003476: [03:51:34] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003476: [03:51:34] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003476: [03:51:34] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003476: [03:51:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003476: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003476: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003476: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003476: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003476: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003476: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003476: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003476: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003476: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003476: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003476: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003476: [03:51:34] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003476: [03:51:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003476: [03:51:34] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003476: [03:51:34] vk_core.cpp(2872) - Log - Timer chunk initialisation - 89.013 ms RDOC 003476: [03:51:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009584: [03:51:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 009584: [03:51:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009584: [03:51:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009584: [03:51:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009584: [03:51:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1032 RDOC 001032: [03:51:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 001032: [03:51:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001032: [03:51:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001032: [03:51:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001032: [03:51:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001032: [03:51:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001032: [03:51:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001032: [03:51:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001032: [03:51:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001032: [03:51:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001032: [03:51:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001032: [03:51:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001032: [03:51:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001032: [03:51:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009584: [03:51:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1032] RDOC 001032: [03:51:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002197726EEF0 RDOC 001032: [03:51:35] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001032: [03:51:35] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001032: [03:51:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001032: [03:51:35] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001032: [03:51:35] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001032: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001032: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001032: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001032: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001032: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001032: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001032: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001032: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001032: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001032: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001032: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001032: [03:51:35] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000660048 RDOC 001032: [03:51:35] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002197726EEF0 / 0x0000000000660048 RDOC 009584: [03:51:36] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001032: [03:51:36] vk_core.cpp(2064) - Log - Starting capture RDOC 001032: [03:51:36] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 009584: [03:51:36] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001032: [03:51:36] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 001032: [03:51:36] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 001032: [03:51:36] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 001032: [03:51:36] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 001032: [03:51:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33585984 bytes to 147010 (0.44 %) RDOC 001032: [03:51:36] vk_core.cpp(2616) - Log - Captured Vulkan frame with 32.030090 MB capture section in 0.092264 seconds RDOC 001032: [03:51:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 001032: [03:51:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 001032: [03:51:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 009584: [03:51:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157276 bytes) (time 1705981896) 5798 byte thumbnail RDOC 009584: [03:51:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 009584: [03:51:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009584: [03:51:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009584: [03:51:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009584: [03:51:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009584: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009584: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009584: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009584: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009584: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009584: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009584: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009584: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009584: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009584: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009584: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009584: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009584: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009584: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009584: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009584: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009584: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009584: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009584: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009584: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009584: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009584: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009584: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009584: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009584: [03:51:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009584: [03:51:37] vk_replay.cpp(4814) - Log - Created device. RDOC 009584: [03:51:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009584: [03:51:37] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009584: [03:51:37] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009584: [03:51:37] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009584: [03:51:37] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009584: [03:51:37] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009584: [03:51:37] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009584: [03:51:37] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009584: [03:51:37] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009584: [03:51:37] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009584: [03:51:37] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009584: [03:51:37] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009584: [03:51:37] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009584: [03:51:37] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009584: [03:51:37] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009584: [03:51:37] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009584: [03:51:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009584: [03:51:37] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009584: [03:51:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009584: [03:51:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009584: [03:51:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009584: [03:51:37] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009584: [03:51:37] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009584: [03:51:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009584: [03:51:37] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009584: [03:51:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009584: [03:51:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009584: [03:51:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009584: [03:51:37] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009584: [03:51:37] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009584: [03:51:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009584: [03:51:37] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009584: [03:51:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009584: [03:51:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009584: [03:51:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009584: [03:51:37] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009584: [03:51:37] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009584: [03:51:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009584: [03:51:37] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009584: [03:51:37] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009584: [03:51:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009584: [03:51:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009584: [03:51:37] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009584: [03:51:37] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009584: [03:51:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009584: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009584: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009584: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009584: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009584: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009584: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009584: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009584: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009584: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009584: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009584: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009584: [03:51:37] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009584: [03:51:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009584: [03:51:37] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009584: [03:51:37] vk_core.cpp(2872) - Log - Timer chunk initialisation - 102.399 ms RDOC 009584: [03:51:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009304: [03:51:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 009304: [03:51:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009304: [03:51:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009304: [03:51:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009304: [03:51:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2136 RDOC 002136: [03:51:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 002136: [03:51:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002136: [03:51:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002136: [03:51:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002136: [03:51:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002136: [03:51:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002136: [03:51:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002136: [03:51:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002136: [03:51:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002136: [03:51:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002136: [03:51:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002136: [03:51:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002136: [03:51:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002136: [03:51:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009304: [03:51:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2136] RDOC 002136: [03:51:38] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000013EE29714A0 RDOC 002136: [03:51:38] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002136: [03:51:38] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002136: [03:51:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002136: [03:51:38] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 002136: [03:51:38] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002136: [03:51:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:51:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:51:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:51:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:51:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:51:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:51:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:51:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002136: [03:51:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002136: [03:51:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002136: [03:51:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002136: [03:51:38] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000B00360 RDOC 002136: [03:51:38] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000013EE29714A0 / 0x0000000000B00360 RDOC 009304: [03:51:39] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002136: [03:51:39] vk_core.cpp(2064) - Log - Starting capture RDOC 002136: [03:51:39] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 002136: [03:51:39] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 002136: [03:51:40] vk_core.cpp(2207) - Log - Finished capture, Frame 200 RDOC 002136: [03:51:40] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 002136: [03:51:40] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 002136: [03:51:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603968 bytes to 60048 (0.57 %) RDOC 002136: [03:51:40] vk_core.cpp(2616) - Log - Captured Vulkan frame with 10.112732 MB capture section in 0.231975 seconds RDOC 002136: [03:51:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 002136: [03:51:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 002136: [03:51:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 009304: [03:51:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73463 bytes) (time 1705981900) 7788 byte thumbnail RDOC 009304: [03:51:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 009304: [03:51:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009304: [03:51:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009304: [03:51:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009304: [03:51:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009304: [03:51:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009304: [03:51:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009304: [03:51:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009304: [03:51:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009304: [03:51:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009304: [03:51:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009304: [03:51:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009304: [03:51:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009304: [03:51:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009304: [03:51:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009304: [03:51:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009304: [03:51:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009304: [03:51:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009304: [03:51:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009304: [03:51:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009304: [03:51:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009304: [03:51:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009304: [03:51:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009304: [03:51:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009304: [03:51:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009304: [03:51:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009304: [03:51:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009304: [03:51:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009304: [03:51:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009304: [03:51:41] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009304: [03:51:41] vk_replay.cpp(4814) - Log - Created device. RDOC 009304: [03:51:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009304: [03:51:41] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009304: [03:51:41] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009304: [03:51:41] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009304: [03:51:41] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009304: [03:51:41] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009304: [03:51:41] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009304: [03:51:41] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009304: [03:51:41] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009304: [03:51:41] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009304: [03:51:41] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009304: [03:51:41] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009304: [03:51:41] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009304: [03:51:41] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009304: [03:51:41] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009304: [03:51:41] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009304: [03:51:41] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009304: [03:51:41] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009304: [03:51:41] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009304: [03:51:41] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009304: [03:51:41] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009304: [03:51:41] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009304: [03:51:41] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009304: [03:51:41] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009304: [03:51:41] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009304: [03:51:41] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009304: [03:51:41] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009304: [03:51:41] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009304: [03:51:41] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009304: [03:51:41] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009304: [03:51:41] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009304: [03:51:41] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009304: [03:51:41] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009304: [03:51:41] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009304: [03:51:41] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009304: [03:51:41] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009304: [03:51:41] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009304: [03:51:41] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009304: [03:51:41] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009304: [03:51:41] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009304: [03:51:41] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009304: [03:51:41] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009304: [03:51:41] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009304: [03:51:41] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009304: [03:51:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009304: [03:51:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [03:51:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [03:51:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [03:51:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [03:51:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [03:51:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [03:51:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [03:51:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009304: [03:51:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009304: [03:51:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009304: [03:51:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009304: [03:51:41] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009304: [03:51:41] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009304: [03:51:41] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009304: [03:51:41] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5406 RDOC 009304: [03:51:41] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5422 RDOC 009304: [03:51:41] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5435 RDOC 009304: [03:51:41] vk_core.cpp(2872) - Log - Timer chunk initialisation - 94.841 ms RDOC 009304: [03:51:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007704: [03:51:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 007704: [03:51:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007704: [03:51:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007704: [03:51:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007704: [03:51:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3288 RDOC 003288: [03:51:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 003288: [03:51:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003288: [03:51:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003288: [03:51:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003288: [03:51:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003288: [03:51:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003288: [03:51:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003288: [03:51:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003288: [03:51:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003288: [03:51:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003288: [03:51:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003288: [03:51:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003288: [03:51:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003288: [03:51:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007704: [03:51:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3288] RDOC 003288: [03:51:42] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000202ACCB2AD0 RDOC 003288: [03:51:42] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003288: [03:51:42] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003288: [03:51:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003288: [03:51:42] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 003288: [03:51:42] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003288: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003288: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003288: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003288: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003288: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003288: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003288: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003288: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003288: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003288: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003288: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003288: [03:51:42] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000690048 RDOC 003288: [03:51:42] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000202ACCB2AD0 / 0x0000000000690048 RDOC 007704: [03:51:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003288: [03:51:42] vk_core.cpp(2064) - Log - Starting capture RDOC 003288: [03:51:42] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 003288: [03:51:43] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003288: [03:51:43] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003288: [03:51:43] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 003288: [03:51:43] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 003288: [03:51:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 156904 (0.42 %) RDOC 003288: [03:51:43] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.091539 seconds RDOC 003288: [03:51:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003288: [03:51:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 003288: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 007704: [03:51:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166654 bytes) (time 1705981903) 5116 byte thumbnail RDOC 007704: [03:51:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 007704: [03:51:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007704: [03:51:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007704: [03:51:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007704: [03:51:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007704: [03:51:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007704: [03:51:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007704: [03:51:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007704: [03:51:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007704: [03:51:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007704: [03:51:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007704: [03:51:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007704: [03:51:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007704: [03:51:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007704: [03:51:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007704: [03:51:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007704: [03:51:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007704: [03:51:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007704: [03:51:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007704: [03:51:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007704: [03:51:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007704: [03:51:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007704: [03:51:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007704: [03:51:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007704: [03:51:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007704: [03:51:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007704: [03:51:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007704: [03:51:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007704: [03:51:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007704: [03:51:44] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007704: [03:51:44] vk_replay.cpp(4814) - Log - Created device. RDOC 007704: [03:51:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007704: [03:51:44] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007704: [03:51:44] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007704: [03:51:44] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007704: [03:51:44] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007704: [03:51:44] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007704: [03:51:44] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007704: [03:51:44] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007704: [03:51:44] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007704: [03:51:44] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007704: [03:51:44] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007704: [03:51:44] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007704: [03:51:44] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007704: [03:51:44] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007704: [03:51:44] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007704: [03:51:44] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007704: [03:51:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007704: [03:51:44] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007704: [03:51:44] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007704: [03:51:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007704: [03:51:44] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007704: [03:51:44] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007704: [03:51:44] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007704: [03:51:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007704: [03:51:44] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007704: [03:51:44] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007704: [03:51:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007704: [03:51:44] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007704: [03:51:44] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007704: [03:51:44] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007704: [03:51:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007704: [03:51:44] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007704: [03:51:44] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007704: [03:51:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007704: [03:51:44] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007704: [03:51:44] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007704: [03:51:44] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007704: [03:51:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007704: [03:51:44] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007704: [03:51:44] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007704: [03:51:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007704: [03:51:44] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007704: [03:51:44] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007704: [03:51:44] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007704: [03:51:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007704: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007704: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007704: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007704: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007704: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007704: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007704: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007704: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007704: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007704: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007704: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007704: [03:51:44] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007704: [03:51:44] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007704: [03:51:44] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007704: [03:51:44] vk_core.cpp(2872) - Log - Timer chunk initialisation - 98.770 ms RDOC 007704: [03:51:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009660: [03:51:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 009660: [03:51:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009660: [03:51:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009660: [03:51:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009660: [03:51:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9700 RDOC 009700: [03:51:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 009700: [03:51:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009700: [03:51:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009700: [03:51:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009700: [03:51:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009700: [03:51:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009700: [03:51:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009700: [03:51:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009700: [03:51:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009700: [03:51:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009700: [03:51:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009700: [03:51:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009700: [03:51:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009700: [03:51:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009660: [03:51:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9700] RDOC 009700: [03:51:45] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027BE85D0240 RDOC 009700: [03:51:45] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009700: [03:51:45] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009700: [03:51:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009700: [03:51:45] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009700: [03:51:45] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009700: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009700: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009700: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009700: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009700: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009700: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009700: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009700: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009700: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009700: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009700: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009700: [03:51:45] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000490270 RDOC 009700: [03:51:45] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027BE85D0240 / 0x0000000000490270 RDOC 009700: [03:51:45] vk_core.cpp(2064) - Log - Starting capture RDOC 009700: [03:51:45] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 009660: [03:51:45] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009700: [03:51:45] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009700: [03:51:45] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 009700: [03:51:45] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 009700: [03:51:45] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 009700: [03:51:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19640 (0.56 %) RDOC 009700: [03:51:46] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.065877 seconds RDOC 009700: [03:51:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009700: [03:51:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 009700: [03:51:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 009660: [03:51:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29390 bytes) (time 1705981906) 5116 byte thumbnail RDOC 009660: [03:51:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 009660: [03:51:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009660: [03:51:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009660: [03:51:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009660: [03:51:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009660: [03:51:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009660: [03:51:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009660: [03:51:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009660: [03:51:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009660: [03:51:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009660: [03:51:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009660: [03:51:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009660: [03:51:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009660: [03:51:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009660: [03:51:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009660: [03:51:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009660: [03:51:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009660: [03:51:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009660: [03:51:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009660: [03:51:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009660: [03:51:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009660: [03:51:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009660: [03:51:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009660: [03:51:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009660: [03:51:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009660: [03:51:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009660: [03:51:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009660: [03:51:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009660: [03:51:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009660: [03:51:47] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009660: [03:51:47] vk_replay.cpp(4814) - Log - Created device. RDOC 009660: [03:51:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009660: [03:51:47] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009660: [03:51:47] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009660: [03:51:47] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009660: [03:51:47] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009660: [03:51:47] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009660: [03:51:47] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009660: [03:51:47] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009660: [03:51:47] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009660: [03:51:47] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009660: [03:51:47] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009660: [03:51:47] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009660: [03:51:47] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009660: [03:51:47] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009660: [03:51:47] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009660: [03:51:47] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009660: [03:51:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009660: [03:51:47] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009660: [03:51:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009660: [03:51:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009660: [03:51:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009660: [03:51:47] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009660: [03:51:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009660: [03:51:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009660: [03:51:47] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009660: [03:51:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009660: [03:51:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009660: [03:51:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009660: [03:51:47] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009660: [03:51:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009660: [03:51:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009660: [03:51:47] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009660: [03:51:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009660: [03:51:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009660: [03:51:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009660: [03:51:47] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009660: [03:51:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009660: [03:51:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009660: [03:51:47] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009660: [03:51:47] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009660: [03:51:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009660: [03:51:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009660: [03:51:47] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009660: [03:51:47] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009660: [03:51:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009660: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009660: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009660: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009660: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009660: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009660: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009660: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009660: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009660: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009660: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009660: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009660: [03:51:47] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009660: [03:51:47] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009660: [03:51:47] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009660: [03:51:47] vk_core.cpp(2872) - Log - Timer chunk initialisation - 82.049 ms RDOC 009660: [03:51:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004104: [03:51:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 004104: [03:51:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004104: [03:51:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004104: [03:51:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004104: [03:51:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11740 RDOC 011740: [03:51:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011740: [03:51:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011740: [03:51:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011740: [03:51:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011740: [03:51:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011740: [03:51:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011740: [03:51:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011740: [03:51:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011740: [03:51:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011740: [03:51:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011740: [03:51:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011740: [03:51:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011740: [03:51:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011740: [03:51:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004104: [03:51:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11740] RDOC 011740: [03:51:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000248955963C0 RDOC 011740: [03:51:48] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011740: [03:51:48] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011740: [03:51:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011740: [03:51:48] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011740: [03:51:48] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011740: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011740: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011740: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011740: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011740: [03:51:48] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000610086 RDOC 011740: [03:51:48] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000248955963C0 / 0x0000000000610086 RDOC 011740: [03:51:48] vk_core.cpp(2064) - Log - Starting capture RDOC 011740: [03:51:48] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011740: [03:51:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011740: [03:51:48] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004104: [03:51:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011740: [03:51:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 011740: [03:51:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011740: [03:51:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35681 (0.66 %) RDOC 011740: [03:51:48] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.054959 seconds RDOC 011740: [03:51:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 011740: [03:51:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 011740: [03:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 004104: [03:51:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48659 bytes) (time 1705981908) 7826 byte thumbnail RDOC 004104: [03:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 004104: [03:51:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004104: [03:51:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004104: [03:51:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004104: [03:51:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004104: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004104: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004104: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004104: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004104: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004104: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004104: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004104: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004104: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004104: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004104: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004104: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004104: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004104: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004104: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004104: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004104: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004104: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004104: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004104: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004104: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004104: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004104: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004104: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004104: [03:51:50] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004104: [03:51:50] vk_replay.cpp(4814) - Log - Created device. RDOC 004104: [03:51:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004104: [03:51:50] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004104: [03:51:50] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004104: [03:51:50] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004104: [03:51:50] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004104: [03:51:50] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004104: [03:51:50] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004104: [03:51:50] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004104: [03:51:50] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004104: [03:51:50] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004104: [03:51:50] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004104: [03:51:50] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004104: [03:51:50] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004104: [03:51:50] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004104: [03:51:50] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004104: [03:51:50] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004104: [03:51:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004104: [03:51:50] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004104: [03:51:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004104: [03:51:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004104: [03:51:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 004104: [03:51:50] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004104: [03:51:50] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004104: [03:51:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004104: [03:51:50] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004104: [03:51:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004104: [03:51:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004104: [03:51:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 004104: [03:51:50] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004104: [03:51:50] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004104: [03:51:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004104: [03:51:50] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004104: [03:51:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004104: [03:51:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004104: [03:51:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 004104: [03:51:50] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004104: [03:51:50] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004104: [03:51:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004104: [03:51:50] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004104: [03:51:50] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004104: [03:51:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004104: [03:51:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 004104: [03:51:50] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004104: [03:51:50] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004104: [03:51:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004104: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004104: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004104: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004104: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004104: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004104: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004104: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004104: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004104: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004104: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004104: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004104: [03:51:50] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004104: [03:51:50] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004104: [03:51:50] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004104: [03:51:50] vk_core.cpp(2872) - Log - Timer chunk initialisation - 79.538 ms RDOC 004104: [03:51:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008612: [03:51:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 008612: [03:51:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008612: [03:51:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008612: [03:51:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008612: [03:51:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2864 RDOC 002864: [03:51:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 002864: [03:51:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002864: [03:51:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002864: [03:51:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002864: [03:51:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002864: [03:51:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002864: [03:51:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002864: [03:51:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002864: [03:51:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002864: [03:51:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002864: [03:51:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002864: [03:51:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002864: [03:51:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002864: [03:51:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008612: [03:51:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2864] RDOC 002864: [03:51:52] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002618D6C7510 RDOC 002864: [03:51:52] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002864: [03:51:52] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002864: [03:51:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002864: [03:51:52] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 002864: [03:51:52] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002864: [03:51:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002864: [03:51:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002864: [03:51:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002864: [03:51:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002864: [03:51:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002864: [03:51:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002864: [03:51:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002864: [03:51:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002864: [03:51:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002864: [03:51:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002864: [03:51:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002864: [03:51:52] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000004C0270 RDOC 002864: [03:51:52] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002618D6C7510 / 0x00000000004C0270 RDOC 002864: [03:51:52] vk_core.cpp(2064) - Log - Starting capture RDOC 002864: [03:51:52] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 002864: [03:51:52] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002864: [03:51:52] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008612: [03:51:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002864: [03:51:52] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 002864: [03:51:52] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002864: [03:51:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26286 (0.66 %) RDOC 002864: [03:51:52] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.055769 seconds RDOC 002864: [03:51:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 002864: [03:51:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 002864: [03:51:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 008612: [03:51:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37427 bytes) (time 1705981912) 6656 byte thumbnail RDOC 008612: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 008612: [03:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008612: [03:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008612: [03:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008612: [03:51:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008612: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008612: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008612: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008612: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008612: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008612: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008612: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008612: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008612: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008612: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008612: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008612: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008612: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008612: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008612: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008612: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008612: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008612: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008612: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008612: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008612: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008612: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008612: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008612: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008612: [03:51:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008612: [03:51:53] vk_replay.cpp(4814) - Log - Created device. RDOC 008612: [03:51:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008612: [03:51:53] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008612: [03:51:53] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008612: [03:51:53] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008612: [03:51:53] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008612: [03:51:53] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008612: [03:51:53] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008612: [03:51:53] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008612: [03:51:53] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008612: [03:51:53] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008612: [03:51:53] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008612: [03:51:53] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008612: [03:51:53] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008612: [03:51:53] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008612: [03:51:53] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008612: [03:51:53] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008612: [03:51:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008612: [03:51:53] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008612: [03:51:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008612: [03:51:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008612: [03:51:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008612: [03:51:53] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008612: [03:51:53] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008612: [03:51:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008612: [03:51:53] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008612: [03:51:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008612: [03:51:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008612: [03:51:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008612: [03:51:53] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008612: [03:51:53] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008612: [03:51:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008612: [03:51:53] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008612: [03:51:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008612: [03:51:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008612: [03:51:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008612: [03:51:53] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008612: [03:51:53] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008612: [03:51:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008612: [03:51:53] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008612: [03:51:53] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008612: [03:51:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008612: [03:51:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008612: [03:51:53] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008612: [03:51:53] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008612: [03:51:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008612: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008612: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008612: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008612: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008612: [03:51:53] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008612: [03:51:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008612: [03:51:53] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008612: [03:51:53] vk_core.cpp(2872) - Log - Timer chunk initialisation - 79.171 ms RDOC 008612: [03:51:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:4063 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:4066 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:4069 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:4072 Log: Running tests on buffer device address vk\vk_shader_debug_zoo.cpp:4075 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:4078 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:4081 Log: Running tests on int16 arithmetic
RDOC 007020: [03:51:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 007020: [03:51:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007020: [03:51:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007020: [03:51:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007020: [03:51:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10748 RDOC 010748: [03:51:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010748: [03:51:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010748: [03:51:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010748: [03:51:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010748: [03:51:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010748: [03:51:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010748: [03:51:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010748: [03:51:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010748: [03:51:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010748: [03:51:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010748: [03:51:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010748: [03:51:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010748: [03:51:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010748: [03:51:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007020: [03:51:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10748] RDOC 010748: [03:51:55] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000228653A2E80 RDOC 010748: [03:51:55] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010748: [03:51:55] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010748: [03:51:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010748: [03:51:55] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010748: [03:51:55] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010748: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010748: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010748: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010748: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010748: [03:51:55] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000640086 RDOC 010748: [03:51:55] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000228653A2E80 / 0x0000000000640086 RDOC 007020: [03:51:56] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010748: [03:51:56] vk_core.cpp(2064) - Log - Starting capture RDOC 010748: [03:51:56] resource_manager.h(1469) - Log - Preparing up to 23 potentially dirty resources RDOC 007020: [03:51:56] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010748: [03:51:56] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 010748: [03:51:56] vk_debug.cpp(2576) - Log - Allocating readback window of 4096 bytes RDOC 010748: [03:51:56] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::217 (0 -> 32) RDOC 010748: [03:51:56] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010748: [03:51:56] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 54 referenced resources RDOC 010748: [03:51:56] resource_manager.h(1642) - Log - Serialised 15 resources, skipped 0 unreferenced RDOC 010748: [03:51:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43944384 bytes to 352489 (0.80 %) RDOC 010748: [03:51:56] vk_core.cpp(2616) - Log - Captured Vulkan frame with 41.908630 MB capture section in 0.078213 seconds RDOC 010748: [03:51:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010748: [03:51:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010748: [03:51:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007020: [03:51:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (359144 bytes) (time 1705981916) 2526 byte thumbnail RDOC 007020: [03:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007020: [03:51:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007020: [03:51:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007020: [03:51:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007020: [03:51:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007020: [03:51:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007020: [03:51:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007020: [03:51:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007020: [03:51:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007020: [03:51:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007020: [03:51:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007020: [03:51:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007020: [03:51:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007020: [03:51:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007020: [03:51:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007020: [03:51:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007020: [03:51:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007020: [03:51:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007020: [03:51:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007020: [03:51:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007020: [03:51:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007020: [03:51:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007020: [03:51:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007020: [03:51:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007020: [03:51:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007020: [03:51:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007020: [03:51:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007020: [03:51:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007020: [03:51:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007020: [03:51:57] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007020: [03:51:57] vk_replay.cpp(4814) - Log - Created device. RDOC 007020: [03:51:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007020: [03:51:57] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007020: [03:51:57] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007020: [03:51:57] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007020: [03:51:57] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007020: [03:51:57] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007020: [03:51:57] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007020: [03:51:57] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007020: [03:51:57] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007020: [03:51:57] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007020: [03:51:57] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007020: [03:51:57] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007020: [03:51:57] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007020: [03:51:57] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007020: [03:51:57] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007020: [03:51:57] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007020: [03:51:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007020: [03:51:57] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007020: [03:51:57] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007020: [03:51:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007020: [03:51:57] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007020: [03:51:57] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007020: [03:51:57] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007020: [03:51:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007020: [03:51:57] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007020: [03:51:57] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007020: [03:51:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007020: [03:51:57] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007020: [03:51:57] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007020: [03:51:57] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007020: [03:51:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007020: [03:51:57] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007020: [03:51:57] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007020: [03:51:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007020: [03:51:57] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007020: [03:51:57] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007020: [03:51:57] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007020: [03:51:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007020: [03:51:57] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007020: [03:51:57] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007020: [03:51:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007020: [03:51:57] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007020: [03:51:57] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007020: [03:51:57] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007020: [03:51:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007020: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007020: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007020: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007020: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007020: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007020: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007020: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007020: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007020: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007020: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007020: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007020: [03:51:57] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007020: [03:51:57] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007020: [03:51:57] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007020: [03:51:58] vk_core.cpp(2872) - Log - Timer chunk initialisation - 460.973 ms RDOC 007020: [03:51:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:51:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:51:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:51:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:51:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:51:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:51:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:51:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:51:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:51:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:51:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:51:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:51:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:51:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:51:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:51:59] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 007020: [03:51:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:51:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:01] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 007020: [03:52:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:01] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 007020: [03:52:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:01] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 007020: [03:52:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:09] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 007020: [03:52:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:09] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 007020: [03:52:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:09] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 007020: [03:52:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:09] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 007020: [03:52:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:09] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 007020: [03:52:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:10] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 007020: [03:52:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:11] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 007020: [03:52:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:11] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 007020: [03:52:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:11] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 007020: [03:52:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:13] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:13] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:13] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:13] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:13] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:13] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:13] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 007020: [03:52:13] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:13] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:13] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:14] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:14] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:14] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:14] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:14] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:14] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:14] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:14] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:14] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:15] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:15] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:15] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:15] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:15] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:15] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:15] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:15] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:15] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 007020: [03:52:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:16] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 007020: [03:52:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:17] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:18] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:19] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:20] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:21] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:22] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:23] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:24] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:25] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:26] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:27] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:28] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 007020: [03:52:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001212: [03:52:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 001212: [03:52:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001212: [03:52:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001212: [03:52:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001212: [03:52:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2756 RDOC 002756: [03:52:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 002756: [03:52:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002756: [03:52:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002756: [03:52:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002756: [03:52:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002756: [03:52:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002756: [03:52:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002756: [03:52:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002756: [03:52:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002756: [03:52:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002756: [03:52:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002756: [03:52:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002756: [03:52:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002756: [03:52:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001212: [03:52:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2756] RDOC 002756: [03:52:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020FF01D5180 RDOC 002756: [03:52:34] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002756: [03:52:34] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002756: [03:52:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002756: [03:52:34] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 002756: [03:52:34] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002756: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002756: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002756: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002756: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002756: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002756: [03:52:34] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000053026A RDOC 002756: [03:52:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020FF01D5180 / 0x000000000053026A RDOC 002756: [03:52:35] vk_core.cpp(2064) - Log - Starting capture RDOC 002756: [03:52:35] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 002756: [03:52:35] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002756: [03:52:35] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 001212: [03:52:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002756: [03:52:35] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 002756: [03:52:35] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002756: [03:52:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32579 (0.60 %) RDOC 002756: [03:52:35] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.061392 seconds RDOC 002756: [03:52:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 002756: [03:52:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 002756: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 001212: [03:52:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43497 bytes) (time 1705981955) 6438 byte thumbnail RDOC 001212: [03:52:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 001212: [03:52:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001212: [03:52:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001212: [03:52:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001212: [03:52:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001212: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001212: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001212: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001212: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001212: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001212: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001212: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001212: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001212: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001212: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001212: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001212: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001212: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001212: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001212: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001212: [03:52:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001212: [03:52:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001212: [03:52:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001212: [03:52:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001212: [03:52:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001212: [03:52:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001212: [03:52:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001212: [03:52:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001212: [03:52:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001212: [03:52:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001212: [03:52:36] vk_replay.cpp(4814) - Log - Created device. RDOC 001212: [03:52:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001212: [03:52:36] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001212: [03:52:36] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001212: [03:52:36] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001212: [03:52:36] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001212: [03:52:36] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001212: [03:52:36] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001212: [03:52:36] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001212: [03:52:36] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001212: [03:52:36] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001212: [03:52:36] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001212: [03:52:36] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001212: [03:52:36] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001212: [03:52:36] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001212: [03:52:36] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001212: [03:52:36] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001212: [03:52:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001212: [03:52:36] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001212: [03:52:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001212: [03:52:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001212: [03:52:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 001212: [03:52:36] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001212: [03:52:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001212: [03:52:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001212: [03:52:36] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001212: [03:52:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001212: [03:52:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001212: [03:52:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 001212: [03:52:36] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001212: [03:52:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001212: [03:52:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001212: [03:52:36] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001212: [03:52:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001212: [03:52:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001212: [03:52:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 001212: [03:52:36] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001212: [03:52:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001212: [03:52:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001212: [03:52:36] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001212: [03:52:36] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001212: [03:52:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001212: [03:52:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 001212: [03:52:36] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001212: [03:52:36] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001212: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001212: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001212: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001212: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001212: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001212: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001212: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001212: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001212: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001212: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001212: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001212: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001212: [03:52:36] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001212: [03:52:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001212: [03:52:36] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001212: [03:52:36] vk_core.cpp(2872) - Log - Timer chunk initialisation - 93.769 ms RDOC 001212: [03:52:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005272: [03:52:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005272: [03:52:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005272: [03:52:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005272: [03:52:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005272: [03:52:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7432 RDOC 007432: [03:52:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 007432: [03:52:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007432: [03:52:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007432: [03:52:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007432: [03:52:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007432: [03:52:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007432: [03:52:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007432: [03:52:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007432: [03:52:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007432: [03:52:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007432: [03:52:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007432: [03:52:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007432: [03:52:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007432: [03:52:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005272: [03:52:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7432] RDOC 007432: [03:52:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020EA4043E10 RDOC 007432: [03:52:37] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007432: [03:52:37] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007432: [03:52:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007432: [03:52:37] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007432: [03:52:37] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007432: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007432: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007432: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007432: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007432: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007432: [03:52:37] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000190084 RDOC 007432: [03:52:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020EA4043E10 / 0x0000000000190084 RDOC 005272: [03:52:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007432: [03:52:38] vk_core.cpp(2064) - Log - Starting capture RDOC 007432: [03:52:38] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007432: [03:52:38] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007432: [03:52:38] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007432: [03:52:38] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 007432: [03:52:38] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007432: [03:52:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21214 (0.60 %) RDOC 007432: [03:52:38] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.060111 seconds RDOC 007432: [03:52:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007432: [03:52:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 007432: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 005272: [03:52:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30964 bytes) (time 1705981958) 5116 byte thumbnail RDOC 005272: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 005272: [03:52:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005272: [03:52:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005272: [03:52:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005272: [03:52:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005272: [03:52:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005272: [03:52:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005272: [03:52:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005272: [03:52:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005272: [03:52:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005272: [03:52:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005272: [03:52:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005272: [03:52:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005272: [03:52:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005272: [03:52:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005272: [03:52:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005272: [03:52:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005272: [03:52:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005272: [03:52:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005272: [03:52:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005272: [03:52:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005272: [03:52:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005272: [03:52:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005272: [03:52:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005272: [03:52:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005272: [03:52:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005272: [03:52:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005272: [03:52:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005272: [03:52:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005272: [03:52:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005272: [03:52:39] vk_replay.cpp(4814) - Log - Created device. RDOC 005272: [03:52:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005272: [03:52:39] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005272: [03:52:39] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005272: [03:52:39] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005272: [03:52:39] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005272: [03:52:39] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005272: [03:52:39] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005272: [03:52:39] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005272: [03:52:39] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005272: [03:52:39] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005272: [03:52:39] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005272: [03:52:39] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005272: [03:52:39] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005272: [03:52:39] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005272: [03:52:39] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005272: [03:52:39] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005272: [03:52:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005272: [03:52:39] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005272: [03:52:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005272: [03:52:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005272: [03:52:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005272: [03:52:39] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005272: [03:52:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005272: [03:52:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005272: [03:52:39] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005272: [03:52:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005272: [03:52:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005272: [03:52:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005272: [03:52:39] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005272: [03:52:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005272: [03:52:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005272: [03:52:39] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005272: [03:52:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005272: [03:52:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005272: [03:52:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005272: [03:52:39] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005272: [03:52:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005272: [03:52:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005272: [03:52:39] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005272: [03:52:39] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005272: [03:52:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005272: [03:52:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005272: [03:52:39] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005272: [03:52:39] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005272: [03:52:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005272: [03:52:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:52:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:52:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:52:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:52:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:52:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:52:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005272: [03:52:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005272: [03:52:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005272: [03:52:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005272: [03:52:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005272: [03:52:39] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005272: [03:52:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005272: [03:52:39] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005272: [03:52:39] vk_core.cpp(2872) - Log - Timer chunk initialisation - 78.964 ms RDOC 005272: [03:52:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004956: [03:52:42] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 004956: [03:52:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004956: [03:52:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004956: [03:52:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004956: [03:52:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8288 RDOC 008288: [03:52:42] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 008288: [03:52:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008288: [03:52:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008288: [03:52:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008288: [03:52:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008288: [03:52:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008288: [03:52:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008288: [03:52:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008288: [03:52:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008288: [03:52:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008288: [03:52:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008288: [03:52:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008288: [03:52:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008288: [03:52:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004956: [03:52:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8288] RDOC 008288: [03:52:42] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000204B1C36F80 RDOC 008288: [03:52:42] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008288: [03:52:42] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008288: [03:52:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008288: [03:52:42] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008288: [03:52:42] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008288: [03:52:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008288: [03:52:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008288: [03:52:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008288: [03:52:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008288: [03:52:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008288: [03:52:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008288: [03:52:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008288: [03:52:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008288: [03:52:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008288: [03:52:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008288: [03:52:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008288: [03:52:42] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000001A0084 RDOC 008288: [03:52:42] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000204B1C36F80 / 0x00000000001A0084 RDOC 004956: [03:52:43] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008288: [03:52:43] vk_core.cpp(2064) - Log - Starting capture RDOC 008288: [03:52:43] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 008288: [03:52:43] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008288: [03:52:43] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008288: [03:52:43] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 008288: [03:52:43] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008288: [03:52:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37078912 bytes to 156398 (0.42 %) RDOC 008288: [03:52:43] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.361206 MB capture section in 0.091653 seconds RDOC 008288: [03:52:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008288: [03:52:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 008288: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 004956: [03:52:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166148 bytes) (time 1705981963) 5116 byte thumbnail RDOC 004956: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 004956: [03:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004956: [03:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004956: [03:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004956: [03:52:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004956: [03:52:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004956: [03:52:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004956: [03:52:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004956: [03:52:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004956: [03:52:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004956: [03:52:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004956: [03:52:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004956: [03:52:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004956: [03:52:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004956: [03:52:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004956: [03:52:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004956: [03:52:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004956: [03:52:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004956: [03:52:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004956: [03:52:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004956: [03:52:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004956: [03:52:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004956: [03:52:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004956: [03:52:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004956: [03:52:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004956: [03:52:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004956: [03:52:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004956: [03:52:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004956: [03:52:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004956: [03:52:44] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004956: [03:52:44] vk_replay.cpp(4814) - Log - Created device. RDOC 004956: [03:52:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004956: [03:52:44] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004956: [03:52:44] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004956: [03:52:44] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004956: [03:52:44] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004956: [03:52:44] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004956: [03:52:44] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004956: [03:52:44] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004956: [03:52:44] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004956: [03:52:44] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004956: [03:52:44] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004956: [03:52:44] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004956: [03:52:44] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004956: [03:52:44] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004956: [03:52:44] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004956: [03:52:44] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004956: [03:52:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004956: [03:52:44] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004956: [03:52:44] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004956: [03:52:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004956: [03:52:44] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 004956: [03:52:44] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004956: [03:52:44] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004956: [03:52:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004956: [03:52:44] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004956: [03:52:44] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004956: [03:52:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004956: [03:52:44] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 004956: [03:52:44] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004956: [03:52:44] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004956: [03:52:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004956: [03:52:44] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004956: [03:52:44] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004956: [03:52:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004956: [03:52:44] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 004956: [03:52:44] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004956: [03:52:44] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004956: [03:52:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004956: [03:52:44] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004956: [03:52:44] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004956: [03:52:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004956: [03:52:44] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 004956: [03:52:44] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004956: [03:52:44] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004956: [03:52:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004956: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004956: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004956: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004956: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004956: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004956: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004956: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004956: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004956: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004956: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004956: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004956: [03:52:44] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004956: [03:52:44] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004956: [03:52:44] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004956: [03:52:44] vk_core.cpp(2872) - Log - Timer chunk initialisation - 97.187 ms RDOC 004956: [03:52:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003076: [03:52:45] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 003076: [03:52:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003076: [03:52:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003076: [03:52:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003076: [03:52:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1120 RDOC 001120: [03:52:45] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 001120: [03:52:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001120: [03:52:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001120: [03:52:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001120: [03:52:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001120: [03:52:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001120: [03:52:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001120: [03:52:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001120: [03:52:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001120: [03:52:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001120: [03:52:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001120: [03:52:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001120: [03:52:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001120: [03:52:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003076: [03:52:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1120] RDOC 001120: [03:52:45] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E3033F70E0 RDOC 001120: [03:52:45] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001120: [03:52:45] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001120: [03:52:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001120: [03:52:45] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001120: [03:52:45] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001120: [03:52:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001120: [03:52:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001120: [03:52:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001120: [03:52:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001120: [03:52:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001120: [03:52:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001120: [03:52:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001120: [03:52:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001120: [03:52:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001120: [03:52:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001120: [03:52:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001120: [03:52:45] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000770048 RDOC 001120: [03:52:45] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E3033F70E0 / 0x0000000000770048 RDOC 001120: [03:52:46] vk_core.cpp(2064) - Log - Starting capture RDOC 001120: [03:52:46] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001120: [03:52:46] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001120: [03:52:46] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003076: [03:52:46] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001120: [03:52:46] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 001120: [03:52:46] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001120: [03:52:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21295 (0.60 %) RDOC 001120: [03:52:46] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.056867 seconds RDOC 001120: [03:52:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001120: [03:52:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 001120: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 003076: [03:52:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31045 bytes) (time 1705981966) 5116 byte thumbnail RDOC 003076: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 003076: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003076: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003076: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003076: [03:52:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003076: [03:52:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003076: [03:52:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003076: [03:52:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003076: [03:52:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003076: [03:52:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003076: [03:52:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003076: [03:52:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003076: [03:52:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003076: [03:52:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003076: [03:52:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003076: [03:52:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003076: [03:52:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003076: [03:52:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003076: [03:52:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003076: [03:52:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003076: [03:52:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003076: [03:52:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003076: [03:52:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003076: [03:52:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003076: [03:52:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003076: [03:52:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003076: [03:52:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003076: [03:52:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003076: [03:52:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003076: [03:52:47] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003076: [03:52:47] vk_replay.cpp(4814) - Log - Created device. RDOC 003076: [03:52:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003076: [03:52:47] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003076: [03:52:47] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003076: [03:52:47] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003076: [03:52:47] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003076: [03:52:47] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003076: [03:52:47] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003076: [03:52:47] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003076: [03:52:47] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003076: [03:52:47] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003076: [03:52:47] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003076: [03:52:47] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003076: [03:52:47] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003076: [03:52:47] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003076: [03:52:47] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003076: [03:52:47] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003076: [03:52:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003076: [03:52:47] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003076: [03:52:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003076: [03:52:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003076: [03:52:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003076: [03:52:47] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003076: [03:52:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003076: [03:52:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003076: [03:52:47] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003076: [03:52:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003076: [03:52:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003076: [03:52:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003076: [03:52:47] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003076: [03:52:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003076: [03:52:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003076: [03:52:47] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003076: [03:52:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003076: [03:52:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003076: [03:52:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003076: [03:52:47] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003076: [03:52:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003076: [03:52:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003076: [03:52:47] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003076: [03:52:47] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003076: [03:52:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003076: [03:52:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003076: [03:52:47] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003076: [03:52:47] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003076: [03:52:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003076: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003076: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003076: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003076: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003076: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003076: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003076: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003076: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003076: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003076: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003076: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003076: [03:52:47] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003076: [03:52:47] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003076: [03:52:47] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003076: [03:52:47] vk_core.cpp(2872) - Log - Timer chunk initialisation - 81.980 ms RDOC 003076: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 003076: [03:52:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3836 (0.11 %) RDOC 003076: [03:52:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003076: [03:52:48] vk_core.cpp(2872) - Log - Timer chunk initialisation - 11.221 ms RDOC 003076: [03:52:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3836 (0.11 %) RDOC 003076: [03:52:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000517! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000517! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::130 getting buffer data RDOC 003076: [03:52:48] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 003076: [03:52:48] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000523! RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000525! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000525! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000527! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000527! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000530! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000532! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000532! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000537! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000538! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000539! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000541! RDOC 003076: [03:52:48] vk_debug.cpp(1884) - Error - Getting buffer data for unknown buffer/memory ResourceId::252! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::252! RDOC 003076: [03:52:48] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::252) RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000543! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000543! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000544! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000544! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000744! RDOC 003076: [03:52:48] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000744! RDOC 003076: [03:52:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003076: [03:52:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006804: [03:52:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 006804: [03:52:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006804: [03:52:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006804: [03:52:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006804: [03:52:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11176 RDOC 011176: [03:52:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011176: [03:52:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011176: [03:52:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011176: [03:52:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011176: [03:52:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011176: [03:52:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011176: [03:52:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011176: [03:52:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011176: [03:52:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011176: [03:52:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011176: [03:52:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011176: [03:52:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011176: [03:52:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011176: [03:52:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006804: [03:52:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11176] RDOC 011176: [03:52:49] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000187D5100280 RDOC 011176: [03:52:49] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011176: [03:52:49] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011176: [03:52:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011176: [03:52:49] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011176: [03:52:49] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011176: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011176: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011176: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011176: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011176: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011176: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011176: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011176: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011176: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011176: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011176: [03:52:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011176: [03:52:49] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000780048 RDOC 011176: [03:52:49] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000187D5100280 / 0x0000000000780048 RDOC 011176: [03:52:49] vk_core.cpp(2064) - Log - Starting capture RDOC 011176: [03:52:49] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011176: [03:52:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011176: [03:52:49] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011176: [03:52:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 006804: [03:52:49] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011176: [03:52:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011176: [03:52:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523008 bytes to 21533 (0.61 %) RDOC 011176: [03:52:49] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.359802 MB capture section in 0.058754 seconds RDOC 011176: [03:52:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 011176: [03:52:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 011176: [03:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006804: [03:52:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35285 bytes) (time 1705981969) 9075 byte thumbnail RDOC 006804: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006804: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006804: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006804: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006804: [03:52:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006804: [03:52:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006804: [03:52:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006804: [03:52:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006804: [03:52:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006804: [03:52:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006804: [03:52:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006804: [03:52:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006804: [03:52:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006804: [03:52:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006804: [03:52:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006804: [03:52:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006804: [03:52:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006804: [03:52:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006804: [03:52:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006804: [03:52:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006804: [03:52:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006804: [03:52:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006804: [03:52:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006804: [03:52:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006804: [03:52:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006804: [03:52:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006804: [03:52:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006804: [03:52:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006804: [03:52:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006804: [03:52:50] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006804: [03:52:50] vk_replay.cpp(4814) - Log - Created device. RDOC 006804: [03:52:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006804: [03:52:50] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006804: [03:52:50] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006804: [03:52:50] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006804: [03:52:50] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006804: [03:52:50] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006804: [03:52:50] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006804: [03:52:50] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006804: [03:52:50] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006804: [03:52:50] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006804: [03:52:50] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006804: [03:52:50] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006804: [03:52:50] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006804: [03:52:50] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006804: [03:52:50] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006804: [03:52:50] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006804: [03:52:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006804: [03:52:50] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006804: [03:52:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006804: [03:52:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006804: [03:52:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006804: [03:52:50] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006804: [03:52:50] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006804: [03:52:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006804: [03:52:50] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006804: [03:52:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006804: [03:52:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006804: [03:52:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006804: [03:52:50] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006804: [03:52:50] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006804: [03:52:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006804: [03:52:50] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006804: [03:52:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006804: [03:52:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006804: [03:52:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006804: [03:52:50] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006804: [03:52:50] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006804: [03:52:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006804: [03:52:50] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006804: [03:52:50] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006804: [03:52:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006804: [03:52:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006804: [03:52:50] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006804: [03:52:50] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006804: [03:52:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006804: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006804: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006804: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006804: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006804: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006804: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006804: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006804: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006804: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006804: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006804: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006804: [03:52:50] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006804: [03:52:50] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006804: [03:52:50] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006804: [03:52:50] vk_core.cpp(2872) - Log - Timer chunk initialisation - 89.591 ms RDOC 006804: [03:52:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003772: [03:52:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 003772: [03:52:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003772: [03:52:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003772: [03:52:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003772: [03:52:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5380 RDOC 005380: [03:52:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 005380: [03:52:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005380: [03:52:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005380: [03:52:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005380: [03:52:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005380: [03:52:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005380: [03:52:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005380: [03:52:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005380: [03:52:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005380: [03:52:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005380: [03:52:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005380: [03:52:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005380: [03:52:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005380: [03:52:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003772: [03:52:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5380] RDOC 005380: [03:52:51] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001755AD62330 RDOC 005380: [03:52:51] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005380: [03:52:51] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005380: [03:52:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005380: [03:52:51] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005380: [03:52:51] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005380: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005380: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005380: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005380: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005380: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005380: [03:52:52] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000790048 RDOC 005380: [03:52:52] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001755AD62330 / 0x0000000000790048 RDOC 005380: [03:52:52] vk_core.cpp(2064) - Log - Starting capture RDOC 005380: [03:52:52] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 005380: [03:52:52] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005380: [03:52:52] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003772: [03:52:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005380: [03:52:52] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 005380: [03:52:52] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005380: [03:52:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3528896 bytes to 23136 (0.66 %) RDOC 005380: [03:52:52] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.365417 MB capture section in 0.053998 seconds RDOC 005380: [03:52:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005380: [03:52:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 005380: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 003772: [03:52:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32886 bytes) (time 1705981972) 5116 byte thumbnail RDOC 003772: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 003772: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003772: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003772: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003772: [03:52:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003772: [03:52:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003772: [03:52:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003772: [03:52:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003772: [03:52:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003772: [03:52:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003772: [03:52:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003772: [03:52:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003772: [03:52:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003772: [03:52:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003772: [03:52:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003772: [03:52:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003772: [03:52:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003772: [03:52:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003772: [03:52:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003772: [03:52:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003772: [03:52:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003772: [03:52:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003772: [03:52:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003772: [03:52:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003772: [03:52:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003772: [03:52:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003772: [03:52:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003772: [03:52:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003772: [03:52:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003772: [03:52:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003772: [03:52:53] vk_replay.cpp(4814) - Log - Created device. RDOC 003772: [03:52:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003772: [03:52:53] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003772: [03:52:53] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003772: [03:52:53] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003772: [03:52:53] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003772: [03:52:53] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003772: [03:52:53] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003772: [03:52:53] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003772: [03:52:53] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003772: [03:52:53] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003772: [03:52:53] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003772: [03:52:53] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003772: [03:52:53] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003772: [03:52:53] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003772: [03:52:53] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003772: [03:52:53] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003772: [03:52:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003772: [03:52:53] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003772: [03:52:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003772: [03:52:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003772: [03:52:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003772: [03:52:53] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003772: [03:52:53] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003772: [03:52:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003772: [03:52:53] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003772: [03:52:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003772: [03:52:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003772: [03:52:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003772: [03:52:53] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003772: [03:52:53] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003772: [03:52:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003772: [03:52:53] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003772: [03:52:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003772: [03:52:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003772: [03:52:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003772: [03:52:53] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003772: [03:52:53] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003772: [03:52:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003772: [03:52:53] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003772: [03:52:53] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003772: [03:52:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003772: [03:52:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003772: [03:52:53] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003772: [03:52:53] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003772: [03:52:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003772: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003772: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003772: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003772: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003772: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003772: [03:52:53] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003772: [03:52:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003772: [03:52:53] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003772: [03:52:53] vk_core.cpp(2872) - Log - Timer chunk initialisation - 81.673 ms RDOC 003772: [03:52:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003468: [03:52:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 003468: [03:52:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003468: [03:52:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003468: [03:52:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003468: [03:52:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10276 RDOC 010276: [03:52:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010276: [03:52:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010276: [03:52:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010276: [03:52:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010276: [03:52:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010276: [03:52:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010276: [03:52:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010276: [03:52:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010276: [03:52:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010276: [03:52:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010276: [03:52:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010276: [03:52:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010276: [03:52:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010276: [03:52:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003468: [03:52:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10276] RDOC 010276: [03:52:54] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021BBBEF01F0 RDOC 010276: [03:52:54] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010276: [03:52:54] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010276: [03:52:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010276: [03:52:54] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010276: [03:52:54] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010276: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010276: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010276: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010276: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010276: [03:52:54] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005C026A RDOC 010276: [03:52:54] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021BBBEF01F0 / 0x00000000005C026A RDOC 010276: [03:52:55] vk_core.cpp(2064) - Log - Starting capture RDOC 010276: [03:52:55] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 003468: [03:52:55] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010276: [03:52:55] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010276: [03:52:55] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010276: [03:52:55] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 010276: [03:52:55] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 010276: [03:52:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25759 (0.73 %) RDOC 010276: [03:52:55] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.049793 seconds RDOC 010276: [03:52:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 010276: [03:52:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 010276: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 003468: [03:52:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35469 bytes) (time 1705981975) 5074 byte thumbnail RDOC 003468: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 003468: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003468: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003468: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003468: [03:52:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003468: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003468: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003468: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003468: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003468: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003468: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003468: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003468: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003468: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003468: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003468: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003468: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003468: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003468: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003468: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003468: [03:52:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003468: [03:52:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003468: [03:52:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003468: [03:52:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003468: [03:52:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003468: [03:52:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003468: [03:52:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003468: [03:52:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003468: [03:52:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003468: [03:52:56] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003468: [03:52:56] vk_replay.cpp(4814) - Log - Created device. RDOC 003468: [03:52:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003468: [03:52:56] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003468: [03:52:56] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003468: [03:52:56] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003468: [03:52:56] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003468: [03:52:56] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003468: [03:52:56] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003468: [03:52:56] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003468: [03:52:56] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003468: [03:52:56] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003468: [03:52:56] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003468: [03:52:56] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003468: [03:52:56] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003468: [03:52:56] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003468: [03:52:56] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003468: [03:52:56] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003468: [03:52:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003468: [03:52:56] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003468: [03:52:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003468: [03:52:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003468: [03:52:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003468: [03:52:56] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003468: [03:52:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003468: [03:52:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003468: [03:52:56] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003468: [03:52:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003468: [03:52:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003468: [03:52:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003468: [03:52:56] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003468: [03:52:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003468: [03:52:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003468: [03:52:56] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003468: [03:52:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003468: [03:52:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003468: [03:52:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003468: [03:52:56] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003468: [03:52:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003468: [03:52:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003468: [03:52:56] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003468: [03:52:56] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003468: [03:52:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003468: [03:52:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003468: [03:52:56] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003468: [03:52:56] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003468: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003468: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003468: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003468: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003468: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003468: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003468: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003468: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003468: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003468: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003468: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003468: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003468: [03:52:56] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003468: [03:52:56] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003468: [03:52:56] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003468: [03:52:56] vk_core.cpp(2872) - Log - Timer chunk initialisation - 112.817 ms RDOC 003468: [03:52:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010348: [03:52:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 010348: [03:52:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010348: [03:52:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010348: [03:52:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010348: [03:52:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5168 RDOC 005168: [03:52:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 005168: [03:52:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005168: [03:52:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005168: [03:52:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005168: [03:52:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005168: [03:52:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005168: [03:52:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005168: [03:52:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005168: [03:52:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005168: [03:52:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005168: [03:52:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005168: [03:52:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005168: [03:52:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005168: [03:52:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010348: [03:52:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5168] RDOC 005168: [03:52:57] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021AEB59ADF0 RDOC 005168: [03:52:57] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005168: [03:52:57] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005168: [03:52:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005168: [03:52:57] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005168: [03:52:57] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005168: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005168: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005168: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005168: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005168: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005168: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005168: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005168: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005168: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005168: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005168: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005168: [03:52:57] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000200084 RDOC 005168: [03:52:57] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021AEB59ADF0 / 0x0000000000200084 RDOC 005168: [03:52:58] vk_core.cpp(2064) - Log - Starting capture RDOC 005168: [03:52:58] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005168: [03:52:58] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005168: [03:52:58] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005168: [03:52:58] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 010348: [03:52:58] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005168: [03:52:58] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005168: [03:52:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21398 (0.61 %) RDOC 005168: [03:52:58] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.042068 seconds RDOC 005168: [03:52:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005168: [03:52:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 005168: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 010348: [03:52:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31148 bytes) (time 1705981978) 5116 byte thumbnail RDOC 010348: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 010348: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010348: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010348: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010348: [03:52:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010348: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010348: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010348: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010348: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010348: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010348: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010348: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010348: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010348: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010348: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010348: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010348: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010348: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010348: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010348: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010348: [03:52:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010348: [03:52:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010348: [03:52:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010348: [03:52:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010348: [03:52:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010348: [03:52:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010348: [03:52:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010348: [03:52:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010348: [03:52:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010348: [03:52:59] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010348: [03:52:59] vk_replay.cpp(4814) - Log - Created device. RDOC 010348: [03:52:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010348: [03:52:59] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010348: [03:52:59] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010348: [03:52:59] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010348: [03:52:59] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010348: [03:52:59] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010348: [03:52:59] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010348: [03:52:59] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010348: [03:52:59] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010348: [03:52:59] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010348: [03:52:59] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010348: [03:52:59] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010348: [03:52:59] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010348: [03:52:59] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010348: [03:52:59] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010348: [03:52:59] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010348: [03:52:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010348: [03:52:59] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010348: [03:52:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010348: [03:52:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010348: [03:52:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010348: [03:52:59] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010348: [03:52:59] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010348: [03:52:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010348: [03:52:59] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010348: [03:52:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010348: [03:52:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010348: [03:52:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010348: [03:52:59] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010348: [03:52:59] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010348: [03:52:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010348: [03:52:59] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010348: [03:52:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010348: [03:52:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010348: [03:52:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010348: [03:52:59] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010348: [03:52:59] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010348: [03:52:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010348: [03:52:59] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010348: [03:52:59] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010348: [03:52:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010348: [03:52:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010348: [03:52:59] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010348: [03:52:59] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010348: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010348: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010348: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010348: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010348: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010348: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010348: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010348: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010348: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010348: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010348: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010348: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010348: [03:52:59] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010348: [03:52:59] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010348: [03:52:59] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010348: [03:52:59] vk_core.cpp(2872) - Log - Timer chunk initialisation - 76.836 ms RDOC 010348: [03:52:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006684: [03:52:59] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 006684: [03:52:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006684: [03:53:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006684: [03:53:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006684: [03:53:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7856 RDOC 007856: [03:53:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 007856: [03:53:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007856: [03:53:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007856: [03:53:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007856: [03:53:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007856: [03:53:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007856: [03:53:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007856: [03:53:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007856: [03:53:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007856: [03:53:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007856: [03:53:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007856: [03:53:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007856: [03:53:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007856: [03:53:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006684: [03:53:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7856] RDOC 007856: [03:53:00] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002299478E660 RDOC 007856: [03:53:00] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007856: [03:53:00] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007856: [03:53:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007856: [03:53:00] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007856: [03:53:00] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007856: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007856: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007856: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007856: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007856: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007856: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007856: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007856: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007856: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007856: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007856: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007856: [03:53:00] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005F026A RDOC 007856: [03:53:00] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002299478E660 / 0x00000000005F026A RDOC 007856: [03:53:01] vk_core.cpp(2064) - Log - Starting capture RDOC 007856: [03:53:01] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006684: [03:53:01] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007856: [03:53:01] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007856: [03:53:01] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007856: [03:53:01] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 007856: [03:53:01] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007856: [03:53:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542528 bytes to 34981 (0.99 %) RDOC 007856: [03:53:01] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.378418 MB capture section in 0.063544 seconds RDOC 007856: [03:53:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007856: [03:53:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007856: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006684: [03:53:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44192 bytes) (time 1705981981) 4687 byte thumbnail RDOC 006684: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006684: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006684: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006684: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006684: [03:53:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006684: [03:53:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006684: [03:53:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006684: [03:53:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006684: [03:53:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006684: [03:53:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006684: [03:53:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006684: [03:53:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006684: [03:53:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006684: [03:53:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006684: [03:53:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006684: [03:53:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006684: [03:53:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006684: [03:53:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006684: [03:53:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006684: [03:53:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006684: [03:53:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006684: [03:53:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006684: [03:53:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006684: [03:53:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006684: [03:53:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006684: [03:53:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006684: [03:53:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006684: [03:53:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006684: [03:53:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006684: [03:53:02] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006684: [03:53:02] vk_replay.cpp(4814) - Log - Created device. RDOC 006684: [03:53:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006684: [03:53:02] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006684: [03:53:02] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006684: [03:53:02] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006684: [03:53:02] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006684: [03:53:02] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006684: [03:53:02] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006684: [03:53:02] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006684: [03:53:02] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006684: [03:53:02] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006684: [03:53:02] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006684: [03:53:02] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006684: [03:53:02] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006684: [03:53:02] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006684: [03:53:02] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006684: [03:53:02] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006684: [03:53:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006684: [03:53:02] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006684: [03:53:02] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006684: [03:53:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006684: [03:53:02] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006684: [03:53:02] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006684: [03:53:02] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006684: [03:53:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006684: [03:53:02] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006684: [03:53:02] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006684: [03:53:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006684: [03:53:02] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006684: [03:53:02] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006684: [03:53:02] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006684: [03:53:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006684: [03:53:02] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006684: [03:53:02] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006684: [03:53:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006684: [03:53:02] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006684: [03:53:02] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006684: [03:53:02] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006684: [03:53:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006684: [03:53:02] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006684: [03:53:02] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006684: [03:53:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006684: [03:53:02] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006684: [03:53:02] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006684: [03:53:02] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006684: [03:53:02] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006684: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006684: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006684: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006684: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006684: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006684: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006684: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006684: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006684: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006684: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006684: [03:53:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006684: [03:53:02] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006684: [03:53:02] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006684: [03:53:02] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006684: [03:53:02] vk_core.cpp(2872) - Log - Timer chunk initialisation - 106.132 ms RDOC 006684: [03:53:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000628: [03:53:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 000628: [03:53:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000628: [03:53:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000628: [03:53:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000628: [03:53:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10812 RDOC 010812: [03:53:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 010812: [03:53:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010812: [03:53:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010812: [03:53:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010812: [03:53:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010812: [03:53:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010812: [03:53:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010812: [03:53:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010812: [03:53:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010812: [03:53:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010812: [03:53:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010812: [03:53:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010812: [03:53:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010812: [03:53:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010812: [03:53:03] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000628: [03:53:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10812] RDOC 010812: [03:53:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001572D0DBC28 RDOC 010812: [03:53:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010812: [03:53:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010812: [03:53:03] core.cpp(2028) - Log - Removing device frame capturer for 0x000001572D0DBC28 RDOC 010812: [03:53:03] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010812: [03:53:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001572D0DBC28 RDOC 010812: [03:53:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010812: [03:53:03] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001572D0DBC28 / 0x0000000000230084 RDOC 010812: [03:53:03] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010812: [03:53:03] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000628: [03:53:03] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010812: [03:53:03] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010812: [03:53:03] resource_manager.h(1469) - Log - Preparing up to 113 potentially dirty resources RDOC 010812: [03:53:03] resource_manager.h(1526) - Log - Prepared 113 dirty resources, postponed 0, skipped 0 RDOC 010812: [03:53:03] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 010812: [03:53:03] resource_manager.h(1538) - Log - Checking 113 resources with initial contents against 234 referenced resources RDOC 010812: [03:53:03] resource_manager.h(1642) - Log - Serialised 113 resources, skipped 0 unreferenced RDOC 010812: [03:53:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 196599 (1.20 %) RDOC 010812: [03:53:03] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.085262 seconds RDOC 010812: [03:53:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010812: [03:53:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010812: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 000628: [03:53:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (203253 bytes) (time 1705981983) 2526 byte thumbnail RDOC 000628: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 000628: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000628: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000628: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000628: [03:53:04] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000628: [03:53:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000628: [03:53:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 000628: [03:53:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000628: [03:53:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000628: [03:53:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000628: [03:53:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000628: [03:53:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000628: [03:53:05] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 95.343 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 49.935 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.242 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.806 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.734 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.307 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.898 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.709 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.186 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.587 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.117 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.210 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.611 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.367 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.213 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.158 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.191 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.806 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.678 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.393 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.857 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.459 ms RDOC 000628: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.988 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.453 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.686 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.509 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.770 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.319 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.246 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.136 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.788 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.627 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.947 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.338 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.459 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.584 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.662 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.111 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.055 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.944 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.242 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.346 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.439 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.075 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.909 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.656 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.267 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.421 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.401 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.680 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.873 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.831 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.538 ms RDOC 000628: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.044 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.026 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.210 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.170 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.485 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.016 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.393 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.389 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.451 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.759 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.727 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.714 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.745 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.287 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.860 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.672 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.489 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.832 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.174 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.040 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.419 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.591 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.065 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.251 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.245 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.046 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.963 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.770 ms RDOC 000628: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.549 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.704 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.394 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.015 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.153 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.664 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.214 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.744 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.567 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.505 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.972 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.258 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.251 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.396 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.548 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.053 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.420 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.772 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.804 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.751 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.615 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.275 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.071 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.036 ms RDOC 000628: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.090 ms RDOC 000628: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.538 ms RDOC 000628: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.590 ms RDOC 000628: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 54.187 ms RDOC 000628: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.074 ms RDOC 000628: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.484 ms RDOC 000628: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.651 ms RDOC 000628: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.339 ms RDOC 000628: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 74.983 ms RDOC 000628: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.678 ms RDOC 000628: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.646 ms RDOC 000628: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.392 ms RDOC 000628: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.682 ms RDOC 000628: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.520 ms RDOC 000628: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.207 ms RDOC 000628: [03:53:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.483 ms RDOC 000628: [03:53:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.449 ms RDOC 000628: [03:53:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.859 ms RDOC 000628: [03:53:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.625 ms RDOC 000628: [03:53:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 110.167 ms RDOC 000628: [03:53:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.150 ms RDOC 000628: [03:53:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.198 ms RDOC 000628: [03:53:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.163 ms RDOC 000628: [03:53:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.794 ms RDOC 000628: [03:53:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.329 ms RDOC 000628: [03:53:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.476 ms RDOC 000628: [03:53:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.533 ms RDOC 000628: [03:53:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.971 ms RDOC 000628: [03:53:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 104.513 ms RDOC 000628: [03:53:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.447 ms RDOC 000628: [03:53:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.228 ms RDOC 000628: [03:53:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.591 ms RDOC 000628: [03:53:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.058 ms RDOC 000628: [03:53:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.393 ms RDOC 000628: [03:53:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 131.713 ms RDOC 000628: [03:53:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.872 ms RDOC 000628: [03:53:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.723 ms RDOC 000628: [03:53:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 133.872 ms RDOC 000628: [03:53:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.315 ms RDOC 000628: [03:53:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.719 ms RDOC 000628: [03:53:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.050 ms RDOC 000628: [03:53:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 151.355 ms RDOC 000628: [03:53:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.448 ms RDOC 000628: [03:53:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.502 ms RDOC 000628: [03:53:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.126 ms RDOC 000628: [03:53:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.612 ms RDOC 000628: [03:53:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.167 ms RDOC 000628: [03:53:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.068 ms RDOC 000628: [03:53:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.745 ms RDOC 000628: [03:53:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 157.055 ms RDOC 000628: [03:53:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.013 ms RDOC 000628: [03:53:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.212 ms RDOC 000628: [03:53:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.196 ms RDOC 000628: [03:53:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.193 ms RDOC 000628: [03:53:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.873 ms RDOC 000628: [03:53:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.848 ms RDOC 000628: [03:53:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.123 ms RDOC 000628: [03:53:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.328 ms RDOC 000628: [03:53:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.027 ms RDOC 000628: [03:53:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.306 ms RDOC 000628: [03:53:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.702 ms RDOC 000628: [03:53:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.143 ms RDOC 000628: [03:53:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 204.783 ms RDOC 000628: [03:53:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.789 ms RDOC 000628: [03:53:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.814 ms RDOC 000628: [03:53:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.249 ms RDOC 000628: [03:53:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.077 ms RDOC 000628: [03:53:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.361 ms RDOC 000628: [03:53:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.587 ms RDOC 000628: [03:53:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.428 ms RDOC 000628: [03:53:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 212.189 ms RDOC 000628: [03:53:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.153 ms RDOC 000628: [03:53:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 212.962 ms RDOC 000628: [03:53:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 232.852 ms RDOC 000628: [03:53:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 243.882 ms RDOC 000628: [03:53:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 232.148 ms RDOC 000628: [03:53:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 238.637 ms RDOC 000628: [03:53:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.193 ms RDOC 000628: [03:53:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.952 ms RDOC 000628: [03:53:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.493 ms RDOC 000628: [03:53:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.894 ms RDOC 000628: [03:53:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.463 ms RDOC 000628: [03:53:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.347 ms RDOC 000628: [03:53:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 259.717 ms RDOC 000628: [03:53:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.133 ms RDOC 000628: [03:53:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 269.464 ms RDOC 000628: [03:53:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 267.370 ms RDOC 000628: [03:53:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.334 ms RDOC 000628: [03:53:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.932 ms RDOC 000628: [03:53:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.038 ms RDOC 000628: [03:53:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.303 ms RDOC 000628: [03:53:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.216 ms RDOC 000628: [03:53:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.689 ms RDOC 000628: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.643 ms RDOC 000628: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.256 ms RDOC 000628: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 289.576 ms RDOC 000628: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 289.891 ms RDOC 000628: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.743 ms RDOC 000628: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 289.642 ms RDOC 000628: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 292.728 ms RDOC 000628: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.483 ms RDOC 000628: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 292.038 ms RDOC 000628: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 298.113 ms RDOC 000628: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.699 ms RDOC 000628: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.890 ms RDOC 000628: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.511 ms RDOC 000628: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.716 ms RDOC 000628: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.410 ms RDOC 000628: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.928 ms RDOC 000628: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.674 ms RDOC 000628: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.478 ms RDOC 000628: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.467 ms RDOC 000628: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.887 ms RDOC 000628: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.048 ms RDOC 000628: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.703 ms RDOC 000628: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.882 ms RDOC 000628: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.249 ms RDOC 000628: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.105 ms RDOC 000628: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.917 ms RDOC 000628: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.978 ms RDOC 000628: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.571 ms RDOC 000628: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.079 ms RDOC 000628: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.405 ms RDOC 000628: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.481 ms RDOC 000628: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.230 ms RDOC 000628: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.100 ms RDOC 000628: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.285 ms RDOC 000628: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.864 ms RDOC 000628: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.045 ms RDOC 000628: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.483 ms RDOC 000628: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.756 ms RDOC 000628: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.885 ms RDOC 000628: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.781 ms RDOC 000628: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.811 ms RDOC 000628: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.192 ms RDOC 000628: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.434 ms RDOC 000628: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.483 ms RDOC 000628: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.021 ms RDOC 000628: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.051 ms RDOC 000628: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.116 ms RDOC 000628: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.811 ms RDOC 000628: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.453 ms RDOC 000628: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.492 ms RDOC 000628: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.379 ms RDOC 000628: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.954 ms RDOC 000628: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.862 ms RDOC 000628: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.224 ms RDOC 000628: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.300 ms RDOC 000628: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.108 ms RDOC 000628: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.219 ms RDOC 000628: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.485 ms RDOC 000628: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.148 ms RDOC 000628: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.475 ms RDOC 000628: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.164 ms RDOC 000628: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.739 ms RDOC 000628: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.431 ms RDOC 000628: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 70.775 ms RDOC 000628: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.795 ms RDOC 000628: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.272 ms RDOC 000628: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.963 ms RDOC 000628: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.622 ms RDOC 000628: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.107 ms RDOC 000628: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.980 ms RDOC 000628: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.193 ms RDOC 000628: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.940 ms RDOC 000628: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.958 ms RDOC 000628: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.510 ms RDOC 000628: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.596 ms RDOC 000628: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.678 ms RDOC 000628: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.490 ms RDOC 000628: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.268 ms RDOC 000628: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.694 ms RDOC 000628: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.236 ms RDOC 000628: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.846 ms RDOC 000628: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.580 ms RDOC 000628: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.950 ms RDOC 000628: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.248 ms RDOC 000628: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.963 ms RDOC 000628: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.271 ms RDOC 000628: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.549 ms RDOC 000628: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.925 ms RDOC 000628: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.007 ms RDOC 000628: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.946 ms RDOC 000628: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.451 ms RDOC 000628: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.406 ms RDOC 000628: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.344 ms RDOC 000628: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.518 ms RDOC 000628: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.704 ms RDOC 000628: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.688 ms RDOC 000628: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.752 ms RDOC 000628: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.362 ms RDOC 000628: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.930 ms RDOC 000628: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 69.473 ms RDOC 000628: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.415 ms RDOC 000628: [03:53:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.472 ms RDOC 000628: [03:53:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005576: [03:53:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005576: [03:53:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005576: [03:53:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005576: [03:53:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005576: [03:53:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1488 RDOC 001488: [03:53:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 001488: [03:53:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001488: [03:53:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001488: [03:53:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001488: [03:53:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001488: [03:53:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001488: [03:53:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001488: [03:53:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001488: [03:53:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001488: [03:53:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001488: [03:53:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001488: [03:53:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001488: [03:53:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001488: [03:53:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001488: [03:53:35] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005576: [03:53:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1488] RDOC 001488: [03:53:35] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001B5E1A4B5D8 RDOC 001488: [03:53:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001488: [03:53:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001488: [03:53:35] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B5E1A4B5D8 RDOC 001488: [03:53:35] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001488: [03:53:35] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001B5E1A4B5D8 RDOC 001488: [03:53:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001488: [03:53:35] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001B5E1A4B5D8 / 0x0000000000B70360 RDOC 001488: [03:53:35] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001488: [03:53:35] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005576: [03:53:35] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 005576: [03:53:35] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001488: [03:53:35] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001488: [03:53:35] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 001488: [03:53:35] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 001488: [03:53:35] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 001488: [03:53:35] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 001488: [03:53:35] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 001488: [03:53:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 532522 (3.19 %) RDOC 001488: [03:53:36] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.162042 seconds RDOC 001488: [03:53:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 001488: [03:53:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 001488: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 005576: [03:53:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (580387 bytes) (time 1705982016) 43031 byte thumbnail RDOC 005576: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 005576: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:53:37] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005576: [03:53:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005576: [03:53:37] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005576: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:53:37] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005576: [03:53:37] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005576: [03:53:37] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005576: [03:53:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:53:38] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 294.366 ms RDOC 005576: [03:53:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:53:44] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 005576: [03:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:53:44] remote_server.cpp(1668) - Log - Capture open complete RDOC 005576: [03:53:44] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 005576: [03:53:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:53:45] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 005576: [03:53:45] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 005576: [03:53:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:53:54] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 005576: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:53:55] remote_server.cpp(1668) - Log - Capture open complete RDOC 005576: [03:53:55] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 005576: [03:53:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005576: [03:53:55] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005576: [03:53:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005576: [03:53:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005576: [03:53:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005576: [03:53:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005576: [03:53:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005576: [03:53:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005576: [03:53:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005576: [03:53:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005576: [03:53:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005576: [03:53:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005576: [03:53:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005576: [03:53:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005576: [03:53:55] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005576: [03:53:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005576: [03:53:55] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005576: [03:53:55] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005576: [03:53:55] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005576: [03:53:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005576: [03:53:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005576: [03:53:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005576: [03:53:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005576: [03:53:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005576: [03:53:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005576: [03:53:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005576: [03:53:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005576: [03:53:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005576: [03:53:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005576: [03:53:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005576: [03:53:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005576: [03:53:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005576: [03:53:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005576: [03:53:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005576: [03:53:55] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005576: [03:53:55] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005576: [03:53:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005576: [03:53:55] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005576: [03:53:55] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 005576: [03:53:55] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 005576: [03:54:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 005576: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 005576: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 005576: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 005576: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 005576: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 005576: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 005576: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 005576: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 005576: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 005576: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 005576: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 005576: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 005576: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 005576: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 005576: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 005576: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 005576: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 005576: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 005576: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 005576: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 005576: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 005576: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 005576: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 005576: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 005576: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 005576: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 005576: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 005576: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 005576: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 005576: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 005576: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 005576: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 005576: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 005576: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 005576: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 005576: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 005576: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 005576: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 005576: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 005576: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 005576: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 005576: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 005576: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 005576: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 005576: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 005576: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 005576: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 005576: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 005576: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 005576: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 005576: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 005576: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 005576: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 005576: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 005576: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 005576: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 005576: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 005576: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 005576: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 005576: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 005576: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 005576: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 005576: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 005576: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 005576: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 005576: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 005576: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 005576: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 005576: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 005576: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 005576: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 005576: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005576: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005576: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005576: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005576: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 005576: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:54:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:54:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 005576: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 005576: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 005576: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 005576: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 005576: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 005576: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 005576: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 005576: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 005576: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 005576: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 005576: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 005576: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 005576: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 005576: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 005576: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 005576: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 005576: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 005576: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 005576: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 005576: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 005576: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 005576: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 005576: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005576: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005576: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005576: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005576: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 005576: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 005576: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 005576: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 005576: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 005576: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 005576: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 005576: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 005576: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 005576: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 005576: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 005576: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 005576: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 005576: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 005576: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 005576: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 005576: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 005576: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 005576: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 005576: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 005576: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 005576: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 005576: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 005576: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 005576: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 005576: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 005576: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 005576: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 005576: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 005576: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 005576: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 005576: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 005576: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 005576: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 005576: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 005576: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 005576: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 005576: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 005576: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 005576: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 005576: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 005576: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 005576: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 005576: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 005576: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 005576: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 005576: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 005576: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 005576: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 005576: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 005576: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 005576: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 005576: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 005576: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 005576: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 005576: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 005576: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 005576: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 005576: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 005576: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 005576: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:55:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:55:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 005576: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 005576: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 005576: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 005576: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 005576: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 005576: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 005576: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 005576: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 005576: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 005576: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 005576: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 005576: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 005576: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 005576: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 005576: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 005576: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 005576: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 005576: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 005576: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 005576: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 005576: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 005576: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 005576: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 005576: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 005576: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 005576: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 005576: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 005576: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 005576: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 005576: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 005576: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 005576: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 005576: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 005576: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 005576: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 005576: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 005576: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 005576: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 005576: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 005576: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 005576: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 005576: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 005576: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 005576: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 005576: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 005576: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 005576: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 005576: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 005576: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 005576: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 005576: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 005576: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 005576: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 005576: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 005576: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 005576: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 005576: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 005576: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 005576: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 005576: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 005576: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 005576: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 005576: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 005576: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 005576: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 005576: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 005576: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 005576: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 005576: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 005576: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 005576: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 005576: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 005576: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 005576: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 005576: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 005576: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 005576: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 005576: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 005576: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 005576: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 005576: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 005576: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 005576: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 005576: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 005576: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 005576: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 005576: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:56:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:56:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 005576: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 005576: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 005576: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 005576: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 005576: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 005576: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 005576: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 005576: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 005576: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 005576: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 005576: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 005576: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 005576: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 005576: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 005576: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 005576: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 005576: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 005576: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 005576: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 005576: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 005576: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 005576: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 005576: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 005576: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 005576: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 005576: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 005576: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 005576: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 005576: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 005576: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 005576: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 005576: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 005576: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 005576: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 005576: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 005576: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 005576: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 005576: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 005576: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 005576: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 005576: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 005576: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 005576: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 005576: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 005576: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 005576: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 005576: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 005576: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 005576: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 005576: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 005576: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 005576: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 005576: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 005576: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 005576: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 005576: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 005576: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 005576: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 005576: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 005576: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 005576: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 005576: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 005576: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 005576: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 005576: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 005576: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 005576: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 005576: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 005576: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 005576: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 005576: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 005576: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 005576: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 005576: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 005576: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 005576: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 005576: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 005576: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 005576: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 005576: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 005576: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 005576: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 005576: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 005576: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 005576: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 005576: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:57:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:57:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 005576: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 005576: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 005576: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 005576: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 005576: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 005576: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 005576: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 005576: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 005576: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 005576: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 005576: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 005576: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 005576: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 005576: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 005576: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 005576: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 005576: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 005576: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 005576: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 005576: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 005576: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 005576: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 005576: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 005576: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 005576: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 005576: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 005576: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 005576: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 005576: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 005576: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 005576: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 005576: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 005576: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 005576: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 005576: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 005576: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 005576: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 005576: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 005576: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 005576: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 005576: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 005576: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 005576: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 005576: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 005576: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 005576: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 005576: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 005576: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 005576: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 005576: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 005576: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 005576: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 005576: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 005576: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 005576: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 005576: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 005576: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 005576: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 005576: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 005576: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 005576: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 005576: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 005576: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 005576: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 005576: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 005576: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 005576: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 005576: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 005576: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 005576: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 005576: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 005576: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 005576: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 005576: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 005576: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 005576: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 005576: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 005576: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 005576: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 005576: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 005576: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 005576: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 005576: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 005576: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 005576: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:58:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:58:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 005576: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 005576: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 005576: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 005576: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 005576: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 005576: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 005576: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 005576: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 005576: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 005576: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 005576: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 005576: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 005576: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 005576: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 005576: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 005576: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 005576: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 005576: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 005576: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 005576: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 005576: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 005576: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 005576: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 005576: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 005576: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 005576: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 005576: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 005576: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 005576: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 005576: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 005576: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 005576: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 005576: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 005576: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 005576: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 005576: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 005576: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 005576: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 005576: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 005576: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 005576: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 005576: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 005576: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 005576: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 005576: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 005576: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 005576: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 005576: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 005576: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 005576: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 005576: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 005576: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 005576: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 005576: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 005576: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 005576: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 005576: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 005576: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 005576: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 005576: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 005576: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 005576: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 005576: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 005576: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 005576: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 005576: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 005576: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 005576: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 005576: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 005576: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 005576: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 005576: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 005576: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 005576: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 005576: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 005576: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 005576: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 005576: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 005576: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 005576: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 005576: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 005576: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 005576: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 005576: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 005576: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 005576: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 005576: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 005576: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [03:59:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 005576: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [03:59:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 005576: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 005576: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 005576: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 005576: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 005576: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 005576: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 005576: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 005576: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 005576: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 005576: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 005576: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 005576: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 005576: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 005576: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 005576: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 005576: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 005576: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 005576: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 005576: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 005576: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 005576: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 005576: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 005576: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 005576: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 005576: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 005576: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 005576: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 005576: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 005576: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 005576: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 005576: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 005576: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 005576: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 005576: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 005576: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 005576: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 005576: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 005576: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 005576: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 005576: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 005576: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 005576: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 005576: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 005576: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 005576: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 005576: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 005576: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 005576: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 005576: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 005576: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 005576: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 005576: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 005576: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 005576: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 005576: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 005576: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 005576: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 005576: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 005576: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 005576: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 005576: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 005576: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 005576: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 005576: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 005576: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 005576: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 005576: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 005576: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 005576: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 005576: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 005576: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 005576: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 005576: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 005576: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 005576: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 005576: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 005576: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 005576: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 005576: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 005576: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 005576: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 005576: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 005576: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 005576: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:00:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:00:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 005576: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 005576: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 005576: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 005576: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 005576: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 005576: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 005576: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 005576: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 005576: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 005576: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 005576: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 005576: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 005576: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 005576: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 005576: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 005576: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 005576: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 005576: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 005576: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 005576: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 005576: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 005576: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 005576: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 005576: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 005576: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 005576: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 005576: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 005576: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 005576: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 005576: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 005576: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 005576: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 005576: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 005576: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 005576: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 005576: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 005576: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 005576: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 005576: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 005576: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 005576: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 005576: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 005576: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 005576: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 005576: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 005576: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 005576: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 005576: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 005576: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 005576: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 005576: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 005576: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 005576: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 005576: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 005576: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 005576: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 005576: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 005576: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 005576: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 005576: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 005576: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 005576: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 005576: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 005576: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 005576: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 005576: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 005576: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 005576: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 005576: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 005576: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 005576: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 005576: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 005576: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 005576: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 005576: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 005576: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 005576: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 005576: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 005576: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 005576: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 005576: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 005576: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 005576: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 005576: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 005576: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 005576: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:01:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:01:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 005576: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 005576: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 005576: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 005576: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 005576: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 005576: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 005576: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 005576: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 005576: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 005576: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 005576: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 005576: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 005576: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005576: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005576: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005576: [04:02:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005576: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 005576: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 005576: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 005576: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 005576: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 005576: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 005576: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 005576: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 005576: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 005576: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 005576: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 005576: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 005576: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 005576: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 005576: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 005576: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 005576: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 005576: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 005576: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 005576: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 005576: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 005576: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 005576: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 005576: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 005576: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 005576: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 005576: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 005576: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 005576: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 005576: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 005576: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 005576: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 005576: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 005576: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 005576: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 005576: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 005576: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 005576: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 005576: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 005576: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 005576: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 005576: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 005576: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 005576: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 005576: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 005576: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 005576: [04:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 005576: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 005576: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 005576: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 005576: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 005576: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 005576: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 005576: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 005576: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 005576: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 005576: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 005576: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 005576: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 005576: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 005576: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 005576: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 005576: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 005576: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 005576: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 005576: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 005576: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 005576: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 005576: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 005576: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 005576: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 005576: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 005576: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 005576: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 005576: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 005576: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 005576: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:02:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:02:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 005576: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 005576: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 005576: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 005576: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 005576: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 005576: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 005576: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 005576: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 005576: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 005576: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 005576: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 005576: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 005576: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 005576: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 005576: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 005576: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 005576: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 005576: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 005576: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 005576: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 005576: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 005576: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 005576: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 005576: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 005576: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 005576: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 005576: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 005576: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 005576: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 005576: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 005576: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 005576: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 005576: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 005576: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 005576: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 005576: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 005576: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 005576: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 005576: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 005576: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 005576: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 005576: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 005576: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 005576: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 005576: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 005576: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 005576: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 005576: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 005576: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005576: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 005576: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005576: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005576: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005576: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005576: [04:03:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005576: [04:03:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005408: [04:03:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 005408: [04:03:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005408: [04:03:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005408: [04:03:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005408: [04:03:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5996 RDOC 005996: [04:03:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 005996: [04:03:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005996: [04:03:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005996: [04:03:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005996: [04:03:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005996: [04:03:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005996: [04:03:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005996: [04:03:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005996: [04:03:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005996: [04:03:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005996: [04:03:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005996: [04:03:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005996: [04:03:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005996: [04:03:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005408: [04:03:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5996] RDOC 005996: [04:03:35] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005996: [04:03:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000199A314FF50 RDOC 005996: [04:03:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005996: [04:03:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005996: [04:03:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005996: [04:03:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005996: [04:03:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005996: [04:03:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005996: [04:03:35] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005996: [04:03:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005996: [04:03:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005996: [04:03:35] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005996: [04:03:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005996: [04:03:35] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005996: [04:03:35] core.cpp(2028) - Log - Removing device frame capturer for 0x00000199A314FF50 RDOC 005996: [04:03:35] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005996: [04:03:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005996: [04:03:35] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005996: [04:03:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000199A314FF50 RDOC 005996: [04:03:35] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005408: [04:03:35] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005996: [04:03:35] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005996: [04:03:35] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000199A314FF50 / 0x00000000002E0314 RDOC 005996: [04:03:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 3 RDOC 005408: [04:03:36] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005996: [04:03:36] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005996: [04:03:36] resource_manager.h(1469) - Log - Preparing up to 691 potentially dirty resources RDOC 005996: [04:03:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005996: [04:03:36] resource_manager.h(1526) - Log - Prepared 678 dirty resources, postponed 0, skipped 0 RDOC 005996: [04:03:36] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005996: [04:03:36] resource_manager.h(1538) - Log - Checking 678 resources with initial contents against 697 referenced resources RDOC 005996: [04:03:36] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 12 unreferenced RDOC 005996: [04:03:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18477632 bytes to 471928 (2.55 %) RDOC 005996: [04:03:36] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 17.621643 MB capture section in 0.274435 seconds RDOC 005996: [04:03:36] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005996: [04:03:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005996: [04:03:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 005996: [04:03:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 005996: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 005408: [04:03:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3075739 bytes) (time 1705982616) 43031 byte thumbnail RDOC 005408: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 005408: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:03:38] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005408: [04:03:38] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005408: [04:03:38] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005408: [04:03:38] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005408: [04:03:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005408: [04:03:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005408: [04:03:38] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005408: [04:03:38] d3d12_replay.cpp(4655) - Log - Created device. RDOC 005408: [04:03:38] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:03:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:03:38] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005408: [04:03:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005408: [04:03:38] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005408: [04:03:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005408: [04:03:38] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005408: [04:03:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005408: [04:03:39] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1168.214 ms RDOC 005408: [04:03:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:03:53] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 005408: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:03:55] remote_server.cpp(1668) - Log - Capture open complete RDOC 005408: [04:03:55] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 005408: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:03:55] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 005408: [04:03:55] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 005408: [04:04:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:09] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 005408: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:11] remote_server.cpp(1668) - Log - Capture open complete RDOC 005408: [04:04:11] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 005408: [04:04:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005408: [04:04:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005408: [04:04:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005408: [04:04:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005408: [04:04:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005408: [04:04:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005408: [04:04:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005408: [04:04:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005408: [04:04:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005408: [04:04:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005408: [04:04:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005408: [04:04:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005408: [04:04:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005408: [04:04:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005408: [04:04:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005408: [04:04:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005408: [04:04:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005408: [04:04:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005408: [04:04:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005408: [04:04:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005408: [04:04:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005408: [04:04:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005408: [04:04:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005408: [04:04:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005408: [04:04:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005408: [04:04:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005408: [04:04:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005408: [04:04:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005408: [04:04:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005408: [04:04:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005408: [04:04:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005408: [04:04:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005408: [04:04:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005408: [04:04:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005408: [04:04:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005408: [04:04:11] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005408: [04:04:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005408: [04:04:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005408: [04:04:11] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 005408: [04:04:11] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 005408: [04:04:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 005408: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 005408: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 005408: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 005408: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 005408: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 005408: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 005408: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 005408: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 005408: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 005408: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 005408: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 005408: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 005408: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 005408: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 005408: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 005408: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 005408: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 005408: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 005408: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 005408: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 005408: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 005408: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 005408: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 005408: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 005408: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 005408: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 005408: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 005408: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 005408: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 005408: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 005408: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 005408: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 005408: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 005408: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 005408: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 005408: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 005408: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 005408: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 005408: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 005408: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 005408: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 005408: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 005408: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 005408: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 005408: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 005408: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 005408: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 005408: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 005408: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:04:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:04:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 005408: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 005408: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 005408: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 005408: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 005408: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 005408: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 005408: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 005408: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 005408: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 005408: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 005408: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 005408: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 005408: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 005408: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 005408: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 005408: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 005408: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 005408: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 005408: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 005408: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 005408: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 005408: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 005408: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005408: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005408: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005408: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005408: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 005408: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 005408: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 005408: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 005408: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 005408: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 005408: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 005408: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 005408: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 005408: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 005408: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 005408: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 005408: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 005408: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 005408: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 005408: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 005408: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 005408: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 005408: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 005408: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 005408: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 005408: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 005408: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 005408: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 005408: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005408: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005408: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005408: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005408: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 005408: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 005408: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 005408: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 005408: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 005408: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 005408: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 005408: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 005408: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 005408: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 005408: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 005408: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 005408: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 005408: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 005408: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 005408: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 005408: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 005408: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 005408: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 005408: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 005408: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 005408: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 005408: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 005408: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 005408: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 005408: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 005408: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 005408: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 005408: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 005408: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 005408: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 005408: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 005408: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:05:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:05:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 005408: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 005408: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 005408: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 005408: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 005408: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 005408: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 005408: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 005408: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 005408: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 005408: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 005408: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 005408: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 005408: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 005408: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 005408: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 005408: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 005408: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 005408: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 005408: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 005408: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 005408: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 005408: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 005408: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 005408: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 005408: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 005408: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 005408: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 005408: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 005408: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 005408: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 005408: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 005408: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 005408: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 005408: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 005408: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 005408: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 005408: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 005408: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 005408: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 005408: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 005408: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 005408: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 005408: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 005408: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 005408: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 005408: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 005408: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 005408: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 005408: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 005408: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 005408: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 005408: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 005408: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 005408: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 005408: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 005408: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 005408: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 005408: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 005408: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 005408: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 005408: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 005408: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 005408: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 005408: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 005408: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 005408: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 005408: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 005408: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 005408: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 005408: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 005408: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 005408: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 005408: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 005408: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 005408: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 005408: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 005408: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 005408: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 005408: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 005408: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 005408: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 005408: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 005408: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 005408: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 005408: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 005408: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 005408: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:06:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:06:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 005408: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 005408: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 005408: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 005408: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 005408: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 005408: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 005408: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 005408: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 005408: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 005408: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 005408: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 005408: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 005408: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 005408: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 005408: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 005408: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 005408: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 005408: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 005408: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 005408: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 005408: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 005408: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 005408: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 005408: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 005408: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 005408: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 005408: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 005408: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 005408: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 005408: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 005408: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 005408: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 005408: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 005408: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 005408: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 005408: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 005408: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 005408: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 005408: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 005408: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 005408: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 005408: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 005408: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 005408: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 005408: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 005408: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 005408: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 005408: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 005408: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 005408: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 005408: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 005408: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 005408: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 005408: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 005408: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 005408: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 005408: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 005408: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 005408: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 005408: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 005408: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 005408: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 005408: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 005408: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 005408: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 005408: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 005408: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 005408: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 005408: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 005408: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 005408: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 005408: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 005408: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 005408: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 005408: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 005408: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 005408: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 005408: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 005408: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 005408: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 005408: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 005408: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 005408: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 005408: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 005408: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:07:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:07:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 005408: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 005408: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 005408: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 005408: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 005408: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 005408: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 005408: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 005408: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 005408: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 005408: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 005408: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 005408: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 005408: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 005408: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 005408: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 005408: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 005408: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 005408: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 005408: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 005408: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 005408: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 005408: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 005408: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 005408: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 005408: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 005408: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 005408: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 005408: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 005408: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 005408: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 005408: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 005408: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 005408: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 005408: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 005408: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 005408: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 005408: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 005408: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 005408: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 005408: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 005408: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 005408: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 005408: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 005408: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 005408: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 005408: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 005408: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 005408: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 005408: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 005408: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 005408: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 005408: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 005408: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 005408: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 005408: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 005408: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 005408: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 005408: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 005408: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 005408: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 005408: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 005408: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 005408: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 005408: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 005408: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 005408: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 005408: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 005408: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 005408: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 005408: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 005408: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 005408: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 005408: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 005408: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 005408: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 005408: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 005408: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 005408: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 005408: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 005408: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 005408: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 005408: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 005408: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 005408: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:08:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:08:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 005408: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 005408: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 005408: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 005408: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 005408: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 005408: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 005408: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 005408: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 005408: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 005408: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 005408: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 005408: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 005408: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 005408: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 005408: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 005408: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 005408: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 005408: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 005408: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 005408: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 005408: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 005408: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 005408: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 005408: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 005408: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 005408: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 005408: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 005408: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 005408: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 005408: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 005408: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 005408: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 005408: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 005408: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 005408: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 005408: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 005408: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 005408: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 005408: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 005408: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 005408: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 005408: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 005408: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 005408: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 005408: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 005408: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 005408: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 005408: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 005408: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 005408: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 005408: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 005408: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 005408: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 005408: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 005408: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 005408: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 005408: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 005408: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 005408: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 005408: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 005408: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 005408: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 005408: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 005408: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 005408: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 005408: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 005408: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 005408: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 005408: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 005408: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 005408: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 005408: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 005408: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 005408: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 005408: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 005408: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 005408: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 005408: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 005408: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 005408: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 005408: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 005408: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 005408: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 005408: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 005408: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:09:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:09:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 005408: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 005408: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 005408: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 005408: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 005408: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 005408: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 005408: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 005408: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 005408: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 005408: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 005408: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 005408: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 005408: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 005408: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 005408: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 005408: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 005408: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 005408: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 005408: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 005408: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 005408: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 005408: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 005408: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 005408: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 005408: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 005408: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 005408: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 005408: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 005408: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 005408: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 005408: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 005408: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 005408: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 005408: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 005408: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 005408: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 005408: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 005408: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 005408: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 005408: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 005408: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 005408: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 005408: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 005408: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 005408: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 005408: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 005408: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 005408: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 005408: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 005408: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 005408: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 005408: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 005408: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 005408: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 005408: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 005408: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 005408: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 005408: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 005408: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 005408: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 005408: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 005408: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 005408: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 005408: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 005408: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 005408: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 005408: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 005408: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 005408: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 005408: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 005408: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 005408: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 005408: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 005408: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 005408: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 005408: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 005408: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 005408: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 005408: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 005408: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 005408: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 005408: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 005408: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 005408: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 005408: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 005408: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 005408: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 005408: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 005408: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:10:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:10:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 005408: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 005408: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 005408: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 005408: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 005408: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 005408: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 005408: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 005408: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 005408: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 005408: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 005408: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 005408: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 005408: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 005408: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 005408: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 005408: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 005408: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 005408: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 005408: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 005408: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 005408: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 005408: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 005408: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 005408: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 005408: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 005408: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 005408: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 005408: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 005408: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 005408: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 005408: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 005408: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 005408: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 005408: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 005408: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 005408: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 005408: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 005408: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 005408: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 005408: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 005408: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 005408: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 005408: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 005408: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 005408: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 005408: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 005408: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 005408: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 005408: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 005408: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 005408: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 005408: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 005408: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 005408: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 005408: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 005408: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 005408: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 005408: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 005408: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 005408: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 005408: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 005408: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 005408: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 005408: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 005408: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 005408: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 005408: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 005408: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 005408: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 005408: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 005408: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 005408: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 005408: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 005408: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 005408: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 005408: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 005408: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 005408: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 005408: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 005408: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 005408: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 005408: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 005408: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 005408: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 005408: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 005408: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 005408: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 005408: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:11:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:11:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 005408: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 005408: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 005408: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 005408: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 005408: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 005408: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 005408: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 005408: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 005408: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 005408: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 005408: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 005408: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 005408: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 005408: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 005408: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 005408: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 005408: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 005408: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 005408: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 005408: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 005408: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 005408: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 005408: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 005408: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 005408: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 005408: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 005408: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 005408: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 005408: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 005408: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 005408: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 005408: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 005408: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 005408: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 005408: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 005408: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 005408: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 005408: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 005408: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 005408: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005408: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005408: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005408: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005408: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 005408: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 005408: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 005408: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 005408: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 005408: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 005408: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 005408: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 005408: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 005408: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 005408: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 005408: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 005408: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 005408: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 005408: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 005408: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 005408: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 005408: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 005408: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 005408: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 005408: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 005408: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 005408: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 005408: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 005408: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 005408: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 005408: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 005408: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 005408: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 005408: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 005408: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 005408: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 005408: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 005408: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 005408: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 005408: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 005408: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 005408: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 005408: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 005408: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 005408: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:12:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:12:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 005408: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 005408: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 005408: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 005408: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 005408: [04:13:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 005408: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 005408: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 005408: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 005408: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 005408: [04:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 005408: [04:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 005408: [04:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 005408: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 005408: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 005408: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 005408: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 005408: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 005408: [04:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 005408: [04:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 005408: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 005408: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 005408: [04:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 005408: [04:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 005408: [04:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 005408: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 005408: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 005408: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 005408: [04:13:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 005408: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 005408: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 005408: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 005408: [04:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 005408: [04:13:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 005408: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 005408: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 005408: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 005408: [04:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 005408: [04:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 005408: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 005408: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 005408: [04:13:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 005408: [04:13:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 005408: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 005408: [04:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 005408: [04:13:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 005408: [04:13:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 005408: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 005408: [04:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 005408: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 005408: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 005408: [04:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 005408: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 005408: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 005408: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 005408: [04:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 005408: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 005408: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 005408: [04:13:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 005408: [04:13:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 005408: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 005408: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 005408: [04:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 005408: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 005408: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 005408: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 005408: [04:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 005408: [04:13:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 005408: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 005408: [04:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 005408: [04:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 005408: [04:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 005408: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 005408: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 005408: [04:13:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 005408: [04:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 005408: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 005408: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 005408: [04:13:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 005408: [04:13:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 005408: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 005408: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 005408: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:13:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:13:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:13:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:13:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 005408: [04:13:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:13:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:13:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:14:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:14:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 005408: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:14:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:14:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 005408: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:14:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:14:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005408: [04:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 005408: [04:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [04:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [04:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [04:14:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [04:14:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009284: [04:14:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 009284: [04:14:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009284: [04:14:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009284: [04:14:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009284: [04:14:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4904 RDOC 004904: [04:14:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 004904: [04:14:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004904: [04:14:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004904: [04:14:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004904: [04:14:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004904: [04:14:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004904: [04:14:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004904: [04:14:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004904: [04:14:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004904: [04:14:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004904: [04:14:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004904: [04:14:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004904: [04:14:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004904: [04:14:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004904: [04:14:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009284: [04:14:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4904] RDOC 004904: [04:14:02] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004904: [04:14:02] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A062E542B0 RDOC 004904: [04:14:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004904: [04:14:02] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004904: [04:14:02] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004904: [04:14:02] gl_driver.cpp(1116) - Log - Deleting shader group 000001A062E542B0 RDOC 004904: [04:14:02] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004904: [04:14:02] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A062E53770 RDOC 004904: [04:14:02] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004904: [04:14:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004904: [04:14:02] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004904: [04:14:02] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004904: [04:14:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009284: [04:14:02] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004904: [04:14:02] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000C031C RDOC 009284: [04:14:02] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004904: [04:14:02] gl_driver.cpp(2221) - Log - Starting capture RDOC 004904: [04:14:02] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 004904: [04:14:02] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 004904: [04:14:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 004904: [04:14:04] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 004904: [04:14:04] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 004904: [04:14:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 521809 (0.72 %) RDOC 004904: [04:14:04] gl_driver.cpp(2441) - Log - Captured GL frame with 69.033875 MB capture section in 2.150204 seconds RDOC 004904: [04:14:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 004904: [04:14:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 004904: [04:14:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 009284: [04:14:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (545827 bytes) (time 1705983244) 9855 byte thumbnail RDOC 009284: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 009284: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009284: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009284: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009284: [04:14:05] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009284: [04:14:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009284: [04:14:06] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009284: [04:14:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009284: [04:14:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009284: [04:14:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009284: [04:14:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009284: [04:14:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009284: [04:14:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009284: [04:14:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009284: [04:14:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009284: [04:14:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009284: [04:14:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009284: [04:14:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009284: [04:14:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009284: [04:14:06] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009284: [04:14:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009284: [04:14:06] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009284: [04:14:06] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009284: [04:14:06] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009284: [04:14:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009284: [04:14:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [04:14:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [04:14:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [04:14:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [04:14:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [04:14:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [04:14:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [04:14:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [04:14:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [04:14:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009284: [04:14:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [04:14:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009284: [04:14:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009284: [04:14:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009284: [04:14:06] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009284: [04:14:06] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009284: [04:14:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009284: [04:14:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009284: [04:14:06] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009284: [04:14:06] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009284: [04:14:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009284: [04:14:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009284: [04:14:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009284: [04:14:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009284: [04:14:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009284: [04:14:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009284: [04:14:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009284: [04:14:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009284: [04:14:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009284: [04:14:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009284: [04:14:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009284: [04:14:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009284: [04:14:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009284: [04:14:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 780.611 ms RDOC 009284: [04:15:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008680: [04:15:56] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 008680: [04:15:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008680: [04:15:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008680: [04:15:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008680: [04:15:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11252 RDOC 011252: [04:15:56] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 011252: [04:15:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011252: [04:15:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011252: [04:15:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011252: [04:15:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011252: [04:15:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011252: [04:15:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011252: [04:15:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011252: [04:15:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011252: [04:15:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011252: [04:15:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011252: [04:15:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011252: [04:15:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011252: [04:15:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008680: [04:15:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11252] RDOC 011252: [04:15:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011252: [04:15:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011252: [04:15:56] gl_driver.cpp(1217) - Log - Created new sharegroup 00000279AEAB5040 RDOC 011252: [04:15:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011252: [04:15:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011252: [04:15:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011252: [04:15:56] gl_driver.cpp(1116) - Log - Deleting shader group 00000279AEAB5040 RDOC 011252: [04:15:57] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011252: [04:15:57] gl_driver.cpp(1217) - Log - Created new sharegroup 00000279AEAB4E00 RDOC 011252: [04:15:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011252: [04:15:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011252: [04:15:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011252: [04:15:57] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011252: [04:15:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008680: [04:15:57] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011252: [04:15:57] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004A0380 RDOC 008680: [04:15:57] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011252: [04:15:57] gl_driver.cpp(2221) - Log - Starting capture RDOC 011252: [04:15:57] resource_manager.h(1469) - Log - Preparing up to 475 potentially dirty resources RDOC 011252: [04:15:57] resource_manager.h(1526) - Log - Prepared 475 dirty resources, postponed 0, skipped 0 RDOC 011252: [04:15:57] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011252: [04:15:57] resource_manager.h(1538) - Log - Checking 475 resources with initial contents against 474 referenced resources RDOC 011252: [04:15:58] resource_manager.h(1642) - Log - Serialised 469 resources, skipped 6 unreferenced RDOC 011252: [04:15:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13806464 bytes to 384508 (2.78 %) RDOC 011252: [04:15:58] gl_driver.cpp(2441) - Log - Captured GL frame with 13.166870 MB capture section in 0.752661 seconds RDOC 011252: [04:15:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4655 bytes to 4655 (100.00 %) RDOC 011252: [04:15:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 011252: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 008680: [04:15:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (420851 bytes) (time 1705983358) 31473 byte thumbnail RDOC 008680: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 008680: [04:15:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:15:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:15:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:15:59] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008680: [04:15:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008680: [04:15:59] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008680: [04:15:59] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008680: [04:15:59] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008680: [04:15:59] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008680: [04:15:59] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008680: [04:15:59] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008680: [04:15:59] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008680: [04:15:59] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008680: [04:15:59] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008680: [04:15:59] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008680: [04:15:59] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008680: [04:15:59] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008680: [04:15:59] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008680: [04:15:59] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008680: [04:15:59] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008680: [04:15:59] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008680: [04:15:59] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008680: [04:15:59] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008680: [04:15:59] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008680: [04:15:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:15:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:15:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:15:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:15:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:15:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:15:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:15:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:15:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:15:59] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008680: [04:15:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:15:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:15:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008680: [04:15:59] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008680: [04:15:59] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008680: [04:15:59] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008680: [04:15:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008680: [04:15:59] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008680: [04:15:59] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008680: [04:15:59] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008680: [04:15:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:00] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1204.956 ms RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 008680: [04:16:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 008680: [04:16:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 008680: [04:16:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 008680: [04:16:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 008680: [04:16:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 008680: [04:16:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 008680: [04:16:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 008680: [04:16:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 008680: [04:16:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 008680: [04:16:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 008680: [04:16:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 008680: [04:16:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 008680: [04:16:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 008680: [04:16:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 008680: [04:16:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 008680: [04:16:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 008680: [04:16:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 008680: [04:16:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008680: [04:16:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008680: [04:16:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:07] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 008680: [04:16:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:10] remote_server.cpp(1668) - Log - Capture open complete RDOC 008680: [04:16:10] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 008680: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:10] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 008680: [04:16:10] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 008680: [04:16:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:20] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 008680: [04:16:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:20] remote_server.cpp(1668) - Log - Capture open complete RDOC 008680: [04:16:20] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 008680: [04:16:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008680: [04:16:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008680: [04:16:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008680: [04:16:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008680: [04:16:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008680: [04:16:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008680: [04:16:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008680: [04:16:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008680: [04:16:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008680: [04:16:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008680: [04:16:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008680: [04:16:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008680: [04:16:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008680: [04:16:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008680: [04:16:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008680: [04:16:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008680: [04:16:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008680: [04:16:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008680: [04:16:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008680: [04:16:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008680: [04:16:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:16:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:16:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:16:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:16:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:16:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:16:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:16:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:16:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:16:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008680: [04:16:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:16:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008680: [04:16:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008680: [04:16:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008680: [04:16:20] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008680: [04:16:20] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008680: [04:16:20] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 008680: [04:16:20] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 008680: [04:16:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 008680: [04:16:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 008680: [04:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 008680: [04:16:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 008680: [04:16:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 008680: [04:16:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 008680: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 008680: [04:16:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 008680: [04:16:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 008680: [04:16:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 008680: [04:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 008680: [04:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 008680: [04:16:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 008680: [04:16:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 008680: [04:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 008680: [04:16:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 008680: [04:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 008680: [04:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 008680: [04:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 008680: [04:16:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 008680: [04:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 008680: [04:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 008680: [04:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 008680: [04:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 008680: [04:16:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 008680: [04:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 008680: [04:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 008680: [04:16:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 008680: [04:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 008680: [04:16:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 008680: [04:16:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 008680: [04:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 008680: [04:16:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 008680: [04:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 008680: [04:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 008680: [04:16:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 008680: [04:16:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 008680: [04:16:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 008680: [04:16:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 008680: [04:16:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 008680: [04:16:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 008680: [04:16:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 008680: [04:16:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 008680: [04:16:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 008680: [04:16:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 008680: [04:16:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:16:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:16:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 008680: [04:16:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:16:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:16:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 008680: [04:17:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 008680: [04:17:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 008680: [04:17:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 008680: [04:17:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 008680: [04:17:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 008680: [04:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 008680: [04:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 008680: [04:17:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 008680: [04:17:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 008680: [04:17:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 008680: [04:17:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 008680: [04:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 008680: [04:17:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 008680: [04:17:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 008680: [04:17:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 008680: [04:17:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 008680: [04:17:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 008680: [04:17:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 008680: [04:17:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 008680: [04:17:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 008680: [04:17:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 008680: [04:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 008680: [04:17:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 008680: [04:17:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 008680: [04:17:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 008680: [04:17:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 008680: [04:17:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 008680: [04:17:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 008680: [04:17:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 008680: [04:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 008680: [04:17:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 008680: [04:17:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 008680: [04:17:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 008680: [04:17:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 008680: [04:17:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 008680: [04:17:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 008680: [04:17:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 008680: [04:17:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 008680: [04:17:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 008680: [04:17:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 008680: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 008680: [04:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 008680: [04:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 008680: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 008680: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 008680: [04:17:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 008680: [04:17:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 008680: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 008680: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 008680: [04:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 008680: [04:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 008680: [04:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 008680: [04:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 008680: [04:17:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 008680: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 008680: [04:17:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 008680: [04:17:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 008680: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 008680: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 008680: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 008680: [04:17:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 008680: [04:17:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 008680: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 008680: [04:17:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 008680: [04:17:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 008680: [04:17:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 008680: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 008680: [04:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 008680: [04:17:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 008680: [04:17:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 008680: [04:17:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 008680: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 008680: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 008680: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 008680: [04:17:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 008680: [04:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 008680: [04:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 008680: [04:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 008680: [04:17:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 008680: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 008680: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 008680: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 008680: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 008680: [04:17:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:17:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:17:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 008680: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 008680: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 008680: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 008680: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 008680: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 008680: [04:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 008680: [04:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 008680: [04:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 008680: [04:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 008680: [04:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 008680: [04:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 008680: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 008680: [04:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 008680: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 008680: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 008680: [04:18:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 008680: [04:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 008680: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 008680: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 008680: [04:18:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 008680: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 008680: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 008680: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 008680: [04:18:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 008680: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 008680: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 008680: [04:18:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 008680: [04:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 008680: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 008680: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 008680: [04:18:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 008680: [04:18:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 008680: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 008680: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 008680: [04:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 008680: [04:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 008680: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 008680: [04:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 008680: [04:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 008680: [04:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 008680: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 008680: [04:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 008680: [04:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 008680: [04:18:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 008680: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 008680: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 008680: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 008680: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 008680: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 008680: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 008680: [04:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 008680: [04:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 008680: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 008680: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 008680: [04:18:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 008680: [04:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 008680: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 008680: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 008680: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 008680: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 008680: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 008680: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 008680: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 008680: [04:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 008680: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 008680: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 008680: [04:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 008680: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 008680: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 008680: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 008680: [04:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 008680: [04:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 008680: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 008680: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 008680: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 008680: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 008680: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 008680: [04:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 008680: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 008680: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 008680: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 008680: [04:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 008680: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 008680: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 008680: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 008680: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:18:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:18:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:18:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:18:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 008680: [04:18:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:18:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:18:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 008680: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 008680: [04:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 008680: [04:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 008680: [04:19:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 008680: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 008680: [04:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 008680: [04:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 008680: [04:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 008680: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 008680: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 008680: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 008680: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 008680: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 008680: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 008680: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 008680: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 008680: [04:19:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 008680: [04:19:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 008680: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 008680: [04:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 008680: [04:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 008680: [04:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 008680: [04:19:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 008680: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 008680: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 008680: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 008680: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 008680: [04:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 008680: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 008680: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 008680: [04:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 008680: [04:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 008680: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 008680: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 008680: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 008680: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 008680: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 008680: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 008680: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 008680: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 008680: [04:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 008680: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 008680: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 008680: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 008680: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 008680: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 008680: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 008680: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 008680: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 008680: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 008680: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 008680: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 008680: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 008680: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 008680: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 008680: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 008680: [04:19:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 008680: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 008680: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 008680: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 008680: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 008680: [04:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 008680: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 008680: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 008680: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 008680: [04:19:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 008680: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 008680: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 008680: [04:19:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 008680: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 008680: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 008680: [04:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 008680: [04:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 008680: [04:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 008680: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 008680: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 008680: [04:19:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 008680: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 008680: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 008680: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 008680: [04:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 008680: [04:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 008680: [04:19:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 008680: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:19:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:19:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 008680: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 008680: [04:20:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 008680: [04:20:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 008680: [04:20:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 008680: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 008680: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 008680: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 008680: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 008680: [04:20:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 008680: [04:20:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 008680: [04:20:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 008680: [04:20:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 008680: [04:20:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 008680: [04:20:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 008680: [04:20:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 008680: [04:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 008680: [04:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 008680: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 008680: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 008680: [04:20:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 008680: [04:20:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 008680: [04:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 008680: [04:20:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 008680: [04:20:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 008680: [04:20:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 008680: [04:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 008680: [04:20:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 008680: [04:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 008680: [04:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 008680: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 008680: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 008680: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 008680: [04:20:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 008680: [04:20:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 008680: [04:20:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 008680: [04:20:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 008680: [04:20:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 008680: [04:20:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 008680: [04:20:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 008680: [04:20:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 008680: [04:20:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 008680: [04:20:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 008680: [04:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 008680: [04:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 008680: [04:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 008680: [04:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 008680: [04:20:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 008680: [04:20:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 008680: [04:20:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 008680: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 008680: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 008680: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 008680: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 008680: [04:20:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 008680: [04:20:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 008680: [04:20:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 008680: [04:20:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 008680: [04:20:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 008680: [04:20:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 008680: [04:20:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 008680: [04:20:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 008680: [04:20:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 008680: [04:20:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 008680: [04:20:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 008680: [04:20:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 008680: [04:20:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 008680: [04:20:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 008680: [04:20:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 008680: [04:20:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 008680: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 008680: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 008680: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 008680: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 008680: [04:20:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 008680: [04:20:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 008680: [04:20:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 008680: [04:20:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 008680: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 008680: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 008680: [04:20:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 008680: [04:20:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 008680: [04:20:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 008680: [04:20:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 008680: [04:20:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 008680: [04:20:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 008680: [04:20:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 008680: [04:20:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 008680: [04:20:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 008680: [04:20:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:20:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:20:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 008680: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 008680: [04:21:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 008680: [04:21:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 008680: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 008680: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 008680: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 008680: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 008680: [04:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 008680: [04:21:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 008680: [04:21:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 008680: [04:21:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 008680: [04:21:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 008680: [04:21:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 008680: [04:21:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 008680: [04:21:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 008680: [04:21:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 008680: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 008680: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 008680: [04:21:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 008680: [04:21:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 008680: [04:21:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 008680: [04:21:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 008680: [04:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 008680: [04:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 008680: [04:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 008680: [04:21:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 008680: [04:21:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 008680: [04:21:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 008680: [04:21:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 008680: [04:21:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 008680: [04:21:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 008680: [04:21:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 008680: [04:21:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 008680: [04:21:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 008680: [04:21:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 008680: [04:21:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 008680: [04:21:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 008680: [04:21:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 008680: [04:21:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 008680: [04:21:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 008680: [04:21:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 008680: [04:21:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 008680: [04:21:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 008680: [04:21:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 008680: [04:21:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 008680: [04:21:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 008680: [04:21:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 008680: [04:21:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 008680: [04:21:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 008680: [04:21:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 008680: [04:21:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 008680: [04:21:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 008680: [04:21:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 008680: [04:21:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 008680: [04:21:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 008680: [04:21:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 008680: [04:21:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 008680: [04:21:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 008680: [04:21:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 008680: [04:21:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 008680: [04:21:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 008680: [04:21:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 008680: [04:21:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 008680: [04:21:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 008680: [04:21:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 008680: [04:21:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 008680: [04:21:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 008680: [04:21:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 008680: [04:21:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 008680: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 008680: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 008680: [04:21:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 008680: [04:21:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 008680: [04:21:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 008680: [04:21:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 008680: [04:21:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 008680: [04:21:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 008680: [04:21:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 008680: [04:21:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 008680: [04:21:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 008680: [04:21:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 008680: [04:21:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 008680: [04:21:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 008680: [04:21:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 008680: [04:21:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 008680: [04:21:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:21:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:21:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:21:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:21:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 008680: [04:21:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:21:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:21:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 008680: [04:22:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 008680: [04:22:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 008680: [04:22:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 008680: [04:22:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 008680: [04:22:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 008680: [04:22:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 008680: [04:22:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 008680: [04:22:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 008680: [04:22:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 008680: [04:22:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 008680: [04:22:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 008680: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 008680: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 008680: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 008680: [04:22:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 008680: [04:22:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 008680: [04:22:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 008680: [04:22:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 008680: [04:22:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 008680: [04:22:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 008680: [04:22:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 008680: [04:22:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 008680: [04:22:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 008680: [04:22:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 008680: [04:22:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 008680: [04:22:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 008680: [04:22:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 008680: [04:22:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 008680: [04:22:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 008680: [04:22:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 008680: [04:22:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 008680: [04:22:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 008680: [04:22:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 008680: [04:22:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 008680: [04:22:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 008680: [04:22:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 008680: [04:22:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 008680: [04:22:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 008680: [04:22:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 008680: [04:22:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 008680: [04:22:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 008680: [04:22:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 008680: [04:22:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 008680: [04:22:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 008680: [04:22:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 008680: [04:22:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 008680: [04:22:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 008680: [04:22:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 008680: [04:22:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 008680: [04:22:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 008680: [04:22:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 008680: [04:22:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 008680: [04:22:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 008680: [04:22:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 008680: [04:22:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 008680: [04:22:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 008680: [04:22:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 008680: [04:22:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 008680: [04:22:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 008680: [04:22:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 008680: [04:22:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 008680: [04:22:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 008680: [04:22:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 008680: [04:22:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 008680: [04:22:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 008680: [04:22:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 008680: [04:22:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 008680: [04:22:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 008680: [04:22:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 008680: [04:22:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 008680: [04:22:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 008680: [04:22:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 008680: [04:22:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 008680: [04:22:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 008680: [04:22:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 008680: [04:22:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 008680: [04:22:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 008680: [04:22:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 008680: [04:22:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 008680: [04:22:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 008680: [04:22:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 008680: [04:22:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:22:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:22:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:22:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:22:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 008680: [04:22:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:22:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:22:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 008680: [04:23:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 008680: [04:23:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 008680: [04:23:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 008680: [04:23:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 008680: [04:23:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 008680: [04:23:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 008680: [04:23:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 008680: [04:23:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 008680: [04:23:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 008680: [04:23:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 008680: [04:23:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 008680: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 008680: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 008680: [04:23:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 008680: [04:23:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 008680: [04:23:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 008680: [04:23:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 008680: [04:23:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 008680: [04:23:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 008680: [04:23:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 008680: [04:23:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 008680: [04:23:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 008680: [04:23:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 008680: [04:23:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 008680: [04:23:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 008680: [04:23:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 008680: [04:23:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 008680: [04:23:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 008680: [04:23:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 008680: [04:23:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 008680: [04:23:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 008680: [04:23:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 008680: [04:23:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 008680: [04:23:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 008680: [04:23:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 008680: [04:23:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 008680: [04:23:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 008680: [04:23:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 008680: [04:23:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 008680: [04:23:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 008680: [04:23:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 008680: [04:23:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 008680: [04:23:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 008680: [04:23:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 008680: [04:23:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 008680: [04:23:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 008680: [04:23:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 008680: [04:23:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 008680: [04:23:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 008680: [04:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 008680: [04:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 008680: [04:23:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 008680: [04:23:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 008680: [04:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 008680: [04:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 008680: [04:23:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 008680: [04:23:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 008680: [04:23:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 008680: [04:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 008680: [04:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 008680: [04:23:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 008680: [04:23:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 008680: [04:23:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 008680: [04:23:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 008680: [04:23:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 008680: [04:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 008680: [04:23:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 008680: [04:23:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 008680: [04:23:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 008680: [04:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 008680: [04:23:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 008680: [04:23:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 008680: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 008680: [04:23:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 008680: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 008680: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 008680: [04:23:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 008680: [04:23:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 008680: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 008680: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 008680: [04:23:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 008680: [04:23:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 008680: [04:23:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 008680: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:23:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:23:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:23:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:23:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 008680: [04:23:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:23:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:23:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 008680: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 008680: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 008680: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 008680: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 008680: [04:24:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 008680: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 008680: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 008680: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 008680: [04:24:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 008680: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 008680: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 008680: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 008680: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 008680: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 008680: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 008680: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 008680: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 008680: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 008680: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 008680: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 008680: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 008680: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 008680: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 008680: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 008680: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 008680: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 008680: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 008680: [04:24:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 008680: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 008680: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 008680: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 008680: [04:24:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 008680: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 008680: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 008680: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 008680: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 008680: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 008680: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 008680: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 008680: [04:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 008680: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 008680: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 008680: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 008680: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 008680: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 008680: [04:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 008680: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 008680: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 008680: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 008680: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 008680: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 008680: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 008680: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 008680: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 008680: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 008680: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 008680: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 008680: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 008680: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 008680: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 008680: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 008680: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 008680: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 008680: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 008680: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 008680: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 008680: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 008680: [04:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 008680: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 008680: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 008680: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 008680: [04:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 008680: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 008680: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 008680: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 008680: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 008680: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 008680: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 008680: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 008680: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 008680: [04:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 008680: [04:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 008680: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:24:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:24:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 008680: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 008680: [04:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 008680: [04:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 008680: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 008680: [04:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 008680: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 008680: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 008680: [04:25:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 008680: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 008680: [04:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 008680: [04:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 008680: [04:25:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 008680: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 008680: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 008680: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 008680: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 008680: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 008680: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 008680: [04:25:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 008680: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 008680: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 008680: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 008680: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 008680: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 008680: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 008680: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.dds RDOC 008680: [04:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.png RDOC 008680: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.dds RDOC 008680: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.png RDOC 008680: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.dds RDOC 008680: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008680: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.png RDOC 008680: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008680: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008680: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008680: [04:25:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [04:25:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008680: [04:25:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 003620: [04:25:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 003620: [04:25:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003620: [04:25:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003620: [04:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 003620: [04:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003620: [04:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003620: [04:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003620: [04:25:22] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003620: [04:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003620: [04:25:22] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003620: [04:25:22] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003620: [04:25:22] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003620: [04:25:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003620: [04:25:22] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 420.064 ms RDOC 003620: [04:25:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.881 ms RDOC 003620: [04:25:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003620: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 003620: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003620: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003620: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003620: [04:25:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003620: [04:25:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003620: [04:25:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003620: [04:25:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003620: [04:25:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003620: [04:25:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003620: [04:25:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003620: [04:25:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003620: [04:25:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003620: [04:25:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003620: [04:25:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003620: [04:25:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003620: [04:25:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003620: [04:25:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003620: [04:25:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003620: [04:25:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003620: [04:25:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003620: [04:25:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003620: [04:25:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003620: [04:25:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003620: [04:25:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [04:25:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [04:25:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [04:25:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [04:25:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [04:25:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [04:25:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [04:25:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [04:25:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [04:25:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003620: [04:25:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [04:25:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003620: [04:25:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003620: [04:25:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003620: [04:25:23] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003620: [04:25:23] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003620: [04:25:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003620: [04:25:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003620: [04:25:23] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003620: [04:25:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003620: [04:25:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003620: [04:25:23] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 63.125 ms RDOC 003620: [04:25:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003620: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 003620: [04:25:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003620: [04:25:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003620: [04:25:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003620: [04:25:24] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003620: [04:25:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003620: [04:25:24] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003620: [04:25:24] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003620: [04:25:24] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003620: [04:25:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003620: [04:25:24] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003620: [04:25:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003620: [04:25:24] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003620: [04:25:24] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003620: [04:25:24] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003620: [04:25:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003620: [04:25:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003620: [04:25:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003620: [04:25:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003620: [04:25:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003620: [04:25:27] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 3120.557 ms RDOC 003620: [04:25:32] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 003620: [04:25:41] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 003620: [04:25:42] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 003620: [04:25:50] d3d12_device.cpp(3371) - Error - Logging device lost fatal error for DXGI_ERROR_DEVICE_HUNG RDOC 003620: [04:25:50] d3d12_device.cpp(3974) - Error - Assertion failed: '(hr) == (((HRESULT)0L))' (hr=DXGI_ERROR_DEVICE_HUNG, ((HRESULT)0L)=S_OK) RDOC 003620: [04:25:50] d3d12_pixelhistory.cpp(2661) - Error - Failed to create query heap for pixel history HRESULT: DXGI_ERROR_DEVICE_REMOVED RDOC 003620: [04:25:50] d3d12_pixelhistory.cpp(2740) - Log - Timer D3D12DebugManager::PixelHistory - 7728.426 ms RDOC 003620: [04:25:50] replay_controller.cpp(1926) - Log - Fatal error detected: Encountered a GPU device lost error (Logging device lost fatal error for DXGI_ERROR_DEVICE_HUNG) at event 890 RDOC 003620: [04:25:50] d3d12_replay.cpp( 91) - Error - Assertion failed: 'GetModuleHandleA("d3d12core.dll") == 0' RDOC 003620: [04:25:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 004984: [04:25:50] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 004984: [04:25:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004984: [04:25:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004984: [04:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:25:51] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:25:51] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:25:51] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:25:51] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:25:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:25:51] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 490.045 ms RDOC 004984: [04:25:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:25:52] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:25:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:25:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:25:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:25:52] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:25:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:25:52] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 149.214 ms RDOC 004984: [04:25:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:25:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:25:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:25:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:25:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:25:53] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:25:53] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:25:53] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:25:53] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:25:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:25:53] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 150.345 ms RDOC 004984: [04:25:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:25:53] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:25:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:25:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:25:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:25:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:25:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:25:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:25:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:25:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:25:54] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 138.213 ms RDOC 004984: [04:25:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:25:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:25:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:25:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:25:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:25:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:25:54] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 146.585 ms RDOC 004984: [04:25:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:25:55] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:25:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:25:55] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:25:55] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:25:55] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:25:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:25:55] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 139.480 ms RDOC 004984: [04:25:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:25:56] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:25:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:25:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:25:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:25:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:25:56] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 151.261 ms RDOC 004984: [04:25:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:25:57] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:25:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:25:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:25:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:25:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:25:57] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 158.830 ms RDOC 004984: [04:25:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:25:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:25:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:25:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:25:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:25:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:25:58] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 171.046 ms RDOC 004984: [04:25:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:25:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:25:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:25:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:25:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:25:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:25:59] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 144.644 ms RDOC 004984: [04:25:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:25:59] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:25:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:25:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:25:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:25:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:25:59] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 146.940 ms RDOC 004984: [04:25:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:00] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:26:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:26:00] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:00] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 140.571 ms RDOC 004984: [04:26:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:01] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:26:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:26:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:01] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 147.700 ms RDOC 004984: [04:26:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:01] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:02] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:26:02] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:26:02] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:02] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 146.665 ms RDOC 004984: [04:26:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:26:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:02] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:26:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:02] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:26:02] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:26:02] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:03] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 140.881 ms RDOC 004984: [04:26:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:03] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:03] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:26:03] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:26:03] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:03] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 163.656 ms RDOC 004984: [04:26:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:04] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:26:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:26:04] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:04] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 147.501 ms RDOC 004984: [04:26:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:26:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:26:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:05] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 150.505 ms RDOC 004984: [04:26:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:06] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:26:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:26:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:06] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 141.470 ms RDOC 004984: [04:26:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004984: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:06] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004984: [04:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004984: [04:26:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004984: [04:26:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:07] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 142.708 ms RDOC 004984: [04:26:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:07] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:07] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004984: [04:26:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004984: [04:26:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 27.642 ms RDOC 004984: [04:26:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:07] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.120 ms RDOC 004984: [04:26:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:07] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.027 ms RDOC 004984: [04:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.021 ms RDOC 004984: [04:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.177 ms RDOC 004984: [04:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.820 ms RDOC 004984: [04:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.870 ms RDOC 004984: [04:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.556 ms RDOC 004984: [04:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 9.859 ms RDOC 004984: [04:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.903 ms RDOC 004984: [04:26:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 17.352 ms RDOC 004984: [04:26:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.107 ms RDOC 004984: [04:26:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.771 ms RDOC 004984: [04:26:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.306 ms RDOC 004984: [04:26:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.017 ms RDOC 004984: [04:26:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.872 ms RDOC 004984: [04:26:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.934 ms RDOC 004984: [04:26:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.674 ms RDOC 004984: [04:26:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.761 ms RDOC 004984: [04:26:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004984: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004984: [04:26:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004984: [04:26:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004984: [04:26:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004984: [04:26:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004984: [04:26:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004984: [04:26:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004984: [04:26:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004984: [04:26:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004984: [04:26:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.792 ms RDOC 004984: [04:26:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:10] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004984: [04:26:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:10] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:10] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:10] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:10] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004984: [04:26:11] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:11] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:11] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:11] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:11] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:11] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:11] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004984: [04:26:13] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2822.483 ms RDOC 004984: [04:26:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:13] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:13] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:13] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:13] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:14] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:14] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:15] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1531.431 ms RDOC 004984: [04:26:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:15] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:15] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:15] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:16] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:16] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:16] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1530.882 ms RDOC 004984: [04:26:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:17] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:17] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:17] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:17] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:17] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:17] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:18] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1472.653 ms RDOC 004984: [04:26:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:18] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:18] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:18] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:19] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:19] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:19] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:20] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1490.676 ms RDOC 004984: [04:26:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:20] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:20] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:20] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:21] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:21] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:21] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:22] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1448.891 ms RDOC 004984: [04:26:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:22] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:22] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:22] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:22] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:22] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:22] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:23] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1447.616 ms RDOC 004984: [04:26:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:23] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:24] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:24] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:24] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:24] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:24] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:24] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:25] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1474.006 ms RDOC 004984: [04:26:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:25] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:25] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:25] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:25] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:26] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:26] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:27] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1457.724 ms RDOC 004984: [04:26:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:27] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:27] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:27] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:27] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:27] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:27] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:27] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:27] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:28] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1431.729 ms RDOC 004984: [04:26:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:29] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:29] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:29] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:29] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:29] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:29] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:29] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:30] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1477.453 ms RDOC 004984: [04:26:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:30] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:30] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:30] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:30] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:31] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:31] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:31] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:32] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1450.661 ms RDOC 004984: [04:26:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:32] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:32] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:32] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:32] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:33] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:33] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:34] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1475.878 ms RDOC 004984: [04:26:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:34] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:34] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:34] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:34] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:34] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:34] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:34] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:35] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1547.181 ms RDOC 004984: [04:26:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:35] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:35] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:35] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:35] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:36] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:36] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:36] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:37] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1438.449 ms RDOC 004984: [04:26:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:37] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:37] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:37] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:37] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:38] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:38] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:39] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1489.386 ms RDOC 004984: [04:26:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:39] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:39] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:39] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:39] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:39] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:39] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:40] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1497.443 ms RDOC 004984: [04:26:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:40] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:41] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:41] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:41] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:41] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:41] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:41] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:42] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1479.352 ms RDOC 004984: [04:26:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:42] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:42] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:42] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:42] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:43] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:43] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:43] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:44] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1443.564 ms RDOC 004984: [04:26:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004984: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004984: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004984: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004984: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004984: [04:26:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004984: [04:26:44] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004984: [04:26:44] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004984: [04:26:44] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004984: [04:26:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004984: [04:26:44] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004984: [04:26:44] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004984: [04:26:44] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004984: [04:26:44] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004984: [04:26:44] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004984: [04:26:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004984: [04:26:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004984: [04:26:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004984: [04:26:45] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1437.338 ms RDOC 004984: [04:26:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007712: [04:26:46] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 007712: [04:26:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007712: [04:26:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007712: [04:26:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007712: [04:26:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8844 RDOC 008844: [04:26:46] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) capturing application RDOC 008844: [04:26:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008844: [04:26:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008844: [04:26:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008844: [04:26:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008844: [04:26:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008844: [04:26:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008844: [04:26:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008844: [04:26:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008844: [04:26:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008844: [04:26:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008844: [04:26:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008844: [04:26:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008844: [04:26:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007712: [04:26:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8844] RDOC 008844: [04:26:46] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027A1618D980 RDOC 008844: [04:26:46] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008844: [04:26:46] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008844: [04:26:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008844: [04:26:46] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008844: [04:26:46] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008844: [04:26:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [04:26:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [04:26:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [04:26:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [04:26:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [04:26:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [04:26:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008844: [04:26:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008844: [04:26:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008844: [04:26:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008844: [04:26:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008844: [04:26:46] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000180320 RDOC 008844: [04:26:46] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027A1618D980 / 0x0000000000180320 RDOC 007712: [04:26:47] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007712: [04:26:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008844: [04:26:52] vk_core.cpp(2064) - Log - Starting capture RDOC 008844: [04:26:52] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 008844: [04:26:52] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 008844: [04:26:52] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008844: [04:26:52] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2164 referenced resources RDOC 008844: [04:26:52] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 008844: [04:26:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 385772 (2.70 %) RDOC 008844: [04:26:52] vk_core.cpp(2616) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.097813 seconds RDOC 008844: [04:26:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 008844: [04:26:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008844: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 007712: [04:26:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (437117 bytes) (time 1705984012) 46251 byte thumbnail RDOC 007712: [04:26:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 007712: [04:26:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:26:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:26:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:26:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007712: [04:26:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007712: [04:26:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007712: [04:26:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007712: [04:26:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007712: [04:26:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007712: [04:26:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007712: [04:26:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007712: [04:26:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007712: [04:26:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007712: [04:26:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007712: [04:26:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007712: [04:26:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007712: [04:26:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007712: [04:26:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007712: [04:26:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007712: [04:26:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007712: [04:26:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007712: [04:26:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007712: [04:26:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007712: [04:26:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007712: [04:26:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007712: [04:26:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007712: [04:26:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007712: [04:26:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007712: [04:26:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007712: [04:26:53] vk_replay.cpp(4814) - Log - Created device. RDOC 007712: [04:26:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:26:53] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007712: [04:26:53] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007712: [04:26:53] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007712: [04:26:53] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007712: [04:26:53] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007712: [04:26:53] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007712: [04:26:53] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007712: [04:26:53] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007712: [04:26:53] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007712: [04:26:53] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007712: [04:26:53] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007712: [04:26:53] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007712: [04:26:53] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007712: [04:26:53] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007712: [04:26:53] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007712: [04:26:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007712: [04:26:53] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007712: [04:26:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007712: [04:26:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007712: [04:26:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007712: [04:26:53] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007712: [04:26:53] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007712: [04:26:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007712: [04:26:53] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007712: [04:26:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007712: [04:26:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007712: [04:26:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007712: [04:26:53] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007712: [04:26:53] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007712: [04:26:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007712: [04:26:53] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007712: [04:26:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007712: [04:26:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007712: [04:26:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007712: [04:26:53] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007712: [04:26:53] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007712: [04:26:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007712: [04:26:53] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007712: [04:26:53] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007712: [04:26:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007712: [04:26:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007712: [04:26:53] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007712: [04:26:53] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007712: [04:26:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007712: [04:26:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007712: [04:26:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007712: [04:26:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007712: [04:26:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007712: [04:26:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007712: [04:26:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007712: [04:26:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007712: [04:26:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007712: [04:26:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007712: [04:26:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007712: [04:26:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007712: [04:26:53] vk_debug.cpp(3306) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007712: [04:26:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007712: [04:26:53] vk_debug.cpp(3318) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007712: [04:26:53] vk_core.cpp(2872) - Log - Timer chunk initialisation - 262.899 ms RDOC 007712: [04:27:07] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 007712: [04:27:07] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 007712: [04:27:07] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 007712: [04:27:07] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 007712: [04:27:07] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 007712: [04:27:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 007712: [04:27:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 007712: [04:27:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 007712: [04:27:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 007712: [04:27:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 007712: [04:27:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 007712: [04:27:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 007712: [04:27:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 007712: [04:27:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 007712: [04:27:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 007712: [04:27:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 007712: [04:27:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:27:13] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 007712: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:27:13] remote_server.cpp(1668) - Log - Capture open complete RDOC 007712: [04:27:13] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 007712: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:27:13] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 007712: [04:27:13] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 007712: [04:27:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:27:37] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 007712: [04:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:27:38] remote_server.cpp(1668) - Log - Capture open complete RDOC 007712: [04:27:38] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 007712: [04:27:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007712: [04:27:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007712: [04:27:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007712: [04:27:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007712: [04:27:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007712: [04:27:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007712: [04:27:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007712: [04:27:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007712: [04:27:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007712: [04:27:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007712: [04:27:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007712: [04:27:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007712: [04:27:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007712: [04:27:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007712: [04:27:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007712: [04:27:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007712: [04:27:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007712: [04:27:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007712: [04:27:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007712: [04:27:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007712: [04:27:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007712: [04:27:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007712: [04:27:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007712: [04:27:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007712: [04:27:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007712: [04:27:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007712: [04:27:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007712: [04:27:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007712: [04:27:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007712: [04:27:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007712: [04:27:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007712: [04:27:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007712: [04:27:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007712: [04:27:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007712: [04:27:38] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007712: [04:27:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007712: [04:27:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007712: [04:27:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007712: [04:27:38] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 007712: [04:27:38] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 007712: [04:28:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 007712: [04:28:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 007712: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 007712: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 007712: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 007712: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 007712: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 007712: [04:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 007712: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 007712: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 007712: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 007712: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 007712: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 007712: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 007712: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 007712: [04:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 007712: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 007712: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 007712: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 007712: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 007712: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 007712: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 007712: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 007712: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 007712: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 007712: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 007712: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 007712: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 007712: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 007712: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 007712: [04:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 007712: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 007712: [04:28:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 007712: [04:28:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 007712: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 007712: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 007712: [04:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 007712: [04:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 007712: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 007712: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 007712: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 007712: [04:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 007712: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 007712: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 007712: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 007712: [04:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 007712: [04:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 007712: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 007712: [04:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 007712: [04:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 007712: [04:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 007712: [04:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 007712: [04:28:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 007712: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 007712: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 007712: [04:28:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 007712: [04:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 007712: [04:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 007712: [04:28:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 007712: [04:28:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 007712: [04:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 007712: [04:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 007712: [04:28:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 007712: [04:28:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 007712: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 007712: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 007712: [04:28:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 007712: [04:28:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 007712: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 007712: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 007712: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 007712: [04:28:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 007712: [04:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 007712: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 007712: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 007712: [04:28:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 007712: [04:28:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 007712: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 007712: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 007712: [04:28:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:28:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:28:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 007712: [04:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 007712: [04:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 007712: [04:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 007712: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 007712: [04:29:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 007712: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 007712: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 007712: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 007712: [04:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 007712: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 007712: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 007712: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 007712: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 007712: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 007712: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 007712: [04:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 007712: [04:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 007712: [04:29:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 007712: [04:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 007712: [04:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 007712: [04:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 007712: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 007712: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 007712: [04:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 007712: [04:29:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 007712: [04:29:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 007712: [04:29:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 007712: [04:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 007712: [04:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 007712: [04:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 007712: [04:29:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 007712: [04:29:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 007712: [04:29:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 007712: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 007712: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 007712: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 007712: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 007712: [04:29:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 007712: [04:29:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 007712: [04:29:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 007712: [04:29:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 007712: [04:29:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 007712: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 007712: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 007712: [04:29:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 007712: [04:29:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 007712: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 007712: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 007712: [04:29:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 007712: [04:29:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 007712: [04:29:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 007712: [04:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 007712: [04:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 007712: [04:29:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 007712: [04:29:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 007712: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 007712: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 007712: [04:29:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 007712: [04:29:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 007712: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 007712: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 007712: [04:29:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 007712: [04:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 007712: [04:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 007712: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 007712: [04:29:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 007712: [04:29:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 007712: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 007712: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 007712: [04:29:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 007712: [04:29:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 007712: [04:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 007712: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 007712: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 007712: [04:29:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 007712: [04:29:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 007712: [04:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 007712: [04:29:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 007712: [04:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 007712: [04:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 007712: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 007712: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 007712: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 007712: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 007712: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 007712: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 007712: [04:29:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:29:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:29:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:29:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:29:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 007712: [04:29:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:29:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:29:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 007712: [04:30:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 007712: [04:30:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 007712: [04:30:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 007712: [04:30:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 007712: [04:30:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 007712: [04:30:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 007712: [04:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 007712: [04:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 007712: [04:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 007712: [04:30:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 007712: [04:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 007712: [04:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 007712: [04:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 007712: [04:30:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 007712: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 007712: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 007712: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 007712: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 007712: [04:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 007712: [04:30:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 007712: [04:30:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 007712: [04:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 007712: [04:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 007712: [04:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 007712: [04:30:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 007712: [04:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 007712: [04:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 007712: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 007712: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 007712: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 007712: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 007712: [04:30:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 007712: [04:30:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 007712: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 007712: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 007712: [04:30:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 007712: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 007712: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 007712: [04:30:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 007712: [04:30:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 007712: [04:30:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 007712: [04:30:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 007712: [04:30:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 007712: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 007712: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 007712: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 007712: [04:30:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 007712: [04:30:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 007712: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 007712: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 007712: [04:30:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 007712: [04:30:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 007712: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 007712: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 007712: [04:30:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 007712: [04:30:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 007712: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 007712: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 007712: [04:30:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 007712: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 007712: [04:30:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 007712: [04:30:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 007712: [04:30:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 007712: [04:30:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 007712: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 007712: [04:30:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 007712: [04:30:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 007712: [04:30:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 007712: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 007712: [04:30:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 007712: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 007712: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 007712: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 007712: [04:30:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 007712: [04:30:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 007712: [04:30:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 007712: [04:30:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 007712: [04:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 007712: [04:30:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 007712: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 007712: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 007712: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 007712: [04:30:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 007712: [04:30:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 007712: [04:30:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 007712: [04:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 007712: [04:30:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:30:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:30:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:30:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:30:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 007712: [04:30:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:30:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:30:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 007712: [04:31:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 007712: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 007712: [04:31:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 007712: [04:31:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 007712: [04:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 007712: [04:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 007712: [04:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 007712: [04:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 007712: [04:31:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 007712: [04:31:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 007712: [04:31:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 007712: [04:31:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 007712: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 007712: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 007712: [04:31:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 007712: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 007712: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 007712: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 007712: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 007712: [04:31:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 007712: [04:31:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 007712: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 007712: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 007712: [04:31:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 007712: [04:31:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 007712: [04:31:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 007712: [04:31:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 007712: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 007712: [04:31:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 007712: [04:31:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 007712: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 007712: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 007712: [04:31:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 007712: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 007712: [04:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 007712: [04:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 007712: [04:31:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 007712: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 007712: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 007712: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 007712: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 007712: [04:31:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 007712: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 007712: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 007712: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 007712: [04:31:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 007712: [04:31:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 007712: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 007712: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 007712: [04:31:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 007712: [04:31:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 007712: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 007712: [04:31:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 007712: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 007712: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 007712: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 007712: [04:31:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 007712: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 007712: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 007712: [04:31:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 007712: [04:31:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 007712: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 007712: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 007712: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 007712: [04:31:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 007712: [04:31:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 007712: [04:31:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 007712: [04:31:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 007712: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 007712: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 007712: [04:31:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 007712: [04:31:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 007712: [04:31:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 007712: [04:31:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 007712: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 007712: [04:31:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 007712: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 007712: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 007712: [04:31:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 007712: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 007712: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 007712: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:31:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:31:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:31:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:31:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 007712: [04:31:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:31:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:31:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 007712: [04:32:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 007712: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 007712: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 007712: [04:32:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 007712: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 007712: [04:32:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 007712: [04:32:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 007712: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 007712: [04:32:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 007712: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 007712: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 007712: [04:32:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 007712: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 007712: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 007712: [04:32:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 007712: [04:32:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 007712: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 007712: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 007712: [04:32:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 007712: [04:32:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 007712: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 007712: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 007712: [04:32:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 007712: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 007712: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 007712: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 007712: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 007712: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 007712: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 007712: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 007712: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 007712: [04:32:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 007712: [04:32:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 007712: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 007712: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 007712: [04:32:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 007712: [04:32:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 007712: [04:32:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 007712: [04:32:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 007712: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 007712: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 007712: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 007712: [04:32:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 007712: [04:32:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 007712: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 007712: [04:32:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 007712: [04:32:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 007712: [04:32:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 007712: [04:32:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 007712: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 007712: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 007712: [04:32:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 007712: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 007712: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 007712: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 007712: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 007712: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 007712: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 007712: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 007712: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 007712: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 007712: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 007712: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 007712: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 007712: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 007712: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 007712: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 007712: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 007712: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 007712: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 007712: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 007712: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 007712: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 007712: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 007712: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 007712: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 007712: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 007712: [04:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 007712: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 007712: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 007712: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 007712: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 007712: [04:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 007712: [04:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 007712: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:32:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:32:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 007712: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 007712: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 007712: [04:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 007712: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 007712: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 007712: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 007712: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 007712: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 007712: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 007712: [04:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 007712: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 007712: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 007712: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 007712: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 007712: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 007712: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 007712: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 007712: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 007712: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 007712: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 007712: [04:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 007712: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 007712: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 007712: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 007712: [04:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 007712: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 007712: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 007712: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 007712: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 007712: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 007712: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 007712: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 007712: [04:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 007712: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 007712: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 007712: [04:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 007712: [04:33:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 007712: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 007712: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 007712: [04:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 007712: [04:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 007712: [04:33:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 007712: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 007712: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 007712: [04:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 007712: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 007712: [04:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 007712: [04:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 007712: [04:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 007712: [04:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 007712: [04:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 007712: [04:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 007712: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 007712: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 007712: [04:33:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 007712: [04:33:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 007712: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 007712: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 007712: [04:33:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 007712: [04:33:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 007712: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 007712: [04:33:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 007712: [04:33:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 007712: [04:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 007712: [04:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 007712: [04:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 007712: [04:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 007712: [04:33:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 007712: [04:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 007712: [04:33:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 007712: [04:33:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 007712: [04:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 007712: [04:33:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 007712: [04:33:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 007712: [04:33:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 007712: [04:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 007712: [04:33:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 007712: [04:33:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 007712: [04:33:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 007712: [04:33:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 007712: [04:33:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 007712: [04:33:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:33:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:33:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 007712: [04:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 007712: [04:34:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 007712: [04:34:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 007712: [04:34:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 007712: [04:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 007712: [04:34:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 007712: [04:34:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 007712: [04:34:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 007712: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 007712: [04:34:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 007712: [04:34:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 007712: [04:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 007712: [04:34:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 007712: [04:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 007712: [04:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 007712: [04:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 007712: [04:34:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 007712: [04:34:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 007712: [04:34:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 007712: [04:34:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 007712: [04:34:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 007712: [04:34:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 007712: [04:34:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 007712: [04:34:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 007712: [04:34:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 007712: [04:34:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 007712: [04:34:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 007712: [04:34:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 007712: [04:34:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 007712: [04:34:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 007712: [04:34:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 007712: [04:34:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 007712: [04:34:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 007712: [04:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 007712: [04:34:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 007712: [04:34:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 007712: [04:34:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 007712: [04:34:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 007712: [04:34:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 007712: [04:34:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 007712: [04:34:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 007712: [04:34:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 007712: [04:34:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 007712: [04:34:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 007712: [04:34:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 007712: [04:34:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 007712: [04:34:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 007712: [04:34:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 007712: [04:34:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 007712: [04:34:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 007712: [04:34:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 007712: [04:34:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 007712: [04:34:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 007712: [04:34:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 007712: [04:34:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 007712: [04:34:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 007712: [04:34:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 007712: [04:34:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 007712: [04:34:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 007712: [04:34:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 007712: [04:34:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 007712: [04:34:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 007712: [04:34:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 007712: [04:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 007712: [04:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 007712: [04:34:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 007712: [04:34:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 007712: [04:34:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 007712: [04:34:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 007712: [04:34:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 007712: [04:34:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 007712: [04:34:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 007712: [04:34:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 007712: [04:34:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 007712: [04:34:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 007712: [04:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 007712: [04:34:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 007712: [04:34:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 007712: [04:34:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 007712: [04:34:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 007712: [04:34:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 007712: [04:34:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 007712: [04:34:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 007712: [04:34:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:34:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:34:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:34:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 007712: [04:34:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:34:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:34:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 007712: [04:35:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 007712: [04:35:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 007712: [04:35:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 007712: [04:35:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 007712: [04:35:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 007712: [04:35:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 007712: [04:35:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 007712: [04:35:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 007712: [04:35:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 007712: [04:35:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 007712: [04:35:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 007712: [04:35:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 007712: [04:35:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 007712: [04:35:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 007712: [04:35:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 007712: [04:35:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 007712: [04:35:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 007712: [04:35:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 007712: [04:35:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 007712: [04:35:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 007712: [04:35:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 007712: [04:35:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 007712: [04:35:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 007712: [04:35:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 007712: [04:35:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 007712: [04:35:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 007712: [04:35:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 007712: [04:35:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 007712: [04:35:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 007712: [04:35:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 007712: [04:35:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 007712: [04:35:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 007712: [04:35:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 007712: [04:35:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 007712: [04:35:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 007712: [04:35:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 007712: [04:35:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 007712: [04:35:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 007712: [04:35:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 007712: [04:35:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 007712: [04:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 007712: [04:35:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 007712: [04:35:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 007712: [04:35:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 007712: [04:35:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 007712: [04:35:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 007712: [04:35:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 007712: [04:35:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 007712: [04:35:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 007712: [04:35:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 007712: [04:35:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 007712: [04:35:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 007712: [04:35:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 007712: [04:35:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 007712: [04:35:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 007712: [04:35:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 007712: [04:35:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 007712: [04:35:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 007712: [04:35:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 007712: [04:35:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 007712: [04:35:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 007712: [04:35:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 007712: [04:35:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 007712: [04:35:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 007712: [04:35:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 007712: [04:35:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 007712: [04:35:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 007712: [04:35:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 007712: [04:35:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 007712: [04:35:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 007712: [04:35:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 007712: [04:35:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 007712: [04:35:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 007712: [04:35:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 007712: [04:35:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 007712: [04:35:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 007712: [04:35:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 007712: [04:35:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 007712: [04:35:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 007712: [04:35:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 007712: [04:35:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 007712: [04:35:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 007712: [04:35:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 007712: [04:35:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 007712: [04:35:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 007712: [04:35:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 007712: [04:35:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 007712: [04:35:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 007712: [04:35:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:35:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:35:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:35:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:35:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 007712: [04:35:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:35:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:35:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 007712: [04:36:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 007712: [04:36:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 007712: [04:36:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 007712: [04:36:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 007712: [04:36:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 007712: [04:36:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 007712: [04:36:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 007712: [04:36:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 007712: [04:36:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 007712: [04:36:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 007712: [04:36:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 007712: [04:36:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 007712: [04:36:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 007712: [04:36:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 007712: [04:36:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 007712: [04:36:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 007712: [04:36:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 007712: [04:36:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 007712: [04:36:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 007712: [04:36:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 007712: [04:36:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 007712: [04:36:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 007712: [04:36:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 007712: [04:36:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 007712: [04:36:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 007712: [04:36:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 007712: [04:36:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 007712: [04:36:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 007712: [04:36:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 007712: [04:36:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 007712: [04:36:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 007712: [04:36:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 007712: [04:36:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 007712: [04:36:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 007712: [04:36:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 007712: [04:36:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 007712: [04:36:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 007712: [04:36:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 007712: [04:36:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 007712: [04:36:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 007712: [04:36:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 007712: [04:36:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 007712: [04:36:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 007712: [04:36:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 007712: [04:36:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 007712: [04:36:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 007712: [04:36:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 007712: [04:36:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 007712: [04:36:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 007712: [04:36:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 007712: [04:36:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 007712: [04:36:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 007712: [04:36:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 007712: [04:36:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 007712: [04:36:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 007712: [04:36:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 007712: [04:36:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 007712: [04:36:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 007712: [04:36:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 007712: [04:36:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 007712: [04:36:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 007712: [04:36:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 007712: [04:36:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 007712: [04:36:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 007712: [04:36:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 007712: [04:36:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 007712: [04:36:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 007712: [04:36:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 007712: [04:36:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 007712: [04:36:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 007712: [04:36:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 007712: [04:36:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 007712: [04:36:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 007712: [04:36:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 007712: [04:36:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 007712: [04:36:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 007712: [04:36:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 007712: [04:36:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 007712: [04:36:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 007712: [04:36:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 007712: [04:36:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 007712: [04:36:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 007712: [04:36:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 007712: [04:36:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 007712: [04:36:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 007712: [04:36:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 007712: [04:36:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 007712: [04:36:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 007712: [04:36:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 007712: [04:36:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:36:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 007712: [04:36:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:36:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:36:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:36:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:36:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:36:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 007712: [04:37:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 007712: [04:37:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 007712: [04:37:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 007712: [04:37:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 007712: [04:37:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 007712: [04:37:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 007712: [04:37:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 007712: [04:37:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 007712: [04:37:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 007712: [04:37:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 007712: [04:37:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 007712: [04:37:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 007712: [04:37:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 007712: [04:37:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 007712: [04:37:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 007712: [04:37:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 007712: [04:37:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 007712: [04:37:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 007712: [04:37:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 007712: [04:37:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 007712: [04:37:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 007712: [04:37:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 007712: [04:37:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 007712: [04:37:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 007712: [04:37:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 007712: [04:37:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 007712: [04:37:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 007712: [04:37:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 007712: [04:37:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 007712: [04:37:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 007712: [04:37:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 007712: [04:37:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 007712: [04:37:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 007712: [04:37:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 007712: [04:37:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 007712: [04:37:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 007712: [04:37:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 007712: [04:37:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 007712: [04:37:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 007712: [04:37:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 007712: [04:37:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 007712: [04:37:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 007712: [04:37:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 007712: [04:37:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 007712: [04:37:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 007712: [04:37:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 007712: [04:37:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 007712: [04:37:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 007712: [04:37:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 007712: [04:37:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 007712: [04:37:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 007712: [04:37:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 007712: [04:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 007712: [04:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 007712: [04:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 007712: [04:37:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 007712: [04:37:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 007712: [04:37:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 007712: [04:37:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 007712: [04:37:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 007712: [04:37:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 007712: [04:37:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 007712: [04:37:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 007712: [04:37:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 007712: [04:37:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 007712: [04:37:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 007712: [04:37:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 007712: [04:37:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 007712: [04:37:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 007712: [04:37:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 007712: [04:37:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 007712: [04:37:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 007712: [04:37:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 007712: [04:37:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 007712: [04:37:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 007712: [04:37:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 007712: [04:37:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 007712: [04:37:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 007712: [04:37:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 007712: [04:37:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 007712: [04:37:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 007712: [04:37:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 007712: [04:37:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 007712: [04:37:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 007712: [04:37:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 007712: [04:37:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 007712: [04:37:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 007712: [04:37:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:37:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:37:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:37:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:37:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 007712: [04:37:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:37:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:37:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 007712: [04:38:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 007712: [04:38:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 007712: [04:38:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 007712: [04:38:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 007712: [04:38:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 007712: [04:38:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 007712: [04:38:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 007712: [04:38:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 007712: [04:38:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 007712: [04:38:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 007712: [04:38:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 007712: [04:38:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 007712: [04:38:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 007712: [04:38:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 007712: [04:38:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 007712: [04:38:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 007712: [04:38:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 007712: [04:38:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 007712: [04:38:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 007712: [04:38:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 007712: [04:38:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 007712: [04:38:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 007712: [04:38:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 007712: [04:38:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 007712: [04:38:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 007712: [04:38:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 007712: [04:38:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 007712: [04:38:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 007712: [04:38:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 007712: [04:38:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 007712: [04:38:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 007712: [04:38:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 007712: [04:38:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 007712: [04:38:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 007712: [04:38:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 007712: [04:38:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 007712: [04:38:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 007712: [04:38:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 007712: [04:38:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 007712: [04:38:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 007712: [04:38:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 007712: [04:38:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 007712: [04:38:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 007712: [04:38:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 007712: [04:38:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 007712: [04:38:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 007712: [04:38:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 007712: [04:38:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 007712: [04:38:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 007712: [04:38:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 007712: [04:38:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 007712: [04:38:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 007712: [04:38:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 007712: [04:38:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 007712: [04:38:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 007712: [04:38:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 007712: [04:38:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 007712: [04:38:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 007712: [04:38:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 007712: [04:38:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 007712: [04:38:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 007712: [04:38:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 007712: [04:38:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 007712: [04:38:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 007712: [04:38:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 007712: [04:38:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 007712: [04:38:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 007712: [04:38:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 007712: [04:38:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 007712: [04:38:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 007712: [04:38:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 007712: [04:38:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 007712: [04:38:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 007712: [04:38:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 007712: [04:38:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 007712: [04:38:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 007712: [04:38:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 007712: [04:38:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007712: [04:38:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 007712: [04:38:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007712: [04:38:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007712: [04:38:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007712: [04:38:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [04:38:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007712: [04:38:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 011504: [03:34:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (86585b685cfefa56e2aa757a698b0202bd3bd5dc) loaded in replay application RDOC 011504: [03:34:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011504: [03:34:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011504: [03:34:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011504: [03:34:56] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011504: [03:34:56] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011504: [03:34:56] vk_replay.cpp(4814) - Log - Created device. RDOC 011504: [03:34:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011504: [03:34:57] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011504: [03:34:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011504: [03:34:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011504: [03:34:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011504: [03:34:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011504: [03:34:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011504: [03:34:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011504: [03:34:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011504: [03:34:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011504: [03:34:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011504: [03:34:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011504: [03:34:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011504: [03:34:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011504: [03:34:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011504: [03:34:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011504: [03:34:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011504: [03:34:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011504: [03:34:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011504: [03:34:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011504: [03:34:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011504: [03:34:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011504: [03:34:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011504: [03:34:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011504: [03:34:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011504: [03:34:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011504: [03:34:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011504: [03:34:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011504: [03:34:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011504: [03:34:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011504: [03:34:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011504: [03:34:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011504: [03:34:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011504: [03:34:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011504: [03:34:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011504: [03:34:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011504: [03:34:57] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011504: [03:34:57] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011504: [03:34:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011504: [03:34:57] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011504: [03:34:59] vk_replay.cpp(4814) - Log - Created device.